spherallic
56a38ee16d
Don't clamp floor/ceiling texture offsets prematurely
2024-05-03 23:40:31 +02:00
spherallic
37eb24573e
Fix bug with relative operations on linedef executor delay
2024-05-02 15:17:31 +02:00
spherallic
0f9b5ba059
Show trigger tag associations from sectors to linedefs
2024-05-01 12:26:48 +02:00
spherallic
b33b609c96
Properly check for invalid act numbers
2024-04-28 23:31:05 +02:00
spherallic
0846e8f4ea
Merge remote-tracking branch 'udb/master'
2024-04-26 13:09:38 +02:00
spherallic
a3badb6501
Allow relative operations and expressions for linedef executor delay and sector trigger tag fields
2024-04-26 11:29:08 +02:00
spherallic
da4808d2b7
Make fog blocks invisible
2024-04-23 23:58:10 +02:00
spherallic
e780de2ae9
Add setting to scale flat offsets, matching SRB2
2024-04-23 13:55:12 +02:00
biwa
e527b8bb78
More changes to get it to compile with Visual Studio 2022
2024-04-21 19:19:34 +02:00
biwa
81ab73c8db
Fixes to make it compile with Visual Studio 2022
2024-04-21 19:01:45 +02:00
biwa
b853f11236
Changed BuilderNative project file to work in Visual Studio 2022
2024-04-21 16:44:49 +02:00
spherallic
6f5f53aee6
Texture browser: properly sort subfolders
2024-04-18 00:12:29 +02:00
spherallic
18b984c455
Allow filtering by action/type number for linedef actions and things
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Also remove number prefixes from linedef actions to reduce clutter
2024-04-17 13:03:27 +02:00
spherallic
768ea8fbad
Added string arguments to linedef info panel
2024-04-16 22:43:29 +02:00
spherallic
b39dabb8cb
Reorganized thing info panel:
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- Added string arguments
- Added pitch/roll
- Removed class/action
2024-04-16 22:04:24 +02:00
spherallic
af8b070363
Fix incorrect ceiling height check for things with centered hitbox
2024-04-09 16:36:14 +02:00
spherallic
f3e7e80866
Take sector trigger tag fields into account when looking for new/unused tag
2024-04-05 16:03:04 +02:00
spherallic
2b627b0e8a
Merge remote-tracking branch 'udb/master'
2024-04-05 15:25:28 +02:00
biwa
df743740c0
ZScript parser: added support for "final" and "sealed" classes. Fixes #1033
2024-03-31 22:56:41 +02:00
spherallic
a1658c66b3
Merge remote-tracking branch 'udb/master'
2024-03-07 12:52:54 +01:00
biwa
2df6004bf0
Fixed a crash when trying to load a voxel that could not be found multiple times. Fixes #1024
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Fixed a problem where voxels defined in VOXELDEF would not be found
2024-03-03 17:43:22 +01:00
spherallic
cb4608d073
Rename gzstretchview to doomstretchview
2024-02-24 22:09:57 +01:00
spherallic
e970b2eda3
Update Randomize Things to change mobjscale instead of sprite scale
2024-02-20 16:20:56 +01:00
spherallic
192ddc9e6c
- Expose GetFloorPlane and GetCeilingPlane to UDBScript
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- Add two new example scripts, remove one useless example script
2024-02-20 15:25:13 +01:00
spherallic
f0ad463637
Small cleanup
2024-02-10 18:44:52 +01:00
spherallic
1b93dcb114
Fix only one SOC_ or LUA_ prefixed lump being rad from WAD files
2024-02-10 17:16:34 +01:00
spherallic
4c75fa7f6a
Fix classic rendering toggle not being part of the Rendering group
2024-02-10 14:41:35 +01:00
spherallic
8b7bd3ce8c
Add workaround for double slashes in SOC causing freezes
2024-02-09 22:47:00 +01:00
spherallic
85bc168377
Update version number to 0.7
2024-02-09 02:41:26 +01:00
spherallic
659e8fb13e
Merge remote-tracking branch 'udb/master'
2024-02-09 02:05:11 +01:00
spherallic
77d2e23424
Fixed closing the back sidedef's custom fields window closing the entire linedef window
2024-02-08 21:46:01 +01:00
spherallic
9ac8360fab
Fix Visual Mode handling of flipped/hanging things with absolute Z
2024-02-07 18:49:13 +01:00
spherallic
0ea7cdc429
Fix some SOC parsing bugs, use MT_ constant as default name if no object name is provided
2024-02-07 18:28:12 +01:00
spherallic
d5d1593a6a
Lower minimum sprite radius
2024-02-05 01:47:00 +01:00
biwa
f9dd98695b
SNDINFO parser: added support for GZDoom's new sound assignment format. Fixes #1017
2024-02-03 15:10:56 +01:00
biwa
29643d98b4
OBJ model exporter: fixed a problem where texture UV values were NaN when a texture was not fully loaded prior to exporting. Fixes #1015
2024-02-03 14:19:04 +01:00
spherallic
5f93c570df
Further improve fracunit parsing (it still sucks)
2024-01-31 22:33:47 +01:00
spherallic
cde9ac0cfd
Apparently FU is a valid constant
2024-01-31 22:08:30 +01:00
spherallic
c65806da72
Make "OK" the initally highlighted option again when pasting properties
2024-01-29 13:32:36 +01:00
spherallic
3726bb5a3b
Merge remote-tracking branch 'udb/master'
2024-01-28 22:36:53 +01:00
ZZYZX
0a3cda013a
Internal: Add BccCompiler.cs to BuilderMono.csproj
2024-01-28 02:40:15 +02:00
ZZYZX
4e34897ac1
Fixed BCS compiler error reporting
2024-01-28 02:16:42 +02:00
biwa
14a494078a
Text parser: fixed a problem where the stream's position was not set correctly when checking the next token. Fixes #1010
2024-01-14 20:29:18 +01:00
biwa
66a0618e83
DECORATE parser: fixed a problem where parsing would fail when there was no space between the "States" label and the following curly brace
2024-01-14 15:14:41 +01:00
biwa
ce961501b9
Fixed a crash when trying to load a map from the command line and specifying a non-existent map using the -map parameter. Fixes 934
...
Fixed a crash when trying to load a map from the command line when the game configuration specified in the DBS file does not exist
2024-01-13 20:20:30 +01:00
biwa
6fcb5d2f57
DECORATE parser: fixed an issue where state block cast types were not recognized. Fixes #977
2024-01-13 19:18:52 +01:00
biwa
fcc5a0b2f8
Fixed a problem where the tag and high tag arguments of line actions 121 and 160 were not pasted correctly in Hexen format. Fixes #987
2024-01-12 15:56:50 +01:00
biwa
77ed089917
Linedefs Mode: fixed an issue where aligning flats to lines through the "Linedefs" menu would round the offsets to whole numbers. Now it rounds to 6 decimal places, which is in line with aligning flats in Visual Mode
2024-01-12 14:14:38 +01:00
biwa
d5a6d7f242
Classic Modes: sector brightness is now displayed correctly in brightness level view mode is enabled even if displaying full brightness is enabled. Fixes #986
2024-01-11 17:45:31 +01:00
biwa
f7deef9ca3
UDMF map element editing forms: fixed a problem where some fields were rounded to two decimal places (they are not rounded anymore). Fixes #1004
2024-01-11 16:07:02 +01:00
biwa
f63be092dc
Improved error message when a CVAR used for actor distance check is not of type int. Fixes #1008
2024-01-11 12:03:18 +01:00
spherallic
b5f482e9dc
Merge remote-tracking branch 'udb/master'
2024-01-09 14:06:45 +01:00
biwa
5ff0bc76db
Sectors Mode: fixed a problem where dragging a single highlighted sector did not move the things in the sector when synchronized things editing was enabled
2024-01-06 15:15:39 +01:00
ZZYZX
cff1d000b7
Update Updater to work with the new URL (actually)
2023-12-30 21:59:35 +02:00
ZZYZX
5df832585b
Update Updater to work with the new URL
2023-12-30 21:49:58 +02:00
spherallic
3846f15d32
Show light & fade alpha values in sector info panel
2023-12-28 15:16:34 +01:00
spherallic
5e330496ad
Fix small error in light/fade alpha and fade end field handling
2023-12-22 11:42:28 +01:00
spherallic
1691b4a395
More light/fade alpha & start/end fixes:
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- Prevent from showing up in Custom tab
- Make sure their sectors are updated upon value changes
2023-12-17 19:18:26 +01:00
biwa
39be7a722c
Preferences dialog: made tabs multiline. Fixed some panel sizes.
2023-12-15 23:01:06 +01:00
biwa
957bec7f43
Autosave map functionality ( #995 )
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Added autosaving of the current map. Autosaving happens in intervals when the map is changed. It will not overwrite the current map, but rather create new files, just like backups. Autosaving interval and number of files can be configured in the "Recovery" tab of the preferences. Autosaving can also be disabled there (not recommended). Autosaves will not have their nodes built for performance reason.
2023-12-15 22:49:28 +01:00
spherallic
a13329e7a0
Fix light/fade color and fade start/end not being editable
2023-12-12 01:44:34 +01:00
spherallic
63bb82a1d7
Apparently VertexDecimals affects every single numeric field, so revert its change
2023-12-09 14:23:09 +01:00
sphere
0f874f4da7
Merge branch 'gitlab-ci' into 'master'
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Mingw32 support
See merge request STJr/UltimateZoneBuilder!15
2023-12-09 12:46:21 +00:00
sphere
d337096132
Merge branch 'fix-gplusplus-name-mangling' into 'master'
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Fix symbol lookup error caused by GL_GetProcAddress name being mangled by g++
See merge request STJr/UltimateZoneBuilder!16
2023-12-09 12:46:15 +00:00
spherallic
2df910f915
Merge remote-tracking branch 'udb/master'
2023-12-06 14:22:37 +01:00
biwa
6d5098a075
3D Floor Mode: fixed a problem where the previous state of linedef arguments were not preserved for undo snapshots. Fixes #967
2023-12-02 22:16:12 +01:00
biwa
124d87129d
Script Editor: fixed a crash when the find/replace dialog was opened and the previously selected script tabs do not exist anymore. Fixes #993
2023-12-02 16:18:41 +01:00
biwa
53c4952986
Sound Propagation Mode: fixed a problem where removed sector geometry was still shown when undoing/redoing. Fixes #992
2023-12-02 15:20:50 +01:00
Indev
1999799d65
Fix symbol lookup error caused by GL_GetProcAddress name being mangled by g++
2023-11-26 17:15:24 +03:00
biwa
0d4778be40
Fixed a problem where portal render style could not be set for the Eternity Engine game configuration
2023-11-22 21:28:12 +01:00
biwa
6e08cc8e68
Visual Mode: more skewing fixes
2023-11-19 16:56:13 +01:00
biwa
f7373f7534
Visual Mode: fixed a problem where texture skewing didn't work correctly for textures scaled through sidedef properties. Fixes #985
2023-11-19 16:53:36 +01:00
Alam Ed Arias
34792d7047
Clang: remove unused private fields
2023-11-12 14:48:36 -05:00
Alam Ed Arias
2e15760e7f
Matrix: disable SSE for non i386, x86_64, include ARM and ARM64 but not for ARM64EC
2023-11-12 14:22:07 -05:00
Alam Ed Arias
df95bdc398
Native: fix support for Linux/GNU
2023-11-12 13:18:25 -05:00
Alam Ed Arias
37f55485f8
Update fasttrig.h
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FORCEINLINE is not a _WIN32 thing
It is a compiler attribute
use always_inline for GCC
__forceinline for MSVC
and plain inline for others
2023-11-08 08:44:08 -05:00
Alam Ed Arias
fd7895f880
Update OpenGLContext.cpp
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also cast glGetError via void *
2023-11-08 00:05:15 -05:00
Alam Ed Arias
ae8ccaf2f0
Mingw support
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clear out warnings for _WIN32 codepath
2023-11-07 23:50:29 -05:00
Alam Ed Arias
133cba1a58
Mingw32 support
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Build Win32 BuilderNative.dll with Mingw-w64
2023-11-07 22:42:25 -05:00
spherallic
7fda81ac57
Rotate wallsprite objects 90 degrees to match SRB2's papersprite behavior
2023-11-07 16:38:34 +01:00
spherallic
b3b327a6c3
Merge remote-tracking branch 'udb/master'
2023-11-07 12:11:47 +01:00
sphere
3db72a81b2
Merge branch 'gitlab-ci' into 'master'
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Update .gitlab-ci.yml file
See merge request STJr/UltimateZoneBuilder!14
2023-11-07 10:59:13 +00:00
Alam Ed Arias
68b2c918e0
Update .gitlab-ci.yml file
2023-11-07 10:59:13 +00:00
spherallic
e1726d8515
Disable decimal vertex positions since SRB2 doesn't support them
2023-11-06 00:46:02 +01:00
biwa
501c2f952d
Script Editor: pressing enter in the search box now performs the search. Pressing enter in the search box of the replace tab performs a search. Pressing enter in the replace box of the replace tab now performs a replacement. Pressing the Escape key now closes the dialog. Fixes #972
2023-11-05 20:21:04 +01:00
biwa
28630b9777
Game Configurations: added texture skewing options to the GZDoom game configurations
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Visual Mode: added support for GZDoom style texture skewing
2023-11-04 21:43:09 +01:00
spherallic
247ce2fec2
Fix string arguments not being editable
2023-10-28 00:53:21 +02:00
biwa
55725bd2bb
Sound Propagation Mode: fixed a crash when things were outside the map's geometry bounding box. Fixes #975
2023-10-25 20:38:52 +02:00
spherallic
3f43145fc7
Merge remote-tracking branch 'udb/master'
2023-10-24 23:37:01 +02:00
biwa
af44086979
Edit Linedef dialog (UDMF): fixed a problem where the back sidedef's controls were not disabled correctly if their UDMF fields were not set in the game configuration
2023-10-24 20:43:15 +02:00
spherallic
a2c0c40102
Apply config-field-based controls to SRB2 editing forms
2023-10-24 18:18:41 +02:00
spherallic
aea6808cee
Merge remote-tracking branch 'udb/master'
2023-10-24 16:28:55 +02:00
biwa
0a74ca24b6
Added ability to enable/disable controls in the UDMF map element editing dialogs based on UDMF fields specified in the game configurations ( #953 )
2023-10-24 15:51:49 +02:00
spherallic
1fc96e9ad9
Merge remote-tracking branch 'udb/master'
2023-10-23 19:59:32 +02:00
Derek MacDonald
7536ea0f9d
Fix sidedef "compresion" error message typo ( #973 )
2023-10-22 08:37:49 +02:00
biwa
728eea84b2
Visual Mode: the effect of slope things are now only applied if they are specified in the game configuration
2023-10-21 16:11:35 +02:00
biwa
807df65279
Game Configurations: added support for enabling or disabling support for vertex heights in UDMF game configurations
2023-10-21 14:45:42 +02:00
spherallic
946fef8fce
Fix local brightness change not working properly with shadow-casting FOFs above
2023-10-17 23:44:38 +02:00
spherallic
6bb4df359c
Merge remote-tracking branch 'udb/master'
2023-10-16 18:47:14 +02:00
biwa
ca6769b715
Visual Mode: fixed a problem where flood selection did not work correctly when sidedefs were previously marked by other actions
2023-10-14 22:30:29 +02:00