Commit graph

4142 commits

Author SHA1 Message Date
wisselstem
edc4c2bd16
Visual Mode: prevent crash if no potential slope handles are found (#949) 2023-09-02 14:21:40 +02:00
biwa
5c76efb8c0 Fixed a problem where not selected geometry and things could not be dragged when the "don't move selection if any part of it is outside of map boundary" option was enabled 2023-08-26 13:49:00 +02:00
biwa
1fca52ef08 3D Floor Mode: fixed a problem where creating 3D floors failed. Fixes #945 2023-08-15 20:45:30 +02:00
biwa
fbfd4dc0af Fixed line endings of ControlSectorArea.cs 2023-08-15 20:01:06 +02:00
biwa
7e29ba3099 3D Floor Mode: fixed an issue where new control sectors could not be created if any sector's bounding box completely encompassed the Control Sector Area 2023-08-14 23:00:42 +02:00
biwa
882744593d Sound Propagation Mode: added missing hints file 2023-08-13 21:24:03 +02:00
biwa
4389870162
Sound Propagation Mode: added sound leak finder (#944)
In Sound Propagation Mode you can set the start (default: Shift+S) and end (default: Shift+E) sectors between which a path the sound can travel will be found and displayed.
2023-08-13 21:19:25 +02:00
biwa
1d0430d48e Visual Mode: fixed a problem where the selection order was not kept when synchronized selection between visual and classic modes was enabled. Fixes #938 2023-08-12 16:43:07 +02:00
biwa
1a116574b9 Visual Mode: fixed a problem where things directly touching the top of 3D floors were rendered with the incorrect brightness. Fixes #940 2023-08-12 11:15:13 +02:00
samwiddowson
19b8bd1e6c
Edit Selection Mode: Fix Ceiling/Floor transforms when pinned (#943) 2023-08-11 18:25:49 +02:00
biwa
8f1d645e81 Fixed an issue where hires replacement sprites did not have the correct offset. Fixes #939. 2023-08-05 13:14:04 +02:00
biwa
f56ae2e0c9 Visual Mode: Fixed problem where UDB-internal sprites were shown with a wrong offset 2023-08-02 20:39:28 +02:00
biwa
085df399f5 Fixed an issue where sprite offsets defined in TEXTURES were not used 2023-07-29 13:32:42 +02:00
biwa
f34ab6a606 Visual Mode: changes to Eternity Engine's upper/lower texture skewing definitions are now shown in Visual Mode 2023-07-15 18:45:58 +02:00
Max Waine (Nightdive Studios)
b15e1055bf
Eternity Engine Game Configuration: Update skew properties (#931) 2023-07-13 19:29:15 +02:00
biwa
58480f5b31 Visual Mode: fixed a crash when toggling visual vertex slope picking and the map contains double-sided linedefs without a front sidedef. Fixes #928 2023-07-09 14:18:24 +02:00
biwa
f3ac4c39a4 Edit Linedef Dialog:
- fixed an issue where undo snapshots were not created correctly when editing a sidedef's custom UDMF fields. Fixes #920
- fixed an issue where closing the back sidedef's custom UDMF field editing dialog would close the linedef dialog
2023-07-09 12:59:29 +02:00
biwa
4dba3a9234 Texture skewing:
- fixed a rare condition where skewed mid textures were not clipped correctly
- fixed a problem where translucent mid textures were not skewed correctly
- fixed a problem where sprites were skewed unintentionally
2023-07-09 11:45:47 +02:00
biwa
9c35a8f65d
Eternity Engine: added support for texture skewing in Visual Mode (#930) 2023-07-08 22:39:50 +02:00
biwa
9fb52e5135 GZDoom Game Configuration: removed unused thing 9875 2023-06-30 19:48:23 +02:00
biwa
abaf08e32f Linedef Edit Form: fixed a crash when using 402 as the linedef action 2023-06-30 19:40:42 +02:00
Magnus Norddahl
192b69c8af
Added support for models in IQM format 2023-06-29 20:37:47 +02:00
Nash Muhandes
4581c5fec6
GZDoom Game Configuration: fixes to ZDRay things 2023-06-29 20:35:01 +02:00
Max Waine (Nightdive Studios)
d5f3eb2997
Eternity Engine Game Configuration: add & enable UDMF wall/local sidedef brightness (#924) 2023-06-29 20:31:39 +02:00
wisselstem
55e2d5a902
Add toasts to Visual Mode's "Show Things" action (#922) 2023-06-27 20:40:22 +02:00
Max Waine (Nightdive Studios)
fee912f130
Eternity Engine Game Configuration: add UDMF sidedef skew properties (#918) 2023-06-25 10:27:30 +02:00
biwa
822c9971c5 ZScript: fixed a problem where state goto expressions were not parsed correctly. Fixes #913 2023-06-24 11:19:09 +02:00
Max Waine (Nightdive Studios)
8611ecb632
Eternity Engine Game Configuration: enable UDMF local sidedef texture offsets (#915) 2023-06-24 09:58:11 +02:00
Max Waine (Nightdive Studios)
14dac24364
Eternity Engine Game Configuration: fixed UDMF thingsfilters (#914) 2023-06-24 09:56:51 +02:00
biwa
6f047e4347 Draw Grid Mode: fixed a problem where "continuous drawing" would redraw all previously drawn shapes each time a drawing was finished. Fixes #912 2023-06-19 20:27:26 +02:00
biwa
e802bb364a UDBScript: fixed a problem where hot reloading would not scroll the the previously selected script 2023-06-18 16:31:27 +02:00
biwa
55b8e24bd8 UDBScript: fixed an issue where the Thing's class getSector method did not return null when the thing was not in a sector. Fixes #897 2023-06-18 16:26:01 +02:00
biwa
bc98a5391f
Added action to change the index of linedefs, things, sectors, and vertices. Can be accessed through a shortcut (not bound by default) or the menu of the respective mode (#903) 2023-06-09 11:17:01 +02:00
Max Waine (Nightdive Studios)
00406336e8
Add explicit PKE resource support (#901). Fixes #575 2023-06-09 11:16:21 +02:00
wisselstem
0d4cecc134
Edit Selection Mode: added support for (counter)clockwise rotation actions (#900) 2023-06-09 09:54:23 +02:00
Yuri Kunde Schlesner
e9f66baf08
Add line special 301: Line_QuickPortal to ZDoom UDMF (#896) 2023-06-09 09:51:05 +02:00
wisselstem
606e43ca35
Stair Sector Builder Mode: fix "Back" option never being checked when loading default preset (#890) 2023-05-26 21:16:38 +02:00
wisselstem
d2a4dcffce
Edit Selection Mode: added actions for moving the selection around the grid (#888) 2023-05-26 20:56:30 +02:00
wisselstem
533d56eb6a
Preferences form: added Tab to the list of special input controls (#886) 2023-05-26 20:53:36 +02:00
biwa
13a6f1b24d Added the Unity port IWADs (and some others) to the list of known official IWADs 2023-05-21 09:54:55 +02:00
antonino maniscalco
aae0dd5669
Check for unix instead of linux in file locker (PR#885 by pac85)
The calls to native windows functions wouldn't be valid on any unix os
so expand the check.

The check for Windows XP is removed as that platform is not supported
anymore.
2023-05-19 22:55:02 +03:00
antonino maniscalco
b772e0665f
Fix crash on linux when saving (PR#868 by pac85)
When saving a wad for the second time some code would run that tried to
use native windows function and caused a crash.
2023-05-19 17:45:15 +03:00
wisselstem
a2c67a9c5e
Select Sectors Outline action: fixed an issue where selection info/labels were not updated (#884) 2023-05-17 17:45:17 +02:00
Xaser Acheron
184c13a563
Automap Mode: improved support for GZDoom (#876)
- A new "Show Textures" option up on the top bar, which draws any sector not flagged to be hidden on the textured automap
- Holding Shift will highlight sectors instead of lines
- Left-clicking on a highlighted sector will toggle the "Not shown on textured automap" flag
- Textures will be shown when Shift is held down even if the "Show Textures" toggle is off
2023-05-01 09:32:09 +02:00
biwa
464f4c4ea7 ZScript parser: fixed an issue where mixins were not added to extend classes. Fixes #880 2023-04-30 20:07:39 +02:00
biwa
eb62da5b7e Updated ACC to version 1.59 for GZDoom. Fixes #879 2023-04-22 23:36:47 +02:00
biwa
7329e86d31 EDGE Classic Game Configuration: fixed a problem with lighting effects in the generalized sector options. Fixes #875 2023-04-22 22:57:37 +02:00
biwa
f7d767c115 Fixed some more case sensitivity issues in file dialogs on Linux. Fixes #872 2023-04-22 22:29:15 +02:00
biwa
86f1532a9f Edit Selection Mode: fixed a problem where floor and ceiling textures were unintentionally scaled in UDMF when resizing the selection. Fixes #873 2023-04-22 19:38:18 +02:00
biwa
724bd24d37 Fixed a problem where the last used game configuration was not saved for the new map dialog 2023-03-29 11:24:51 +02:00