biwa
f80159d528
Toggling visual sloping is now only possible in UDMF
2021-02-07 16:48:45 +01:00
biwa
0911a3a9a4
Some more performance improvements related to visual sloping
2021-02-07 16:44:12 +01:00
biwa
c4c2f4b3fe
Fixed a visual glitch where grid lines appear to be slightly offset when using a transformed grid
2021-02-06 15:09:16 +01:00
biwa
5ed77c5d05
Improved performance in visual mode related to visual slopes
2021-02-06 14:51:00 +01:00
biwa
90e7dd1149
Fixed a problem with visual vertex slope indicator angles
2021-01-31 18:29:58 +01:00
biwa
2b6c7b44c2
Fixed a problem where the last line of UDMF maps were not parsed correctly
2021-01-31 18:11:10 +01:00
biwa
d65fb7bbab
Fixed a bug where map elements could be selected multiple times when paint selecting in visual mode. Fixes #519 . Fixes #520
2021-01-31 00:12:07 +01:00
biwa
4f9111d075
Textures with whitespace at the beginning or end are now handled correctly. Fixes #522
2021-01-30 23:44:42 +01:00
biwa
4eb223b3f0
Added support for "abstract" ZScript functions. Fixes #523
2021-01-30 23:08:41 +01:00
biwa
5bcb27e51f
Added some missing files
...
Some refactoring regarding visual sloping
2021-01-30 22:45:08 +01:00
biwa
5d1492c5c2
Added visual sloping for vertices (has an extra action to toggle visual vertex slope picking)
2021-01-30 22:01:55 +01:00
biwa
478690e08f
Fixed a potential crash when changing the ceiling texture to or from sky. Fixes #517
2021-01-06 19:37:58 +01:00
biwa
7cec462a15
Fixed a problem where values specified with the UserDefaultValue editor key in ZScript were not applied for float/double values
2021-01-04 13:28:45 +01:00
biwa
46962aac89
Using visual sloping to create a horizontal slope will now remove the slope and set the appropriate sector height instead
...
The Edit Sector dialog will not remove horizontal slopes anymore unless necessary
2021-01-01 22:08:54 +01:00
biwa
4f5a4eba24
Visual Mode: fixed a problem where pasting a texture to a 3D floor sometimes didn't show the pasted texture immediately
2020-12-31 11:43:56 +01:00
biwa
23dacae944
OBJ exporter: changed tab order to make sense
2020-12-30 22:13:34 +01:00
biwa
9090642d4e
Fixed a problem where custom boolean UDMF fields could not set be to false
2020-12-28 20:22:04 +01:00
ZZYZX
2945ca24cd
Fixed: flat slope != no slope
2020-12-28 00:47:55 +02:00
ZZYZX
eaa5227dc8
Slightly tweaked size of Controls list. Added 'Reset plane slope' action.
2020-12-28 00:13:56 +02:00
biwa
a3aba9b371
OBJ Exporter: textures to skip are now saved between sessions
2020-12-24 21:28:55 +01:00
biwa
4087506446
OBJ Exporter: fixed a problem where textures were flipped horizontally
2020-12-24 20:59:51 +01:00
biwa
7f1442ce86
Export selection to image: added progress bar and button to cancel export
2020-12-24 15:00:16 +01:00
biwa
676a8c0a26
OBJ Exporter: added sanity checks to the actor name
2020-12-23 22:08:56 +01:00
biwa
1a68194869
OBJ Exporter: model can now be centered or has its z position normalized when not exporting for GZDoom
2020-12-23 20:58:24 +01:00
biwa
d8d03916ea
Added safeguard against crashes related to config disposing. Fixes 251. Fixes 352. Fixes 514.
2020-12-23 16:43:59 +01:00
biwa
7b42ba622f
The docker is now expanded by default so that users actually realize that it exists (new installations only)
2020-12-23 11:49:51 +01:00
biwa
2c5a433d57
Export selection to image: fixed a problem where the export failed when sectors had a brightness of more than 255
2020-12-23 11:10:47 +01:00
biwa
a17ecae740
Curve Linedefs Mode: fixed a problem where it was impossible to flip fixed curves when the distance was set to 0. Fixes 487
2020-12-16 18:06:02 +01:00
biwa
9f58a545f6
Fixed a crash that could happen when the blockmap was too small because of off-grid vertices
2020-12-13 14:03:53 +01:00
biwa
931bd1e225
Fixed a problem where the DistanceCheck actor property didn't work correctly, resulting in things unexpectedly not being drawn in Visual Mode
2020-12-12 11:48:46 +01:00
biwa
cd7a156cd7
Sectors Mode: fixed a problem where copying/pasting sector properties could not copy/past Doom 64 style sector/wall/sprite colors, and floor/ceiling glow. Fixes #508 .
2020-12-06 12:10:21 +01:00
biwa
bb7cf59a65
Sectors Mode: fixed a problem where things were not selected correctly when synchronized thing edit was enabled
2020-11-22 18:19:47 +01:00
biwa
c5054c5449
Fixed a problem where duplicating 3D floors sometimes changed the slopes of adjacent 3D floors
2020-11-21 22:38:16 +01:00
biwa
f2f0e1bae1
Export selection to image: added option to scale the output image to a higher resolution
2020-11-21 17:44:10 +01:00
biwa
cf61c74e35
Export selection to image: decreased memory footprint
2020-11-21 15:14:48 +01:00
biwa
0f3e979fa9
Color picker dialog: custom colors are now saved
2020-11-21 13:12:01 +01:00
biwa
82af8bfe56
Fixed a bug with argument boxes where the value wasn't saved correctly when using the mouse wheel to change the value
2020-11-19 22:14:19 +01:00
biwa
3ee12f4ca7
Sectors Mode: tag and effect labels are now only updated when necessary, increasing performance
2020-11-16 00:45:57 +01:00
biwa
c7b383595a
MapSet.NearestLinedefRange using a blockmap now takes into account that the maxrange could be bigger than the blockmap block size
2020-11-15 13:59:04 +01:00
Magnus Norddahl
49edfed449
Fix MakeAlphaTestImage performance issue
2020-11-15 03:20:41 +01:00
biwa
8b643aef65
Wavefront OBJ exporter: improved handling of long texture names. Probably fixes #495
2020-11-06 20:59:13 +01:00
biwa
f040306c55
Linedefs Mode: fixed a problem where after splitting a linedef the insert vertex preview would not work correctly
...
Vertices Mode: fixed a problem where after inserting a vertext the insert vertex preview would not work correctly
2020-11-06 20:14:00 +01:00
biwa
601d741b7e
Vertices Mode: fixed a potential crash when deleting/dissolving vertices
2020-11-01 23:08:41 +01:00
biwa
41e6632b18
Sectors Mode: fixed an potential crash when joining/merging sectors
2020-11-01 21:29:57 +01:00
biwa
f4510aba3e
Draw Geometry Modes: removed status messages expressing negative feeling when finishing a drawing and replaces them with positive messages
2020-11-01 18:49:15 +01:00
biwa
9c85635ff0
More renaming GZDB Visual Mode to just Visual Mode
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The exception dialog now correctly states that it's UDB and not GZDB
2020-11-01 18:33:19 +01:00
biwa
15772da839
Texture browser: using the tab key to jump between the currently selected used texture and the position of the texture in the list of all textures works again (this time without toggling the "used textures on top" checkbox). Also added option to vertically center the view on the selected texture (enabled by default)
2020-11-01 18:21:22 +01:00
biwa
eab7de4f9e
New map dialog: the "open map resources in read-only mode" option is now checked by default. This option is deprecated and will be removed entirely eventually
2020-11-01 11:57:53 +01:00
biwa
5820665e70
Some project file fixes
2020-11-01 11:37:44 +01:00
biwa
2dda3d228d
Visual Mode: changed name from "GZDB Visual Mode" to simply "Visual Mode". The naming difference was for historical reason that doesn't apply anymore. Also reverted the mode icon to the original one
2020-11-01 11:31:57 +01:00
biwa
5a1ceb2a9c
Linedef edit form (UDMF): fixed a problem where the first argument was set to 0 instead left blank when multiple lines with script execution actions were being edited
2020-10-31 23:40:12 +01:00
biwa
00d9be5266
Things Mode: increased rendering speed
2020-10-31 21:13:37 +01:00
biwa
7a5c7e5090
Linedefs Mode: increased rendering speed
2020-10-31 21:06:24 +01:00
biwa
4a0e1d7c62
Sectors Mode: significantly increased rendering speed
2020-10-31 20:45:05 +01:00
biwa
4991c323c3
Linedefs Mode, Sectors Mode, Vertices Mode, Sound Environment Mode, Sound Propagation Mode: slightly improved performance when moving the mouse
2020-10-31 16:09:22 +01:00
biwa
d831d22217
Visual Mode: fixed a problem where wide classic skies were not rendered with the correct orientation
2020-10-29 20:21:42 +01:00
biwa
bb5780cf28
Thing/Linedef/Sector editing dialog: fixed a crash when pressing the up key in the action input box when the last action is selected. Fixes #493 .
2020-10-25 01:52:49 +02:00
biwa
8330c70a41
Configuration file parser: floating point numbers without the "f" suffix are now parsed as double precision floating point numbers
2020-10-24 23:27:04 +02:00
biwa
0fc2296ce9
ACS parser: fixed a bug that prevented scripts from being recognized when the previous line ended with an empty line comment
2020-10-24 21:23:06 +02:00
biwa
ee6aad4150
Texture browser: filtering for a texture name now automatically selects the best matching texture name. Addresses #483 .
2020-10-23 23:30:07 +02:00
biwa
09e40d2bae
DECALDEF parser: fixed a crash when there are duplicate decal group entries in the DECALDEF files
2020-10-23 21:04:49 +02:00
biwa
d92ab46838
Visual Mode: fixed a bug where selected 3D floor tops/bottoms would appear to be selected after undo, but actually weren't selected anymore
2020-10-23 20:56:50 +02:00
biwa
f91bf312fb
3D Floor Mode: fixed typo in the 3D floor editing window
2020-10-23 20:31:08 +02:00
biwa
eec2c40dcc
Visual Mode: fixed a bug where the line slope things (9500 and 9501) would slope the same sector multiple times when multiple lines of the same sector were tagged to the thing. Fixes #491 .
2020-10-22 21:11:12 +02:00
biwa
9c10069d58
Visual Mode: improved support for GZDoom UDMF rendering styles. Partially addresses #485
2020-10-19 21:42:34 +02:00
biwa
2217e6f633
Visual Sloping: fixed a problem where slopes were not computed correctly in certain cases
2020-10-19 17:32:34 +02:00
biwa
79a507a8a7
DECALDEF parser: fixed a crash when there are duplicate entries in the DECALDEF files
2020-10-17 23:11:44 +02:00
biwa
0a1e40f11d
Export selection as image: potentially decreased memory usage when also exporting brightmaps
2020-10-17 12:42:23 +02:00
biwa
14e4162d35
Copy/Past thing properties: fixed a crash when pasting properties from a thing that has no model assigned to a thing that has a model applied
2020-10-17 11:09:53 +02:00
biwa
a7791754c1
Draw Grid Mode: fixed a crash when locking sliced while using a rotated grid
2020-10-16 14:45:59 +02:00
biwa
722c79d894
Added preliminary DECALDEFS support. Parsing works, indexed decals and decal groups can be selected as the first argument of the Decal thing. Decals are not displayed in Visual Mode, decals without an index are not supported
2020-10-11 22:36:07 +02:00
biwa
3af704b7a6
Fixed a bug where PNG sprites without an offset incorrectly had their offset centered instead of using (0, 0)
2020-10-11 13:18:08 +02:00
biwa
50c00991d3
Fixed typo.
2020-10-11 01:07:36 +02:00
biwa
c0984c8b67
When loading UDMF maps and fields that have NaN (not a number) as a value are encountered those fields will now be dropped permanently. A warning that this happens will be displayed in the Errors and Warnings dialog.
2020-10-11 00:31:55 +02:00
biwa
160db8da8c
Editing modes: fixed some crashes related to undoing/redoing while objects with associations were highlighted
2020-10-09 18:53:10 +02:00
biwa
a2c87358ea
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder
2020-10-04 10:21:35 +02:00
biwa
22f7e99803
Fixed a crash when switching into Sectors Mode when there are no vertices in the map, but things
2020-10-04 10:21:13 +02:00
Magnus Norddahl
a66d4e72f2
Oops, forgot one flipped #if while testing
2020-10-03 23:34:07 +02:00
Magnus Norddahl
a608ad71fa
For mono, put clipboard data in text/base64 form instead of relying on a memory stream
2020-10-03 23:33:04 +02:00
biwa
63b3766ae2
Draw Geometry Modes: fixed an issue where drawing started lagging when holding Alt+Shift
2020-10-02 19:46:01 +02:00
Magnus Norddahl
275b841e31
Merge branch 'texteditor'
2020-10-02 01:37:33 +02:00
Magnus Norddahl
160882a962
Fix null pointer that builds in Windows apparently didn't care about
2020-10-02 01:35:44 +02:00
Magnus Norddahl
61788e2be2
TabControlEX doesn't work with mono (why am I not surprised? xamarin, I want my money back!!)
2020-10-02 01:09:06 +02:00
Magnus Norddahl
a091225483
Update project file
2020-10-02 00:46:08 +02:00
Magnus Norddahl
3cdfc99f8e
Remove NoScintilla.cs as it is no longer needed
2020-10-02 00:41:48 +02:00
Magnus Norddahl
f3dea17d1c
Case sensitivity for the loss!
2020-10-02 00:37:06 +02:00
Magnus Norddahl
b330e61512
Create a minimal text editor implementation for mono where scintilla isn't available
2020-10-02 00:20:23 +02:00
Magnus Norddahl
e390bce8f6
Find the exact Scintilla.NET API used by UDB and create a stub implementation so that it builds without
2020-09-30 03:34:11 +02:00
Magnus Norddahl
d919570818
Workaround mono winforms clipboard bug
2020-09-29 23:41:45 +02:00
biwa
e79a15807b
Visual Mode: changed "Apply Camera Rotation To Things" action to apply more sensible rotation values to things
2020-09-28 16:18:36 +02:00
biwa
8e043aa875
Added support for loading PK3s in read-only mode ( #477 )
2020-09-27 15:05:27 +02:00
biwa
e6a7751c2d
Visual Mode: added "Apply Camera Rotation To Things" action that applies the Visual Mode's current camera pitch and yaw to the selected things. No default key bound
2020-09-27 14:46:16 +02:00
biwa
8064bc63b7
Added option in Preferences -> Appearance -> Rendering to toggle showing of the FPS counter in Visual Mode (disabled by default)
2020-09-26 18:15:01 +02:00
biwa
63eb538b7f
Color Picker: buttons with some sensible default values are now used instead of sliders where appropriate. Some miscellaneous fixes. Fixes #436 .
2020-09-26 17:52:23 +02:00
biwa
d1455df383
3D Floor Mode: duplicating geometry now copies all properties of the source control sector to the new control sector
2020-09-26 14:02:33 +02:00
biwa
077aa065cb
3D Floor Mode: duplicating geometry now copies all properties of the source control sector's linedef to the new control sector's linedef
2020-09-26 13:47:57 +02:00
Magnus Norddahl
6e885fbcf5
Merge pull request #471 from Talon1024/fix/monoForms
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Fixes for Linux/Mono WinForms
2020-09-25 08:10:27 +02:00
Kevin Caccamo
0b4b781980
Check whether geobuffers is null before indexing it
...
This is an attempt to fix #474
2020-09-24 20:52:33 -04:00
Kevin Caccamo
9659ab1d19
Add MouseWheel event handler
...
I assume this is the advantage/feature NumericUpDownEx has over NumericUpDown
2020-09-22 18:18:07 -04:00
Kevin Caccamo
f90f9e36df
Use NumericUpDown instead of NumericUpDownEx on Mono WinForms
2020-09-22 17:46:04 -04:00
Magnus Norddahl
c98ed6575b
Throw away 6 mb of memory at 1920x1080 to support AMD cards with awful drivers
2020-09-20 11:07:20 +02:00
biwa
cd8d73d4cb
Fixed problem when #include'ing files from a directory structure and using different directory path separators than the current OS's ones. Fixes #470 .
2020-09-19 20:34:32 +02:00
Magnus Norddahl
2998fc514a
Rewrite the OpenGL context creation to use exactly the same steps as GZDoom uses:
...
- dummy window destroyed immediately after getting the OpenGL 3 function pointers (debatable if that's even legal)
- calling the OpenGL 3 creation functions without an active opengl context (debatable if that's even legal)
- use wglChoosePixelFormatEXT even if it should be completely pointless
2020-09-19 17:43:03 +02:00
Magnus Norddahl
e3208f989c
Add version info to the log file
2020-09-19 15:49:19 +02:00
Magnus Norddahl
77fd7da6c7
Don't create a depth/stencil buffer for the default frame buffer
2020-09-19 15:01:10 +02:00
Magnus Norddahl
dbafb36abf
Add command line for launching builder from the BuilderNative project (this makes it easier to setup breakpoints in the native code)
2020-09-19 15:00:00 +02:00
biwa
3626d5d6ca
Reverted changes from be1fab9f65
because it severely broke the additional mode buttons in the main menu.
2020-09-19 08:59:19 +02:00
Magnus Norddahl
be1fab9f65
Fix layout issue with the menu in mono winforms
2020-09-15 00:46:41 +02:00
Magnus Norddahl
353c714efc
A few more hacks for the wonderful mono implementation of winforms
2020-09-15 00:41:53 +02:00
Magnus Norddahl
90831bd630
Fix cursor visible on Linux when in 3D mode
2020-09-13 23:43:11 +02:00
Magnus Norddahl
b740cadc13
Fix menubar getting the focus all the time on Linux
2020-09-13 23:01:38 +02:00
Kevin Caccamo
fdfeba1731
Fix some input issues on non-Windows systems (PR#467 by Talon1024)
...
* Fix some input issues on non-Windows systems
Disable the main menu bar when the 3D view is active.
Disable mouse input processing and "exclusive mouse input" until each editing dialog closes.
* Enable front/backgroup in LinedefEditForm{,UDMF} in the Setup method
The Setup method is called to specify which linedefs are being edited by the LinedefEditForm, and set up the dialog appropriately, so the front/backgroup should be enabled in the Setup method, at the same time the front/backside check boxes are checked or unchecked.
2020-09-13 19:40:09 +03:00
biwa
3218218dcc
Fixed a crash when trying to load files that do not exist
2020-09-13 10:45:30 +02:00
biwa
92c651bede
3D floor mode: fixed a bug where the correct brightness wasn't applied to control sectors when duplicating/pasting 3D floors
2020-09-12 17:12:14 +02:00
Magnus Norddahl
eb6d564d22
Fix MinimumRecommendedRules warning
2020-09-12 16:09:55 +02:00
Magnus Norddahl
626af9e85e
Merge pull request #448 from Talon1024/fix/UnixCaseSensitivity
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Attempt to improve Unix filesystem support
2020-09-12 15:42:29 +02:00
alexey.lysiuk
a5672c19c5
Fix compilation error of Windows targets
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General\General.cs(70,58): error CS0234: The type or namespace name 'Form' does not exist in the namespace 'System.Windows' (are you missing an assembly reference?)
2020-09-12 12:14:06 +03:00
Kevin Caccamo
71f86980fd
Handle multiple entries with the same name but different case
...
This is done so that entries whose keys have a higher ordinal value (lowercase) will replace entries whose keys have a lower ordinal value. This is based on how I've seen GZDoom handle this sort of situation.
2020-09-11 22:24:43 -04:00
Magnus Norddahl
30c2ad22ea
Workaround groups Enabled flag not getting applied in mono winforms implementation
2020-09-12 02:15:21 +02:00
Magnus Norddahl
efec88994b
Apply workaround to datagridviews
2020-09-12 02:06:14 +02:00
Magnus Norddahl
ccf2191f10
Add workaround for broken View.List implementation in mono's winforms
2020-09-12 01:25:59 +02:00
Magnus Norddahl
87fe50df56
Write replacements for the unimplemented native calls for unix
2020-09-11 23:17:30 +02:00
Magnus Norddahl
0d07050bcb
Remove the need for ZeroMemory
2020-09-11 22:39:18 +02:00
Magnus Norddahl
e62c8bdad4
Fallback C# implementation for when rawmouse is not present
2020-09-11 22:22:36 +02:00
biwa
0b646875b7
3D Floor Mode: added "check all" and "uncheck all" buttons to the 3D floor editing dialog
2020-09-05 22:53:22 +02:00
biwa
385338ec42
OBJ Exporter: fixed a bug where the .mtl file also had .obj in its name
2020-08-22 22:00:17 +02:00
biwa
7e5c407722
Edit Selection Mode: fixed a crash when resizing the selection to a line and then trying to pull it out again. Completely squashing to a line in not possible anymore
2020-08-22 21:36:23 +02:00
biwa
ba1abbcb4b
Sectors mode: fixed a bug where applying floor and ceiling brightness gradients didn't work correctly
2020-08-04 16:25:49 +02:00
biwa
d0a0479579
Export to image: fixed a problem where exported textures were too bright when an increased texture and flat brightness was set in the preferences
2020-08-01 12:28:23 +02:00
Kevin Caccamo
2f48255ddf
Remove GetCorrectCaseForFile call in GetFileAtPath
...
It's redundant because GetCorrectCaseForFile is called in DirectoryReader.LoadFile, and UDB will change all filenames in a PK3 to lowercase when it loads a PK3 into memory.
2020-07-29 17:30:17 -04:00
biwa
6a926d337e
Some cleanup, added some comments.
2020-07-29 22:05:12 +02:00
Kevin Caccamo
42be899204
Attempt to improve Unix filesystem support
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Add some new methods to PK3StructuredReader and DirectoryReader, which get the filename with the correct case, and get a file at a particular path.
Replace backslashes in modeldef model paths with forward slashes, instead of doing the opposite, which was preventing some models from loading.
I don't know whether or not this is a good solution or not, since I don't know the UDB codebase very well.
2020-07-29 04:14:37 -04:00
Magnus Norddahl
7af52a9bf7
Fix BuilderNative.vcxproj to work in both Visual Studio 2017 and 2019 at the same time
2020-07-29 04:09:44 +02:00
biwa
41b2322ae7
3D Floor Mode: increased performance when switching to 3D Floor Mode (mostly noticeable on complex maps)
2020-07-28 23:33:37 +02:00
biwa
c047b98ba4
Sectors Mode: fixed a bug that could cause a crash when drag-selecting over areas that contained sectors after deleting those sectors
2020-07-27 20:18:33 +02:00
biwa
8aa7462993
Files specific to UDB are now used in the program configuration folder. The files are now called UDBuilder.cfg, UDBuilder.log, and UDBCrash.txt. If there's no UDBuilder.cfg it first tries to copy GZBuilder.cfg before creating a new configuration file. Resolves #442
2020-07-25 18:42:07 +02:00
Kevin Caccamo
96208f7166
Fix directory separators
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Path.DirectorySeparatorChar is a forward slash on Linux/Unix, so it ended up preventing DECORATE and ZSCRIPT code from being loaded on Linux.
2020-07-20 04:20:03 -04:00
biwa
263c555bb4
Added fallback for event line labels to use the default window font is the one specified for labels couldn't be loaded
2020-07-18 15:49:26 +02:00
biwa
11b586e091
Fixed a crash when highlighting undefined things
2020-07-17 20:35:59 +02:00
biwa
b505fb04d7
Fit Textures: entering floating point numbers in the texture repeat boxes is now less infuriating. Resolves #404 .
2020-07-16 23:25:07 +02:00
biwa
f204a17298
Improved associations ( #440 )
...
Improved associations and event lines. Refactorings to make the whole thing more sensible (hopefully). Options to display labels on event lines (can be configured in Preferences -> Editing).
2020-07-16 22:01:37 +02:00
biwa
a288629a01
Image Exporter: fixed a bug where the texture scale was not applied
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Image Exporter: fixed a bug where it always applied the floor offset, even when exporting the ceiling textures
2020-07-12 11:43:25 +02:00
biwa
9d6244ed65
Fixed a bug where the effective size of scaled textures was too small under certain circumstances
2020-07-11 18:43:49 +02:00
biwa
69e5ba79b7
Color Picker: fixed a bug that prevented all intensity and interval sliders to show up for flicker lights
2020-07-09 22:05:30 +02:00
ZZYZX
4202b3ea58
Add new random quote to exception dialog
2020-07-08 18:25:22 +03:00
biwa
9abce031d7
OBJ Exporter: replaced default folder selection dialog with something more convenient (and more consistent with the rest of the program)
2020-07-07 22:27:13 +02:00
biwa
f53c892d3a
OJB Exporter: fixed a bug where models were flipped on the y axis when exporting for GZDoom
2020-07-07 22:06:27 +02:00
biwa
5b8dc53e99
OBJ Exporter: fixed a crash when trying to export from an unsaved map
2020-07-07 21:52:07 +02:00
ZZYZX
0aaef4980b
Fix exception caused by horizontal mouse wheel ( resolves #409 reported by ioan-chera, reported by KanaiZo)
2020-07-07 13:56:42 +03:00
biwa
b290af191f
OBJ Exporter: checking the "Solid" checkbox now adds to following flags to the actor: INVULNERABLE, NODAMAGE, SHOOTABLE, NOTAUTOAIMED, NEVERTARGET, DONTTHRUST
2020-07-05 23:04:47 +02:00