A map editor for UDMF levels in SRB2, forked from Ultimate Doom Builder.
Find a file
2021-08-18 16:20:27 +02:00
.github/workflows Report build error in corresponding CI job 2020-09-12 12:16:25 +03:00
Build Update GZBuilder.cfg references in docs to UDBuilder.cfg (#599) 2021-08-18 16:20:27 +02:00
Documents Update GZBuilder.cfg references in docs to UDBuilder.cfg (#599) 2021-08-18 16:20:27 +02:00
Help Update GZBuilder.cfg references in docs to UDBuilder.cfg (#599) 2021-08-18 16:20:27 +02:00
Setup Fixed references to GZDB in the setup 2019-12-24 20:43:55 +02:00
Source Improve game detection in "Open Map" modal dialog (#595) 2021-08-14 11:40:09 +02:00
UpdaterConfig
.gitignore Added builder script with execute bit set so the .exe doesn't confuse Linux users 2020-09-20 11:41:28 +02:00
build_git_generic.cmd Small cleanups to the build process 2021-02-28 11:30:13 +01:00
build_git_x64.cmd
build_git_x86.cmd
build_setup_x64.cmd Removed remaining DirectX references, fixed setup 2019-12-24 19:45:23 +02:00
build_setup_x86.cmd Removed remaining DirectX references, fixed setup 2019-12-24 19:45:23 +02:00
builder.sh Added builder script with execute bit set so the .exe doesn't confuse Linux users 2020-09-20 11:41:28 +02:00
Builder.sln Move vpo native code into BuilderNative as it is easier to manage. The plugins folder doesn't support including native dlls properly anyway. 2020-04-19 15:56:24 +02:00
Builder.sln.DotSettings.user
BuilderMono.sln Fixes for non-Windows platforms (#371 by alexey-lysiuk) 2020-03-17 21:37:58 +02:00
ChangelogMaker.exe
Clean Rebuild.bat
Compile Help.bat
fixpermissions.cmd
LICENSE.txt Added GPLv3 to the repository's root 2019-12-24 18:51:31 +02:00
Makefile Allow build type to be set in the environment 2020-09-25 14:46:12 -04:00
README.md Made it clearer in the README that Linux support is experimental 2020-12-23 11:26:26 +01:00
VersionFromEXE.exe
VersionFromGIT.exe

System requirements:

  • 2.4 GHz CPU or faster (multi-core recommended)
  • Windows 7, 8 or 10
  • Graphics card with OpenGL 3.2 support

Required software on Windows:

Building on Linux:

These instructions are for Debian-based distros and were tested with Debian 10 and Ubuntu 18.04. For others it should be similar.

Note: this is experimental. None of the developers are using Linux as a desktop OS, so you're pretty much on your own if you encounter any problems with running the application.

  • Install Mono. The mono-complete package from the Debian repo doesn't include msbuild, so you have to install mono-complete by following the instructions on the Mono project's website: https://www.mono-project.com/download/stable/#download-lin
  • Install additional required packages: sudo apt install make g++ git libx11-dev mesa-common-dev
  • Go to a directory of your choice and clone the repository (it'll automatically create an UltimateDoomBuilder directory in the current directory): git clone https://github.com/jewalky/UltimateDoomBuilder.git
  • Compile UDB: cd UltimateDoomBuilder && make
  • Run UDB: cd Build && ./builder

Links:

More detailed info can be found in the editor documentation (Refmanual.chm)