@ working on the reference manual

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codeimp 2009-04-10 13:41:29 +00:00
parent 6d68b3cfa8
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<h2>Properties</h2>
On the left of this tab you can select the <b>Thing Type</b>. Either select it from the list or enter the type number in the field below the list. If it is a thing type that is in the Game Configuration, the information known about that thing type is displayed as well.<br />
<br />
On the right you can change the <b>Settings</b> for the Thing. The settings available depend on the Game Configuration you are using. Below that you can change the <b>Angle</b>. In Hexen and UDMF formats, you can also specify the <b>Z height</b> of the Thing. The Z height is usually relative to the sector floor, but for some things the Z height is absolute (refer to the sourceport documentation).
On the right you can change the <b>Settings</b> for the thing. The settings available depend on the Game Configuration you are using. Below that you can change the <b>Angle</b>. In Hexen and UDMF formats, you can also specify the <b>Z height</b> of the thing. The Z height is usually relative to the sector floor, but for some things the Z height is absolute (refer to the sourceport documentation).
<h2>Action</h2>
This tab is only available in Hexen and UDMF formats. You can set the Thing <b>Tag</b> that is used to refer to this Thing. Below that is the <b>Action</b> area, which allows you to set a special action that is executed by the Thing (for monsters this is usually when it dies). Please note that some Things use the action arguments for their own properties and that setting an action on those Things may give an unexpected result (refer to the sourceport documentation).
This tab is only available in Hexen and UDMF formats. You can set the thing <b>Tag</b> that is used to refer to this thing. Below that is the <b>Action</b> area, which allows you to set a special action that is executed by the thing (for monsters this is usually when it dies). Please note that some things use the action arguments for their own properties and that setting an action on those things may give an unexpected result (refer to the sourceport documentation).
<h2>Custom</h2>
This tab allows you to edit the custom fields on the Thing. Only available in UDMF format. See <a href="w_customfields.html">Custom Fields Editor</a> for more information.
This tab allows you to edit the custom fields on the thing. Only available in UDMF format. See <a href="w_customfields.html">Custom Fields Editor</a> for more information.
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</div>
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Help/w_thingsfilters.html Normal file
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
<head>
<title>Things Filters Window</title>
<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
<link rel="stylesheet" type="text/css" href="default.css" media="screen" title="Default" />
</head>
<body>
<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
<param name="keyword" value="Things Filters Window">
</object>
<div id="title"><h1>Things Filters Window</h1></div>
<div id="contents">
<p>
With the Things Filters dialog window, you can set up your own Things filters that you can use to show only relevant things in the editor. You can access this dialog from the View menu. Select a filter on the left to edit it, or click on <b>New Filter</b> to create a new one. You can remove the selected filter by clicking on the <b>Delete Selected</b> button. On the right is the <b>Filter Settings</b> are where you can edit the selected filter.<br />
<br />
Enter the name of your filter in the <b>Name</b> field. If you want to show only Things from a specific category, select the category in the <b>Filter by category</b> box. Below that you can select the settings by which you want to filter the Things (<b>Filter by settings)</b>. A grayed/filled checkbox means it is not used for the filter. If the checkbox is empty, it means that the setting may not be set on the Things to pass the filter. If the checkbox is checked, it means that the setting must be set on the Things to pass the filter.<br />
<br />
Things Filters are stored separately for each Game Configuration.
</p>
</div>
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Help/w_vertexedit.html Normal file
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
<head>
<title>Vertex Properties Window</title>
<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
<link rel="stylesheet" type="text/css" href="default.css" media="screen" title="Default" />
</head>
<body>
<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
<param name="keyword" value="Vertex Properties Window">
<param name="keyword" value="Vertex Coordinates">
</object>
<div id="title"><h1>Vertex Properties Window</h1></div>
<div id="contents">
<p>
This dialog allows you to edit the exact vertex coordinates. When a selection of multiple vertices is made, some fields may appear grayed or empty in case they are different for some of the selected elements. Setting a value in grayed or empty field will apply this to the entire selection.
<h2>Custom</h2>
This tab allows you to edit the custom fields on the vertex. Only available in UDMF format. See <a href="w_customfields.html">Custom Fields Editor</a> for more information.
</p>
</div>
</body>

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@ -125,9 +125,9 @@ namespace CodeImp.DoomBuilder.Windows
this.label3.AutoSize = true;
this.label3.Location = new System.Drawing.Point(15, 106);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(77, 14);
this.label3.Size = new System.Drawing.Size(89, 14);
this.label3.TabIndex = 4;
this.label3.Text = "Filter by fields:";
this.label3.Text = "Filter by settings:";
//
// filtercategory
//