Commit graph

344 commits

Author SHA1 Message Date
biwa
4089ff10d9 - (G)ZDoom action 51:Sector_SetLink is now flagged to not require an activation, since it's mostly used statically 2019-10-07 19:13:43 +02:00
DoomKrawa
a8ef8d526c ZDaemon sprites (PR#282 by Krawa)
* Flags and Railgun taken from zdaemon.wad.

Thanks to ZDaemon team for the sprites.

* ZDaemon Flags and Railgun.
2019-09-03 11:57:44 +03:00
biwa
d2452abe5c - Improved the wording for the "hidden" UDMF sector flag to make clear that it only hides the sector on the textured automap 2019-07-16 20:46:38 +02:00
ZZYZX
e91fe94794 Added string support for spotlight colors 2018-02-04 05:16:52 +02:00
ZZYZX
6565b83a0e Moved spotlights to separate directory; fixed parameter names; added animated spotlights to game configurations 2018-02-04 04:27:05 +02:00
ZZYZX
d8bee559dc Did some maxcode refactoring about dynamic lights; added initial spotlight support (at least they are recognized as lights now) 2018-02-03 22:31:43 +02:00
Anthony M. Cook
d428272fe1 The indoor lightning descriptions were reversed. (#164) (by acook) 2017-11-08 05:37:36 +02:00
Ioan Chera
113d86a511 Add the fields new to Eternity 3.42.03 (#135) (by printz)
* Replace the wrong portal_ceil_alpha and portal_floor_alpha with alphaceiling and alphafloor.

* Added the new fields of Eternity 3.42.03
2017-08-05 09:53:47 +03:00
ZZYZX
0e43985f65 Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum. 2017-05-10 06:13:33 +03:00
Ioan Chera
b4d38e3d4a Replace the wrong portal_ceil_alpha and portal_floor_alpha with alphaceiling and alphafloor. (#101 by printz) 2017-04-14 21:58:57 -04:00
ZZYZX
0c4051a5a0 Fixed 0.5/1.0 second sector light blinking specials (reported by printz) 2017-04-11 04:45:04 +03:00
Ioan Chera
bbeadf6533 Eternity config: add polycross property and remove 'copy' thing types (PR#79 by ioan-chera) 2017-03-13 02:45:36 +02:00
ZZYZX
ee28f1d094 Made Skulltag item sprites optional to support default Skulltag+Zandronum config without producing 100 errors 2017-03-09 19:09:08 +02:00
ZZYZX
589b674656 Fixed: returned accidentally lost Skulltag thing types 2017-03-09 18:24:59 +02:00
ZZYZX
4f8f39072e Updated Zandronum game configurations to include invasion spawners and MBF items (dog, evil sceptre, unholy bible, beta lost soul) 2017-03-09 17:58:46 +02:00
ZZYZX
d8701b7a3a Added: proper GUI tab for color-related sector properties. The tab now hosts Doom64 lighting as well as old color-related things (floor/ceiling glow, light color, fade color and desaturation). 2017-03-09 01:00:20 +02:00
ZZYZX
748fe9e2e5 Fixed: inheritance from game configuration for dynamic lights; Fixed: visual representation of inherited lights (reported by Nash); Fixed: inherited thing arguments from game configuration; Added: //$ClearArgs for clearing inherited arguments. 2017-03-02 00:21:08 +02:00
ZZYZX
5ff54ab319 Added: arg0str in non-script specials. Kinda. 2017-02-23 14:19:07 +02:00
ZZYZX
3ac39598db Fixed: forgot to add ZDaemon_common.cfg; Fixed: Internal: removed hardcoded arg0str only for scripts 2017-02-23 13:54:42 +02:00
ZZYZX
1cb3682c6b Updated ZDaemon configuration and related files (13.02.2017 by Krawa) 2017-02-20 13:42:12 +02:00
Xabis
a886a53e75 * A direct tag-to-tag relationship can now be established between two things, which allows event lines to be properly setup between them. This is intended for interpolation and patrol specials which are linked via a shared tag, instead of an argument. A POSITIVE value represents the parent thing, where a NEGATIVE value represents the child thing.
* Added interpolation and patrol point specials to the persistent event line processing
2017-02-14 12:33:50 -05:00
ZZYZX
946e805138 Added: action numbers in linedef action selection dialog; Fixed: improper usages of 'Window' white color in place of 'Control' gray color in dialogs. 2017-02-12 20:58:19 +02:00
ZZYZX
6f76b53883 Added very basic ZDaemon configuration 2017-02-11 03:27:56 +02:00
ZZYZX
7e502a1fa2 Fixed: color_absolute is not actually in GZDoom 2017-02-02 07:34:29 +02:00
ZZYZX
b80ead1202 Added custom fields for Doom64 lighting in the ZDoom configuration 2017-02-01 08:29:14 +02:00
ZZYZX
5ebdbd12d5 Fixed: 65:Plat_UpByValue had incorrect argument description 2017-01-25 17:31:03 +02:00
ZZYZX
30a5edfdfe Added: attenuated dynamic light support 2017-01-20 00:17:43 +02:00
ZZYZX
ebd7fb1a57 Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Ioan Chera
ae11b16916 Eternity config: add thing class1 class2 class3 (#5)
* Updated the EE config linedefs, fixing stuff around
* Added back the class definitions for the Eternity namespace
The only namespaces where they're unneeded are the vanilla games. Otherwise it's safe and important to keep class1, class2, class3 in case Hexen pops up
* Added new special (273) to UDMF Eternity linedefs
* Added special 140 to the Eternity linedefs
2017-01-08 22:06:28 +03:00
Ioan Chera
9dc31afa18 Updated the EE config linedefs, fixing stuff around (#4) 2017-01-08 01:56:28 +03:00
Max Waine
bd74d1d35e Added Plane_Copy to Eternity config (#2) 2017-01-05 22:58:24 +03:00
Ioan Chera
92cc013398 Eternity config (#1)
Updated the Eternity UDMF configurations with the latest items.
2016-12-29 20:58:41 +03:00
MaxED
9f4e700c56 Updated Eternity game configurations with the ones provided by printz.
Internal: renamed several build batch files, updated relevant info in the documentation.
2016-12-28 14:32:16 +03:00
MaxED
cfc92d9075 Added, Draw Lines mode: added "Remove First Vertex" action (Ctrl-Backspace). It removes the first drawn vertex from the drawing session. Renamed "Remove Previous Vertex" action to "Remove Last Vertex".
Changed, Classic modes: added a limit on how far the view can be scrolled from the editable map area.
Fixed, Drag geometry modes: in some cases incorrect vertices were removed when using "Replace with dragged geometry" drag mode.
Fixed, Game configurations: sector special 195 ("Hidden Sector") was missing from Hexen/UDMF specials list.
2016-12-16 21:23:37 +00:00
MaxED
88363a1a66 Added, Script Editor: added "Find usages" option (available in the "Search" menu, via text editor context menu, via Ctrl-Shift-F shortcut and in the "Find and Replace" window).
Added, Script Editor: double-clicking text resource tab header now shows the corresponding resource in the Resources tree.
Updated, Game configurations, UDMF: added several missing Thing renderstyles.
2016-12-08 12:10:43 +00:00
MaxED
21cab1d134 Added, Game configurations, ZDoom: Ambient sound things (14001 - 14064) were missing arguments definitions.
Fixed, Make Sectors mode: in some cases sector shape detection logic returned incorrect shape, or no shape at all.
2016-11-21 13:03:19 +00:00
MaxED
c0b46bc6a5 Added, Game configurations, ZDoom: added Line_SetBlocking (55) linedef action.
Fixed, Draw Rectangle mode: fixed a crash caused by incorrectly changing text labels array when accepting the drawing.
Fixed, "Check unknown ACS scripts" error check: named scripts check was performed incorrectly causing it to fail on script names containing uppercase letters.
2016-11-18 17:34:49 +00:00
MaxED
7d3a0c779d Changed, Game configurations: "default" property is no longer mandatory for universal field definitions.
Fixed, Game Configurations window: map resources were not marked for reloading after pasting resources to currently used game configuration.
Fixed, Game configurations: "Platform Generic Change" action's arg2 value must be in octics.
2016-11-14 10:22:24 +00:00
MaxED
9908e41197 Added, Game configurations: added "ignoreddirectories" parameter. It lists directory names to be ignored when loading PK3/PK7/Directory resources.
Added, Game configurations: added "ignoredextensions" parameter. It lists file extensions to be ignored when loading PK3/PK7/Directory resources.
Updated: sector triangulation logic now works ~20% faster.
Changed: a case when a pk3/pk7 archive contains several entries with identical filename is now treated as a warning, not as an error.
Fixed, Visual mode: absolute floor/ceiling brightness should not be affected by brightness transfer effects (like 3d floors).
Fixed, Draw Lines mode: in some cases unclosed sectors were created when several points were successively drawn at the same location.
Updated documentation.
2016-10-24 19:19:11 +00:00
MaxED
70d35bf1d6 Added, Edit Sectors window: added UI for floor/ceiling portals.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Sectors Settings" page).
2016-10-11 12:58:35 +00:00
MaxED
53a317c0dd Updated, Visual mode: updated FLATSPRITE support to match the current GZDoom implementation.
Fixed, Visual mode: things in sectors affected by line slope effect were not updated when sector height was indirectly changed.
Game configurations: added "internalsoundnames" property.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-10-04 09:53:38 +00:00
MaxED
9c4969cc02 Changed, Visplane Explorer mode: calculated data is now fully reset when toggling "Open doors" option.
Changed, Visplane Explorer mode: vpo.dll is now initialized when entering the mode instead of after opening a map.
Fixed inconsistent Hexen Puzzle Gears names between game configuration and spawn numbers list.
Updated ZDoom_DECORATE.cfg (GetMissileDamage).
2016-09-22 20:24:32 +00:00
MaxED
c4518c60a2 Fixed a typo (Stalagtite - > Stalagmite).
Updated ZDoom ACC (SetActorFlag).
Updated ZDoom_ACS.cfg (SetActorFlag).
2016-09-10 20:57:29 +00:00
MaxED
6faa88f981 Updated, Visual mode, UDMF: "Change Texture Scale" actions now take camera and texture angles into account when used on floors/ceilings.
Changed: "+++" and "---" prefixes are now incremented on the first step instead of the second when used in any numeric inputs, which support prefixes, except action arguments.
Fixed, Visual mode, UDMF: texture offset/scale/rotation changes were applied several times when used on several 3d-floor floors/ceilings linked to the same control sector, when using "Move Texture Offsets" / "Change Texture Scale" / "Rotate Texture CW/CCW" actions.
Updated ZDoom ACC (DamageActor).
Updated ZDoom_ACS.cfg (DamageActor).
2016-09-06 12:05:47 +00:00
MaxED
5baa770d24 Added "localsidedeftextureoffsets" Game configuration setting. When set to true, enables in-editor support for individual offsets of upper/middle/lower sidedef textures. Affects UDMF map format only. - based on diff patch by Altazimuth. 2016-09-05 18:36:22 +00:00
MaxED
ea57d45eb3 Added: action argument inputs now support incremental increase/decrease prefixes (+++ and ---).
Probably fixed probable I/O race condition when loading images.
Fixed Visual mode stuttering due to floating point precision degradation when running the editor for several days without restarting (internal timer is now reset when saving the map or creating a new one).
Fixed, Nodes Viewer, cosmetic: Nodes Viewer window position was reset after pressing the "Rebuild Nodes" button.
Added Eternity Game configurations by printz.
Updated ZDoom_ACS.cfg (CheckClass).
Updated ZDoom ACC (CheckClass).
2016-08-29 10:06:16 +00:00
MaxED
2ea72437be Added, Visual mode: added support for "Change Floor Brightness to this Brightness" and "Change Ceiling Brightness to this Brightness" Boom actions.
Changed, Sectors mode: "Flip Linedefs" and "Align Linedefs" actions will no longer flip single-sided linedefs with only front side.
Fixed, Script Editor: fixed a crash when trying to update script navigator combo box when switching to a never saved ACS script.
2016-07-20 19:17:31 +00:00
MaxED
988ef7de3c Added "flagsrename" Game configurations property. It allows to override Thing flag names for specific things.
Added, Automap mode: added "Show locks" button (available in Hexen and UDMF map formats only).
Updated documentation.
2016-07-15 14:07:30 +00:00
MaxED
09e1eef95c Added LOCKDEFS parser.
Changed, Game Configurations: changed "basegame" value type from int to string.
Updated documentation.
2016-07-14 23:39:48 +00:00
MaxED
ec9c3a71f9 Added: preview sprites are now generated from voxels. Those are used as previews and when model rendering is disabled.
Fixed: voxel support logic was outdated, which in some cases resulted in voxels not being loaded and in some weird behaviour when trying to change pitch/roll of associated things.
Updated sprites lookup logic. Now it correctly handles sprites named like NNNNA0B0.
Fixed: in some cases DECORATE parser was unable to correctly detect sprite name & frame(s) block.
Updated ZDoom_ACS.cfg.
Updated ZDoom_DECORATE.cfg.
2016-07-11 22:13:43 +00:00