MaxED
a4abafc6fc
Doom-style walls shading is now disabled for light levels 253 and above (as in GZDoom r1400)
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Doom-style walls shading is now applied in Visual Mode
2012-06-02 20:25:46 +00:00
MaxED
20bb7fd119
GZDoom Builder 1.07
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Updated to Doom Builder 2 SVN rev. 1549.
2012-06-01 19:53:14 +00:00
MaxED
3a0426cd7f
GZDoomBuilder 1.06a:
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MODELDEFs and models can now be loaded from PK3 resources (does anybody know if models or MODELDEFs can be stored in WADs?).
Negative scale and zOffset are now correctly parsed from MODELDEFs (model surfaces may be inverted though).
Fixed a crash while reading MODELDEFs when Operation System's decimal separator was set to comma.
Fixed a crash when user changed Thing type in Visual mode to a new one with model override, which wasn't previously used in a map.
Fixed a bug introduced in 1.06 when models weren't rendered in Visual mode when Fullbright mode was on.
Non-breaking space is now correctly handled by all Doom Builder's data parsers.
ColorPicker plugin:
Fixed a crash when user attempted to open ColorPicker window to edit sector properties in Visual mode, using hilighted surface as selection source, without selecting anything before doing so.
2012-05-21 23:51:32 +00:00
MaxED
36f391653a
GZDoomBuilder 1.05:
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Added Color Picker plugin
Point, Flicker and Pulse light animation should now look almost exactly as seen in GZDoom.
Fixed a bug when editing thing properties in Visual mode didn't update visual thing.
Fixed incorrect doom-style walls shading when sector has "lightcolor" property set.
Fixed "Index was outside the bounds of the array in CalculateNormalsAndShading()" error.
GZDoomBuilder will now show error message prior to failing.
2012-05-11 12:28:20 +00:00
codeimp
a418868dfd
Fixed memory and performance issues in Visual Mode for things with 0 with or height. (note to developers: VisualMode::GetVisualThing(t) may return null!)
2011-12-02 23:11:16 +00:00
codeimp
14415a7767
@ This should fix a problem with actions in combination with the Control key. Also removed the modifier keys check in the BaseVisual* classes OnEditEnd events, because I don't know why it is there and it prevents the user from assigning a key combination for that action.
2010-08-14 18:07:38 +00:00
codeimp
702dc6a6c3
@ Small improvement for the earlier committed sprite scale support. The DECORATE 'xscale' and 'yscale' Actor properties are now also supported, but I am not sure what the intended behavior is when one of these is used in combination with 'scale'. Right now 'scale' overrides them.
2010-08-02 08:08:52 +00:00
codeimp
e25fe882f2
Fixed crash when undoing newly added Things in Visual Mode.
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Fixed Thing update in Visual Mode when the Thing type is changed.
2010-08-01 18:49:46 +00:00
codeimp
d1d917da96
Added support for DECORATE 'scale' property in actors (sprites in Visual Mode now scale accordingly)
2010-07-31 21:17:49 +00:00
boris_i
72d688f8d0
Added actions to move the camera up and down in 3D visual modes (no default keys bound)
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@ more fixes for auto-aligning hi-res textures: now takes the WorldPanning flag into account
2010-05-08 13:14:48 +00:00
boris_i
cdddeffa80
- Fixed a problem in the linedef info panel where the linedef numbers was displayed instead of the sidedef number
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- Fixed a problem where dragging geometry and things onto the window title bar locked up DB2
- Fixed a problem with wrong texture offsets of hi-res textures
2010-01-02 22:06:40 +00:00
codeimp
50b9765377
- Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight
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- Camera offsets in Visual Modes now changeable in Game Configurations (default is Doom's camera position)
@ Some other stuff dealing with the new dockers I forgot what it's for.
2010-01-02 20:22:05 +00:00
codeimp
fcde15398a
Fixed a bug with thing heights in Visual Mode for things that have no sprite
2009-08-19 14:06:21 +00:00
codeimp
d593294304
Simulate Doom brightness levels in Classic modes as well (now optional in game configs)
2009-07-12 09:58:05 +00:00
codeimp
2bbaf80b5a
Changed sector brightness levels in Visual Mode to closer simulate Doom's brightness levels
2009-07-12 09:32:53 +00:00
codeimp
5874496ab2
@ bug fixes regarding the selection in visual mode
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@ fixed bug that caused a question message to save the map appear on closing after saving the map
2009-07-11 10:28:58 +00:00
codeimp
89f8b3542e
- Added some error handling for invalid wad files
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- Fixed bug that allowed pasting geometry in visual mode (and the geometry becomes erroneous)
2009-07-10 08:25:04 +00:00
codeimp
ac76a3e7e8
@ Fixed a problem with undo/redo in Visual Mode
2009-07-07 15:11:09 +00:00
codeimp
6bcc670676
- Added feature to toggle target highlight color on/off in Visual Mode.
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- Highlight and selection colors are now hidden while dragging textures.
2009-07-07 14:52:39 +00:00
codeimp
c543acd524
Added options for selection behavior in Visual Mode and Classic Modes (see Preferences -> Editing)
2009-07-07 11:29:56 +00:00
codeimp
e10eccf01e
Little performance optimization for undoing changed sidedef properties in Visual Mode
2009-07-05 09:40:18 +00:00
codeimp
f1c2e1e0a8
Fixed some problems with walls not updating correctly on undo/redo in Visual Mode
2009-07-04 10:06:35 +00:00
codeimp
a42d9143e0
@ fixed bug that caused walls not to update on sector change in Visual Mode
2009-06-27 09:45:35 +00:00
codeimp
7c2611bc5a
Fixed some cases where the 2D surfaces were not updated with changes made in Visual Mode
2009-06-17 21:56:07 +00:00
codeimp
8c91bc30ab
@ fixed potential crash when using undo/redo in visual mode
2009-06-16 18:28:33 +00:00
codeimp
656edc7f13
Some undo/redo system optimizations in Visual Mode
2009-06-16 08:49:14 +00:00
codeimp
129dbf241c
Floodfill and texture alignment now stay within selection, if a selection was made
2009-06-12 09:44:38 +00:00
codeimp
55e640b6e1
- Progressive undo/redo system (much faster and up to 1000 undo/redo levels) Please note that several plugin functions and properties have changed.
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- Some small optimizations in the classic 2D rendering (cached linedef flags, reduced some unneeded redrawing)
2009-06-11 21:21:20 +00:00
codeimp
622ff71056
- Fixed Make Door crash when no sector is highlighted or selected
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- Added HighlightedObject property to the EditMode class, the object returned depends on the editing mode and the current highlight
- Exposed several properties in the ClassicMode class
2009-05-17 14:00:36 +00:00
codeimp
0c908b38d5
Fixed sector sidedefs not being updated when editing sector height from within Visual Mode
2009-05-09 13:41:26 +00:00
codeimp
abfb16c35d
Fixed a bug with sector highlighting in Visual Mode (occurred when a sector contains lines that have the same sector on both sides)
2009-05-06 07:26:12 +00:00
codeimp
e7541be243
Some fixes
2009-05-05 19:12:36 +00:00
codeimp
4976459396
@ removed unneeded dxwebsetup from the setup installer (directx redist is already included in the slimdx package)
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- Added options to move both floor and ceiling together when a sector height change action is used on walls.
2009-05-05 11:26:50 +00:00
codeimp
e26591bd4a
Changed a lot in undo/redo system to work better with grouping and plugins
2009-05-05 09:50:23 +00:00
codeimp
b5491b4b08
- Fixed some visual mode editing bugs
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- Fixed highlight and selection in visual mode when shader model 2.0 is not available
- Added option to turn off glow animation of highlight and selection in visual mode
2009-05-04 06:13:56 +00:00
codeimp
634efc6ee4
Added selection feature in Visual Mode (click left mouse button to select)
2009-05-03 19:22:32 +00:00
codeimp
fd9308d74f
@ work in progress (do not use this revision)
2009-05-02 14:59:05 +00:00
codeimp
ad05a43ade
@ work in progress (do not use this revision for building/testing)
2009-05-01 20:31:17 +00:00
codeimp
6e98b29c5c
Fixed updating of both sides of a linedef when Upper/Lower Unpegged is changed in Visual Mode
2009-04-27 17:32:23 +00:00
codeimp
173a2cb055
Added editing mode help on F1 for Make Sector Mode and Visual Mode
2009-04-26 21:21:55 +00:00
codeimp
7e7f24e965
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00