UltimateZoneBuilder/Source/Core/Controls
MaxED f2db0e1d30 Changed, Textures Browser: frames/names of used textures are now drawn using a different color.
Changed, Textures Browser: the browser now toggles between showing used textures on the top of the list and showing textures in alphabetical order instead of toggling between showing all textures and used textures.
2016-12-23 12:39:09 +00:00
..
Scripting Added, Script Editor: added script configurations / auto-detection support for GAMEINFO, FONTDEFS and KEYCONF text lumps. 2016-12-12 12:35:18 +00:00
ActionSelectorControl.cs Fixed, Tag Explorer: in some cases (for example, when geometry was removed implicitly by dragging geometry) the list was not updated. 2016-05-16 14:04:04 +00:00
ActionSelectorControl.Designer.cs Added Find & Replace for Thing Angles 2010-09-01 14:36:31 +00:00
ActionSelectorControl.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
ActionSpecialHelpButton.cs Thing/Linedef/Sector Edit forms: added help button to action special selector. 2014-12-05 14:33:31 +00:00
ActionSpecialHelpButton.Designer.cs Fixed: some controls had inconsistent auto-scaling mode. 2014-12-24 18:32:24 +00:00
ActionSpecialHelpButton.resx Thing Edit Form: default action arguments were not applied. 2014-12-05 21:34:16 +00:00
AngleControl.cs Added some disposers here and there. 2015-05-27 10:34:25 +00:00
AngleControl.Designer.cs Added some disposers here and there. 2015-05-27 10:34:25 +00:00
AngleControl.resx High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
AngleControlEx.cs Added "Split Joined Sectors" Edit menu item and toolbar button. When enabled, joined sectors adjacent to drawn lines will be split. 2016-06-15 22:02:51 +00:00
AngleControlEx.Designer.cs Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
AngleControlEx.resx Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
ArgumentBox.cs Added, action argument inputs: added "<" and ">" prefixes. These decrement/increment given value by selected map element number. 2016-08-29 11:32:31 +00:00
ArgumentBox.Designer.cs Added, action argument inputs: added "<" and ">" prefixes. These decrement/increment given value by selected map element number. 2016-08-29 11:32:31 +00:00
ArgumentBox.resx Added, action argument inputs: added "<" and ">" prefixes. These decrement/increment given value by selected map element number. 2016-08-29 11:32:31 +00:00
ArgumentsControl.cs Fixed, action arguments control: in some cases named script name was not displayed. 2016-12-10 21:33:59 +00:00
ArgumentsControl.Designer.cs Added, Things mode: minimum/maximum sound radii can now be displayed for ZDoom's Ambient Sound things. 2016-10-03 11:42:12 +00:00
ArgumentsControl.resx Changed, Linedef/Thing Edit windows: when using ACS specials and choosing a script with arguments, appropriate action argument names are replaced with script argument names. 2015-07-27 09:02:28 +00:00
AutoSelectTextbox.cs Changed, Numeric textboxes: you can now hold Ctrl or Shift keys while clicking a textbox buttons or using mouse wheel on a textbox to change value increment step. 2015-03-23 14:19:23 +00:00
BufferedTreeView.cs Fixed inability to disable bilinear filtering in Visual mode some users experienced. 2016-03-29 14:38:07 +00:00
ButtonsNumericTextbox.cs Added: some numeric text inputs now support expressions (e.g. (23+15)*1.5). - inspired by https://www.doomworld.com/vb/doom-editing/91089-gzdoombuilder-patch-expression-evaluation-for-sector-heights/ 2016-10-10 14:14:47 +00:00
ButtonsNumericTextbox.Designer.cs Changed, ButtonsNumericTextbox: turns out this problem can be solved without manual focus shifting. 2015-05-28 21:27:47 +00:00
ButtonsNumericTextbox.resx Changed, Numeric textboxes: you can now hold Ctrl or Shift keys while clicking a textbox buttons or using mouse wheel on a textbox to change value increment step. 2015-03-23 14:19:23 +00:00
ButtonsNumericTextboxDesigner.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
CheckboxArrayControl.cs Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash. 2016-02-01 22:04:00 +00:00
CheckboxArrayControl.Designer.cs Several interface bug fixes and aesthetics 2009-07-09 22:43:39 +00:00
CheckboxArrayControl.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
CheckedColoredListBox.cs Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map. 2015-09-25 13:20:53 +00:00
CollapsibleSplitContainer.cs Changed, Textures Browser: frames/names of used textures are now drawn using a different color. 2016-12-23 12:39:09 +00:00
ColorControl.cs Cosmetic: updated ColorControl appearance. 2016-04-01 13:00:22 +00:00
ColorControl.Designer.cs Cosmetic: updated ColorControl appearance. 2016-04-01 13:00:22 +00:00
ColorControl.resx High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
ColoredComboBox.cs Fixed: map file lock check was performed in incorrect place leading to always reporting the map file as locked on Windows XP. 2015-09-12 21:05:01 +00:00
ColorFieldsControl.cs Added "Apply Directional Shading" mode. It can be used to apply directional colored flat shading to sloped terrain sectors (line and vertex slopes are supported) and sidedefs. 2016-11-16 20:31:04 +00:00
ColorFieldsControl.Designer.cs Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
ColorFieldsControl.resx Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
CommentEditor.cs Removed "Paste Properties Options" action. 2015-10-09 12:38:12 +00:00
CommentEditor.Designer.cs Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map. 2015-09-25 13:20:53 +00:00
CommentEditor.resx UDMF: Added "Comment" tab to Edit Sector / Linedef / Thing forms. 2015-07-14 23:34:31 +00:00
ConfigurablePictureBox.cs Changed, Linedef Edit form, non-UDMF: reduced window height (on Windows 7 it's 667 -> 639 pixels in Doom map format, 736 -> 698 pixels in Hexen map format). 2015-03-27 09:51:19 +00:00
DebugConsole.cs Added 3 map geometry dragging modes (used when applying Drag Vertices/Linedefs/Sectors modes and Edit Selection mode): 2016-06-02 09:55:01 +00:00
DebugConsole.designer.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
DebugConsole.resx Internal: added a debug console. 2014-11-13 09:43:39 +00:00
Docker.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
DockersControl.cs Added: dynamically added side panel tabs now play notify animation when the side panel is collapsed. 2016-04-15 14:24:18 +00:00
DockersControl.Designer.cs Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map. 2015-09-25 13:20:53 +00:00
DockersControl.resx High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
DockersTabsControl.cs Added, Find & Replace mode, UDMF: added Linedef activation flags to the "Find Linedef flags" search mode flags list. 2016-07-02 22:27:20 +00:00
FieldsEditorControl.cs Added: angle selector button used in arguments custom fields controls now shows angle value. 2016-05-16 13:04:31 +00:00
FieldsEditorControl.Designer.cs High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
FieldsEditorControl.resx High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
FieldsEditorRow.cs Added, Edit Things window, UDMF: added basic User Variable support. User variables are now automatically shown in the "Custom" tab, are marked with different color and are applied only to actors, which define them. 2016-02-08 21:51:03 +00:00
FlatSelectorControl.cs Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list. 2016-12-22 15:04:40 +00:00
HintsPanel.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
HintsPanel.Designer.cs Fixed: some controls had inconsistent auto-scaling mode. 2014-12-24 18:32:24 +00:00
HintsPanel.resx Fixed: side panel was not auto-collapsed when Help tab was selected. 2014-01-09 11:31:34 +00:00
ImageBrowserCategoryItem.cs Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list. 2016-12-22 15:04:40 +00:00
ImageBrowserControl.cs Changed, Textures Browser: frames/names of used textures are now drawn using a different color. 2016-12-23 12:39:09 +00:00
ImageBrowserControl.Designer.cs Changed, Textures Browser: frames/names of used textures are now drawn using a different color. 2016-12-23 12:39:09 +00:00
ImageBrowserControl.resx Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list. 2016-12-22 15:04:40 +00:00
ImageBrowserItem.cs Changed, Textures Browser: frames/names of used textures are now drawn using a different color. 2016-12-23 12:39:09 +00:00
ImageSelectorControl.cs Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list. 2016-12-22 15:04:40 +00:00
ImageSelectorControl.Designer.cs Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list. 2016-12-22 15:04:40 +00:00
ImageSelectorControl.resx Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options). 2014-11-25 11:52:01 +00:00
ImageSelectorPanel.cs Changed, Textures Browser: frames/names of used textures are now drawn using a different color. 2016-12-23 12:39:09 +00:00
LinedefInfoPanel.cs Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list. 2016-12-22 15:04:40 +00:00
LinedefInfoPanel.Designer.cs Fixed, Thing/Linedef/Sector info panels: in some cases map element flags were cut off by the control border. 2016-06-14 20:39:46 +00:00
LinedefInfoPanel.resx Added AngleByteHandler (type 22). 2014-12-08 21:06:08 +00:00
MultiSelectTreeview.cs Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
NumericTextbox.cs Added: some numeric text inputs now support expressions (e.g. (23+15)*1.5). - inspired by https://www.doomworld.com/vb/doom-editing/91089-gzdoombuilder-patch-expression-evaluation-for-sector-heights/ 2016-10-10 14:14:47 +00:00
OptimizedListView.cs Changed, Texture Browser: "Used Textures" group is now collapsible. 2015-03-16 08:54:31 +00:00
PairedFieldsControl.cs Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
PairedFieldsControl.Designer.cs Added: some numeric text inputs now support expressions (e.g. (23+15)*1.5). - inspired by https://www.doomworld.com/vb/doom-editing/91089-gzdoombuilder-patch-expression-evaluation-for-sector-heights/ 2016-10-10 14:14:47 +00:00
PairedFieldsControl.resx Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
PairedFloatControl.cs Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
PairedFloatControl.Designer.cs Added: some numeric text inputs now support expressions (e.g. (23+15)*1.5). - inspired by https://www.doomworld.com/vb/doom-editing/91089-gzdoombuilder-patch-expression-evaluation-for-sector-heights/ 2016-10-10 14:14:47 +00:00
PairedFloatControl.resx Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
PairedIntControl.cs Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
PairedIntControl.Designer.cs Added: some numeric text inputs now support expressions (e.g. (23+15)*1.5). - inspired by https://www.doomworld.com/vb/doom-editing/91089-gzdoombuilder-patch-expression-evaluation-for-sector-heights/ 2016-10-10 14:14:47 +00:00
PairedIntControl.resx Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
PasteOptionsControl.cs Added, Edit Selection mode: Added "Adjust height" setting. It can be used to adjust floor/ceiling height of selected sectors based on the sector selection was in and the sector selection was moved into. 2016-05-20 15:04:00 +00:00
PasteOptionsControl.Designer.cs Added, Edit Selection mode: Added "Adjust height" setting. It can be used to adjust floor/ceiling height of selected sectors based on the sector selection was in and the sector selection was moved into. 2016-05-20 15:04:00 +00:00
PasteOptionsControl.resx Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls. 2014-05-08 12:33:10 +00:00
RenderTargetControl.cs Added, Find & Replace mode, UDMF: added Linedef activation flags to the "Find Linedef flags" search mode flags list. 2016-07-02 22:27:20 +00:00
ResourceListEditor.cs Fixed, Visual mode: thing argument helper shapes were rendered at incorrect height. 2016-08-01 08:08:57 +00:00
ResourceListEditor.Designer.cs Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map. 2015-09-25 13:20:53 +00:00
ResourceListEditor.resx Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map. 2015-09-25 13:20:53 +00:00
ResourceListView.cs ACS parser: fixed several cases when #include and #import directives were processed incorrectly. 2015-12-27 21:54:50 +00:00
ScintillaConstants.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ScintillaControl.cs Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported. 2016-01-11 13:00:52 +00:00
SectorInfoPanel.cs Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list. 2016-12-22 15:04:40 +00:00
SectorInfoPanel.Designer.cs Fixed, Thing/Linedef/Sector info panels: in some cases map element flags were cut off by the control border. 2016-06-14 20:39:46 +00:00
SectorInfoPanel.resx Fixed(?), Texture Browser: possibly fixed Texture Browser not showing up / locking edit forms when current map has a ton of textures (like 2000 or more) in a single texture group. 2015-03-23 22:39:31 +00:00
SectorSlopeControl.cs Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
SectorSlopeControl.Designer.cs Added, Edit Sectors window: added UI for floor/ceiling portals. 2016-10-11 12:58:35 +00:00
SectorSlopeControl.resx Script type can now be chosen when creating a new map and changed in Map Options form. 2014-07-11 10:13:26 +00:00
StatisticsControl.cs Changed, "Snap selected map elements to grid" action: the action now works on any selected map element type. 2015-01-10 23:12:19 +00:00
StatisticsControl.Designer.cs Fixed, General interface, Statistics control: map elements count was displayed incorrectly when the number of map elements was greater than 99999. 2016-02-15 15:08:31 +00:00
StatisticsControl.resx Removed Statistics plugin. Statistics are now shown in info panel when nothing is highlighted. 2014-05-08 12:34:24 +00:00
TagSelector.cs Added, Sound Environments mode: sound environments of the same type are now colored using the same color. 2016-05-12 22:35:11 +00:00
TagSelector.Designer.cs Added, Sound Environments mode: sound environments of the same type are now colored using the same color. 2016-05-12 22:35:11 +00:00
TagSelector.resx Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
TagsSelector.cs Fixed several cases when sector/linedef tag changes were incorrectly recorded by undo system. 2016-07-06 00:15:19 +00:00
TagsSelector.Designer.cs Added, Sound Environments mode: sound environments of the same type are now colored using the same color. 2016-05-12 22:35:11 +00:00
TagsSelector.resx Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
TextureSelectorControl.cs Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list. 2016-12-22 15:04:40 +00:00
ThingBrowserControl.cs Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
ThingBrowserControl.Designer.cs Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
ThingBrowserControl.resx Fixed inability to disable bilinear filtering in Visual mode some users experienced. 2016-03-29 14:38:07 +00:00
ThingInfoPanel.cs Added, Map Analysis mode: added "Check unknown ACS scripts" error check. 2016-09-12 14:08:45 +00:00
ThingInfoPanel.Designer.cs Fixed, Thing/Linedef/Sector info panels: in some cases map element flags were cut off by the control border. 2016-06-14 20:39:46 +00:00
ThingInfoPanel.resx Thing Info panel: thing class is now displayed. 2015-02-26 08:49:13 +00:00
ToolStripCheckBox.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
ToolStripNumericUpDown.cs Changed, Curve Linedefs mode: re-designed the mode UI. Alternative control options are now available (check Help tab while the mode is active). 2016-10-26 22:33:36 +00:00
TransparentLabel.cs Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list. 2016-12-22 15:04:40 +00:00
TransparentListView.cs Fixed, Thing/Linedef/Sector info panels: in some cases map element flags were cut off by the control border. 2016-06-14 20:39:46 +00:00
TransparentPanel.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
VertexInfoPanel.cs Fixed(?), Texture Browser: possibly fixed Texture Browser not showing up / locking edit forms when current map has a ton of textures (like 2000 or more) in a single texture group. 2015-03-23 22:39:31 +00:00
VertexInfoPanel.Designer.cs Fixed(?), Texture Browser: possibly fixed Texture Browser not showing up / locking edit forms when current map has a ton of textures (like 2000 or more) in a single texture group. 2015-03-23 22:39:31 +00:00
VertexInfoPanel.resx High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
VisualStudioTabControl.cs Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor. 2016-11-24 11:55:11 +00:00