Magnus Norddahl
0abaeaf758
Replace GetBitmap with more descriptive functions and move the alpha test inside ImageData
2020-01-12 19:37:27 +01:00
Magnus Norddahl
20f5f01b84
Unix build fixes
2020-01-06 08:07:52 +01:00
biwa
e4e05542ec
Fixed a problem where negative Y scales of sidedefs would result in a wrong offset when auto-aligning
2020-01-02 01:32:55 +01:00
Magnus Norddahl
a18e165d99
Fix geometry constantly being rebuilt in some situations
2019-12-31 03:44:36 +01:00
Magnus Norddahl
03e50615f6
Remove explicit image unloading and fix previews
2019-12-29 22:59:57 +01:00
ZZYZX
58d2d67e77
Do not try to continuously reload failed textures
2019-12-29 14:25:53 +02:00
biwa
0ebba7bdb9
Fixed a bug where flats on a 3D floor could not be auto-aligned (auto-aligning the flats of the tagged sector instead). Fixes #338 .
2019-12-27 18:49:12 +01:00
biwa
9b256efdbb
Fixed an issue where selected objects were unnecessarily cleared in visual mode, resulting in slowdowns. Partly addresses #337 .
2019-12-27 17:00:13 +01:00
ZZYZX
624c5ea1d3
Fixed: don't use full Renderer2D pipeline while updating the grid after resize (fixes debug build)
2019-12-26 14:33:23 +02:00
ZZYZX
cbe8abbc9a
Fixed: 3D mode linedefs were completely broken -- reverted 718405b580
2019-12-26 10:08:11 +02:00
ZZYZX
3491bdccea
Fixed: lines in 2D mode had random gray pixels with high quality enabled ( resolves #331 )
2019-12-26 08:16:38 +02:00
ZZYZX
607ac7751e
Fixed: use application default font family for rendered labels if user-selected font is not available
2019-12-26 07:09:28 +02:00
Magnus Norddahl
9d5f8ec7c1
Rewrite VisualBlockMap to use a quad tree
2019-12-26 00:39:15 +01:00
Magnus Norddahl
718405b580
Remove the remaining dictionary lookups when culling
2019-12-25 18:57:39 +01:00
ZZYZX
96f2b4e94e
Fixed TGA texture loading
2019-12-24 21:33:16 +02:00
ZZYZX
99b1770004
Fixed references to GZDB in the setup
2019-12-24 20:43:55 +02:00
ZZYZX
81df5e858f
Removed remaining DirectX references, fixed setup
2019-12-24 19:45:23 +02:00
ZZYZX
d995f983fc
Rebranding
2019-12-24 09:14:28 +02:00
Magnus Norddahl
11aa31452b
Remove more dictionaries from the render loop
2019-12-21 05:43:16 +01:00
ZZYZX
f0aee1e174
Merge branch 'master' into slimgl_merge
2019-12-14 23:50:40 +02:00
biwa
ceb4555d6c
- Fixed a crash when undoing 3D floor plugin actions while being in visual mode. Fixes #309 .
2019-11-01 17:23:41 +01:00
biwa
05a64b4ab8
- Fixed a bug where searching for generalized sector effects was not handled properly in Find & Replace Mode. Fixes 305.
2019-10-19 20:58:30 +02:00
biwa
560d23894d
- Auto-aligning textures now produces more intuitive results and is consistent between UDMF and non-UDMF maps
2019-10-19 00:29:14 +02:00
biwa
c255a6e957
- Fixed several issues where slopes were not shown correctly in visual mode
2019-10-06 21:56:55 +02:00
biwa
6aa82e2ad9
- Slope effects related to slope things are now displayed more correctly in visual mode (they were not applied at all). Fixes #160
...
- Slope effects of UDMF vertex heights are now displayed more correctly in visual mode (they could be overwritten by lower tier slopes)
2019-09-21 14:03:30 +02:00
mykola-ambar
c6b879bb1a
Fix sector offset transformation in Edit Selection mode (PR#274 by mykola-ambar)
2019-09-20 21:49:30 +03:00
biwa
e799d882a9
Fixed a crash when manually modifying a sidedef's sector index to a sector with a tag
2019-09-17 20:22:51 +02:00
Magnus Norddahl
15a7f02617
Create mono projects for all the plugins
2019-08-31 14:14:25 +02:00
biwa
b603cb35c7
- Unused textures error checker doesn't erroneously report textures on 3D floors with the use upper/lower flags set (followup to #269 )
...
@ Refactored texture error checks to reuse code
2019-08-08 15:06:10 +02:00
Magnus Norddahl
21b46010c1
Merge remote-tracking branch 'origin/master' into slimgl
2019-08-08 04:07:00 +02:00
Magnus Norddahl
90b5c41517
- update solution to .net framework 4.7.2 and add build output files to .gitignore
2019-08-08 00:18:44 +02:00
biwa
2516b97cee
- Added option to enable additive paint selecting without holding shift independently from regular additive selecting
2019-06-20 15:38:41 +02:00
biwa
8d75bfc3d2
- The missing textures checker now finds missing upper/lower textures on 3D floors when the appropriate flags of the Sector_Set3dFloor special are used. Fixes #269
2019-06-20 14:53:51 +02:00
biwa
a2567e4df5
- Textures will now wrap correctly in visual mode when the flag of the Line_SetIdentification special is set in Hexen format. Fixes #271
2019-06-18 21:20:14 +02:00
biwa
57054c132f
- Fixed a bug where the unknown texture error checker didn't report unknown textures on sidedefs that were never seen. Fixed #270
2019-06-16 20:14:10 +02:00
biwa
22df516e11
- Fixed a bug where moving the mouse outside the window could crash when pasting a selection while having auto dragging enabled. Fixes #110 .
2019-04-20 16:55:20 +02:00
biwa
03cb5249af
Merge branch 'master' of https://github.com/jewalky/GZDoom-Builder-Bugfix
2019-04-14 18:27:34 +02:00
biwa
f2a343e118
- Added support for the ForceWorldPanning MAPINFO option. Fixes #258
...
- Improved support for auto aligning scaled textures
2019-04-14 18:24:37 +02:00
ZZYZX
95a9d28798
Specify git.exe instead of just 'git' for compatibility with my environment with Cygwin git...
2019-03-29 20:41:01 +02:00
biwa
3d156a3be8
3D floors are now updated in real time in visual mode when their control sector is sloped through the line slope action. Fixes #250 .
2019-03-27 21:47:47 +01:00
davidxn
838d04e9c7
Missing Activation map check (PR#260 by davidxn)
...
* Adding check for missing activations on lines that have an activation-requiring action
* Adding skip check if the map isn't UDMF
* Oops, typo in name of check
2019-02-27 19:12:15 +02:00
ZZYZX
5c42035731
Fixed unused variable warnings; fixed compilation error in Renderer2D
2019-01-19 10:02:54 +02:00
biwa
eaebf7ec1a
Added paint selecting to visual mode (PR#248 by biwa)
2019-01-19 09:56:13 +02:00
volte
a1d28e1e56
Grid rotation and alignment functionality (PR#252 by Volte)
2019-01-14 20:07:08 +02:00
ZZYZX
6fc15a179f
Fixed crash while trying to reference nonexistent vertices in Unreal models
2018-07-25 16:03:41 +03:00
ZZYZX
80b7d86cd8
Added: color user variable, //$UserReinterpret for color control on integer user variable
2018-07-24 11:35:52 +03:00
ZZYZX
04dc210db5
Added: string/float user variables, //$UserDefaultValue <value> for specifying default user variable value
2018-07-24 10:27:29 +03:00
ZZYZX
74e31b658b
Fixed Builder.exe.config, only this time properly
2018-07-16 21:33:22 +03:00
ZZYZX
a196457f83
Fixed: GZDB wouldn't load plugins on certain paranoid systems due to plugin DLL's being "remote" and unsigned (reported by Lorenzo)
2018-07-16 17:06:49 +03:00
ZZYZX
1933b0b6de
Changed Resource directory browser to use Win7 folder dialog, not Win9x one (reported by dpJudas)
2018-07-13 07:56:13 +03:00