@ working on the reference manual

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codeimp 2009-04-15 14:33:30 +00:00
parent e1c209a62f
commit 2f512649a3
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<param name="Name" value="Linedefs Mode">
<param name="Local" value="e_linedefs.html">
</OBJECT>
<LI> <OBJECT type="text/sitemap">
<param name="Name" value="Make Sectors Mode">
<param name="Local" value="e_makesectors.html">
</OBJECT>
<LI> <OBJECT type="text/sitemap">
<param name="Name" value="Map Analysis Mode">
<param name="Local" value="e_mapanalysis.html">
@ -139,6 +143,10 @@
<param name="Name" value="Vertices Mode">
<param name="Local" value="e_vertices.html">
</OBJECT>
<LI> <OBJECT type="text/sitemap">
<param name="Name" value="Visual Mode">
<param name="Local" value="e_visual.html">
</OBJECT>
</UL>
<LI> <OBJECT type="text/sitemap">
<param name="Name" value="Configurations">

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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
<head>
<title>Make Sectors Mode</title>
<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
<link rel="stylesheet" type="text/css" href="default.css" media="screen" title="Default" />
<script type="text/javascript" src="scripts.js"></script>
</head>
<body onresize="autoadjustheight('classiccontrols')">
<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
<param name="keyword" value="Make Sectors Mode">
</object>
<div id="title"><h1>Make Sectors Mode</h1></div>
<div id="contents">
<p>
With this mode you can create new sectors from existing geometry only. This is useful to fix broken sectors, split the islands from a single sector into multiple sectors, or create sectors from enclosed void areas. When moving the mouse over the map, the potential sector is highlighted. Use <b title="Left Mouse Button">LMB</b> to create the new sector.<br />
<br />
The Make Sectors editing mode is one of the classic (2D) editing modes.
<h2>Default Controls</h2>
<table border="0" cellspacing="6" width="90%">
<tr>
<td width="150" valign="top"><b>M</b></td>
<td>Switches from any other classic editing mode to this mode.</td>
</tr>
<tr>
<td valign="top"><b title="Left Mouse Button">LMB</b></td>
<td>Click to create a new, closed sector.</td>
</tr>
<tr>
<td valign="top"><b title="Right Mouse Button">RMB</b></td>
<td>Click to create a new, closed sector and edit it's properties.</td>
</tr>
</table>
</p>
</div>
</body>

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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
<head>
<title>Visual Mode</title>
<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
<link rel="stylesheet" type="text/css" href="default.css" media="screen" title="Default" />
<script type="text/javascript" src="scripts.js"></script>
</head>
<body onresize="autoadjustheight('classiccontrols')">
<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
<param name="keyword" value="Visual Mode">
<param name="keyword" value="3D Mode">
</object>
<div id="title"><h1>Visual Mode</h1></div>
<div id="contents">
<p>
The Visual Mode is different from the other modes. In this mode you can walk and fly through your map in 3D and see it as it would look like in game. With the crosshair you can aim at objects (floors, ceilings, walls and things) and edit them instantly.
<h2>Default Controls</h2>
<table border="0" cellspacing="6" width="90%">
<tr>
<td width="150" valign="top"><b>W</b></td>
<td>Switches from any classic editing mode to this mode and back to the previous mode.</td>
</tr>
<tr>
<td valign="top"><b>E</b></td>
<td>Move forward. Hold Shift to move faster.</td>
</tr>
<tr>
<td valign="top"><b>D</b></td>
<td>Move backward. Hold Shift to move faster.</td>
</tr>
<tr>
<td valign="top"><b>S</b></td>
<td>Strafe left. Hold Shift to move faster.</td>
</tr>
<tr>
<td valign="top"><b>F</b></td>
<td>Strafe right. Hold Shift to move faster.</td>
</tr>
<tr>
<td valign="top"><b title="Left Mouse Button">LMB</b></td>
<td>For walls, hold down this button to drag the texture offsets.</td>
</tr>
<tr>
<td valign="top"><b title="Right Mouse Button">RMB</b></td>
<td>Edit the targeted object's properties.</td>
</tr>
<tr>
<td valign="top"><b>G</b></td>
<td>Toggle gravity on/off.</td>
</tr>
<tr>
<td valign="top"><b>B</b></td>
<td>Toggle full-brightness on/off.</td>
</tr>
<tr>
<td valign="top"><b>T</b></td>
<td>Toggle things on/off/boxed. When things are set to boxed, you will see the bounding box of things around them in the color of their category.</td>
</tr>
<tr>
<td valign="top"><b>A</b></td>
<td>Auto-aligns the neighbouring textures horizontally, until a wall is encountered that has different textures.</td>
</tr>
<tr>
<td valign="top"><b>Shift+A</b></td>
<td>Auto-aligns the neighbouring textures vertically, until a wall is encountered that has different textures. The vertical alignment takes the ceiling height differences between sidedefs into account.</td>
</tr>
</table>
</p>
</div>
</body>