Commit graph

470 commits

Author SHA1 Message Date
volte
b1f4cdcd1c Fixed slowdown in ImageBrowser due to repeated queries for system font 2020-04-05 09:15:34 -04:00
Magnus Norddahl
0abaeaf758 Replace GetBitmap with more descriptive functions and move the alpha test inside ImageData 2020-01-12 19:37:27 +01:00
biwa
b415046694 Fixed nonsensical values being returned when using +++/--- in many fields. 2020-01-04 23:29:35 +01:00
ZZYZX
7b5506363e Fixed F10 key focusing the menu on key release 2019-12-31 15:32:57 +02:00
ZZYZX
c00e2a8074 Fixed F10 key focusing the menu instead of opening the script editor as intended 2019-12-31 14:57:29 +02:00
ZZYZX
e092235262 Removed the remains of resource editing 2019-12-31 14:16:13 +02:00
ZZYZX
e61937c7b7 Removed the capability to open any file from the script editor 2019-12-31 13:18:39 +02:00
ZZYZX
12fd006c61 Removed dynamic resource reloading for resource writing 2019-12-29 16:38:53 +02:00
ZZYZX
8990cc57b0 Fixed code folding in script editor 2019-12-29 15:58:53 +02:00
ZZYZX
87f74cb9c3 Trashed embedded resource editing UI 2019-12-29 15:27:29 +02:00
ZZYZX
bd811aac7d Fixed deadlock caused by errors displayed by texture loading 2019-12-28 21:37:05 +02:00
ZZYZX
6419cc04b0 Merged OpenGL UDB dev branch 2019-12-24 19:49:43 +02:00
biwa
37c52b4d70 Code folding in the script editor works again. Fixes #115. 2019-12-24 15:58:20 +01:00
ZZYZX
cd9da4b4a1 Changed splash image and icons 2019-12-24 11:59:58 +02:00
ZZYZX
da57945db7 Merge branch 'master' into slimgl_merge 2019-12-20 16:41:38 +02:00
biwa
9c8f8916e6 Fixed a crash that would happen in the texture set editor when double-clicking on the last texture 2019-12-19 15:46:02 +01:00
ZZYZX
f0aee1e174 Merge branch 'master' into slimgl_merge 2019-12-14 23:50:40 +02:00
biwa
31eaf98cbe Using --- and +++ now also works correctly for the height offset in the edit sector properties dialog 2019-12-14 11:52:46 +01:00
biwa
8824a2bb94 Fixed a bug where the wrong texture/flat with the same name would be displayed in the texture browser when they were loaded from a PK3 or directory 2019-11-30 17:49:21 +01:00
Magnus Norddahl
9f2c9e00d7 Add mono makefile 2019-08-29 16:30:49 +02:00
Magnus Norddahl
c665bfca86 - remove SlimDX namespace 2019-08-08 18:24:33 +02:00
Magnus Norddahl
c8845ae559 - remove SlimDX Stopwatch 2019-08-08 04:02:00 +02:00
Magnus Norddahl
1be047d316 - Simplify D3DDevice 2019-08-08 03:19:11 +02:00
biwa
44745bdbc8 - More speed improvements to the texture browser 2019-05-31 23:11:17 +02:00
biwa
48af52afcf - Improved performance of the texture browser. This should significantly reduce the times it takes to open the texture browser when using large texture sets 2019-05-31 00:20:12 +02:00
biwa
36361de889 - Fixed a bug where script compile errors were not shown under certain circumstances. Fixes #161. 2019-04-19 19:58:41 +02:00
ZZYZX
a705dc1e03 Maintenance: added missing FolderSelectDialog.cs 2018-10-08 01:26:51 +03:00
ZZYZX
04dc210db5 Added: string/float user variables, //$UserDefaultValue <value> for specifying default user variable value 2018-07-24 10:27:29 +03:00
ZZYZX
20f96cd115 Added .iwad, .ipk3, .ipk7 extensions to recognized list (reported by someone somewhere some time ago...) 2018-07-13 08:20:45 +03:00
ZZYZX
a2a6004a61 Fixed (?): The new .NET 4.6.x JIT method inlining was fucking with GetCallingAssembly-based plugin detection 2018-04-15 01:59:58 +03:00
jewalky
0b14bdeec1
GZDB native 64-bit binary support (PR#197 by StrikerMan780) 2018-04-14 16:55:21 +03:00
ZZYZX
a2c9de393e Fixed: changing flat names around is wrong... (reported by Lud) 2017-04-03 20:40:51 +03:00
ZZYZX
d8701b7a3a Added: proper GUI tab for color-related sector properties. The tab now hosts Doom64 lighting as well as old color-related things (floor/ceiling glow, light color, fade color and desaturation). 2017-03-09 01:00:20 +02:00
ZZYZX
59c1320971 Fixed: flats and textures with the same name were not cached correctly in the texture browser. (reported by DOOMGABR) 2017-03-02 20:14:24 +02:00
ZZYZX
6661ed44e3 Fixed: saving a script would reset scrolling to the top 2017-02-26 12:03:39 +02:00
ZZYZX
39889a94d1 Fixed: arg0str TextBox wasn't aligned to the right on Windows 10 (reported by SanyaWaffles) 2017-02-25 16:30:19 +02:00
ZZYZX
2bb2c92aaa Fixed: don't use script control for non-script arg0str. That breaks things. 2017-02-25 11:04:00 +02:00
ZZYZX
3748ea6398 Fixed: handling of arg0str in non-script specials in info panel; default arg0str. 2017-02-23 15:01:36 +02:00
ZZYZX
5ff54ab319 Added: arg0str in non-script specials. Kinda. 2017-02-23 14:19:07 +02:00
ZZYZX
3ac39598db Fixed: forgot to add ZDaemon_common.cfg; Fixed: Internal: removed hardcoded arg0str only for scripts 2017-02-23 13:54:42 +02:00
ZZYZX
6988bae720 Fixed: check for mathing argument lists was doing god-knows-what. Should now be ok. 2017-02-20 07:30:00 +02:00
ZZYZX
679f2eec62 Fixed: check for matching argument lists was severely broken and was resetting or not resetting almost randomly 2017-02-20 07:26:59 +02:00
ZZYZX
271df46f2a Added: script editor will now automatically trim trailing whitespace on save. 2017-02-20 07:07:44 +02:00
ZZYZX
123145085f Fixed: Find&Replace in Script Editor would go into an infinite loop if replacement contains the searched text 2017-02-13 03:02:14 +02:00
ZZYZX
946e805138 Added: action numbers in linedef action selection dialog; Fixed: improper usages of 'Window' white color in place of 'Control' gray color in dialogs. 2017-02-12 20:58:19 +02:00
ZZYZX
d47dd9a533 Fixed: slightly incorrect texture name offsets in classic view in the texture browser 2017-02-09 15:45:50 +02:00
ZZYZX
0d43a7be12 Fixed: 'Texture sizes below names' was handled incorrectly with 'Show texture sizes' disabled 2017-02-08 19:21:17 +02:00
ZZYZX
ed6e598519 Fixed: item selection gradient in classic views was severely off. 2017-02-08 18:58:13 +02:00
ZZYZX
46cc1df034 Merge anotak's optimizations - stage 4: Texture Browser 2017-02-08 18:36:40 +02:00
ZZYZX
09b8c27dab Merge anotak's optimizations - stage 1 2017-02-08 14:18:01 +02:00
ZZYZX
34d1af9446 Reverted anotak's PR: it causes 'Cancel' button in Edit windows to automatically do undo or something similar, breaking maps completely 2017-02-07 20:02:31 +02:00
anotak
b5f7db1d50 Speedup on opening properties windows 2017-02-06 22:53:00 -06:00
ZZYZX
76b2b1be10 Added: an option to display image sizes below names, not over texture previews 2017-02-01 19:10:22 +02:00
ZZYZX
24c8b0497c fixed: First and last texture entires could never be selected using up/down controls 2017-01-30 06:20:48 +02:00
ZZYZX
7de5d10c0f Fixed: long texture names are no longer activated for Doom flat images (GZDoom doesn't support these) 2017-01-26 09:09:22 +02:00
ZZYZX
a5a942c798 Fixed: lump saving in script editor after editing archive with SLADE.\n Fixed: checking for concurrent modification in script editor while trying to save the lump. 2017-01-21 03:14:21 +02:00
ZZYZX
a1dc4bb157 Internal: Remembered various ZScript operators for the future; Script Editor: fixed script type icons 2017-01-17 20:19:45 +02:00
ZZYZX
8277d7b63c fixed: Classic Texture Select: selected item in white background is supposed to be blue;
fixed: Texture Select: visible items were not clipped correctly;
fixed: 128x128 texture previews were too large for small window size in Texture Set editor
2017-01-15 03:40:11 +02:00
ZZYZX
ebd7fb1a57 Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ZZYZX
36a5aa6cef Even with used textures on top disabled, textures should be separate from directories 2017-01-09 14:32:00 +02:00
ZZYZX
88ff83b74d Use the word 'flats' if currently browsing flats 2017-01-09 07:21:26 +02:00
ZZYZX
e43e3e12c1 Removed global 'available textures' header from classic view 2017-01-09 07:11:01 +02:00
ZZYZX
36381c51bb Should not have used textures category if not having them on top 2017-01-09 07:01:01 +02:00
ZZYZX
819d27885b Initial classic view mode in texture browser 2017-01-09 06:47:58 +02:00
m-x-d
2b24ce3c25 Updated, Textures Browser: texture name length is now taken into account when calculating the width of texture items.
Internal: moved thing helper shapes creation logic from ThingsMode to LinksCollector.
2017-01-09 01:04:55 +03:00
m-x-d
a41058bef9 Fixed, Script Editor: bottom panel was not automatically expanded after adding a script error.
Fixed, Script Editor: in some cases extra indentation was added to the duplicated line when using "Duplicate Line" command.
Added, Script Editor: some editor comments were missing from ZDoom_DECORATE.cfg.
Fixed, Game Configurations: fixed a crash when overriding an existing linedef action definition by a one from a different category (this fixes Issue #1).
2017-01-07 23:53:13 +03:00
MaxED
a7d2417844 Visual mode, UDMF: added rendering support for fogdensity and floor/ceiling glow properties.
Internal, build tools: use origin/master to get commits count and current hash instead of local master.
2017-01-04 16:28:36 +03:00
MaxED
7052dbec5d Fixed, Sector Edit window, UDMF: fixed some incorrect tooltips. 2016-12-30 13:44:21 +03:00
MaxED
a9c19754ce Added, Sector Edit window, UDMF: added UI support for "floor_reflect", "ceiling_reflect", "floorglowcolor", "floorglowheight", "ceilingglowcolor", "ceilingglowheight" and "fogdensity" UDMF properties.
Updated ZDoom ACC.
2016-12-29 18:15:35 +03:00
MaxED
26687a2ee3 Added, Textures Browser: "[All]" folder is now added to each map resource. It holds all textures found in that resource.
Fixed, Textures Browser: only name filtering is now applied to folder-type image items, filtering is never applied to "go to parent folder" image items.
Fixed, Textures Browser: in some cases "Backspace" key was ignored by the Filter textbox.
Fixed, Textures Browser: "Ctrl-Backspace" key combo now clears Filter textbox instead of adding an unknown char to it.
2016-12-24 21:52:42 +00:00
MaxED
f2db0e1d30 Changed, Textures Browser: frames/names of used textures are now drawn using a different color.
Changed, Textures Browser: the browser now toggles between showing used textures on the top of the list and showing textures in alphabetical order instead of toggling between showing all textures and used textures.
2016-12-23 12:39:09 +00:00
MaxED
447851e457 Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list.
Fixed, Script Editor: Find and Replace window now sets keyboard focus to the input textbox when opening the window/switching between tabs.
Fixed, Nodes Viewer mode: SEGS overflows were not handled, causing a crash. Also extended SEGS limit is now used.
Updated ZDoom_DECORATE.cfg (A_SetSize).
2016-12-22 15:04:40 +00:00
MaxED
45c3cbaae3 Added, Script Editor: added script configurations / auto-detection support for GAMEINFO, FONTDEFS and KEYCONF text lumps.
Fixed, "Open Map Options" and "Change Map" windows: fixed incorrect size of the items in the maps list when using high-DPI scaling.
Updated ZDoom_DECORATE.cfg and ZDoom_MAPINFO.cfg.
2016-12-12 12:35:18 +00:00
MaxED
b283fab795 Fixed, action arguments control: in some cases named script name was not displayed.
Fixed, Script Editor: Delete key was not working in the text editor (because it was hijacked by context menu action, which requires a selection to be active).
2016-12-10 21:33:59 +00:00
MaxED
88363a1a66 Added, Script Editor: added "Find usages" option (available in the "Search" menu, via text editor context menu, via Ctrl-Shift-F shortcut and in the "Find and Replace" window).
Added, Script Editor: double-clicking text resource tab header now shows the corresponding resource in the Resources tree.
Updated, Game configurations, UDMF: added several missing Thing renderstyles.
2016-12-08 12:10:43 +00:00
MaxED
5dd45ffdca Updated, Script Editor: redesigned "Find and Replace" window. It can now search/replace in all opened tabs and all detected text resources.
Fixed, Script Editor: resources list control was incorrectly positioned when using DPI scaling.
2016-12-02 13:45:03 +00:00
MaxED
a31c6b6652 Fixed, Script Editor: resources navigator was always loading the first WAD lump with matching name when trying to open any of several WAD lumps with matching names.
Reverted, Visual mode: looks like all additional cases of displaying sky hack added in r2755 were actually undefined engine behaviors, not the "proper" shy hack... Reverted implementation to the wiki definition of the sky hack.
2016-11-30 20:12:32 +00:00
MaxED
1523d06ee3 Updated, Visual mode: some cases when the sky hack must be applied were not handled.
Updated, Script editor: script editor was unable to show error location after double-clicking on it in the Warnings and Errors window when said location was inside of a WAD located in a PK3 file.
Updated, text lumps tracking: already parsed DECORATE/GLDEFS lumps are now added to the text lumps list even when DECORATE/GLDEFS parsing fails, allowing you to fix errors without the need to use external tools.
Fixed: in some cases the editor could stuck in an infinite loop when searching for wad lumps.
2016-11-28 20:01:47 +00:00
MaxED
18dc8cebba Fixed: in some cases only the last data (sprite/texture/patch etc.) range was detected in WADs.
Fixed, Script Editor: Cut/Copy/Paste/Undo/Redo keyboard shortcuts were handled incorrectly when quick search textbox was focused.
Fixed, Script Editor: Find next/Find previous quick search button actions were handled incorrectly.
Updated documentation.
2016-11-26 20:03:59 +00:00
MaxED
aecd017b19 Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom text lump parsing can now be double-clicked to show warning/error source in the Script Editor.
Fixed: some map format conversion errors were never displayed, because errors list was cleared after performing map conversion.
Fixed: 3d floor indicators in 2D modes were not updated after leaving Visual mode.
Fixed: some UDMF-only interface buttons were never removed after converting map format from UDMF.
2016-11-26 00:02:56 +00:00
MaxED
9553042c84 Added, Script Editor: unreferenced ACS files are now shown in the Resources list.
Added, Script Editor: MENUDEF and SBARINFO files/lumps are now shown in the Resources list.
Fixed, ACS handling: fixed a crash when trying to parse an #include file, when specified path was absolute.
2016-11-24 21:09:24 +00:00
MaxED
894279b4ba Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor.
WARNING: because of the large amount of added/modified code, bugs are possible, so backup your resources, save often and report bugs.
2016-11-24 11:55:11 +00:00
MaxED
21cab1d134 Added, Game configurations, ZDoom: Ambient sound things (14001 - 14064) were missing arguments definitions.
Fixed, Make Sectors mode: in some cases sector shape detection logic returned incorrect shape, or no shape at all.
2016-11-21 13:03:19 +00:00
MaxED
fb937b9e61 Added "Apply Directional Shading" mode. It can be used to apply directional colored flat shading to sloped terrain sectors (line and vertex slopes are supported) and sidedefs.
Updated ZDoom ACC.
Updated ZDoom_ACS.cfg.
2016-11-16 20:31:04 +00:00
MaxED
5f2454230a Added script editor configurations for the most of ZDoom text lumps.
A minor code refactoring.
2016-11-04 09:48:51 +00:00
MaxED
3e132f1cf2 Changed, Curve Linedefs mode: re-designed the mode UI. Alternative control options are now available (check Help tab while the mode is active).
Changed, Curve Linedefs mode: changed curve generation logic. Setting Distance to 0 will now divide selected linedefs into equal parts.
Changed, Curve Linedefs mode: curve vertices are now drawn.
Updated ZDoom_DECORATE.cfg.
2016-10-26 22:33:36 +00:00
MaxED
70d35bf1d6 Added, Edit Sectors window: added UI for floor/ceiling portals.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Sectors Settings" page).
2016-10-11 12:58:35 +00:00
MaxED
100c4ae976 Added: some numeric text inputs now support expressions (e.g. (23+15)*1.5). - inspired by https://www.doomworld.com/vb/doom-editing/91089-gzdoombuilder-patch-expression-evaluation-for-sector-heights/
Fixed, Game Configurations window: fixed a crash when switching to a game engine without the file path using the "Engine" drop-down.
2016-10-10 14:14:47 +00:00
MaxED
07db2506c5 Added, Things mode: minimum/maximum sound radii can now be displayed for ZDoom's Ambient Sound things.
Added, Things mode: added "Show Light Radii" and "Show Sound Radii" main toolbar and View menu buttons.
Fixed, Action arguments control: invisible splitter between args1-3 and args4-5 is no longer draggable.
Updated ZDoom ACC (SetTranslation).
Updated ZDoom_ACS.cfg (SetTranslation).
2016-10-03 11:42:12 +00:00
MaxED
bfd57379bb Added, Map Analysis mode: added "Check unknown ACS scripts" error check.
Added, Map Analysis mode: added "Edit Thing..." option to "Unknown Thing" and "Obsolete Thing" error check results.
Added: a warning is now displayed when a thing has both voxel and model attached.
Changed, Thing/Linedef Info panels: unknown ACS script names/numbers are now shown in red.
Fixed, Edit Things window, UDMF: unneeded undo was created when opening the window.
Re-fixed: in some cases invalid sectors were created after dragging map elements when using "Merge Dragged Geometry" and "Replace with Dragged Geometry" drag modes, when at least one of dragged linedef was facing into an enclosed void area (previous fix entirely disabled the associated logic).
2016-09-12 14:08:45 +00:00
MaxED
6faa88f981 Updated, Visual mode, UDMF: "Change Texture Scale" actions now take camera and texture angles into account when used on floors/ceilings.
Changed: "+++" and "---" prefixes are now incremented on the first step instead of the second when used in any numeric inputs, which support prefixes, except action arguments.
Fixed, Visual mode, UDMF: texture offset/scale/rotation changes were applied several times when used on several 3d-floor floors/ceilings linked to the same control sector, when using "Move Texture Offsets" / "Change Texture Scale" / "Rotate Texture CW/CCW" actions.
Updated ZDoom ACC (DamageActor).
Updated ZDoom_ACS.cfg (DamageActor).
2016-09-06 12:05:47 +00:00
MaxED
fbca0922f4 Added, action argument inputs: added "<" and ">" prefixes. These decrement/increment given value by selected map element number.
Changed, action argument inputs: "+++" and "---" prefixes now do the same thing as they do in other numeric controls (e.g. add/subtract given value multiplied by selected map element number to/from initial value).
Changed, action argument inputs: changed value colors, added tooltips.
2016-08-29 11:32:31 +00:00
MaxED
ea57d45eb3 Added: action argument inputs now support incremental increase/decrease prefixes (+++ and ---).
Probably fixed probable I/O race condition when loading images.
Fixed Visual mode stuttering due to floating point precision degradation when running the editor for several days without restarting (internal timer is now reset when saving the map or creating a new one).
Fixed, Nodes Viewer, cosmetic: Nodes Viewer window position was reset after pressing the "Rebuild Nodes" button.
Added Eternity Game configurations by printz.
Updated ZDoom_ACS.cfg (CheckClass).
Updated ZDoom ACC (CheckClass).
2016-08-29 10:06:16 +00:00
MaxED
158df426f4 Fixed, Visual mode: thing argument helper shapes were rendered at incorrect height. 2016-08-01 08:08:57 +00:00
MaxED
2351922b9f Fixed: rearranging resources by dragging them in the Game Configurations window was not processed.
Updated ZDoom_DECORATE.cfg.
Updated ZDoom_ACS.cfg.
Updated ZDoom ACC.
2016-07-30 22:23:44 +00:00
MaxED
988ef7de3c Added "flagsrename" Game configurations property. It allows to override Thing flag names for specific things.
Added, Automap mode: added "Show locks" button (available in Hexen and UDMF map formats only).
Updated documentation.
2016-07-15 14:07:30 +00:00
MaxED
ba80c7d173 Fixed several cases when sector/linedef tag changes were incorrectly recorded by undo system. 2016-07-06 00:15:19 +00:00
MaxED
7ab0a86a92 Added, Find & Replace mode, UDMF: added Linedef activation flags to the "Find Linedef flags" search mode flags list.
Changed, Sound Propagation mode: all sound zones are now shown when no sector is highlighted.
Changed, Sound Environments mode: the mode is now available only in UDMF map format.
Changed, Color Picker plugin: the plugin functionality is no longer available in Doom map format.
Restored the ability to create superimposed lines by dragging them with "Snap to Geometry" mode disabled.
Fixed, Sound Propagation mode: fixed a crash when a single-sided linedef had "Block Sound" flag.
Fixed, Find & Replace mode: in some cases "Find Sector/Sidedef/Linedef/Thing flags" search modes failed to find map elements with required flags.
Fixed, Edit Selection mode: in some cases incorrect geometry was created after applying multipart sector edit when "Replace with Dragged Geometry" mode was enabled.
Fixed a crash caused by eventual GDI font objects overflow.
2016-07-02 22:27:20 +00:00
MaxED
f7a1a64db0 Added, UDMF: Lock number is now displayed in Linedef info panel.
Fixed, Edit Linedefs / Edit Things windows: ACS script number/name was applied only when the form was accepted while displaying a tab with Action controls.
2016-06-16 22:57:20 +00:00
MaxED
59c4a75b11 Added "Split Joined Sectors" Edit menu item and toolbar button. When enabled, joined sectors adjacent to drawn lines will be split.
Added "doomthingrotationangles" Game Configuration property. When enabled, editor actions related to changing thing angle will snap the resulting angle to 45 degree increments. This property is set to true for vanilla game configurations.
Fixed a crash when changing game configuration from one without Thing actions support to one with them while in Things mode.
Fixed, cosmetic, DB2 bug: current editing mode button was deselected after reloading resources.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-06-15 22:02:51 +00:00