Commit graph

311 commits

Author SHA1 Message Date
biwa
e07a3170ac Made drop down items for ambient sounds more descriptive 2020-03-29 16:29:53 +02:00
Magnus Norddahl
44d972c876 Fix crash when tga image loader succeeds in loading a 0x0 image
Copy resource bitmaps before using them on a worker thread
2020-03-19 15:46:04 +01:00
Magnus Norddahl
c943b07bd0 Fix broken patch loading 2020-02-16 18:57:19 +01:00
Magnus Norddahl
c1130b4c62 Merge remote-tracking branch 'origin/master' into nodevil 2020-02-16 16:48:49 +01:00
Magnus Norddahl
6e4a02fb2b Add texture format to the Texture class so that render target textures do not have to be in the bgra8 format 2020-01-15 23:28:17 +01:00
Magnus Norddahl
e908ec72e9 Add missing try/catch 2020-01-14 17:29:13 +01:00
Magnus Norddahl
3bbe76b225 Remove DevIL dependency
Remove IImageLoader code duplication
2020-01-14 17:25:35 +01:00
Magnus Norddahl
7ea64f910b Fatal crash (Texture name input) #367 2020-01-13 19:11:10 +01:00
Magnus Norddahl
a2b18f1893 Fix load bug where exactly one image per thread would not get loaded 2020-01-12 23:35:20 +01:00
Magnus Norddahl
fc7093b959 Load images when they accessed
Load previews when they are accessed
2020-01-12 23:10:57 +01:00
Magnus Norddahl
acfd4f5283 LoadImage should not be virtual 2020-01-12 21:12:56 +01:00
Magnus Norddahl
db747d022b Dispose the bitmap as soon as it has been uploaded to a texture. Use a 1 bit alphatest bitmap for those that have transparency in them. 2020-01-12 20:17:18 +01:00
Magnus Norddahl
21d19e2804 Only use GetBitmap for the alpha test 2020-01-12 19:53:50 +01:00
Magnus Norddahl
0abaeaf758 Replace GetBitmap with more descriptive functions and move the alpha test inside ImageData 2020-01-12 19:37:27 +01:00
ZZYZX
044dbbcfd0 Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233. 2020-01-03 03:22:33 +02:00
ZZYZX
961b5fdb33 Actually fixed PK3 synchronization 2019-12-31 13:46:30 +02:00
ZZYZX
fa053bc097 Prevent closing the PK3 stream before read operation has completed 2019-12-31 13:35:43 +02:00
Magnus Norddahl
f6dd787f0d Present maps slightly faster to the user 2019-12-30 06:41:52 +01:00
Magnus Norddahl
c95e5af46d Reduce memory usage during preview image loading 2019-12-30 06:22:32 +01:00
Magnus Norddahl
65fdafafd8 Fix TransformPatch using bitmap from the main thread 2019-12-29 23:24:08 +01:00
Magnus Norddahl
03e50615f6 Remove explicit image unloading and fix previews 2019-12-29 22:59:57 +01:00
Magnus Norddahl
f97f2d36b1 Remove preview manager and remove CreateTexture 2019-12-29 20:48:11 +01:00
ZZYZX
5dc2ab7b28 Supposedly fixed sprites not loading if reloaded resources from visual mode 2019-12-29 19:59:52 +02:00
ZZYZX
12fd006c61 Removed dynamic resource reloading for resource writing 2019-12-29 16:38:53 +02:00
ZZYZX
58d2d67e77 Do not try to continuously reload failed textures 2019-12-29 14:25:53 +02:00
Magnus Norddahl
d46c72b04a Refactor the ImageData load code so that the UI thread requires no locks 2019-12-29 03:54:12 +01:00
ZZYZX
78fe6c306e Fixed UI thread becoming unresponsible in case of missing textures 2019-12-28 20:12:22 +02:00
Magnus Norddahl
af3d74d186 Fix DevIL crash by protecting it with a mutex lock
Use the .net framework image loaders if they work. They do for the sane formats (PNG and JPEG) and they are faster, too.
Enable usage of multiple threads for resource loading now that it no longer crashes
2019-12-27 07:45:44 +01:00
Magnus Norddahl
11b5cb4e8f Fix crash if entering 3D mode early
Remove thread priority settings (this is not the right way to do it)
Stop brain dead busy looping and use Monitor.Wait + Monitor.Pulse
Only call Control.Invoke if its a worker thread calling RunOnUIThread
Add the code for running multiple background threads (unfortunately blocked by DevIL apparently not being thread safe, gg!)
2019-12-27 07:21:43 +01:00
Magnus Norddahl
7e0ea54254 Don't use SendMessage when the built-in Invoke function does the same 2019-12-27 04:37:10 +01:00
ZZYZX
19718cd464 Fixed: skybox generated from Doom texture was misplaced 2019-12-16 04:18:19 +02:00
ZZYZX
f0aee1e174 Merge branch 'master' into slimgl_merge 2019-12-14 23:50:40 +02:00
biwa
cbaa0c030c Long names can now used for flats (again) 2019-11-30 17:05:00 +01:00
Magnus Norddahl
9f2c9e00d7 Add mono makefile 2019-08-29 16:30:49 +02:00
Magnus Norddahl
9d02676f8f - fix wrong uniform state 2019-08-22 22:59:27 +02:00
Magnus Norddahl
64cc7d2bc2 - implement the fixed function fog 2019-08-22 18:43:54 +02:00
Magnus Norddahl
c914aadcaa - simplify texture binding 2019-08-17 03:21:11 +02:00
Magnus Norddahl
c88b94e1c9 - render to texture bug fixes 2019-08-17 03:08:34 +02:00
Magnus Norddahl
9b53939f0c - simplify vertex buffer and vertex format 2019-08-16 13:07:57 +02:00
Magnus Norddahl
8ea439a5c2 - fix some rendering problems in visual mode 2019-08-15 14:49:49 +02:00
Magnus Norddahl
a542385cd7 - force texture and buffer updating to go through RenderDevice 2019-08-15 02:52:21 +02:00
Magnus Norddahl
b41cb07eaa - Hook up texture creation and binding 2019-08-14 13:51:05 +02:00
Magnus Norddahl
1d09a0f86a - implement ApplyUniforms 2019-08-14 12:36:33 +02:00
Magnus Norddahl
14fd3c96e1 - remove Things2DShader, World3DShader, Effect and EffectShader 2019-08-13 04:12:04 +02:00
Magnus Norddahl
3fae1e9ef3 - add RenderDevice bindings 2019-08-10 00:46:51 +02:00
Magnus Norddahl
e3740033fc - rename classes with D3D in them 2019-08-09 23:22:16 +02:00
Magnus Norddahl
407cc703b8 - implement enough of BuilderNative for GZDB to successfully run without crashing 2019-08-09 23:15:48 +02:00
Magnus Norddahl
c665bfca86 - remove SlimDX namespace 2019-08-08 18:24:33 +02:00
Magnus Norddahl
8f15e8d5e7 - Simplify code 2019-08-08 07:10:35 +02:00
Magnus Norddahl
21b46010c1 Merge remote-tracking branch 'origin/master' into slimgl 2019-08-08 04:07:00 +02:00