ZZYZX
87fdd67fd6
ZScript: himBHcomment arguments should be stripped of whitespace
2017-01-17 20:34:19 +02:00
ZZYZX
a1dc4bb157
Internal: Remembered various ZScript operators for the future; Script Editor: fixed script type icons
2017-01-17 20:19:45 +02:00
ZZYZX
7a70ac8c17
Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes
2017-01-17 11:40:58 +02:00
ZZYZX
b783ea1c0f
ZScript: enabled custom GZDB actor properties in Default block (//$ comments, same as DECORATE)
2017-01-17 11:21:01 +02:00
ZZYZX
a85a7a40f0
Renamed default category Decorate to User-defined
2017-01-17 10:39:30 +02:00
ZZYZX
c1387a8e7e
Internal: refactored ZScriptTokenizer.ExpectToken for less redundancy
2017-01-17 10:19:48 +02:00
ZZYZX
dc72c533ca
ZScript: fixed odd cases of inheritance (class SpecialShotgun : Shotgun replaces Shotgun) causing stack overflow
2017-01-17 07:29:01 +02:00
ZZYZX
05a160b533
ZScript: moved actor inheritance code to separate step; ZScript: ported game configuration inheritance code from DECORATE
2017-01-17 07:13:28 +02:00
ZZYZX
8fa63cae3d
Fixed: DECORATE and ZScript parsers would ignore TNT1 when used in states
2017-01-17 06:58:52 +02:00
ZZYZX
0787f96042
GLDEFS, MODELDEF: Included ZScript actors in missing class check
2017-01-17 06:53:20 +02:00
ZZYZX
3bdfadc1d7
ZScript: implemented 'transient' and 'property' keywords
2017-01-17 06:41:33 +02:00
ZZYZX
76213ae1d6
Internal: tried to fix case sensitivity issues in X11R6RGB colors
2017-01-17 04:56:44 +02:00
ZZYZX
17fb9157df
Fixed: MAPINFO parser wouldn't take quoted OutsideFogDensity
2017-01-17 04:51:12 +02:00
ZZYZX
76ce87eace
Fixed null reference access while searching for superclass state; Fixed incorrect parsing of random() in frame duration; Fixed incorrect parsing of quoted sprite names
2017-01-16 14:10:11 +02:00
ZZYZX
37a3eab150
Enabled prototype ZScript support
2017-01-16 13:18:46 +02:00
ZZYZX
8afd01f6bd
Internal: Disconnected ZDoom actor state data from DECORATE parsing code
2017-01-16 10:20:47 +02:00
ZZYZX
a0674f13fc
Internal: finished enumeration of ZSCript actor properties and flags
2017-01-16 08:10:32 +02:00
ZZYZX
ad5b542cd0
Internal: finished enumeration of ZScript actor fields and methods
2017-01-16 07:20:49 +02:00
ZZYZX
b42de7db6c
Internal: Moved ZScript class initialization logic to after querying all lumps
2017-01-16 03:49:58 +02:00
ZZYZX
db08802780
Enabled DECORATE classes to inherit ZScript ones
2017-01-16 02:08:35 +02:00
ZZYZX
6147ed2385
Internal: disconnected actor parsing from generic ZDoom actor structure
2017-01-16 01:35:27 +02:00
ZZYZX
fbf1aefef2
Internal: Fixed class extension, error reporting on invalid top-level keyword
2017-01-16 00:21:47 +02:00
ZZYZX
856cb9f860
Internal: Added ZScriptParser.cs, ZScriptTokenizer.cs
2017-01-16 00:03:44 +02:00
ZZYZX
38ffc861cb
Internal: started implementing ZScript parser. Nothing works for now, aside from the actual parsing code.
2017-01-16 00:00:45 +02:00
ZZYZX
96ffb78678
Finished upgrading to VS2015
2017-01-15 18:12:49 +02:00
ZZYZX
e0fb41d37f
Changed ZDoom/GitHub links so that people can report issues to the correct page
2017-01-15 06:30:53 +02:00
ZZYZX
5e11072970
Added IOException handling to image loading from disk (fixes GZDB Git issue #8 )
2017-01-15 05:12:19 +02:00
ZZYZX
8277d7b63c
fixed: Classic Texture Select: selected item in white background is supposed to be blue;
...
fixed: Texture Select: visible items were not clipped correctly;
fixed: 128x128 texture previews were too large for small window size in Texture Set editor
2017-01-15 03:40:11 +02:00
ZZYZX
fa7c536a27
Product name somehow reset AGAIN. Fixed.
2017-01-15 01:41:35 +02:00
ZZYZX
741897af76
Actually changed the product name
2017-01-15 01:40:19 +02:00
ZZYZX
668cb13794
Updated GIT build batch
2017-01-15 01:22:39 +02:00
ZZYZX
5821152368
Always show the revision number in window title, also renamed to GZDB-Bugfix
2017-01-15 01:14:15 +02:00
ZZYZX
ebd7fb1a57
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
ZZYZX
36a5aa6cef
Even with used textures on top disabled, textures should be separate from directories
2017-01-09 14:32:00 +02:00
ZZYZX
88ff83b74d
Use the word 'flats' if currently browsing flats
2017-01-09 07:21:26 +02:00
ZZYZX
e43e3e12c1
Removed global 'available textures' header from classic view
2017-01-09 07:11:01 +02:00
ZZYZX
36381c51bb
Should not have used textures category if not having them on top
2017-01-09 07:01:01 +02:00
ZZYZX
819d27885b
Initial classic view mode in texture browser
2017-01-09 06:47:58 +02:00
m-x-d
2b24ce3c25
Updated, Textures Browser: texture name length is now taken into account when calculating the width of texture items.
...
Internal: moved thing helper shapes creation logic from ThingsMode to LinksCollector.
2017-01-09 01:04:55 +03:00
m-x-d
a41058bef9
Fixed, Script Editor: bottom panel was not automatically expanded after adding a script error.
...
Fixed, Script Editor: in some cases extra indentation was added to the duplicated line when using "Duplicate Line" command.
Added, Script Editor: some editor comments were missing from ZDoom_DECORATE.cfg.
Fixed, Game Configurations: fixed a crash when overriding an existing linedef action definition by a one from a different category (this fixes Issue #1 ).
2017-01-07 23:53:13 +03:00
MaxED
1c684f7213
Added, Things mode, Visual mode: added the ability to specify minimum/maximum argument range hint shapes using special DECORATE comments and Game Configuration properties (loosely based on range finder patch by Xabis).
...
Updated documentation ("Game Configuration - Action Argument Settings" and "DECORATE keys" pages).
2017-01-06 15:59:41 +03:00
MaxED
cd854779e8
Fixed, Classic modes, UDMF: grid size didn't go below 1 mu. when zooming in when "Dynamic grid size" option was enabled.
...
Internal: restored GridSetup DB2 compatibility.
Updated ZDoom_ACS.cfg (SetFogDensity, SetSectorGlow).
2017-01-06 13:01:59 +03:00
MaxED
a7d2417844
Visual mode, UDMF: added rendering support for fogdensity and floor/ceiling glow properties.
...
Internal, build tools: use origin/master to get commits count and current hash instead of local master.
2017-01-04 16:28:36 +03:00
MaxED
7052dbec5d
Fixed, Sector Edit window, UDMF: fixed some incorrect tooltips.
2016-12-30 13:44:21 +03:00
MaxED
a9c19754ce
Added, Sector Edit window, UDMF: added UI support for "floor_reflect", "ceiling_reflect", "floorglowcolor", "floorglowheight", "ceilingglowcolor", "ceilingglowheight" and "fogdensity" UDMF properties.
...
Updated ZDoom ACC.
2016-12-29 18:15:35 +03:00
MaxED
be1e799688
Internal: Git commit hash is how shown in the About window.
...
Internal: Git commit hashes are now shown in the Update window changelog.
Internal: Exception window now links to GitHub Issue Tracker instead of zdoom.org GZDB thread.
2016-12-28 15:24:58 +03:00
MaxED
659250e805
Internal: removed some old unused resource/test/documentation files. This reduces repository size by approx. 20Mb.
2016-12-28 14:29:31 +03:00
MaxED
be7ba0a05d
Added: minimum grid size is now 0.125 instead of 1.
2016-12-27 16:59:20 +03:00
MaxED
84886d10ba
Internal: more updates to the build toolchain...
2016-12-27 15:12:57 +03:00
MaxED
ed3233736b
Internal: updated the manual ("Compiling GZDoom Builder" page) and UI to reference GitHub/Git instead of SourceForge/SVN.
...
Internal: post build event in Builder.csproj worked only when compiling using batch files.
Internal: updated README.md.
2016-12-27 13:12:10 +03:00