biwa
|
0fb187fcbe
|
Stair Sector Builder Mode: current settings can be now be saved as a default prefab that will always be loaded when using the Stair Sector Builder Mode
|
2021-08-24 22:21:14 +02:00 |
|
biwa
|
c047998501
|
Classic modes: fixed a problem where "test from cursor position" wasn't working correctly when there was no player 1 start in the map and the last edited thing had its argument 0 set. Fixes #603
|
2021-08-24 21:33:57 +02:00 |
|
biwa
|
b77bb9fe6f
|
Visual Mode: fixed a problem where highlighted visual slope handles were not highlighted anymore after clearing the selection
|
2021-08-24 20:25:36 +02:00 |
|
biwa
|
19f1cf64cd
|
3D Floor Mode: fixed a problem where 3D floor indicators on linedefs were still shown after removing all 3D floors from a sector
|
2021-08-23 22:32:13 +02:00 |
|
biwa
|
45dc796dca
|
ZScript: added support for extending classes. Resolves #597
|
2021-08-21 20:42:06 +02:00 |
|
Derek MacDonald
|
be84f19da1
|
Add player view height dropdown to Visplane Explorer plugin UI (#600)
|
2021-08-21 09:28:05 +02:00 |
|
Derek MacDonald
|
1db8885c85
|
Update GZBuilder.cfg references in docs to UDBuilder.cfg (#599)
|
2021-08-18 16:20:27 +02:00 |
|
Derek MacDonald
|
73b7eac30c
|
Improve game detection in "Open Map" modal dialog (#595)
|
2021-08-14 11:40:09 +02:00 |
|
Derek MacDonald
|
166e3281d2
|
Don't auto-add upper texture for lower adjacent sky sectors (#594)
|
2021-08-14 11:33:52 +02:00 |
|
Derek MacDonald
|
6622c6f516
|
Skip validating unchecked game config resources (#593)
|
2021-08-12 12:54:41 +02:00 |
|
biwa
|
ce42935863
|
Eternity Engine game configurations: added support for arbitrary map names in the default testing parameters
|
2021-08-09 16:41:34 +02:00 |
|
biwa
|
e3d9cb8926
|
Boom game configuration: fixed a problem where linedef actions 264 and 265 were not labeled correctly
|
2021-08-03 20:14:06 +02:00 |
|
biwa
|
82a4182242
|
The deprecated Slope Mode can not be selected as the default mode when opening a map anymore
|
2021-08-01 17:42:25 +02:00 |
|
biwa
|
3ade52303d
|
Added safeguard so that the program doesn't crash when encountering an unknown header while unpacking zip files. It will add an error to the log instead
|
2021-08-01 11:10:51 +02:00 |
|
biwa
|
80a3237cc7
|
Effect browser form: fixed a bug where effects consisting of multiple bits were not selected correctly. Fixes #589
|
2021-07-31 23:51:47 +02:00 |
|
biwa
|
9944748cbf
|
Fixed a bug that could cause a crash when going over the maximum linedef limit
|
2021-07-16 17:56:55 +02:00 |
|
biwa
|
e0515c3209
|
Visual Mode: fixed a bug where auto-aligning textures wouldn't work correctly in game configurations without support for local sidedef texture offsets, when short texture names were used, but the texture's source was a full texture name (i.e. from the /textures directory)
|
2021-07-04 10:51:05 +02:00 |
|
biwa
|
62d9da0e73
|
Fixed a rare crash when pasting a thing that has a model assigned to another map
|
2021-06-26 22:20:39 +02:00 |
|
biwa
|
70f0c22f72
|
Vanilla Hexen game configuration: sector brightness now uses 16 unit steps instead of 8 unit steps
|
2021-06-24 20:14:56 +02:00 |
|
biwa
|
98321b6f40
|
Image exporter: sector colors are now taken into account
|
2021-06-24 19:58:26 +02:00 |
|
biwa
|
a86a596e00
|
OBJ model loader: fixed sanity checks for faces that reference non-existing vertices, texture coordinates, or normals
|
2021-06-24 18:07:05 +02:00 |
|
biwa
|
2407b2d1f3
|
MODELDEF: Fixed a crash when a FrameIndex tried to reference a model index that wasn't defined. Fixes #578
|
2021-06-24 17:45:02 +02:00 |
|
biwa
|
9055170a61
|
DECALDEF parser: fixed a crash when decal numbers were reused
|
2021-06-06 18:13:23 +02:00 |
|
biwa
|
102e251fda
|
Improved solution for issue #573 to not destroy the undo history when no player start is present
|
2021-06-03 12:02:51 +02:00 |
|
biwa
|
c35a409f54
|
Fixed a crash when undoing after using the "test from current position" action when no player 1 start is in the map. Fixes #573
|
2021-06-02 20:06:19 +02:00 |
|
biwa
|
a0dfd1fccb
|
Stair Sector Builder Mode: fixed a crash when trying to build geometry from linedefs without sidedefs. Fixes #569
|
2021-05-30 19:01:42 +02:00 |
|
biwa
|
e0f620827d
|
Linedefs Mode: fixed a problem where flipping a highlighted linedef would also select the linedef. Fixes #571
|
2021-05-30 18:27:56 +02:00 |
|
biwa
|
3e9d86e4b3
|
Fixed a crash when textures contain non-existing patches
|
2021-05-29 19:40:39 +02:00 |
|
biwa
|
cc85d10ebc
|
Added game configuration files for MBF21. Thanks to kraflab. Resolves #562
|
2021-05-29 12:34:34 +02:00 |
|
biwa
|
e980523843
|
Map options: removed checkbox for opening resources as read-only. Resources are now always opened as read-only. Fixes #559
|
2021-05-29 12:04:32 +02:00 |
|
biwa
|
793643b20d
|
Open WAD dialog: don't filter for lowercase *.wad exclusively on non-Windows platforms. Resolves #567
|
2021-05-29 11:43:06 +02:00 |
|
biwa
|
839eb843bb
|
Game configuration dialog: don't filter for only .exe and .bat when selecting a test program on non-Windows platforms. Resolves #566
|
2021-05-29 11:21:40 +02:00 |
|
biwa
|
d3205d4557
|
UDMF: ceiling plane equation fields are not rounded anymore
|
2021-05-28 18:56:50 +02:00 |
|
biwa
|
307c319375
|
Grid transform actions can now be assigned to special keys
|
2021-05-27 19:45:13 +02:00 |
|
biwa
|
369403c7de
|
Action browser form: fixed a visual glitch with action ids that have more than 3 digits
|
2021-05-24 22:26:01 +02:00 |
|
biwa
|
0817ea2de6
|
Generalized options in game configurations can now optionally define a name
|
2021-05-24 21:37:23 +02:00 |
|
ZZYZX
|
9fcb45e1b1
|
Fixed: a single selected linedef was deselected after flipping it
|
2021-05-19 12:59:24 +03:00 |
|
biwa
|
ea15732e8d
|
Vertical patch offsets for masked patches are now handled correctly based on the game configuration
|
2021-05-16 22:48:45 +02:00 |
|
biwa
|
5191e9822a
|
Negative vertical patch offsets are now handled correctly based on the game configuration. Fixes #561
|
2021-05-16 16:47:42 +02:00 |
|
biwa
|
898fe21f75
|
TEXTURES lump: fixed a problem where textures that use textures as patches were too bright when gamma correction was enabled
|
2021-05-13 21:36:29 +02:00 |
|
biwa
|
0d78a48bd5
|
Fixed a problem where linedefs were not split correctly under certain conditions when drawing or moving lines
|
2021-05-13 14:44:15 +02:00 |
|
biwa
|
926fcd486d
|
Visplane Explorer: added some additional error reporting when loading a map fails
|
2021-05-08 09:44:19 +02:00 |
|
biwa
|
3ae5b1e27d
|
Fixed a problem where sprites with 16 rotations defined in the TEXTURES lump would not be handled correctly (they are still not displayed with 16 rotations, but don't throw an error anymore)
|
2021-04-27 20:12:46 +02:00 |
|
biwa
|
23c4325f96
|
Fixed a problem where UDB would try to compile a nonexistent DIALOGUES lump
|
2021-04-23 18:46:09 +02:00 |
|
biwa
|
f8e836a5cf
|
Don't use thread unsafe collections in threaded code (hopefully fixes crash in Sectors Mode when selecting sectors)
|
2021-04-22 21:10:10 +02:00 |
|
biwa
|
d0f45982c1
|
3D Floor Mode: fixed a typo in an error message
3D Floor Mode: only 3D floors with the "user_managed_3d_floor" field set to true will be modified in UDMF maps
|
2021-04-22 18:45:28 +02:00 |
|
biwa
|
547aec7541
|
Sectors Mode: potentially fixed some crashes related to determining thing sectors
|
2021-04-22 16:12:14 +02:00 |
|
biwa
|
a790f224db
|
Fixed a problem where dragging or drawing geometry sometimes broke sectors. Fixes #556
|
2021-04-21 22:24:10 +02:00 |
|
biwa
|
7d67ec2be9
|
Resetting a slope in Sector Edit Form UDMF or with the Reset Slope action will not set the height to the z position at the center of the sector anymore, but to its original height
|
2021-04-18 21:16:28 +02:00 |
|
biwa
|
83adef923d
|
Increased performance on multi-core CPUs when selecting sectors in Sectors Mode when Synchronize Thing Editing is enabled
|
2021-04-17 20:06:58 +02:00 |
|