UltimateZoneBuilder/Source/Core/Data
Magnus Norddahl 11b5cb4e8f Fix crash if entering 3D mode early
Remove thread priority settings (this is not the right way to do it)
Stop brain dead busy looping and use Monitor.Wait + Monitor.Pulse
Only call Control.Invoke if its a worker thread calling RunOnUIThread
Add the code for running multiple background threads (unfortunately blocked by DevIL apparently not being thread safe, gg!)
2019-12-27 07:21:43 +01:00
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Scripting Add mono makefile 2019-08-29 16:30:49 +02:00
BitmapImage.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
CameraTextureImage.cs - Improved performance of the texture browser. This should significantly reduce the times it takes to open the texture browser when using large texture sets 2019-05-31 00:20:12 +02:00
ColorImage.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ColormapImage.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
CvarsCollection.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DataLocation.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DataLocationList.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DataManager.cs Fix crash if entering 3D mode early 2019-12-27 07:21:43 +01:00
DataReader.cs Added: MODELDEF #include support 2018-06-09 17:26:03 +03:00
DirectoryReader.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DynamicBitmapImage.cs - rename classes with D3D in them 2019-08-09 23:22:16 +02:00
FileImage.cs Long names can now used for flats (again) 2019-11-30 17:05:00 +01:00
FlatImage.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
HiResImage.cs - Improved performance of the texture browser. This should significantly reduce the times it takes to open the texture browser when using large texture sets 2019-05-31 00:20:12 +02:00
ImageData.cs Don't use SendMessage when the built-in Invoke function does the same 2019-12-27 04:37:10 +01:00
ImageDataFormat.cs Fixed: on a second thought, let's just make FileImageReader fall back to guessed image if possible... 2018-03-31 14:01:36 +03:00
ImageLoadState.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
PatchNames.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
PK3FileImage.cs Long names can now used for flats (again) 2019-11-30 17:05:00 +01:00
PK3Reader.cs GZDB native 64-bit binary support (PR#197 by StrikerMan780) 2018-04-14 16:55:21 +03:00
PK3StructuredReader.cs Added: MODELDEF #include support 2018-06-09 17:26:03 +03:00
Playpal.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
PreviewManager.cs Fixed (?) cross-thread bitmap usage. (reported by Xane123) 2017-05-09 06:06:21 +03:00
ResourceImage.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SimpleTextureImage.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SpriteImage.cs Don't use SendMessage when the built-in Invoke function does the same 2019-12-27 04:37:10 +01:00
TextureImage.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TexturePatch.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TEXTURESImage.cs - Improved performance of the texture browser. This should significantly reduce the times it takes to open the texture browser when using large texture sets 2019-05-31 00:20:12 +02:00
UnknownImage.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VoxelImage.cs Don't use SendMessage when the built-in Invoke function does the same 2019-12-27 04:37:10 +01:00
WADReader.cs Added: MODELDEF #include support 2018-06-09 17:26:03 +03:00