..
Scripting
Added, Script Editor: added script configurations / auto-detection support for GAMEINFO, FONTDEFS and KEYCONF text lumps.
2016-12-12 12:35:18 +00:00
ActionSelectorControl.cs
Fixed, Tag Explorer: in some cases (for example, when geometry was removed implicitly by dragging geometry) the list was not updated.
2016-05-16 14:04:04 +00:00
ActionSelectorControl.Designer.cs
Added Find & Replace for Thing Angles
2010-09-01 14:36:31 +00:00
ActionSelectorControl.resx
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
ActionSpecialHelpButton.cs
Thing/Linedef/Sector Edit forms: added help button to action special selector.
2014-12-05 14:33:31 +00:00
ActionSpecialHelpButton.Designer.cs
Fixed: some controls had inconsistent auto-scaling mode.
2014-12-24 18:32:24 +00:00
ActionSpecialHelpButton.resx
Thing Edit Form: default action arguments were not applied.
2014-12-05 21:34:16 +00:00
AngleControl.cs
Added some disposers here and there.
2015-05-27 10:34:25 +00:00
AngleControl.Designer.cs
Added some disposers here and there.
2015-05-27 10:34:25 +00:00
AngleControl.resx
High-Dpi: fixed most of alignment errors.
2015-01-06 11:49:06 +00:00
AngleControlEx.cs
Added "Split Joined Sectors" Edit menu item and toolbar button. When enabled, joined sectors adjacent to drawn lines will be split.
2016-06-15 22:02:51 +00:00
AngleControlEx.Designer.cs
Internal: did some refactoring.
2016-04-27 09:13:07 +00:00
AngleControlEx.resx
Internal: did some refactoring.
2016-04-27 09:13:07 +00:00
ArgumentBox.cs
Added, action argument inputs: added "<" and ">" prefixes. These decrement/increment given value by selected map element number.
2016-08-29 11:32:31 +00:00
ArgumentBox.Designer.cs
Added, action argument inputs: added "<" and ">" prefixes. These decrement/increment given value by selected map element number.
2016-08-29 11:32:31 +00:00
ArgumentBox.resx
Added, action argument inputs: added "<" and ">" prefixes. These decrement/increment given value by selected map element number.
2016-08-29 11:32:31 +00:00
ArgumentsControl.cs
Fixed, action arguments control: in some cases named script name was not displayed.
2016-12-10 21:33:59 +00:00
ArgumentsControl.Designer.cs
Added, Things mode: minimum/maximum sound radii can now be displayed for ZDoom's Ambient Sound things.
2016-10-03 11:42:12 +00:00
ArgumentsControl.resx
Changed, Linedef/Thing Edit windows: when using ACS specials and choosing a script with arguments, appropriate action argument names are replaced with script argument names.
2015-07-27 09:02:28 +00:00
AutoSelectTextbox.cs
Changed, Numeric textboxes: you can now hold Ctrl or Shift keys while clicking a textbox buttons or using mouse wheel on a textbox to change value increment step.
2015-03-23 14:19:23 +00:00
BufferedTreeView.cs
Fixed inability to disable bilinear filtering in Visual mode some users experienced.
2016-03-29 14:38:07 +00:00
ButtonsNumericTextbox.cs
Added: some numeric text inputs now support expressions (e.g. (23+15)*1.5). - inspired by https://www.doomworld.com/vb/doom-editing/91089-gzdoombuilder-patch-expression-evaluation-for-sector-heights/
2016-10-10 14:14:47 +00:00
ButtonsNumericTextbox.Designer.cs
Changed, ButtonsNumericTextbox: turns out this problem can be solved without manual focus shifting.
2015-05-28 21:27:47 +00:00
ButtonsNumericTextbox.resx
Changed, Numeric textboxes: you can now hold Ctrl or Shift keys while clicking a textbox buttons or using mouse wheel on a textbox to change value increment step.
2015-03-23 14:19:23 +00:00
ButtonsNumericTextboxDesigner.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
CheckboxArrayControl.cs
Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash.
2016-02-01 22:04:00 +00:00
CheckboxArrayControl.Designer.cs
Several interface bug fixes and aesthetics
2009-07-09 22:43:39 +00:00
CheckboxArrayControl.resx
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
CheckedColoredListBox.cs
Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map.
2015-09-25 13:20:53 +00:00
CollapsibleSplitContainer.cs
Changed, Textures Browser: frames/names of used textures are now drawn using a different color.
2016-12-23 12:39:09 +00:00
ColorControl.cs
Cosmetic: updated ColorControl appearance.
2016-04-01 13:00:22 +00:00
ColorControl.Designer.cs
Cosmetic: updated ColorControl appearance.
2016-04-01 13:00:22 +00:00
ColorControl.resx
High-Dpi: fixed most of alignment errors.
2015-01-06 11:49:06 +00:00
ColoredComboBox.cs
Fixed: map file lock check was performed in incorrect place leading to always reporting the map file as locked on Windows XP.
2015-09-12 21:05:01 +00:00
ColorFieldsControl.cs
Added "Apply Directional Shading" mode. It can be used to apply directional colored flat shading to sloped terrain sectors (line and vertex slopes are supported) and sidedefs.
2016-11-16 20:31:04 +00:00
ColorFieldsControl.Designer.cs
Internal: did some refactoring.
2016-04-27 09:13:07 +00:00
ColorFieldsControl.resx
Internal: did some refactoring.
2016-04-27 09:13:07 +00:00
CommentEditor.cs
Removed "Paste Properties Options" action.
2015-10-09 12:38:12 +00:00
CommentEditor.Designer.cs
Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map.
2015-09-25 13:20:53 +00:00
CommentEditor.resx
UDMF: Added "Comment" tab to Edit Sector / Linedef / Thing forms.
2015-07-14 23:34:31 +00:00
ConfigurablePictureBox.cs
Changed, Linedef Edit form, non-UDMF: reduced window height (on Windows 7 it's 667 -> 639 pixels in Doom map format, 736 -> 698 pixels in Hexen map format).
2015-03-27 09:51:19 +00:00
DebugConsole.cs
Added 3 map geometry dragging modes (used when applying Drag Vertices/Linedefs/Sectors modes and Edit Selection mode):
2016-06-02 09:55:01 +00:00
DebugConsole.designer.cs
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
DebugConsole.resx
Internal: added a debug console.
2014-11-13 09:43:39 +00:00
Docker.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
DockersControl.cs
Added: dynamically added side panel tabs now play notify animation when the side panel is collapsed.
2016-04-15 14:24:18 +00:00
DockersControl.Designer.cs
Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map.
2015-09-25 13:20:53 +00:00
DockersControl.resx
High-Dpi: fixed most of alignment errors.
2015-01-06 11:49:06 +00:00
DockersTabsControl.cs
Added, Find & Replace mode, UDMF: added Linedef activation flags to the "Find Linedef flags" search mode flags list.
2016-07-02 22:27:20 +00:00
FieldsEditorControl.cs
Added: angle selector button used in arguments custom fields controls now shows angle value.
2016-05-16 13:04:31 +00:00
FieldsEditorControl.Designer.cs
High-Dpi: fixed most of alignment errors.
2015-01-06 11:49:06 +00:00
FieldsEditorControl.resx
High-Dpi: fixed most of alignment errors.
2015-01-06 11:49:06 +00:00
FieldsEditorRow.cs
Added, Edit Things window, UDMF: added basic User Variable support. User variables are now automatically shown in the "Custom" tab, are marked with different color and are applied only to actors, which define them.
2016-02-08 21:51:03 +00:00
FlatSelectorControl.cs
Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list.
2016-12-22 15:04:40 +00:00
HintsPanel.cs
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
HintsPanel.Designer.cs
Fixed: some controls had inconsistent auto-scaling mode.
2014-12-24 18:32:24 +00:00
HintsPanel.resx
Fixed: side panel was not auto-collapsed when Help tab was selected.
2014-01-09 11:31:34 +00:00
ImageBrowserCategoryItem.cs
Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list.
2016-12-22 15:04:40 +00:00
ImageBrowserControl.cs
Changed, Textures Browser: frames/names of used textures are now drawn using a different color.
2016-12-23 12:39:09 +00:00
ImageBrowserControl.Designer.cs
Changed, Textures Browser: frames/names of used textures are now drawn using a different color.
2016-12-23 12:39:09 +00:00
ImageBrowserControl.resx
Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list.
2016-12-22 15:04:40 +00:00
ImageBrowserItem.cs
Changed, Textures Browser: frames/names of used textures are now drawn using a different color.
2016-12-23 12:39:09 +00:00
ImageSelectorControl.cs
Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list.
2016-12-22 15:04:40 +00:00
ImageSelectorControl.Designer.cs
Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list.
2016-12-22 15:04:40 +00:00
ImageSelectorControl.resx
Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options).
2014-11-25 11:52:01 +00:00
ImageSelectorPanel.cs
Changed, Textures Browser: frames/names of used textures are now drawn using a different color.
2016-12-23 12:39:09 +00:00
LinedefInfoPanel.cs
Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list.
2016-12-22 15:04:40 +00:00
LinedefInfoPanel.Designer.cs
Fixed, Thing/Linedef/Sector info panels: in some cases map element flags were cut off by the control border.
2016-06-14 20:39:46 +00:00
LinedefInfoPanel.resx
Added AngleByteHandler (type 22).
2014-12-08 21:06:08 +00:00
MultiSelectTreeview.cs
Internal: did some refactoring.
2016-04-27 09:13:07 +00:00
NumericTextbox.cs
Added: some numeric text inputs now support expressions (e.g. (23+15)*1.5). - inspired by https://www.doomworld.com/vb/doom-editing/91089-gzdoombuilder-patch-expression-evaluation-for-sector-heights/
2016-10-10 14:14:47 +00:00
OptimizedListView.cs
Changed, Texture Browser: "Used Textures" group is now collapsible.
2015-03-16 08:54:31 +00:00
PairedFieldsControl.cs
Internal: did some refactoring.
2016-04-27 09:13:07 +00:00
PairedFieldsControl.Designer.cs
Added: some numeric text inputs now support expressions (e.g. (23+15)*1.5). - inspired by https://www.doomworld.com/vb/doom-editing/91089-gzdoombuilder-patch-expression-evaluation-for-sector-heights/
2016-10-10 14:14:47 +00:00
PairedFieldsControl.resx
Internal: did some refactoring.
2016-04-27 09:13:07 +00:00
PairedFloatControl.cs
Internal: did some refactoring.
2016-04-27 09:13:07 +00:00
PairedFloatControl.Designer.cs
Added: some numeric text inputs now support expressions (e.g. (23+15)*1.5). - inspired by https://www.doomworld.com/vb/doom-editing/91089-gzdoombuilder-patch-expression-evaluation-for-sector-heights/
2016-10-10 14:14:47 +00:00
PairedFloatControl.resx
Internal: did some refactoring.
2016-04-27 09:13:07 +00:00
PairedIntControl.cs
Internal: did some refactoring.
2016-04-27 09:13:07 +00:00
PairedIntControl.Designer.cs
Added: some numeric text inputs now support expressions (e.g. (23+15)*1.5). - inspired by https://www.doomworld.com/vb/doom-editing/91089-gzdoombuilder-patch-expression-evaluation-for-sector-heights/
2016-10-10 14:14:47 +00:00
PairedIntControl.resx
Internal: did some refactoring.
2016-04-27 09:13:07 +00:00
PasteOptionsControl.cs
Added, Edit Selection mode: Added "Adjust height" setting. It can be used to adjust floor/ceiling height of selected sectors based on the sector selection was in and the sector selection was moved into.
2016-05-20 15:04:00 +00:00
PasteOptionsControl.Designer.cs
Added, Edit Selection mode: Added "Adjust height" setting. It can be used to adjust floor/ceiling height of selected sectors based on the sector selection was in and the sector selection was moved into.
2016-05-20 15:04:00 +00:00
PasteOptionsControl.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
RenderTargetControl.cs
Added, Find & Replace mode, UDMF: added Linedef activation flags to the "Find Linedef flags" search mode flags list.
2016-07-02 22:27:20 +00:00
ResourceListEditor.cs
Fixed, Visual mode: thing argument helper shapes were rendered at incorrect height.
2016-08-01 08:08:57 +00:00
ResourceListEditor.Designer.cs
Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map.
2015-09-25 13:20:53 +00:00
ResourceListEditor.resx
Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map.
2015-09-25 13:20:53 +00:00
ResourceListView.cs
ACS parser: fixed several cases when #include and #import directives were processed incorrectly.
2015-12-27 21:54:50 +00:00
ScintillaConstants.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
ScintillaControl.cs
Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported.
2016-01-11 13:00:52 +00:00
SectorInfoPanel.cs
Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list.
2016-12-22 15:04:40 +00:00
SectorInfoPanel.Designer.cs
Fixed, Thing/Linedef/Sector info panels: in some cases map element flags were cut off by the control border.
2016-06-14 20:39:46 +00:00
SectorInfoPanel.resx
Fixed(?), Texture Browser: possibly fixed Texture Browser not showing up / locking edit forms when current map has a ton of textures (like 2000 or more) in a single texture group.
2015-03-23 22:39:31 +00:00
SectorSlopeControl.cs
Internal: did some refactoring.
2016-04-27 09:13:07 +00:00
SectorSlopeControl.Designer.cs
Added, Edit Sectors window: added UI for floor/ceiling portals.
2016-10-11 12:58:35 +00:00
SectorSlopeControl.resx
Script type can now be chosen when creating a new map and changed in Map Options form.
2014-07-11 10:13:26 +00:00
StatisticsControl.cs
Changed, "Snap selected map elements to grid" action: the action now works on any selected map element type.
2015-01-10 23:12:19 +00:00
StatisticsControl.Designer.cs
Fixed, General interface, Statistics control: map elements count was displayed incorrectly when the number of map elements was greater than 99999.
2016-02-15 15:08:31 +00:00
StatisticsControl.resx
Removed Statistics plugin. Statistics are now shown in info panel when nothing is highlighted.
2014-05-08 12:34:24 +00:00
TagSelector.cs
Added, Sound Environments mode: sound environments of the same type are now colored using the same color.
2016-05-12 22:35:11 +00:00
TagSelector.Designer.cs
Added, Sound Environments mode: sound environments of the same type are now colored using the same color.
2016-05-12 22:35:11 +00:00
TagSelector.resx
Internal: did some refactoring.
2016-04-27 09:13:07 +00:00
TagsSelector.cs
Fixed several cases when sector/linedef tag changes were incorrectly recorded by undo system.
2016-07-06 00:15:19 +00:00
TagsSelector.Designer.cs
Added, Sound Environments mode: sound environments of the same type are now colored using the same color.
2016-05-12 22:35:11 +00:00
TagsSelector.resx
Internal: did some refactoring.
2016-04-27 09:13:07 +00:00
TextureSelectorControl.cs
Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list.
2016-12-22 15:04:40 +00:00
ThingBrowserControl.cs
Internal: did some refactoring.
2016-04-27 09:13:07 +00:00
ThingBrowserControl.Designer.cs
Internal: did some refactoring.
2016-04-27 09:13:07 +00:00
ThingBrowserControl.resx
Fixed inability to disable bilinear filtering in Visual mode some users experienced.
2016-03-29 14:38:07 +00:00
ThingInfoPanel.cs
Added, Map Analysis mode: added "Check unknown ACS scripts" error check.
2016-09-12 14:08:45 +00:00
ThingInfoPanel.Designer.cs
Fixed, Thing/Linedef/Sector info panels: in some cases map element flags were cut off by the control border.
2016-06-14 20:39:46 +00:00
ThingInfoPanel.resx
Thing Info panel: thing class is now displayed.
2015-02-26 08:49:13 +00:00
ToolStripCheckBox.cs
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
ToolStripNumericUpDown.cs
Changed, Curve Linedefs mode: re-designed the mode UI. Alternative control options are now available (check Help tab while the mode is active).
2016-10-26 22:33:36 +00:00
TransparentLabel.cs
Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list.
2016-12-22 15:04:40 +00:00
TransparentListView.cs
Fixed, Thing/Linedef/Sector info panels: in some cases map element flags were cut off by the control border.
2016-06-14 20:39:46 +00:00
TransparentPanel.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
VertexInfoPanel.cs
Fixed(?), Texture Browser: possibly fixed Texture Browser not showing up / locking edit forms when current map has a ton of textures (like 2000 or more) in a single texture group.
2015-03-23 22:39:31 +00:00
VertexInfoPanel.Designer.cs
Fixed(?), Texture Browser: possibly fixed Texture Browser not showing up / locking edit forms when current map has a ton of textures (like 2000 or more) in a single texture group.
2015-03-23 22:39:31 +00:00
VertexInfoPanel.resx
High-Dpi: fixed most of alignment errors.
2015-01-06 11:49:06 +00:00
VisualStudioTabControl.cs
Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor.
2016-11-24 11:55:11 +00:00