biwa
|
4ae5f32004
|
3D Floor Mode: splitting/detaching 3D floors now preserves slope equation slopes
|
2020-03-14 21:31:24 +01:00 |
|
biwa
|
c34b6e310a
|
Rotating sectors with plane equation slopes in Edit Selection Mode works properly now
|
2020-03-14 20:06:30 +01:00 |
|
biwa
|
e8cc2f9801
|
Self-inheritance of ZScript classes is now considered an error and not a warning
|
2020-03-14 15:46:00 +01:00 |
|
biwa
|
d3b90f4f50
|
Print a warning and skip parsing classes that try to inherit from themselves (instead of going into an infinite loop)
|
2020-03-14 13:18:45 +01:00 |
|
biwa
|
e798450abd
|
The sloping between handles action is now a bit more convenient and tries to figure out what the user wants to do even if not exactly two slope handles are selected.
|
2020-02-24 13:57:26 +01:00 |
|
biwa
|
afef349220
|
- Slope handles are not shown anymore when showing selection is disabled
- Smart pivot handles are now shown for the highlighted slope handle
|
2020-02-24 12:54:59 +01:00 |
|
biwa
|
37e8154556
|
- Some refactoring
- Added action to slope selected floors/ceilings between selected slope handles (default key: Ctrl-F)
- Added Shift-W as default key to toggle visual slope picking
|
2020-02-23 12:44:59 +01:00 |
|
biwa
|
915d83c92a
|
- If geometry is selected and the geometry the modified slope handle belongs to is not selected it will now also be modified
- Made the slope handles hover closer to the geometry
|
2020-02-23 11:17:14 +01:00 |
|
biwa
|
73e8d5440f
|
Fixed a problem where slope handles could be picked through other geometry
|
2020-02-23 01:07:40 +01:00 |
|
biwa
|
631ccc12af
|
Slope handles can now be set as pivot while other surfaces are selected
|
2020-02-23 00:48:47 +01:00 |
|
biwa
|
fd2b11505c
|
Removed remnants of holding Alt to interact with slope handles
|
2020-02-23 00:14:43 +01:00 |
|
biwa
|
9c3d8d46ba
|
It's not possible to have a slope handle be selected and set as pivot at the same time
|
2020-02-23 00:09:57 +01:00 |
|
biwa
|
f606f3bd7c
|
Drawing slope handles works correctly now
|
2020-02-22 19:45:12 +01:00 |
|
biwa
|
1b79d9f6c4
|
Improved drawing length of slope handles on sloped lines (still too short, possibly because of aspect ratio correction?)
|
2020-02-19 23:03:32 +01:00 |
|
biwa
|
50a73b6af2
|
Pivot handles can now be set with the normal action to edit objects (no additional hotkey needed)
|
2020-02-19 22:43:41 +01:00 |
|
biwa
|
e4644b7cab
|
The slope handle closes to the mouse cursor will now always be picked (no minimum distance required anymore)
|
2020-02-19 22:14:29 +01:00 |
|
biwa
|
21c8379904
|
Added action to toggle between picking slope handles or other map elements
|
2020-02-19 21:59:42 +01:00 |
|
biwa
|
7154dec8c7
|
Code cleanup, added some comments
|
2020-02-16 22:07:20 +01:00 |
|
biwa
|
ff1ea95d86
|
Drawing visual slope handles is (mostly) working now
Also fixed some cases where slopes were applied incorrectly
|
2020-02-16 20:51:16 +01:00 |
|
Magnus Norddahl
|
c943b07bd0
|
Fix broken patch loading
|
2020-02-16 18:57:19 +01:00 |
|
Magnus Norddahl
|
4d3fea0088
|
Fix inconsistencies between the "file specification" (as documented on zee internetz) and what devteam.pcx from Descent actually contained (the only pcx I have)
|
2020-02-16 17:10:57 +01:00 |
|
Magnus Norddahl
|
c1130b4c62
|
Merge remote-tracking branch 'origin/master' into nodevil
|
2020-02-16 16:48:49 +01:00 |
|
ZZYZX
|
ec9765f004
|
Fixed: GLDEFS dynamic lights were defaulting to invisible instead of 'normal'
|
2020-01-25 23:28:27 +02:00 |
|
biwa
|
d9cfc04e2e
|
More trying to get it to work...
|
2020-01-18 21:10:21 +01:00 |
|
ZZYZX
|
973a4b1447
|
Fixed: CalculateArea was doing some weird shit (resolves #372)
|
2020-01-18 22:08:48 +02:00 |
|
Magnus Norddahl
|
6e4a02fb2b
|
Add texture format to the Texture class so that render target textures do not have to be in the bgra8 format
|
2020-01-15 23:28:17 +01:00 |
|
Magnus Norddahl
|
afb79e80d5
|
Implement tga image loader
|
2020-01-14 20:39:46 +01:00 |
|
Magnus Norddahl
|
0372b75eea
|
Fix offsetting bug
|
2020-01-14 18:57:50 +01:00 |
|
Magnus Norddahl
|
4e86765f2a
|
Implement pcx loader (I can't believe I wrote this in 2020...)
|
2020-01-14 18:49:45 +01:00 |
|
Magnus Norddahl
|
e908ec72e9
|
Add missing try/catch
|
2020-01-14 17:29:13 +01:00 |
|
Magnus Norddahl
|
3bbe76b225
|
Remove DevIL dependency
Remove IImageLoader code duplication
|
2020-01-14 17:25:35 +01:00 |
|
ZZYZX
|
42aa6c8832
|
Fixed: there was no highlight shader for internal sprites for ZDoom effects disabled; Fixed: highlighting of transparent walls/floors was broken
|
2020-01-14 11:09:33 +02:00 |
|
Magnus Norddahl
|
7ea64f910b
|
Fatal crash (Texture name input) #367
|
2020-01-13 19:11:10 +01:00 |
|
Magnus Norddahl
|
a2b18f1893
|
Fix load bug where exactly one image per thread would not get loaded
|
2020-01-12 23:35:20 +01:00 |
|
Magnus Norddahl
|
fc7093b959
|
Load images when they accessed
Load previews when they are accessed
|
2020-01-12 23:10:57 +01:00 |
|
Magnus Norddahl
|
acfd4f5283
|
LoadImage should not be virtual
|
2020-01-12 21:12:56 +01:00 |
|
Magnus Norddahl
|
db747d022b
|
Dispose the bitmap as soon as it has been uploaded to a texture. Use a 1 bit alphatest bitmap for those that have transparency in them.
|
2020-01-12 20:17:18 +01:00 |
|
Magnus Norddahl
|
21d19e2804
|
Only use GetBitmap for the alpha test
|
2020-01-12 19:53:50 +01:00 |
|
Magnus Norddahl
|
0abaeaf758
|
Replace GetBitmap with more descriptive functions and move the alpha test inside ImageData
|
2020-01-12 19:37:27 +01:00 |
|
biwa
|
247d3e7a97
|
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
|
2020-01-09 20:05:34 +01:00 |
|
biwa
|
a14fc7cafd
|
Fixed an issue where grid background images were drawn upside down and moved in the wrong direction on the Y axis when scrolling
|
2020-01-07 22:26:21 +01:00 |
|
biwa
|
2c9235e4ea
|
Trying to figure out matrix black magic
|
2020-01-07 21:27:37 +01:00 |
|
Magnus Norddahl
|
5363fe0717
|
Produce release build
Disable devil
Support mac build (which is useless as mono doesn't support winforms on modern macOS)
|
2020-01-06 08:52:59 +01:00 |
|
Magnus Norddahl
|
20f5f01b84
|
Unix build fixes
|
2020-01-06 08:07:52 +01:00 |
|
biwa
|
01ccfa56f3
|
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
|
2020-01-05 14:27:47 +01:00 |
|
biwa
|
b415046694
|
Fixed nonsensical values being returned when using +++/--- in many fields.
|
2020-01-04 23:29:35 +01:00 |
|
biwa
|
8aee7fc550
|
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
|
2020-01-04 22:15:13 +01:00 |
|
ZZYZX
|
0e7875e0ad
|
Fixed: light clipping on back faces was gone
|
2020-01-03 03:55:34 +02:00 |
|
ZZYZX
|
044dbbcfd0
|
Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233.
|
2020-01-03 03:22:33 +02:00 |
|
biwa
|
0efb786a97
|
Slopes in 3D floors work again
|
2020-01-03 01:11:23 +01:00 |
|
Magnus Norddahl
|
54fb563a9a
|
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder
|
2020-01-02 20:35:20 +01:00 |
|
Magnus Norddahl
|
c10f70d595
|
Fix glError returning a null pointer
|
2020-01-02 20:34:55 +01:00 |
|
biwa
|
7e84883125
|
Some cleanups
|
2020-01-02 20:32:37 +01:00 |
|
ZZYZX
|
7b5d4a03e9
|
Write uniform data into separate structures
|
2020-01-02 21:32:08 +02:00 |
|
Magnus Norddahl
|
10702928ae
|
Only call seterror if the context creation fails
|
2020-01-02 20:21:38 +01:00 |
|
Magnus Norddahl
|
6450bdcc67
|
Improve error message if OpenGL context creation fails
|
2020-01-02 19:45:45 +01:00 |
|
ZZYZX
|
0ba5870dfc
|
Merge branch 'shadercompiler'
|
2020-01-02 20:22:49 +02:00 |
|
Magnus Norddahl
|
d71da60c40
|
Lower depth bits requirement
|
2020-01-02 19:07:31 +01:00 |
|
Magnus Norddahl
|
82db74b17a
|
Fix profile not being used
|
2020-01-02 18:55:53 +01:00 |
|
Magnus Norddahl
|
d49a6e228b
|
Work a little harder to find an usable OpenGL version
|
2020-01-02 18:53:37 +01:00 |
|
ZZYZX
|
0fbebbe759
|
Allow functions block in a shader, error out on duplicate functions
|
2020-01-02 02:56:27 +02:00 |
|
biwa
|
e4e05542ec
|
Fixed a problem where negative Y scales of sidedefs would result in a wrong offset when auto-aligning
|
2020-01-02 01:32:55 +01:00 |
|
ZZYZX
|
e015cc6fb1
|
Fixed token position for named tokens
|
2020-01-02 01:51:54 +02:00 |
|
biwa
|
55135f2982
|
- Handles on floor are shown
- Fixed a problem where the wrong plane was assigned to ceiling surfaces
|
2020-01-01 21:47:33 +01:00 |
|
ZZYZX
|
6374b498ab
|
Added GLSL shader preprocessor
|
2020-01-01 22:41:04 +02:00 |
|
Magnus Norddahl
|
73364a130e
|
Remove UTF-8 BOM if found
|
2020-01-01 09:21:41 +01:00 |
|
biwa
|
4bfbe567c1
|
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
|
2019-12-31 23:46:56 +01:00 |
|
ZZYZX
|
7b5506363e
|
Fixed F10 key focusing the menu on key release
|
2019-12-31 15:32:57 +02:00 |
|
ZZYZX
|
c00e2a8074
|
Fixed F10 key focusing the menu instead of opening the script editor as intended
|
2019-12-31 14:57:29 +02:00 |
|
ZZYZX
|
e092235262
|
Removed the remains of resource editing
|
2019-12-31 14:16:13 +02:00 |
|
ZZYZX
|
961b5fdb33
|
Actually fixed PK3 synchronization
|
2019-12-31 13:46:30 +02:00 |
|
ZZYZX
|
fa053bc097
|
Prevent closing the PK3 stream before read operation has completed
|
2019-12-31 13:35:43 +02:00 |
|
ZZYZX
|
e61937c7b7
|
Removed the capability to open any file from the script editor
|
2019-12-31 13:18:39 +02:00 |
|
biwa
|
d7e259bc7e
|
Compute the length of the line in Plotter.DrawLine3DFloor with a method that actually works on big numbers
|
2019-12-31 10:57:29 +01:00 |
|
Magnus Norddahl
|
a18e165d99
|
Fix geometry constantly being rebuilt in some situations
|
2019-12-31 03:44:36 +01:00 |
|
biwa
|
ba713f7a25
|
Ported visual sloping to UDB
|
2019-12-31 00:08:17 +01:00 |
|
biwa
|
1e90500a3f
|
Call RedrawSurface in OnRedrawDisplay of NodesViewerMode, SoundPropagationMode and SoundEnvironmentMode so that the map gets updated properly and not being stretched/squished when the windows is resized
|
2019-12-30 11:28:08 +01:00 |
|
Magnus Norddahl
|
f6dd787f0d
|
Present maps slightly faster to the user
|
2019-12-30 06:41:52 +01:00 |
|
Magnus Norddahl
|
c95e5af46d
|
Reduce memory usage during preview image loading
|
2019-12-30 06:22:32 +01:00 |
|
Magnus Norddahl
|
65fdafafd8
|
Fix TransformPatch using bitmap from the main thread
|
2019-12-29 23:24:08 +01:00 |
|
Magnus Norddahl
|
03e50615f6
|
Remove explicit image unloading and fix previews
|
2019-12-29 22:59:57 +01:00 |
|
Magnus Norddahl
|
f97f2d36b1
|
Remove preview manager and remove CreateTexture
|
2019-12-29 20:48:11 +01:00 |
|
biwa
|
a024ac9f47
|
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder
|
2019-12-29 19:05:26 +01:00 |
|
biwa
|
c46e548a73
|
- Fixed vertical grid lines being 1 pixel off in their horizontal position
- Fixed a bug where lines with 3D floor indicators were 1 pixel off in their horizontal position
|
2019-12-29 19:04:33 +01:00 |
|
ZZYZX
|
5dc2ab7b28
|
Supposedly fixed sprites not loading if reloaded resources from visual mode
|
2019-12-29 19:59:52 +02:00 |
|
Magnus Norddahl
|
ca3fa76e32
|
Rename the sampler filters so that they use the same naming convention as modern graphics APIs
|
2019-12-29 18:54:22 +01:00 |
|
ZZYZX
|
12fd006c61
|
Removed dynamic resource reloading for resource writing
|
2019-12-29 16:38:53 +02:00 |
|
ZZYZX
|
8990cc57b0
|
Fixed code folding in script editor
|
2019-12-29 15:58:53 +02:00 |
|
ZZYZX
|
87f74cb9c3
|
Trashed embedded resource editing UI
|
2019-12-29 15:27:29 +02:00 |
|
ZZYZX
|
58d2d67e77
|
Do not try to continuously reload failed textures
|
2019-12-29 14:25:53 +02:00 |
|
biwa
|
30819b3b0c
|
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder
|
2019-12-29 13:01:25 +01:00 |
|
biwa
|
1786ab525e
|
Changed checkdistance in ThingTypeInfo from int to double so that doesn't overflow
|
2019-12-29 13:00:10 +01:00 |
|
ZZYZX
|
62cddff505
|
Use nearest filtering if nearest is specified
|
2019-12-29 13:02:03 +02:00 |
|
biwa
|
8f9d840aeb
|
Use map boundaries defined in the game's config instead of static values in VisualBlockMap
|
2019-12-29 11:03:42 +01:00 |
|
Magnus Norddahl
|
5082d7c308
|
Alter the nearest filter to not have noise in it
|
2019-12-29 06:52:39 +01:00 |
|
Magnus Norddahl
|
d46c72b04a
|
Refactor the ImageData load code so that the UI thread requires no locks
|
2019-12-29 03:54:12 +01:00 |
|
ZZYZX
|
f41c5bdd6f
|
Used slightly better approach for executing stuff in the main thread
|
2019-12-28 22:01:57 +02:00 |
|
ZZYZX
|
bd811aac7d
|
Fixed deadlock caused by errors displayed by texture loading
|
2019-12-28 21:37:05 +02:00 |
|
ZZYZX
|
78fe6c306e
|
Fixed UI thread becoming unresponsible in case of missing textures
|
2019-12-28 20:12:22 +02:00 |
|
ZZYZX
|
866facf80b
|
Fixed: not all cases of static FontFamily were addressed
|
2019-12-28 10:22:32 +02:00 |
|