biwa
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ef4c763879
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Fixed display and auto-align issues when using hires texture replacements with local scaling
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2020-04-02 22:46:40 +02:00 |
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biwa
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3f4a0a0e23
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Aligning textures on the X axis now works correctly with negative scale values when world panning is not enabled.
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2020-03-29 12:49:05 +02:00 |
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alexey.lysiuk
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127aff5cc4
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Fixes for non-Windows platforms (#371 by alexey-lysiuk)
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2020-03-17 21:37:58 +02:00 |
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biwa
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0282f34324
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3D Floor Mode: Don't set valid plane equation when the the surface isn't sloped
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2020-03-15 10:39:26 +01:00 |
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biwa
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4ae5f32004
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3D Floor Mode: splitting/detaching 3D floors now preserves slope equation slopes
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2020-03-14 21:31:24 +01:00 |
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biwa
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c34b6e310a
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Rotating sectors with plane equation slopes in Edit Selection Mode works properly now
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2020-03-14 20:06:30 +01:00 |
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Magnus Norddahl
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fc7093b959
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Load images when they accessed
Load previews when they are accessed
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2020-01-12 23:10:57 +01:00 |
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Magnus Norddahl
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0abaeaf758
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Replace GetBitmap with more descriptive functions and move the alpha test inside ImageData
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2020-01-12 19:37:27 +01:00 |
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Magnus Norddahl
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20f5f01b84
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Unix build fixes
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2020-01-06 08:07:52 +01:00 |
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biwa
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e4e05542ec
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Fixed a problem where negative Y scales of sidedefs would result in a wrong offset when auto-aligning
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2020-01-02 01:32:55 +01:00 |
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Magnus Norddahl
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a18e165d99
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Fix geometry constantly being rebuilt in some situations
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2019-12-31 03:44:36 +01:00 |
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biwa
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1e90500a3f
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Call RedrawSurface in OnRedrawDisplay of NodesViewerMode, SoundPropagationMode and SoundEnvironmentMode so that the map gets updated properly and not being stretched/squished when the windows is resized
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2019-12-30 11:28:08 +01:00 |
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Magnus Norddahl
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03e50615f6
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Remove explicit image unloading and fix previews
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2019-12-29 22:59:57 +01:00 |
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Magnus Norddahl
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f97f2d36b1
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Remove preview manager and remove CreateTexture
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2019-12-29 20:48:11 +01:00 |
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ZZYZX
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58d2d67e77
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Do not try to continuously reload failed textures
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2019-12-29 14:25:53 +02:00 |
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biwa
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0ebba7bdb9
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Fixed a bug where flats on a 3D floor could not be auto-aligned (auto-aligning the flats of the tagged sector instead). Fixes #338.
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2019-12-27 18:49:12 +01:00 |
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biwa
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9b256efdbb
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Fixed an issue where selected objects were unnecessarily cleared in visual mode, resulting in slowdowns. Partly addresses #337.
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2019-12-27 17:00:13 +01:00 |
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ZZYZX
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624c5ea1d3
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Fixed: don't use full Renderer2D pipeline while updating the grid after resize (fixes debug build)
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2019-12-26 14:33:23 +02:00 |
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ZZYZX
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cbe8abbc9a
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Fixed: 3D mode linedefs were completely broken -- reverted 718405b580
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2019-12-26 10:08:11 +02:00 |
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ZZYZX
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3491bdccea
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Fixed: lines in 2D mode had random gray pixels with high quality enabled (resolves #331)
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2019-12-26 08:16:38 +02:00 |
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ZZYZX
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607ac7751e
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Fixed: use application default font family for rendered labels if user-selected font is not available
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2019-12-26 07:09:28 +02:00 |
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Magnus Norddahl
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9d5f8ec7c1
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Rewrite VisualBlockMap to use a quad tree
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2019-12-26 00:39:15 +01:00 |
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Magnus Norddahl
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718405b580
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Remove the remaining dictionary lookups when culling
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2019-12-25 18:57:39 +01:00 |
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ZZYZX
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96f2b4e94e
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Fixed TGA texture loading
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2019-12-24 21:33:16 +02:00 |
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ZZYZX
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99b1770004
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Fixed references to GZDB in the setup
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2019-12-24 20:43:55 +02:00 |
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ZZYZX
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8b682a658c
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Fixed wrong icon in auto-update Newsflash
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2019-12-24 20:04:20 +02:00 |
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ZZYZX
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e1f3dfda87
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Changed link to UDB
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2019-12-24 19:47:07 +02:00 |
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ZZYZX
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81df5e858f
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Removed remaining DirectX references, fixed setup
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2019-12-24 19:45:23 +02:00 |
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ZZYZX
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cd9da4b4a1
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Changed splash image and icons
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2019-12-24 11:59:58 +02:00 |
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ZZYZX
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d995f983fc
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Rebranding
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2019-12-24 09:14:28 +02:00 |
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Magnus Norddahl
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11aa31452b
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Remove more dictionaries from the render loop
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2019-12-21 05:43:16 +01:00 |
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ZZYZX
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5d3e78ad8f
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Add FPS counter for visual mode
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2019-12-20 16:17:32 +02:00 |
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ZZYZX
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4de0d96d13
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Only set uniform for world matrix if it was the only one that changed
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2019-12-18 15:24:54 +02:00 |
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ZZYZX
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b3a4f563e9
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Call wglMakeCurrent before SwapBuffers in Windows context implementation
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2019-12-18 00:36:13 +02:00 |
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ZZYZX
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bd967138f2
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Return old code for grid drawing on the renderer side
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2019-12-16 08:32:01 +02:00 |
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ZZYZX
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4cb6d68c45
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Use PBO to stream texture data for software rendering
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2019-12-16 06:54:44 +02:00 |
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ZZYZX
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8ac7e40754
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Returned CodeImp's software renderer for line plotting
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2019-12-16 04:15:53 +02:00 |
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ZZYZX
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2433b8eb0d
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Removed -f suffixes for floats (not supported on AMD)
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2019-12-16 01:17:41 +02:00 |
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ZZYZX
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81c8cdeec6
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Added credit to Talon1024 & dpJ
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2019-12-16 00:27:29 +02:00 |
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ZZYZX
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bd6d21773e
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Deleted SlimDX; returned pre-build event to copy appropriate DevIL version
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2019-12-16 00:20:48 +02:00 |
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ZZYZX
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eafce14a9a
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Merge remote-tracking branch 'origin/master' into slimgl_merge
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2019-12-16 00:00:01 +02:00 |
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ZZYZX
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502b641967
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Improved error reporting
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2019-12-15 23:53:33 +02:00 |
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ZZYZX
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d1ff6bcc36
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Fixed: line can be either dotted or smoothed
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2019-12-15 07:20:54 +02:00 |
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biwa
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8472e0d07a
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Draw slope mode: by default slope vertices are now placed with the left mouse button, and drawing a slope is finished with the right mouse button
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2019-12-14 23:40:20 +01:00 |
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ZZYZX
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83d3796da3
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Fixed assembly reference issues in 3DFloorMode
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2019-12-15 00:11:15 +02:00 |
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ZZYZX
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f0aee1e174
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Merge branch 'master' into slimgl_merge
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2019-12-14 23:50:40 +02:00 |
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ZZYZX
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2c3013f74c
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Make everything build with VS2015 again
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2019-12-14 23:42:44 +02:00 |
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biwa
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3f8da3fc70
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Stair sector builder: renamen "Single sectors" option to "Single steps". Added option to keep distinct sectors when using single steps
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2019-12-14 14:32:33 +01:00 |
|
biwa
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ee4ac1e4a6
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Stair sector builder: prefabs can now be loaded by double-clicking them
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2019-12-14 12:18:17 +01:00 |
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biwa
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490fa56749
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- 3D Floor Mode: fixed a bug where orphaned managed control sectors would be overwritten by relocating the control sectors
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2019-11-15 22:34:39 +01:00 |
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