UltimateZoneBuilder/Source/Plugins/BuilderModes/VisualModes
2009-07-04 10:06:35 +00:00
..
BaseVisualGeometrySector.cs Floodfill and texture alignment now stay within selection, if a selection was made 2009-06-12 09:44:38 +00:00
BaseVisualGeometrySidedef.cs Floodfill and texture alignment now stay within selection, if a selection was made 2009-06-12 09:44:38 +00:00
BaseVisualMode.cs @ fixed bug that caused walls not to update on sector change in Visual Mode 2009-06-27 09:45:35 +00:00
BaseVisualSector.cs Fixed some problems with walls not updating correctly on undo/redo in Visual Mode 2009-07-04 10:06:35 +00:00
BaseVisualThing.cs Added selection feature in Visual Mode (click left mouse button to select) 2009-05-03 19:22:32 +00:00
IVisualEventReceiver.cs Added selection feature in Visual Mode (click left mouse button to select) 2009-05-03 19:22:32 +00:00
VisualActionResult.cs @ work in progress (do not use this revision) 2009-05-02 14:59:05 +00:00
VisualCeiling.cs Added selection feature in Visual Mode (click left mouse button to select) 2009-05-03 19:22:32 +00:00
VisualFloor.cs Fixed a bug with sector highlighting in Visual Mode (occurred when a sector contains lines that have the same sector on both sides) 2009-05-06 07:26:12 +00:00
VisualLower.cs Fixed some problems with walls not updating correctly on undo/redo in Visual Mode 2009-07-04 10:06:35 +00:00
VisualMiddleDouble.cs Fixed some problems with walls not updating correctly on undo/redo in Visual Mode 2009-07-04 10:06:35 +00:00
VisualMiddleSingle.cs Fixed some problems with walls not updating correctly on undo/redo in Visual Mode 2009-07-04 10:06:35 +00:00
VisualSidedefParts.cs Added selection feature in Visual Mode (click left mouse button to select) 2009-05-03 19:22:32 +00:00
VisualUpper.cs Fixed some problems with walls not updating correctly on undo/redo in Visual Mode 2009-07-04 10:06:35 +00:00