ZZYZX
76ce87eace
Fixed null reference access while searching for superclass state; Fixed incorrect parsing of random() in frame duration; Fixed incorrect parsing of quoted sprite names
2017-01-16 14:10:11 +02:00
ZZYZX
37a3eab150
Enabled prototype ZScript support
2017-01-16 13:18:46 +02:00
ZZYZX
8afd01f6bd
Internal: Disconnected ZDoom actor state data from DECORATE parsing code
2017-01-16 10:20:47 +02:00
ZZYZX
a0674f13fc
Internal: finished enumeration of ZSCript actor properties and flags
2017-01-16 08:10:32 +02:00
ZZYZX
ad5b542cd0
Internal: finished enumeration of ZScript actor fields and methods
2017-01-16 07:20:49 +02:00
ZZYZX
b42de7db6c
Internal: Moved ZScript class initialization logic to after querying all lumps
2017-01-16 03:49:58 +02:00
ZZYZX
db08802780
Enabled DECORATE classes to inherit ZScript ones
2017-01-16 02:08:35 +02:00
ZZYZX
6147ed2385
Internal: disconnected actor parsing from generic ZDoom actor structure
2017-01-16 01:35:27 +02:00
ZZYZX
fbf1aefef2
Internal: Fixed class extension, error reporting on invalid top-level keyword
2017-01-16 00:21:47 +02:00
ZZYZX
856cb9f860
Internal: Added ZScriptParser.cs, ZScriptTokenizer.cs
2017-01-16 00:03:44 +02:00
ZZYZX
38ffc861cb
Internal: started implementing ZScript parser. Nothing works for now, aside from the actual parsing code.
2017-01-16 00:00:45 +02:00
ZZYZX
96ffb78678
Finished upgrading to VS2015
2017-01-15 18:12:49 +02:00
ZZYZX
e0fb41d37f
Changed ZDoom/GitHub links so that people can report issues to the correct page
2017-01-15 06:30:53 +02:00
ZZYZX
5e11072970
Added IOException handling to image loading from disk (fixes GZDB Git issue #8 )
2017-01-15 05:12:19 +02:00
ZZYZX
8277d7b63c
fixed: Classic Texture Select: selected item in white background is supposed to be blue;
...
fixed: Texture Select: visible items were not clipped correctly;
fixed: 128x128 texture previews were too large for small window size in Texture Set editor
2017-01-15 03:40:11 +02:00
ZZYZX
fa7c536a27
Product name somehow reset AGAIN. Fixed.
2017-01-15 01:41:35 +02:00
ZZYZX
741897af76
Actually changed the product name
2017-01-15 01:40:19 +02:00
ZZYZX
668cb13794
Updated GIT build batch
2017-01-15 01:22:39 +02:00
ZZYZX
5821152368
Always show the revision number in window title, also renamed to GZDB-Bugfix
2017-01-15 01:14:15 +02:00
ZZYZX
ebd7fb1a57
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
ZZYZX
36a5aa6cef
Even with used textures on top disabled, textures should be separate from directories
2017-01-09 14:32:00 +02:00
ZZYZX
88ff83b74d
Use the word 'flats' if currently browsing flats
2017-01-09 07:21:26 +02:00
ZZYZX
e43e3e12c1
Removed global 'available textures' header from classic view
2017-01-09 07:11:01 +02:00
ZZYZX
36381c51bb
Should not have used textures category if not having them on top
2017-01-09 07:01:01 +02:00
ZZYZX
819d27885b
Initial classic view mode in texture browser
2017-01-09 06:47:58 +02:00
m-x-d
2b24ce3c25
Updated, Textures Browser: texture name length is now taken into account when calculating the width of texture items.
...
Internal: moved thing helper shapes creation logic from ThingsMode to LinksCollector.
2017-01-09 01:04:55 +03:00
m-x-d
a41058bef9
Fixed, Script Editor: bottom panel was not automatically expanded after adding a script error.
...
Fixed, Script Editor: in some cases extra indentation was added to the duplicated line when using "Duplicate Line" command.
Added, Script Editor: some editor comments were missing from ZDoom_DECORATE.cfg.
Fixed, Game Configurations: fixed a crash when overriding an existing linedef action definition by a one from a different category (this fixes Issue #1 ).
2017-01-07 23:53:13 +03:00
MaxED
1c684f7213
Added, Things mode, Visual mode: added the ability to specify minimum/maximum argument range hint shapes using special DECORATE comments and Game Configuration properties (loosely based on range finder patch by Xabis).
...
Updated documentation ("Game Configuration - Action Argument Settings" and "DECORATE keys" pages).
2017-01-06 15:59:41 +03:00
MaxED
cd854779e8
Fixed, Classic modes, UDMF: grid size didn't go below 1 mu. when zooming in when "Dynamic grid size" option was enabled.
...
Internal: restored GridSetup DB2 compatibility.
Updated ZDoom_ACS.cfg (SetFogDensity, SetSectorGlow).
2017-01-06 13:01:59 +03:00
MaxED
a7d2417844
Visual mode, UDMF: added rendering support for fogdensity and floor/ceiling glow properties.
...
Internal, build tools: use origin/master to get commits count and current hash instead of local master.
2017-01-04 16:28:36 +03:00
MaxED
7052dbec5d
Fixed, Sector Edit window, UDMF: fixed some incorrect tooltips.
2016-12-30 13:44:21 +03:00
MaxED
a9c19754ce
Added, Sector Edit window, UDMF: added UI support for "floor_reflect", "ceiling_reflect", "floorglowcolor", "floorglowheight", "ceilingglowcolor", "ceilingglowheight" and "fogdensity" UDMF properties.
...
Updated ZDoom ACC.
2016-12-29 18:15:35 +03:00
MaxED
be1e799688
Internal: Git commit hash is how shown in the About window.
...
Internal: Git commit hashes are now shown in the Update window changelog.
Internal: Exception window now links to GitHub Issue Tracker instead of zdoom.org GZDB thread.
2016-12-28 15:24:58 +03:00
MaxED
659250e805
Internal: removed some old unused resource/test/documentation files. This reduces repository size by approx. 20Mb.
2016-12-28 14:29:31 +03:00
MaxED
be7ba0a05d
Added: minimum grid size is now 0.125 instead of 1.
2016-12-27 16:59:20 +03:00
MaxED
84886d10ba
Internal: more updates to the build toolchain...
2016-12-27 15:12:57 +03:00
MaxED
ed3233736b
Internal: updated the manual ("Compiling GZDoom Builder" page) and UI to reference GitHub/Git instead of SourceForge/SVN.
...
Internal: post build event in Builder.csproj worked only when compiling using batch files.
Internal: updated README.md.
2016-12-27 13:12:10 +03:00
m-x-d
f9c2bbe44a
Internal: updated build tools and scripts to work with Git instead of SVN.
2016-12-27 02:05:53 +03:00
MaxED
a8f4f67f22
Internal: rewritten part of NodesViewerMode to use iteration instead of recursion.
...
Internal: post build event in Builder.csproj worked only in VS 2008.
2016-12-26 13:37:57 +00:00
MaxED
b37bc84fff
Fixed, Script Editor: fixed incorrect function calltip position when the cursor was positioned in a wrapped part of a wrapped line.
...
Updated ZDoom_DECORATE.cfg.
2016-12-25 21:00:41 +00:00
MaxED
26687a2ee3
Added, Textures Browser: "[All]" folder is now added to each map resource. It holds all textures found in that resource.
...
Fixed, Textures Browser: only name filtering is now applied to folder-type image items, filtering is never applied to "go to parent folder" image items.
Fixed, Textures Browser: in some cases "Backspace" key was ignored by the Filter textbox.
Fixed, Textures Browser: "Ctrl-Backspace" key combo now clears Filter textbox instead of adding an unknown char to it.
2016-12-24 21:52:42 +00:00
MaxED
f2db0e1d30
Changed, Textures Browser: frames/names of used textures are now drawn using a different color.
...
Changed, Textures Browser: the browser now toggles between showing used textures on the top of the list and showing textures in alphabetical order instead of toggling between showing all textures and used textures.
2016-12-23 12:39:09 +00:00
MaxED
447851e457
Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list.
...
Fixed, Script Editor: Find and Replace window now sets keyboard focus to the input textbox when opening the window/switching between tabs.
Fixed, Nodes Viewer mode: SEGS overflows were not handled, causing a crash. Also extended SEGS limit is now used.
Updated ZDoom_DECORATE.cfg (A_SetSize).
2016-12-22 15:04:40 +00:00
MaxED
d73ea867a4
Fixed, Script Editor: MD5 hash of text files stored in PK3 was calculated incorrectly, resulting in false warning messages when saving.
2016-12-22 00:03:58 +00:00
MaxED
cfc92d9075
Added, Draw Lines mode: added "Remove First Vertex" action (Ctrl-Backspace). It removes the first drawn vertex from the drawing session. Renamed "Remove Previous Vertex" action to "Remove Last Vertex".
...
Changed, Classic modes: added a limit on how far the view can be scrolled from the editable map area.
Fixed, Drag geometry modes: in some cases incorrect vertices were removed when using "Replace with dragged geometry" drag mode.
Fixed, Game configurations: sector special 195 ("Hidden Sector") was missing from Hexen/UDMF specials list.
2016-12-16 21:23:37 +00:00
MaxED
45c3cbaae3
Added, Script Editor: added script configurations / auto-detection support for GAMEINFO, FONTDEFS and KEYCONF text lumps.
...
Fixed, "Open Map Options" and "Change Map" windows: fixed incorrect size of the items in the maps list when using high-DPI scaling.
Updated ZDoom_DECORATE.cfg and ZDoom_MAPINFO.cfg.
2016-12-12 12:35:18 +00:00
MaxED
b283fab795
Fixed, action arguments control: in some cases named script name was not displayed.
...
Fixed, Script Editor: Delete key was not working in the text editor (because it was hijacked by context menu action, which requires a selection to be active).
2016-12-10 21:33:59 +00:00
MaxED
da02474302
Applied skybox cubemap creation performance increase patch by Xabis.
...
Added, MAPINFO parser: added support for "Skybox" map block property.
2016-12-08 13:11:11 +00:00
MaxED
88363a1a66
Added, Script Editor: added "Find usages" option (available in the "Search" menu, via text editor context menu, via Ctrl-Shift-F shortcut and in the "Find and Replace" window).
...
Added, Script Editor: double-clicking text resource tab header now shows the corresponding resource in the Resources tree.
Updated, Game configurations, UDMF: added several missing Thing renderstyles.
2016-12-08 12:10:43 +00:00
MaxED
5dd45ffdca
Updated, Script Editor: redesigned "Find and Replace" window. It can now search/replace in all opened tabs and all detected text resources.
...
Fixed, Script Editor: resources list control was incorrectly positioned when using DPI scaling.
2016-12-02 13:45:03 +00:00