UltimateZoneBuilder/Source/Plugins/BuilderModes/VisualModes
2012-06-02 20:25:46 +00:00
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BaseVisualGeometrySector.cs @ This should fix a problem with actions in combination with the Control key. Also removed the modifier keys check in the BaseVisual* classes OnEditEnd events, because I don't know why it is there and it prevents the user from assigning a key combination for that action. 2010-08-14 18:07:38 +00:00
BaseVisualGeometrySidedef.cs @ This should fix a problem with actions in combination with the Control key. Also removed the modifier keys check in the BaseVisual* classes OnEditEnd events, because I don't know why it is there and it prevents the user from assigning a key combination for that action. 2010-08-14 18:07:38 +00:00
BaseVisualMode.cs Doom-style walls shading is now disabled for light levels 253 and above (as in GZDoom r1400) 2012-06-02 20:25:46 +00:00
BaseVisualSector.cs Fixed some problems with walls not updating correctly on undo/redo in Visual Mode 2009-07-04 10:06:35 +00:00
BaseVisualThing.cs Doom-style walls shading is now disabled for light levels 253 and above (as in GZDoom r1400) 2012-06-02 20:25:46 +00:00
IVisualEventReceiver.cs Added selection feature in Visual Mode (click left mouse button to select) 2009-05-03 19:22:32 +00:00
NullVisualEventReceiver.cs Added options for selection behavior in Visual Mode and Classic Modes (see Preferences -> Editing) 2009-07-07 11:29:56 +00:00
VisualActionResult.cs @ work in progress (do not use this revision) 2009-05-02 14:59:05 +00:00
VisualCeiling.cs Simulate Doom brightness levels in Classic modes as well (now optional in game configs) 2009-07-12 09:58:05 +00:00
VisualFloor.cs Simulate Doom brightness levels in Classic modes as well (now optional in game configs) 2009-07-12 09:58:05 +00:00
VisualLower.cs Doom-style walls shading is now disabled for light levels 253 and above (as in GZDoom r1400) 2012-06-02 20:25:46 +00:00
VisualMiddleDouble.cs Doom-style walls shading is now disabled for light levels 253 and above (as in GZDoom r1400) 2012-06-02 20:25:46 +00:00
VisualMiddleSingle.cs Doom-style walls shading is now disabled for light levels 253 and above (as in GZDoom r1400) 2012-06-02 20:25:46 +00:00
VisualSidedefParts.cs Added selection feature in Visual Mode (click left mouse button to select) 2009-05-03 19:22:32 +00:00
VisualUpper.cs Doom-style walls shading is now disabled for light levels 253 and above (as in GZDoom r1400) 2012-06-02 20:25:46 +00:00