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Scripting
Add mono makefile
2019-08-29 16:30:49 +02:00
BitmapImage.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
CameraTextureImage.cs
- Improved performance of the texture browser. This should significantly reduce the times it takes to open the texture browser when using large texture sets
2019-05-31 00:20:12 +02:00
ColorImage.cs
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2017-01-15 00:35:40 +02:00
ColormapImage.cs
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2017-01-15 00:35:40 +02:00
CvarsCollection.cs
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2017-01-15 00:35:40 +02:00
DataLocation.cs
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2017-01-15 00:35:40 +02:00
DataLocationList.cs
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2017-01-15 00:35:40 +02:00
DataManager.cs
Fix crash if entering 3D mode early
2019-12-27 07:21:43 +01:00
DataReader.cs
Added: MODELDEF #include support
2018-06-09 17:26:03 +03:00
DirectoryReader.cs
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2017-01-15 00:35:40 +02:00
DynamicBitmapImage.cs
- rename classes with D3D in them
2019-08-09 23:22:16 +02:00
FileImage.cs
Long names can now used for flats (again)
2019-11-30 17:05:00 +01:00
FlatImage.cs
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2017-01-15 00:35:40 +02:00
HiResImage.cs
- Improved performance of the texture browser. This should significantly reduce the times it takes to open the texture browser when using large texture sets
2019-05-31 00:20:12 +02:00
ImageData.cs
Don't use SendMessage when the built-in Invoke function does the same
2019-12-27 04:37:10 +01:00
ImageDataFormat.cs
Fixed: on a second thought, let's just make FileImageReader fall back to guessed image if possible...
2018-03-31 14:01:36 +03:00
ImageLoadState.cs
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2017-01-15 00:35:40 +02:00
PatchNames.cs
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2017-01-15 00:35:40 +02:00
PK3FileImage.cs
Long names can now used for flats (again)
2019-11-30 17:05:00 +01:00
PK3Reader.cs
GZDB native 64-bit binary support (PR#197 by StrikerMan780)
2018-04-14 16:55:21 +03:00
PK3StructuredReader.cs
Added: MODELDEF #include support
2018-06-09 17:26:03 +03:00
Playpal.cs
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2017-01-15 00:35:40 +02:00
PreviewManager.cs
Fixed (?) cross-thread bitmap usage. (reported by Xane123)
2017-05-09 06:06:21 +03:00
ResourceImage.cs
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2017-01-15 00:35:40 +02:00
SimpleTextureImage.cs
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2017-01-15 00:35:40 +02:00
SpriteImage.cs
Don't use SendMessage when the built-in Invoke function does the same
2019-12-27 04:37:10 +01:00
TextureImage.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
TexturePatch.cs
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2017-01-15 00:35:40 +02:00
TEXTURESImage.cs
- Improved performance of the texture browser. This should significantly reduce the times it takes to open the texture browser when using large texture sets
2019-05-31 00:20:12 +02:00
UnknownImage.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
VoxelImage.cs
Don't use SendMessage when the built-in Invoke function does the same
2019-12-27 04:37:10 +01:00
WADReader.cs
Added: MODELDEF #include support
2018-06-09 17:26:03 +03:00