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@ manual correction by Robin Palmer
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The PK3 file is actually a ZIP file and contains a directory with a specific structure. It can be used as a replacement for WAD files in some Doom sourceports and is smaller than the WAD file because it is compressed. Doom Builder can read from PK3 files as resources, but for better performance it is recommended that you unzip your PK3 file (keeping the directory structure) and add the directory as resource. For more information, see <a href="http://zdoom.org/wiki/Using_ZIPs_as_WAD_replacement" target="_blank">Using ZIPs as WAD replacement</a> for more information.
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<h2>Element</h2>
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A map exists of vertices, linedefs, sidedefs, sectors and things. These are all elements in the map and each has their own set of properties. Some elements are connected to other elements: A linedef is always connected to two vertices and has one or two sidedefs. A sidedef is always connected to one sector and a sector has one or more sidedefs.
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A map consists of vertices, linedefs, sidedefs, sectors and things. These are all elements in a map and each has their own set of properties. Some elements are connected to other elements: A linedef is always connected to two vertices and has one or two sidedefs. A sidedef is always connected to one sector and a sector has one or more sidedefs.
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<h2>Vertex</h2>
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This is the most simple element in a map. A vertex is a point on the map which has X and Y coordinates.
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