spherallic
77d2e23424
Fixed closing the back sidedef's custom fields window closing the entire linedef window
2024-02-08 21:46:01 +01:00
spherallic
9ac8360fab
Fix Visual Mode handling of flipped/hanging things with absolute Z
2024-02-07 18:49:13 +01:00
spherallic
0ea7cdc429
Fix some SOC parsing bugs, use MT_ constant as default name if no object name is provided
2024-02-07 18:28:12 +01:00
spherallic
d5d1593a6a
Lower minimum sprite radius
2024-02-05 01:47:00 +01:00
biwa
f9dd98695b
SNDINFO parser: added support for GZDoom's new sound assignment format. Fixes #1017
2024-02-03 15:10:56 +01:00
biwa
29643d98b4
OBJ model exporter: fixed a problem where texture UV values were NaN when a texture was not fully loaded prior to exporting. Fixes #1015
2024-02-03 14:19:04 +01:00
spherallic
5f93c570df
Further improve fracunit parsing (it still sucks)
2024-01-31 22:33:47 +01:00
spherallic
cde9ac0cfd
Apparently FU is a valid constant
2024-01-31 22:08:30 +01:00
spherallic
c65806da72
Make "OK" the initally highlighted option again when pasting properties
2024-01-29 13:32:36 +01:00
spherallic
3726bb5a3b
Merge remote-tracking branch 'udb/master'
2024-01-28 22:36:53 +01:00
ZZYZX
0a3cda013a
Internal: Add BccCompiler.cs to BuilderMono.csproj
2024-01-28 02:40:15 +02:00
ZZYZX
4e34897ac1
Fixed BCS compiler error reporting
2024-01-28 02:16:42 +02:00
biwa
14a494078a
Text parser: fixed a problem where the stream's position was not set correctly when checking the next token. Fixes #1010
2024-01-14 20:29:18 +01:00
biwa
66a0618e83
DECORATE parser: fixed a problem where parsing would fail when there was no space between the "States" label and the following curly brace
2024-01-14 15:14:41 +01:00
biwa
ce961501b9
Fixed a crash when trying to load a map from the command line and specifying a non-existent map using the -map parameter. Fixes 934
...
Fixed a crash when trying to load a map from the command line when the game configuration specified in the DBS file does not exist
2024-01-13 20:20:30 +01:00
biwa
6fcb5d2f57
DECORATE parser: fixed an issue where state block cast types were not recognized. Fixes #977
2024-01-13 19:18:52 +01:00
biwa
fcc5a0b2f8
Fixed a problem where the tag and high tag arguments of line actions 121 and 160 were not pasted correctly in Hexen format. Fixes #987
2024-01-12 15:56:50 +01:00
biwa
77ed089917
Linedefs Mode: fixed an issue where aligning flats to lines through the "Linedefs" menu would round the offsets to whole numbers. Now it rounds to 6 decimal places, which is in line with aligning flats in Visual Mode
2024-01-12 14:14:38 +01:00
biwa
d5a6d7f242
Classic Modes: sector brightness is now displayed correctly in brightness level view mode is enabled even if displaying full brightness is enabled. Fixes #986
2024-01-11 17:45:31 +01:00
biwa
f7deef9ca3
UDMF map element editing forms: fixed a problem where some fields were rounded to two decimal places (they are not rounded anymore). Fixes #1004
2024-01-11 16:07:02 +01:00
biwa
f63be092dc
Improved error message when a CVAR used for actor distance check is not of type int. Fixes #1008
2024-01-11 12:03:18 +01:00
spherallic
b5f482e9dc
Merge remote-tracking branch 'udb/master'
2024-01-09 14:06:45 +01:00
biwa
5ff0bc76db
Sectors Mode: fixed a problem where dragging a single highlighted sector did not move the things in the sector when synchronized things editing was enabled
2024-01-06 15:15:39 +01:00
ZZYZX
cff1d000b7
Update Updater to work with the new URL (actually)
2023-12-30 21:59:35 +02:00
ZZYZX
5df832585b
Update Updater to work with the new URL
2023-12-30 21:49:58 +02:00
spherallic
3846f15d32
Show light & fade alpha values in sector info panel
2023-12-28 15:16:34 +01:00
spherallic
5e330496ad
Fix small error in light/fade alpha and fade end field handling
2023-12-22 11:42:28 +01:00
spherallic
1691b4a395
More light/fade alpha & start/end fixes:
...
- Prevent from showing up in Custom tab
- Make sure their sectors are updated upon value changes
2023-12-17 19:18:26 +01:00
biwa
39be7a722c
Preferences dialog: made tabs multiline. Fixed some panel sizes.
2023-12-15 23:01:06 +01:00
biwa
957bec7f43
Autosave map functionality ( #995 )
...
Added autosaving of the current map. Autosaving happens in intervals when the map is changed. It will not overwrite the current map, but rather create new files, just like backups. Autosaving interval and number of files can be configured in the "Recovery" tab of the preferences. Autosaving can also be disabled there (not recommended). Autosaves will not have their nodes built for performance reason.
2023-12-15 22:49:28 +01:00
spherallic
a13329e7a0
Fix light/fade color and fade start/end not being editable
2023-12-12 01:44:34 +01:00
spherallic
63bb82a1d7
Apparently VertexDecimals affects every single numeric field, so revert its change
2023-12-09 14:23:09 +01:00
sphere
0f874f4da7
Merge branch 'gitlab-ci' into 'master'
...
Mingw32 support
See merge request STJr/UltimateZoneBuilder!15
2023-12-09 12:46:21 +00:00
sphere
d337096132
Merge branch 'fix-gplusplus-name-mangling' into 'master'
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Fix symbol lookup error caused by GL_GetProcAddress name being mangled by g++
See merge request STJr/UltimateZoneBuilder!16
2023-12-09 12:46:15 +00:00
spherallic
2df910f915
Merge remote-tracking branch 'udb/master'
2023-12-06 14:22:37 +01:00
biwa
6d5098a075
3D Floor Mode: fixed a problem where the previous state of linedef arguments were not preserved for undo snapshots. Fixes #967
2023-12-02 22:16:12 +01:00
biwa
124d87129d
Script Editor: fixed a crash when the find/replace dialog was opened and the previously selected script tabs do not exist anymore. Fixes #993
2023-12-02 16:18:41 +01:00
biwa
53c4952986
Sound Propagation Mode: fixed a problem where removed sector geometry was still shown when undoing/redoing. Fixes #992
2023-12-02 15:20:50 +01:00
Indev
1999799d65
Fix symbol lookup error caused by GL_GetProcAddress name being mangled by g++
2023-11-26 17:15:24 +03:00
biwa
0d4778be40
Fixed a problem where portal render style could not be set for the Eternity Engine game configuration
2023-11-22 21:28:12 +01:00
biwa
6e08cc8e68
Visual Mode: more skewing fixes
2023-11-19 16:56:13 +01:00
biwa
f7373f7534
Visual Mode: fixed a problem where texture skewing didn't work correctly for textures scaled through sidedef properties. Fixes #985
2023-11-19 16:53:36 +01:00
Alam Ed Arias
34792d7047
Clang: remove unused private fields
2023-11-12 14:48:36 -05:00
Alam Ed Arias
2e15760e7f
Matrix: disable SSE for non i386, x86_64, include ARM and ARM64 but not for ARM64EC
2023-11-12 14:22:07 -05:00
Alam Ed Arias
df95bdc398
Native: fix support for Linux/GNU
2023-11-12 13:18:25 -05:00
Alam Ed Arias
37f55485f8
Update fasttrig.h
...
FORCEINLINE is not a _WIN32 thing
It is a compiler attribute
use always_inline for GCC
__forceinline for MSVC
and plain inline for others
2023-11-08 08:44:08 -05:00
Alam Ed Arias
fd7895f880
Update OpenGLContext.cpp
...
also cast glGetError via void *
2023-11-08 00:05:15 -05:00
Alam Ed Arias
ae8ccaf2f0
Mingw support
...
clear out warnings for _WIN32 codepath
2023-11-07 23:50:29 -05:00
Alam Ed Arias
133cba1a58
Mingw32 support
...
Build Win32 BuilderNative.dll with Mingw-w64
2023-11-07 22:42:25 -05:00
spherallic
7fda81ac57
Rotate wallsprite objects 90 degrees to match SRB2's papersprite behavior
2023-11-07 16:38:34 +01:00
spherallic
b3b327a6c3
Merge remote-tracking branch 'udb/master'
2023-11-07 12:11:47 +01:00
sphere
3db72a81b2
Merge branch 'gitlab-ci' into 'master'
...
Update .gitlab-ci.yml file
See merge request STJr/UltimateZoneBuilder!14
2023-11-07 10:59:13 +00:00
Alam Ed Arias
68b2c918e0
Update .gitlab-ci.yml file
2023-11-07 10:59:13 +00:00
spherallic
e1726d8515
Disable decimal vertex positions since SRB2 doesn't support them
2023-11-06 00:46:02 +01:00
biwa
501c2f952d
Script Editor: pressing enter in the search box now performs the search. Pressing enter in the search box of the replace tab performs a search. Pressing enter in the replace box of the replace tab now performs a replacement. Pressing the Escape key now closes the dialog. Fixes #972
2023-11-05 20:21:04 +01:00
biwa
28630b9777
Game Configurations: added texture skewing options to the GZDoom game configurations
...
Visual Mode: added support for GZDoom style texture skewing
2023-11-04 21:43:09 +01:00
spherallic
247ce2fec2
Fix string arguments not being editable
2023-10-28 00:53:21 +02:00
biwa
55725bd2bb
Sound Propagation Mode: fixed a crash when things were outside the map's geometry bounding box. Fixes #975
2023-10-25 20:38:52 +02:00
spherallic
3f43145fc7
Merge remote-tracking branch 'udb/master'
2023-10-24 23:37:01 +02:00
biwa
af44086979
Edit Linedef dialog (UDMF): fixed a problem where the back sidedef's controls were not disabled correctly if their UDMF fields were not set in the game configuration
2023-10-24 20:43:15 +02:00
spherallic
a2c0c40102
Apply config-field-based controls to SRB2 editing forms
2023-10-24 18:18:41 +02:00
spherallic
aea6808cee
Merge remote-tracking branch 'udb/master'
2023-10-24 16:28:55 +02:00
biwa
0a74ca24b6
Added ability to enable/disable controls in the UDMF map element editing dialogs based on UDMF fields specified in the game configurations ( #953 )
2023-10-24 15:51:49 +02:00
spherallic
1fc96e9ad9
Merge remote-tracking branch 'udb/master'
2023-10-23 19:59:32 +02:00
Derek MacDonald
7536ea0f9d
Fix sidedef "compresion" error message typo ( #973 )
2023-10-22 08:37:49 +02:00
biwa
728eea84b2
Visual Mode: the effect of slope things are now only applied if they are specified in the game configuration
2023-10-21 16:11:35 +02:00
biwa
807df65279
Game Configurations: added support for enabling or disabling support for vertex heights in UDMF game configurations
2023-10-21 14:45:42 +02:00
spherallic
946fef8fce
Fix local brightness change not working properly with shadow-casting FOFs above
2023-10-17 23:44:38 +02:00
spherallic
6bb4df359c
Merge remote-tracking branch 'udb/master'
2023-10-16 18:47:14 +02:00
biwa
ca6769b715
Visual Mode: fixed a problem where flood selection did not work correctly when sidedefs were previously marked by other actions
2023-10-14 22:30:29 +02:00
biwa
1f21b797cf
UDMF type handler: fixed a problem where default values provided as integers for floating point fields failed to convert properly
2023-10-14 15:16:29 +02:00
biwa
e97aa905eb
Visual Mode: fixed a problem where flood selection would operate from all selected surfaces and not just the clicked on one. This behavior can be reverted by enabling the "Use buggy flood select in Visual Mode" option in Preferences -> Editing
2023-10-14 14:24:09 +02:00
spherallic
867d5f3e0e
Include SOC-related files in BuilderMono project
2023-10-12 14:45:16 +02:00
spherallic
f26492fa65
Do not clear all custom objects if one or more SOC/Lua scripts throws an error
...
Fix SOC errors being displayed as Lua errors
2023-10-11 00:17:29 +02:00
spherallic
9948645e77
Add support for flags alongside enum for argument info
2023-10-10 21:10:43 +02:00
spherallic
e5cbadda91
Post-UDB-merge fixes
2023-10-10 15:53:11 +02:00
spherallic
f4506b22dc
Merge remote-tracking branch 'udb/master'
2023-10-10 14:23:59 +02:00
spherallic
24939e7de8
Add SOC parser for level headers, plus some cleanup
2023-10-10 14:05:59 +02:00
biwa
1f1f9937ae
ZScript parser: added support for #region and #endregion. Fixes #958
2023-10-07 17:51:07 +02:00
biwa
432be2a061
Text file parser: fixed a problem where parsing could fail if the file ended with a comment without an trailing newline
2023-10-07 15:31:21 +02:00
biwa
6e7eaf0359
Game Configurations: fixed a crash when no default values for UDMF integer or floating point fields are set
2023-10-07 09:24:29 +02:00
biwa
682c4b92bf
Game Configurations: UDMF integer and floating point fields can now have default values other than 0
2023-10-06 21:05:57 +02:00
spherallic
e2e7afa733
Add SOC parser for custom objects
2023-10-06 19:23:48 +02:00
biwa
9d8ddfad35
OBJ Exporter: fixed a problem where the wrong textures were used on 3D floors when they have the "use upper/lower texture" flag set
2023-10-03 19:23:03 +02:00
biwa
7834bd1f15
OBJ Exporter: fixed a problem where 3D floor sides were not exported correctly. Fixes #963
2023-10-03 19:18:33 +02:00
biwa
10c7594c63
Game configurations: renamed lightmap things from static to lightmap. Added pulsing, flickering, and random flickering lightmap things
2023-09-29 21:19:18 +02:00
biwa
2b40a08f13
Visual Mode: fixed a problem where floors/ceilings could not be changed in size if the user tried to change their texture offset in a non-UDMF map
2023-09-29 20:44:04 +02:00
spherallic
cca2949f6d
Fix Lua scripts not being read from WAD files
2023-09-27 19:59:30 +02:00
spherallic
86422d7498
Retain argument values if new thing/line action has the same argument(s)
2023-09-26 15:13:22 +02:00
biwa
0a9837050a
Game Configurations: fixed a problem where the enum list of enum bits handlers was not set for UDMF fields
2023-09-23 20:21:19 +02:00
spherallic
82ef2ab3de
Display mobjscale for things in Visual Mode
2023-09-23 00:29:33 +02:00
spherallic
fe4aef43b7
Allow editing thing info through Lua
2023-09-21 01:36:59 +02:00
spherallic
9046f6a4f7
Merge remote-tracking branch 'udb/master'
2023-09-20 21:04:54 +02:00
spherallic
aaa469e838
Fixed some issues with 3D circle rendering, plus UDMF config changes:
...
- Added unique sprite sprites for custom rows/circles of items
- Set default values for hoops and custom rows/circles of items
2023-09-20 02:18:22 +02:00
spherallic
4aa373aba8
Allow changing string argument properties via Lua
2023-09-19 19:06:32 +02:00
spherallic
76f6483829
Visual Mode: changing brightness now affects sector brightness, holding Alt will change local brightness
2023-09-19 17:53:27 +02:00
biwa
efcce48953
Visual Mode: fixed a problem where sloped 3D floors with an alpha value of less than 128 were not shown at all instead of fully opaque. Fixes #954
2023-09-17 17:23:27 +02:00
biwa
59197fdfe0
Visual Mode: fixed a problem where scaled sprites were shown with the wrong offset
2023-09-17 17:03:58 +02:00
wisselstem
63010d871a
Draw Curve Mode, Draw Ellipse Mode, Draw Rectangle Mode: added option to place things at the designated vertex positions instead of drawing geometry ( #956 )
2023-09-17 15:39:19 +02:00
wisselstem
01bcdc01b2
Point Thing at Cursor: check for a thing's fixedrotation rather than its category's arrow setting ( #957 )
2023-09-17 13:06:57 +02:00