Commit graph

65 commits

Author SHA1 Message Date
MaxED
8a0ca0e650 Visual mode: added "Auto-align Textures to Selection (X)", "Auto-align Textures to Selection (Y)" and "Auto-align Textures to Selection (X and Y)" actions.
"Snap Map Elements to Grid" mode now tries to fix invalid geometry after vertex snapping.
Vertices mode: in some cases not all vertices were removed when deleting vertices.
Removed "Load GZDoom light definitions" from preferences. If you want to use GZDoom's GLDEFS definitions, add "lights.pk3" as a resource.
Visual mode: fixed a crash when toggling GZDoom Geometry Effects (Tab)
Fixed sector bounding box calculation error.
Renamed "Edit -> Grid Setup..." to "Edit -> Grid and Backdrop Setup..."
Updated documentation
2013-09-03 09:34:28 +00:00
MaxED
b84b613d4b Added a way to assign new tags, which finds a tag unused by current map element type. 2013-08-28 08:29:06 +00:00
MaxED
3e11ae734d Vertices mode: fixed an exception when "DeleteItem" action tried to delete already deleted vertex.
Renamed "Set current textures" to "Set default textures" (I hope that makes more sense now).
Fixed and updated documentation.
2013-08-26 09:31:43 +00:00
MaxED
71b0d0754d Fixed: acs script was not complied when the map was located in the root directory.
Fixed "Snap Map Element to Grid" documentation.
2013-08-23 13:28:55 +00:00
MaxED
9080f8885c "Snap Selected Vertices to Grid" mode: renamed to "Snap Selected Map Elements to Grid". Now it aligns things as well.
Edit forms: some realtime controls were applying relative values incorrectly.
2013-08-22 15:30:50 +00:00
MaxED
710a1227ce Updated documentation (thanks to Kappes Buur for proofreading/fixing it). 2013-08-22 11:17:09 +00:00
MaxED
a8aa277faa Classic modes: 3D floor indicators can be disabled in preferences (Preferences -> Appearance -> Mark 3D floors in classic modes).
Updated documentation.
2013-08-21 11:20:00 +00:00
MaxED
d09c7b3944 Documentation: fixed broken link; borders of empty cells were not shown in Action table. 2013-08-19 12:22:26 +00:00
MaxED
5853624dc5 Updated documentation.
Increased maximum zoom level in Classic modes to 3000%.
Added "1 mp" option in grid size menu.
Added "400%" option in zoom menu.
Renamed "Toggle GZDoom rendering effects" action to "Toggle Geometry Effects".
Sync camera position: Visual Camera height is now changed only if camera is above or below current sector.
Classic modes: view was not redrawn after "Test map from current position" action.
"Test map from current position" action: incorrect player start was used when a map had several Player 1 Start things.
2013-08-19 12:12:31 +00:00
MaxED
27f90d079d Fixed a crash after drawing a sector when a newly drawn line completely matches already existing one.
Fixed a typo in documentation.
Fixed a typo in actions description.
2013-04-08 09:01:27 +00:00
MaxED
591f92cce6 Moving to new SVN... 2013-03-18 13:52:27 +00:00
MaxED
508a3f2772 GZDoom Builder 1.12b:
Things can now be rotated in visual mode.
Added JPG and TGA image format support.
Fixed: TEXTURES files with names other than "textures.ext" will now be loaded (as an example, files named like "textures.something.txt" or "textures_walls.ccp" will be loaded by (G)ZDoom, but not by Doom Builder 2 or previous versions of GZDB).
Fixed: textures defined in TEXTURES have higher priority in (G)ZDoom than images with the same name in "textures" folder.
Fixed another possible crash when MODELDEF is reloaded.
2012-08-05 19:18:05 +00:00
MaxED
70ea0658ed GZDoom Builder 1.12:
GZDoom Builder now uses SharpCompress.dll instead of SharpZip.dll.
Added PK7 archive support.
PK3 archives now load aprox. 40% faster.
Textures browser now shows Folder/PK3/PK7 folder structure.
TextureBrowserForm is now used to display both Textures and Flats.
ACS scripts from #include and #import directives are now shown in Script name/number dropdowns.
Fixed several cases when ACS scripts lists used in Edit Thing and Edit Linedef forms wasn't updated when they should've (i.e. after compiling a script).
2012-07-23 21:28:23 +00:00
MaxED
87731c9650 GZDoom Builder 1.11a:
Things can now be cut, copied and pasted in Visual modes.
Sector geometry was not updated properly after Undo/Redo in GZDoom Visual mode.
Fixed an error when user selects multiple things and attempts to view their properties in Doom map format.
Added Decorate and Modeldef syntax hilighting, autocompletion and item recognition to Script editor.
Script Editor can now autodetect several script types when you open them (currently ACS, Decorate and Modeldef scripts are recognized).
Tag Explorer: fixed a bug when Tag Explorer update can block keyboard keys release detection logic.
2012-07-16 09:45:21 +00:00
MaxED
8891395b3a Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode.
Replaced all doubles with floats.
Script Editor: 
Navigator drop-down now updates automatically.
Navigator drop-down now also works for external files.
Added Navigator drop-down support for Decorate and Modeldef.
2012-07-12 22:34:12 +00:00
MaxED
5cb573d938 GZDoom Builder 1.11:
Enhanced scripting workflow.
Thing and linedef arguments can now have default value in configuration files.
Fixed laggy visual camera movement on systems with big uptime.
Fixed incorrect alignment of Things with "hangs" flag in GZDoom Visual mode.
Fixed Editor crash when nodebuilder fails to build map. A window with error description will be shown instead.
Doom light levels were used even in maps in non-doom map format.

Tag Explorer plugin:
Elements list wasn't updated when map element was deleted.
Pugin wasn't disposed properly, which may led to Doom Builder 2 crash on map close.
Fixed plugin crash after opening another map.
Fixed unresponsive text entry in Filter text box.
Fixed plugin crash when Doom Builder can't determmine thing category ("UNKNOWN" category will be used instead).
2012-07-10 10:20:45 +00:00
MaxED
fcd29375c8 Things can now be moved, insterted and deleted in Visual modes.
"Place thing at cursor position" Action places Things much more precisely now.
2012-07-05 13:48:08 +00:00
MaxED
ce60749092 GZDoom Builder 1.10:
Finished Tag Explorer plugin.
Added "ZDBSP - UDMF Normal (no reject)", "ZDBSP - UDMF Normal (zero reject)" and "ZDBSP - Compress nodes (UDMF)" nodebuilder configurations.
2012-07-02 23:20:56 +00:00
MaxED
ea312a6e22 Started working on Tag Explorer plugin 2012-06-30 12:55:47 +00:00
MaxED
254ffeb610 GZDoom Builder 1.09b:
Added X and Y position controls to Edit Thing menu.
Added "Place selected Things at cursor's position" action.
2012-06-29 18:58:18 +00:00
MaxED
62bd1a6b43 Things can now be moved horizontally in Visual Modes 2012-06-29 14:03:35 +00:00
MaxED
113f9c6039 GZDoom Builder 1.09:
Added UDMF Controls plugin.
Added "Snap selected vertices to grid" mode (Found in Edit menu).
2012-06-26 08:54:25 +00:00
MaxED
998d1d7dde GZDoom Builder 1.08:
Added Bridge mode.
Documented all GZDoom Builder specific features.
Crash fix in 1.07e was not implemented properly...
2012-06-19 13:12:28 +00:00
codeimp
8c35fc2693 Exposed GetLumpData and SetLumpData for plugins to read/write map lumps
@ some work on the USDF plugin
@ some game config documentation I still have laying around here
2010-08-23 15:17:58 +00:00
codeimp
90d867db6a @ Some documentation on the Game Configurations in the reference manual 2010-01-11 15:49:03 +00:00
codeimp
6cf6a4908c @ little progress on the help docs 2010-01-05 21:47:00 +00:00
codeimp
74a5aa1581 Added a help page about configuration syntax (more to come) 2010-01-05 15:41:07 +00:00
codeimp
a196125255 Added keyword help for some script types in the script editor 2009-05-10 17:02:47 +00:00
codeimp
88449b7c01 Added Tab key in images browser to jump between the same image in "Used textures" and "Available textures" areas. 2009-05-05 12:24:00 +00:00
codeimp
634efc6ee4 Added selection feature in Visual Mode (click left mouse button to select) 2009-05-03 19:22:32 +00:00
codeimp
c3af78e1f0 @ manual correction by Robin Palmer 2009-04-24 05:52:41 +00:00
codeimp
16e8136420 @ working on the reference manual 2009-04-23 15:05:22 +00:00
codeimp
5b82daa789 @ working on the reference manual 2009-04-22 04:51:31 +00:00
codeimp
12d4c3497e Reference manual corrections. 2009-04-21 18:59:36 +00:00
codeimp
63e11cb8e4 Reference manual corrections. 2009-04-21 05:23:44 +00:00
codeimp
7806e01063 @ working on the reference manual 2009-04-20 10:10:37 +00:00
codeimp
d27deae4ca Manual corrections, thanks to Robin Palmer 2009-04-20 08:43:06 +00:00
codeimp
9ea0f07da3 @ working on the reference manual 2009-04-18 23:28:51 +00:00
codeimp
151c5ee530 @ typo 2009-04-17 06:02:21 +00:00
codeimp
14e4246994 Set all the default controls and other settings 2009-04-16 20:29:44 +00:00
codeimp
2f512649a3 @ working on the reference manual 2009-04-15 14:33:30 +00:00
codeimp
58ed944a46 @ working on the reference manual 2009-04-14 18:57:46 +00:00
codeimp
983ef5f103 @ working on the reference manual 2009-04-14 18:46:53 +00:00
codeimp
8df795dbe2 @ working on the reference manual 2009-04-14 17:44:35 +00:00
codeimp
4d3367d3c7 - Made a bunch of corrections, thanks to Robin Palmer
- Added menu item to expand/collapse the info panel
2009-04-13 21:37:03 +00:00
codeimp
3b1c3a6ad9 @ working on the reference manual 2009-04-11 17:57:07 +00:00
codeimp
6379eeccd8 @ working on the reference manual 2009-04-11 10:22:08 +00:00
codeimp
d130fbc7ad @ working on the reference manual 2009-04-10 15:06:27 +00:00
codeimp
af82dc7c6a @ working on the reference manual 2009-04-10 13:41:29 +00:00
codeimp
6d68b3cfa8 @ working on the reference manual 2009-04-10 12:18:22 +00:00