Commit graph

311 commits

Author SHA1 Message Date
codeimp
907669a1c9 Changed the DECORATE parser to read all actor properties and exposed the DECORATE info for plugins (General.Map.Data.Decorate) 2009-08-15 08:41:43 +00:00
codeimp
068ea01e84 @ Made CreateTexture and ReleaseTexture public: Plugins must be allowed to load images as textures in video memory. 2009-08-02 21:34:16 +00:00
codeimp
696b067095 @ modified constructor usage of ResourceImage class for more versatile use 2009-08-02 18:21:53 +00:00
codeimp
582b01ee9d - Fixed missing resources in testing parameters.
- Fixed disappearing temp file in testing parameters when "Use short paths" is checked.
- Added option for resource to exclude them from the testing parameters (for example, you may want to exclude zdoom.pk3)
2009-07-02 14:15:47 +00:00
codeimp
45ad5f5943 @ major change in the way sector surfaces are allocated and rendered for optimization
@ white texture has been moved to the DataManager and is now also available to plugins
2009-06-04 20:21:31 +00:00
codeimp
0c5b437f64 Added a check to prevent a crash with overlapping resource lump ranges 2009-05-14 21:36:25 +00:00
codeimp
041a4b8a57 When strict patches loading is off, colormaps can now also be found outside C_START and C_END when a base resource defines them correctly in between C_START and C_END (or in the Colormaps subdirectory) 2009-05-13 20:54:45 +00:00
codeimp
16dfffb068 Added support for Boom colormaps 2009-05-12 09:50:08 +00:00
codeimp
ec40df4765 Improved error reporting a little and changes the list in the Warnings & Errors dialog window 2009-05-10 16:02:08 +00:00
codeimp
b5491b4b08 - Fixed some visual mode editing bugs
- Fixed highlight and selection in visual mode when shader model 2.0 is not available
- Added option to turn off glow animation of highlight and selection in visual mode
2009-05-04 06:13:56 +00:00
codeimp
7e7f24e965 @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00