A map editor for UDMF levels in SRB2, forked from Ultimate Doom Builder.
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biwa 131c51d7d2 Added improvements to the "Fit Texture" action: (#124) (by biwa)
- Dialog can't be resized anymore
- Dialog can be canceled by pressing the escape key
- Changed input boxes to the appropriate GZDB version, so steps and modifier key work correctly
- Added checkboxes to automatically fit the textures optimally based on the width/height of the line(s) in respect to the width/height of the texture
- Added input boxes to manually set a width/height pattern size of the texture that will be used when automatically fitting textures
2017-07-18 14:56:27 +03:00
Build Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum. 2017-05-10 06:13:33 +03:00
Documents Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Help Fixed: 'Compiling the editor' help page had slightly broken CSS reference. (reported by Kappes Buur) 2017-04-03 13:48:24 +03:00
Setup Fixed the output name in gzbuilder_setup.iss 2017-01-15 01:20:52 +02:00
Source Added improvements to the "Fit Texture" action: (#124) (by biwa) 2017-07-18 14:56:27 +03:00
.gitignore Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Builder.sln Fixed: Internal: StairSectorBuilder wasn't marked as dependent on Builder project 2017-02-13 00:23:26 +02:00
ChangelogMaker.exe Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Clean Rebuild.bat Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Compile Help.bat Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
fixpermissions.cmd Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Make GIT Build.bat Funny commit to make it increment the revision number. Also, edited Updater.ini. 2017-01-15 03:00:40 +02:00
Make Release.bat Funny commit to make it increment the revision number. Also, edited Updater.ini. 2017-01-15 03:00:40 +02:00
README.md Readme: minor fixes. 2017-03-18 19:34:08 +02:00
VersionFromEXE.exe Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VersionFromGIT.exe Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00

System requirements:

  • 2.4 GHz CPU or faster (multi-core recommended)
  • Windows XP, Vista, 7, 8 or 10
  • Graphics card with Pixel Shader model 2.0 support

Required software:

Links:

This fork:

More detailed info can be found in the editor documentation (Refmanual.chm)