ZZYZX
f97b0b2ee8
Made 2D spotlight projection more accurate
2018-02-04 07:28:41 +02:00
ZZYZX
4462224aaa
Oops quickfix: inherited generic lights did not work
2018-02-04 06:30:50 +02:00
ZZYZX
5791171851
Added proper spotlight preview in 2D mode
2018-02-04 06:16:46 +02:00
ZZYZX
e91fe94794
Added string support for spotlight colors
2018-02-04 05:16:52 +02:00
ZZYZX
6565b83a0e
Moved spotlights to separate directory; fixed parameter names; added animated spotlights to game configurations
2018-02-04 04:27:05 +02:00
ZZYZX
184982dc67
Added spotlight preview in visual mode
2018-02-04 04:18:59 +02:00
ZZYZX
089906bac0
Removed leftovers of default string value implementation
2018-02-04 02:50:46 +02:00
ZZYZX
d8bee559dc
Did some maxcode refactoring about dynamic lights; added initial spotlight support (at least they are recognized as lights now)
2018-02-03 22:31:43 +02:00
ZZYZX
8375ece252
Fixed collection modification inside foreach. (reported by Lud)
2018-01-22 13:20:12 +02:00
ZZYZX
1d36d3fe6e
Updated ZScript parser for const array definition support (reported by SanyaWaffles)
2017-12-25 02:45:21 +02:00
Anthony M. Cook
d428272fe1
The indoor lightning descriptions were reversed. ( #164 ) (by acook)
2017-11-08 05:37:36 +02:00
ZZYZX
f0364c15a5
Fixed one-line issue in model lighting pipeline (reported by everyone)
2017-10-25 07:58:48 +03:00
ZZYZX
3f35731914
Fixed: allow dotted identifier in array dimensions
2017-09-06 18:57:25 +03:00
ZZYZX
e7328e4caa
Added support for non-1.2 pixel ratios if view stretching is enabled (reported by Nash); Fixed: map names in quotes were not recognized properly.
2017-08-27 08:10:22 +03:00
ZZYZX
b8e68083c0
Fixed: BaseVisualMode object was used before fully initialized (reported by Martix10)
2017-08-24 16:24:42 +03:00
Mistranger
7168ad2095
Add "Mouse selection threshold" option ( #141 by Mistranger)
...
* Mouse selection threshold
* Cleanup
* Fix selection bug
2017-08-24 16:24:03 +03:00
ZZYZX
c9162c6f26
Fixed: builtin dynamic lights were rendered at wrong height (reported by +Ku6EPyXOBEPTKA+)
2017-08-10 16:01:22 +03:00
Ioan Chera
113d86a511
Add the fields new to Eternity 3.42.03 ( #135 ) (by printz)
...
* Replace the wrong portal_ceil_alpha and portal_floor_alpha with alphaceiling and alphafloor.
* Added the new fields of Eternity 3.42.03
2017-08-05 09:53:47 +03:00
ZZYZX
c0b3f983b9
Fixed minor translucent rendering issue
2017-07-26 19:34:01 +03:00
ZZYZX
a122dacf1d
Added lights on models
2017-07-26 18:35:22 +03:00
ZZYZX
febc91ad3d
Fixed (?) esoteric plugin issue
2017-07-25 20:16:15 +03:00
biwa
131c51d7d2
Added improvements to the "Fit Texture" action: ( #124 ) (by biwa)
...
- Dialog can't be resized anymore
- Dialog can be canceled by pressing the escape key
- Changed input boxes to the appropriate GZDB version, so steps and modifier key work correctly
- Added checkboxes to automatically fit the textures optimally based on the width/height of the line(s) in respect to the width/height of the texture
- Added input boxes to manually set a width/height pattern size of the texture that will be used when automatically fitting textures
2017-07-18 14:56:27 +03:00
ZZYZX
f14a4bd64a
Added new flags for internal dynamic lights (reported by Nash)
2017-06-20 21:30:00 +03:00
ZZYZX
7603e5fa30
Fixed: INHERITACTORPITCH was actually changed along with USEACTORPITCH...doesn't really make sense compatibility-wise but there it is. (reported by alekv)
2017-05-29 06:38:11 +03:00
ZZYZX
d9d8c352a0
Fixed: pitch formula was duplicated and not changed in one of the places. (reported by Ozymandias81)
2017-05-10 22:53:30 +03:00
ZZYZX
0e43985f65
Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum.
2017-05-10 06:13:33 +03:00
ZZYZX
04324cd140
Fixed (?) cross-thread bitmap usage. (reported by Xane123)
2017-05-09 06:06:21 +03:00
Sean Baggaley
021bcf6981
Fix texture filtering not disabling properly ( resolves #106 ) ( #107 by csnxs)
2017-04-29 09:52:12 -04:00
ZZYZX
ad6ae1112e
Fixed: render sorting issues with multiple translucent 3D floors next to each other on different heights
2017-04-29 13:56:17 +03:00
ZZYZX
de7445b786
Fixed nested template types handling in ZScript parser
2017-04-17 12:40:58 +03:00
Ioan Chera
b4d38e3d4a
Replace the wrong portal_ceil_alpha and portal_floor_alpha with alphaceiling and alphafloor. ( #101 by printz)
2017-04-14 21:58:57 -04:00
ZZYZX
594dab97c8
Fixed: regression in texture selection window caused by previous fixes (reported by simc2)
2017-04-11 04:48:01 +03:00
ZZYZX
0c4051a5a0
Fixed 0.5/1.0 second sector light blinking specials (reported by printz)
2017-04-11 04:45:04 +03:00
ZZYZX
3d943f12bc
Fixed: Internal: added off-grid vertices check to BuilderModes project
2017-04-11 04:33:41 +03:00
davidxn
08b15cb80c
Added error check for vertices with non-integer positions ( #94 by davidxn)
2017-04-10 16:52:10 -04:00
ZZYZX
983dea1b8a
Fixed: all the old magic in SafeDistanceToSq is now only working for non-UDMF maps
2017-04-04 14:06:08 +03:00
ZZYZX
8dbe5f7a7b
Fixed: Visplane Explorer depended on the old behavior of SafeDistanceToSq. (reported by riderr3)
2017-04-04 14:04:29 +03:00
ZZYZX
356eac34e2
Internal: Oops: removed debug leftovers (x2)
2017-04-03 20:45:51 +03:00
ZZYZX
b80c8febff
Internal: Oops: removed debug leftovers
2017-04-03 20:42:34 +03:00
ZZYZX
a2c9de393e
Fixed: changing flat names around is wrong... (reported by Lud)
2017-04-03 20:40:51 +03:00
ZZYZX
20c9466209
Fixed: 'Compiling the editor' help page had slightly broken CSS reference. (reported by Kappes Buur)
2017-04-03 13:48:24 +03:00
davidxn
3013723e91
Improve MakeDoor form - options for line special and tag (PR #91 by davidxn)
2017-04-03 04:20:40 -04:00
ZZYZX
153c63b5d2
Fixed: the model should be Z-scaled to 0.83 even in unstretched view to ensure that models fit the geometry right (reported by Ozymandias81)
2017-03-29 04:11:05 +03:00
ZZYZX
bb650fa679
Updated ZScript parser to support abstract on classes
2017-03-28 15:07:12 +03:00
ZZYZX
10aa7e9493
Fixed translucent sprites. Added visual stencil color preview. (reported by Lud)
2017-03-25 05:19:42 +02:00
ZZYZX
aff6998dbd
Fixed: reduced magic in Linedef.SafeDistanceToSq - fixes line/sector selection with 0.125mp grid (reported by camaxide)
2017-03-25 04:15:50 +02:00
ZZYZX
816e61d110
Added: binding actions to horizontal mouse wheel
2017-03-25 03:47:18 +02:00
ZZYZX
480a11529c
Fixed: 3D floor with translucent texture but 255 alpha was rendered opaque.
2017-03-19 18:19:14 +02:00
ZZYZX
6fc1dac37b
Readme: minor fixes.
2017-03-18 19:34:08 +02:00
ZZYZX
e9030bd5d8
Readme: devbuilds link should point to the right page.
2017-03-18 19:33:12 +02:00