Commit graph

216 commits

Author SHA1 Message Date
ZZYZX
35f8c5e10e Fixed: cutting a thing in visual mode would leave disposed BaseVisualThings in the selection. (reported by DOOMGABR) 2017-03-13 03:10:07 +02:00
ZZYZX
9bd51a0186 Updated ZDoom ACS compiler 2017-03-12 13:26:28 +02:00
ZZYZX
ee28f1d094 Made Skulltag item sprites optional to support default Skulltag+Zandronum config without producing 100 errors 2017-03-09 19:09:08 +02:00
ZZYZX
ce6074fd9f Internal: Oops: removed useless leftover file 2017-03-09 18:01:08 +02:00
ZZYZX
509fb55e62 Fixed field caption for floor glow color. 2017-03-09 01:32:20 +02:00
ZZYZX
957314a9ac Fixed: field name for things is called color_sprites. 2017-03-09 01:24:31 +02:00
ZZYZX
87a2a14d7c Fixed: FAIL medal sprite in zandronum.pk3 was not parsed correctly 2017-03-08 23:34:21 +02:00
ZZYZX
4611aa1bc8 Added more specific debug logging to random NullPointerException crash place 2017-03-08 05:35:56 +02:00
ZZYZX
717e48edbb Fixed: for scaled walls, texture offsets should not be scaled (reported by Tormentor667) 2017-03-07 03:06:15 +02:00
ZZYZX
92825a0870 Updated ZScript parser to the latest syntax 2017-03-06 06:07:19 +02:00
ZZYZX
8c36eafbff Fixed state lookup logic for sprite guessing; it should always prefer SPRITE_CHECK_STATES to using the random first frame. 2017-03-04 16:50:46 +02:00
ZZYZX
522c1e3ff9 Fixed: never pick up POL5 frame definition from Actor::GenericCrush. Ew, blood. 2017-03-04 02:25:10 +02:00
ZZYZX
4b1a31c3ca Fixed: duration 0 frames should be skipped if there are nonzero frames after them (reported by Tormentor667, Ozymandias81). Fixed crash if some actor had a modeldef entry but doesn't anymore. 2017-03-04 02:13:39 +02:00
ZZYZX
52e771fe1d Internal: Fixed: builtin light alteration by actor flags logic in GetGZLightTypeByClass 2017-03-02 00:57:29 +02:00
ZZYZX
61085027c2 Fixed: actor flags with inheritance from GZDoom dynamic lights (i.e. PointLight) 2017-03-02 00:36:33 +02:00
ZZYZX
125844b308 Fixed: sprite replacements with different rotation count weren't handled correctly. (reported by DOOMGABR) 2017-03-01 18:35:15 +02:00
ZZYZX
6661ed44e3 Fixed: saving a script would reset scrolling to the top 2017-02-26 12:03:39 +02:00
ZZYZX
72352792c9 Changed: just use //$ArgNStr to check if arg0str is supported. If the argument is present, arg0str will be shown. 2017-02-25 11:08:27 +02:00
ZZYZX
1a8b9d404f Added: search&replace support for non-script arg0str 2017-02-25 10:31:25 +02:00
ZZYZX
3748ea6398 Fixed: handling of arg0str in non-script specials in info panel; default arg0str. 2017-02-23 15:01:36 +02:00
ZZYZX
3ac39598db Fixed: forgot to add ZDaemon_common.cfg; Fixed: Internal: removed hardcoded arg0str only for scripts 2017-02-23 13:54:42 +02:00
ZZYZX
1cb3682c6b Updated ZDaemon configuration and related files (13.02.2017 by Krawa) 2017-02-20 13:42:12 +02:00
ZZYZX
e2fa70cd0f Internal: Oops: removed debug logging 2017-02-20 08:21:56 +02:00
ZZYZX
dba7088681 Internal: threw out a lot of unoptimized code in TraceSector. Now using Tools.FindPotentialSectorAt. 2017-02-20 08:14:07 +02:00
ZZYZX
6988bae720 Fixed: check for mathing argument lists was doing god-knows-what. Should now be ok. 2017-02-20 07:30:00 +02:00
ZZYZX
679f2eec62 Fixed: check for matching argument lists was severely broken and was resetting or not resetting almost randomly 2017-02-20 07:26:59 +02:00
ZZYZX
271df46f2a Added: script editor will now automatically trim trailing whitespace on save. 2017-02-20 07:07:44 +02:00
ZZYZX
bd00eef8de Fixed: preferences window size was off 2017-02-19 08:40:30 +02:00
ZZYZX
4a62478545 Fixed: 'Save into' would detect non-map lumps with the same name as maps and ask if you want to save over... 2017-02-14 17:48:31 +02:00
ZZYZX
780482f429 Fixed: consequential duplicate maps weren't handled properly 2017-02-14 15:39:35 +02:00
ZZYZX
d9eecbdc5e Internal: reverted mysterious MaxED edit in map saving functions 2017-02-14 12:13:53 +02:00
ZZYZX
b996d8a380 Internal: not copying all lumps manually anymore on 'Save As'. The WAD is copied with File.Copy anyway. 2017-02-14 11:56:38 +02:00
ZZYZX
6bb79c1c8b Fixed: Internal: StairSectorBuilder wasn't marked as dependent on Builder project 2017-02-13 00:23:26 +02:00
ZZYZX
946e805138 Added: action numbers in linedef action selection dialog; Fixed: improper usages of 'Window' white color in place of 'Control' gray color in dialogs. 2017-02-12 20:58:19 +02:00
ZZYZX
bffb499ffb Fixed: removed useless rounding to 1px in Draw Curve, Draw Ellipse, Draw Rectangle, Draw Grid tools; this performed incorrectly with grid sizes less than 1px 2017-02-12 18:35:11 +02:00
ZZYZX
251c89f3e9 Supposedly fixed handling of multidimensional arrays in ZScript, as well as specifying array dimensions in the type 2017-02-11 17:47:07 +02:00
ZZYZX
02d5ce4c3b Internal: Oops: missing files 2017-02-10 12:32:35 +02:00
ZZYZX
db9bb4f4fd Info panel might work a bit faster now 2017-02-09 19:14:05 +02:00
ZZYZX
e3ebe7dcdf Fixed: additive-translucent geometry should not be lit 2017-02-09 16:49:58 +02:00
ZZYZX
2b69b38e18 Added dynamic light count = 256 for high end users. Fixed: incorrect attenuated<->subtractive light ordering caused invisible subtractive lights. 2017-02-09 13:28:55 +02:00
ZZYZX
e62bbba9ff Internal: ZScript: now using StringBuilder in the internal tokenizer loops, might speed it up a bit 2017-02-09 04:07:27 +02:00
ZZYZX
7f2f51d48d Added: primitive support for ZScript in the script editor (all classes in the current file are listed) 2017-02-09 02:26:25 +02:00
ZZYZX
1382d144fe Added: basic support for automatic user variables from ZScript classes, currently only for int variables (as supported by GZDoom). 2017-02-08 23:55:38 +02:00
ZZYZX
09b8c27dab Merge anotak's optimizations - stage 1 2017-02-08 14:18:01 +02:00
ZZYZX
34d1af9446 Reverted anotak's PR: it causes 'Cancel' button in Edit windows to automatically do undo or something similar, breaking maps completely 2017-02-07 20:02:31 +02:00
anotak
b5f7db1d50 Speedup on opening properties windows 2017-02-06 22:53:00 -06:00
ZZYZX
6971f6dfaf Internal: ~ConfigurationInfo destructor might be called before full construction took place 2017-02-04 22:03:32 +02:00
ZZYZX
5a5c6d0467 Internal: ZScriptTokenizer shouldn't reinitialize static stuff on every construction 2017-02-04 17:25:48 +02:00
ZZYZX
e6ca49581a Fixed: links should now open in the default browser and not what GZDB thinks to be the default browser.
Fixed: ZScript parser should no more crash on severely invalid code.
2017-02-03 09:15:54 +02:00
ZZYZX
7e502a1fa2 Fixed: color_absolute is not actually in GZDoom 2017-02-02 07:34:29 +02:00
ZZYZX
cb8473fa09 Added: 3D floor should be affected by control sector's color_floor and color_ceiling. 2017-02-01 20:16:42 +02:00
ZZYZX
76b2b1be10 Added: an option to display image sizes below names, not over texture previews 2017-02-01 19:10:22 +02:00
ZZYZX
71440fb21e Implemented more reliable dynlight-surface angle clip threshold 2017-02-01 17:29:08 +02:00
ZZYZX
fc7b9ec9a8 Removed dynlight-surface angle clip threshold - it didn't work properly anyway 2017-02-01 16:53:19 +02:00
ZZYZX
469942d263 Fixed: glow should apply before Doom64 coloring 2017-02-01 09:57:00 +02:00
ZZYZX
b80ead1202 Added custom fields for Doom64 lighting in the ZDoom configuration 2017-02-01 08:29:14 +02:00
ZZYZX
24c8b0497c fixed: First and last texture entires could never be selected using up/down controls 2017-01-30 06:20:48 +02:00
ZZYZX
f4947a20be Added: more magic to the autoalign/select neighbours logic; These functions should not anymore wrap around to the opposite side of two-sided linedefs, allowing you to select back and front sides separately using shift+click, and reducing infinite broken autoalign loops. 2017-01-26 15:33:07 +02:00
ZZYZX
dd48b5edfd Fixed: internal images were a bit broken by the previous commit 2017-01-26 12:01:11 +02:00
ZZYZX
7de5d10c0f Fixed: long texture names are no longer activated for Doom flat images (GZDoom doesn't support these) 2017-01-26 09:09:22 +02:00
ZZYZX
5ebdbd12d5 Fixed: 65:Plat_UpByValue had incorrect argument description 2017-01-25 17:31:03 +02:00
ZZYZX
4c636a6d9a ZScript: added support for //$GZDB_SKIP special comment in the root scope. 2017-01-21 04:16:42 +02:00
ZZYZX
8c9514fba5 Fixed: broken previous gitbuild 2017-01-21 03:44:42 +02:00
ZZYZX
a5a942c798 Fixed: lump saving in script editor after editing archive with SLADE.\n Fixed: checking for concurrent modification in script editor while trying to save the lump. 2017-01-21 03:14:21 +02:00
ZZYZX
49f55120ad Added: GLDEFS support for 'attenuate 1' keyword 2017-01-20 00:27:36 +02:00
ZZYZX
30a5edfdfe Added: attenuated dynamic light support 2017-01-20 00:17:43 +02:00
ZZYZX
819ef6490e Fixed: wild exception while replacing ZScript actor from DECORATE 2017-01-19 09:16:55 +02:00
ZZYZX
55b24eef39 Fixed: ZScript: scale property should be expanded into xscale and yscale; Fixed: if actor's Spawn state starts with TNT1, first non-TNT1 frame will be used 2017-01-18 08:35:26 +02:00
ZZYZX
87fdd67fd6 ZScript: himBHcomment arguments should be stripped of whitespace 2017-01-17 20:34:19 +02:00
ZZYZX
7a70ac8c17 Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes 2017-01-17 11:40:58 +02:00
ZZYZX
c1387a8e7e Internal: refactored ZScriptTokenizer.ExpectToken for less redundancy 2017-01-17 10:19:48 +02:00
ZZYZX
dc72c533ca ZScript: fixed odd cases of inheritance (class SpecialShotgun : Shotgun replaces Shotgun) causing stack overflow 2017-01-17 07:29:01 +02:00
ZZYZX
05a160b533 ZScript: moved actor inheritance code to separate step; ZScript: ported game configuration inheritance code from DECORATE 2017-01-17 07:13:28 +02:00
ZZYZX
0787f96042 GLDEFS, MODELDEF: Included ZScript actors in missing class check 2017-01-17 06:53:20 +02:00
ZZYZX
3bdfadc1d7 ZScript: implemented 'transient' and 'property' keywords 2017-01-17 06:41:33 +02:00
ZZYZX
17fb9157df Fixed: MAPINFO parser wouldn't take quoted OutsideFogDensity 2017-01-17 04:51:12 +02:00
ZZYZX
76ce87eace Fixed null reference access while searching for superclass state; Fixed incorrect parsing of random() in frame duration; Fixed incorrect parsing of quoted sprite names 2017-01-16 14:10:11 +02:00
ZZYZX
e0fb41d37f Changed ZDoom/GitHub links so that people can report issues to the correct page 2017-01-15 06:30:53 +02:00
ZZYZX
5e11072970 Added IOException handling to image loading from disk (fixes GZDB Git issue #8) 2017-01-15 05:12:19 +02:00
ZZYZX
8277d7b63c fixed: Classic Texture Select: selected item in white background is supposed to be blue;
fixed: Texture Select: visible items were not clipped correctly;
fixed: 128x128 texture previews were too large for small window size in Texture Set editor
2017-01-15 03:40:11 +02:00
ZZYZX
fa7c536a27 Product name somehow reset AGAIN. Fixed. 2017-01-15 01:41:35 +02:00
ZZYZX
741897af76 Actually changed the product name 2017-01-15 01:40:19 +02:00
ZZYZX
668cb13794 Updated GIT build batch 2017-01-15 01:22:39 +02:00
ZZYZX
5821152368 Always show the revision number in window title, also renamed to GZDB-Bugfix 2017-01-15 01:14:15 +02:00
ZZYZX
ebd7fb1a57 Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ZZYZX
819d27885b Initial classic view mode in texture browser 2017-01-09 06:47:58 +02:00
MaxED
be1e799688 Internal: Git commit hash is how shown in the About window.
Internal: Git commit hashes are now shown in the Update window changelog.
Internal: Exception window now links to GitHub Issue Tracker instead of zdoom.org GZDB thread.
2016-12-28 15:24:58 +03:00
MaxED
ed3233736b Internal: updated the manual ("Compiling GZDoom Builder" page) and UI to reference GitHub/Git instead of SourceForge/SVN.
Internal: post build event in Builder.csproj worked only when compiling using batch files.
Internal: updated README.md.
2016-12-27 13:12:10 +03:00
MaxED
447851e457 Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list.
Fixed, Script Editor: Find and Replace window now sets keyboard focus to the input textbox when opening the window/switching between tabs.
Fixed, Nodes Viewer mode: SEGS overflows were not handled, causing a crash. Also extended SEGS limit is now used.
Updated ZDoom_DECORATE.cfg (A_SetSize).
2016-12-22 15:04:40 +00:00
MaxED
aecd017b19 Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom text lump parsing can now be double-clicked to show warning/error source in the Script Editor.
Fixed: some map format conversion errors were never displayed, because errors list was cleared after performing map conversion.
Fixed: 3d floor indicators in 2D modes were not updated after leaving Visual mode.
Fixed: some UDMF-only interface buttons were never removed after converting map format from UDMF.
2016-11-26 00:02:56 +00:00
MaxED
894279b4ba Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor.
WARNING: because of the large amount of added/modified code, bugs are possible, so backup your resources, save often and report bugs.
2016-11-24 11:55:11 +00:00
MaxED
c9f125aade Added Rendering toolbar items to the View menu.
Merged "Toggle models, dynamic lights and fog rendering" and "Toggle Geometry Effects" actions into "Toggle Enhanced Rendering Effects" action.
Removed "Dynamic light size" and "Dynamic light intensity" settings.
Updated documentation ("Rendering toolbar" page).
2016-09-07 15:15:07 +00:00
MaxED
25947e59f7 Added "Automap Mode" plugin by Boris Iwansky. 2016-06-16 22:05:17 +00:00
MaxED
59c4a75b11 Added "Split Joined Sectors" Edit menu item and toolbar button. When enabled, joined sectors adjacent to drawn lines will be split.
Added "doomthingrotationangles" Game Configuration property. When enabled, editor actions related to changing thing angle will snap the resulting angle to 45 degree increments. This property is set to true for vanilla game configurations.
Fixed a crash when changing game configuration from one without Thing actions support to one with them while in Things mode.
Fixed, cosmetic, DB2 bug: current editing mode button was deselected after reloading resources.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-06-15 22:02:51 +00:00
MaxED
3bef7dbf72 Added 3 map geometry dragging modes (used when applying Drag Vertices/Linedefs/Sectors modes and Edit Selection mode):
- "Merge Dragged Vertices Only". Only vertex-line intersections will be processed (DB2 mode).
- "Merge Dragged Geometry". Geometry merging will be performed.
- "Replace with Dragged Geometry". Dragged geometry will replace underlaying geometry.
You can switch between these using 3 new actions, top toolbar buttons and Edit menu buttons.
Changed: activating the same 2D mode repeatedly now toggles View modes.
Renamed "Merge Geometry" action/menu item to "Snap to Geometry".
More fixes to vertex/linedef/sector dragging logic.
Updated ZDoom_DECORATE.cfg.
2016-06-02 09:55:01 +00:00
MaxED
701468fcd8 Added: angle selector button used in arguments custom fields controls now shows angle value.
Fixed a crash when trying to store a custom field with "Byte Angle" type.
Fixed: in some cases custom field types stored in the map's .dbs file were not applied when loading a map.
2016-05-16 13:04:31 +00:00
MaxED
476ccb5561 Map saving: map lumps position in the wad is now kept persistent when saving it (previously / in DB2 map lumps were always pushed to the end of the wad when saving it).
Internal: added NeutralResourcesLanguageAttribute to all assemblies. Theoretically this should result in a bit better performance when accessing embedded resources.
Updated ZDoom_DECORATE.cfg (A_Chase flags).
2016-03-17 23:58:08 +00:00
MaxED
80861be6ab Added "Fixed Things Scale" setting (available in the View menu, as a button on the View toolbar and as the "Toggle Fixed Things Scale" action). When enabled, Things will no longer be scaled based on current zoom level in Classic modes, instead, thing bounding box will be drawn when appropriate (this option mimics DB1 things rendering style).
Internal: removed some remnants of fixed rendering pipeline from Renderer2D and Renderer3D.
2016-02-22 15:20:08 +00:00
MaxED
4c60662374 Script Editor, Script Editor configurations: added additional keywords category for properties/operators. Added a separate color for those as well.
Fixed, Script Editor: auto-completion and syntax highlighting now works for properties with dots (like "Powerup.Color") and colon (like "See:").
Fixed, Linedef info panel, Hexen map format, cosmetic: activation type should be enabled when the line has an action assigned, even if it's default activation.
Updated ZDoom_linedefs.cfg (Line_SetPortal).
2016-02-06 21:23:43 +00:00
MaxED
5fd02a6080 Updated Scintilla control to ScintillaNET 3.5.6 (https://github.com/jacobslusser/ScintillaNET). Scintilla.dll is no longer used by GZDB and can be safely removed.
Changed, Script Editor: pressing Ctrl-S when fixed compilable script tab (like SCRIPTS tab) is selected now compiles the script.
Fixed, Error Logger: fixed slowdowns when adding lots of errors and "Errors and Warnings" window was opened.
Fixed, Script Editor: text caret was incorrectly positioned after selecting a function in the navigator dropdown.
Fixed, Script Editor: incorrect ACS configuration was used for SCRIPTS lump for maps in Hexen map format for ZDoom-based engines.
Internal, rendering: added more error reporing-related code to D3DShader.LoadEffect().
Updated ZDoom_DECORATE.cfg.
2016-01-27 14:08:15 +00:00