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BaseVisualGeometrySector.cs
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Added options for selection behavior in Visual Mode and Classic Modes (see Preferences -> Editing)
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2009-07-07 11:29:56 +00:00 |
BaseVisualGeometrySidedef.cs
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- Added feature to toggle target highlight color on/off in Visual Mode.
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2009-07-07 14:52:39 +00:00 |
BaseVisualMode.cs
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- Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight
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2010-01-02 20:22:05 +00:00 |
BaseVisualSector.cs
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Fixed some problems with walls not updating correctly on undo/redo in Visual Mode
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2009-07-04 10:06:35 +00:00 |
BaseVisualThing.cs
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Added support for DECORATE 'scale' property in actors (sprites in Visual Mode now scale accordingly)
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2010-07-31 21:17:49 +00:00 |
IVisualEventReceiver.cs
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Added selection feature in Visual Mode (click left mouse button to select)
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2009-05-03 19:22:32 +00:00 |
NullVisualEventReceiver.cs
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Added options for selection behavior in Visual Mode and Classic Modes (see Preferences -> Editing)
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2009-07-07 11:29:56 +00:00 |
VisualActionResult.cs
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@ work in progress (do not use this revision)
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2009-05-02 14:59:05 +00:00 |
VisualCeiling.cs
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Simulate Doom brightness levels in Classic modes as well (now optional in game configs)
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2009-07-12 09:58:05 +00:00 |
VisualFloor.cs
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Simulate Doom brightness levels in Classic modes as well (now optional in game configs)
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2009-07-12 09:58:05 +00:00 |
VisualLower.cs
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Added actions to move the camera up and down in 3D visual modes (no default keys bound)
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2010-05-08 13:14:48 +00:00 |
VisualMiddleDouble.cs
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Added actions to move the camera up and down in 3D visual modes (no default keys bound)
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2010-05-08 13:14:48 +00:00 |
VisualMiddleSingle.cs
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Added actions to move the camera up and down in 3D visual modes (no default keys bound)
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2010-05-08 13:14:48 +00:00 |
VisualSidedefParts.cs
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Added selection feature in Visual Mode (click left mouse button to select)
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2009-05-03 19:22:32 +00:00 |
VisualUpper.cs
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Added actions to move the camera up and down in 3D visual modes (no default keys bound)
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2010-05-08 13:14:48 +00:00 |