.. |
Scripting
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Fixed, Script Editor: bottom panel was not automatically expanded after adding a script error.
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2017-01-07 23:53:13 +03:00 |
ActionSelectorControl.cs
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Fixed, Tag Explorer: in some cases (for example, when geometry was removed implicitly by dragging geometry) the list was not updated.
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2016-05-16 14:04:04 +00:00 |
ActionSelectorControl.Designer.cs
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Added Find & Replace for Thing Angles
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2010-09-01 14:36:31 +00:00 |
ActionSelectorControl.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
ActionSpecialHelpButton.cs
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Thing/Linedef/Sector Edit forms: added help button to action special selector.
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2014-12-05 14:33:31 +00:00 |
ActionSpecialHelpButton.Designer.cs
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Fixed: some controls had inconsistent auto-scaling mode.
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2014-12-24 18:32:24 +00:00 |
ActionSpecialHelpButton.resx
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Thing Edit Form: default action arguments were not applied.
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2014-12-05 21:34:16 +00:00 |
AngleControl.cs
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Added some disposers here and there.
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2015-05-27 10:34:25 +00:00 |
AngleControl.Designer.cs
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Added some disposers here and there.
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2015-05-27 10:34:25 +00:00 |
AngleControl.resx
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High-Dpi: fixed most of alignment errors.
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2015-01-06 11:49:06 +00:00 |
AngleControlEx.cs
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Visual mode, UDMF: added rendering support for fogdensity and floor/ceiling glow properties.
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2017-01-04 16:28:36 +03:00 |
AngleControlEx.Designer.cs
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Internal: did some refactoring.
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2016-04-27 09:13:07 +00:00 |
AngleControlEx.resx
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Internal: did some refactoring.
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2016-04-27 09:13:07 +00:00 |
ArgumentBox.cs
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Added, action argument inputs: added "<" and ">" prefixes. These decrement/increment given value by selected map element number.
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2016-08-29 11:32:31 +00:00 |
ArgumentBox.Designer.cs
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Added, action argument inputs: added "<" and ">" prefixes. These decrement/increment given value by selected map element number.
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2016-08-29 11:32:31 +00:00 |
ArgumentBox.resx
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Added, action argument inputs: added "<" and ">" prefixes. These decrement/increment given value by selected map element number.
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2016-08-29 11:32:31 +00:00 |
ArgumentsControl.cs
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Fixed, action arguments control: in some cases named script name was not displayed.
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2016-12-10 21:33:59 +00:00 |
ArgumentsControl.Designer.cs
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Added, Things mode: minimum/maximum sound radii can now be displayed for ZDoom's Ambient Sound things.
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2016-10-03 11:42:12 +00:00 |
ArgumentsControl.resx
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Changed, Linedef/Thing Edit windows: when using ACS specials and choosing a script with arguments, appropriate action argument names are replaced with script argument names.
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2015-07-27 09:02:28 +00:00 |
AutoSelectTextbox.cs
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Changed, Numeric textboxes: you can now hold Ctrl or Shift keys while clicking a textbox buttons or using mouse wheel on a textbox to change value increment step.
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2015-03-23 14:19:23 +00:00 |
BufferedTreeView.cs
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Fixed inability to disable bilinear filtering in Visual mode some users experienced.
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2016-03-29 14:38:07 +00:00 |
ButtonsNumericTextbox.cs
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Added: some numeric text inputs now support expressions (e.g. (23+15)*1.5). - inspired by https://www.doomworld.com/vb/doom-editing/91089-gzdoombuilder-patch-expression-evaluation-for-sector-heights/
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2016-10-10 14:14:47 +00:00 |
ButtonsNumericTextbox.Designer.cs
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Changed, ButtonsNumericTextbox: turns out this problem can be solved without manual focus shifting.
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2015-05-28 21:27:47 +00:00 |
ButtonsNumericTextbox.resx
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Changed, Numeric textboxes: you can now hold Ctrl or Shift keys while clicking a textbox buttons or using mouse wheel on a textbox to change value increment step.
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2015-03-23 14:19:23 +00:00 |
ButtonsNumericTextboxDesigner.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
CheckboxArrayControl.cs
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Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash.
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2016-02-01 22:04:00 +00:00 |
CheckboxArrayControl.Designer.cs
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Several interface bug fixes and aesthetics
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2009-07-09 22:43:39 +00:00 |
CheckboxArrayControl.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
CheckedColoredListBox.cs
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Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map.
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2015-09-25 13:20:53 +00:00 |
CollapsibleSplitContainer.cs
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Changed, Textures Browser: frames/names of used textures are now drawn using a different color.
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2016-12-23 12:39:09 +00:00 |
ColorControl.cs
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Cosmetic: updated ColorControl appearance.
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2016-04-01 13:00:22 +00:00 |
ColorControl.Designer.cs
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Cosmetic: updated ColorControl appearance.
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2016-04-01 13:00:22 +00:00 |
ColorControl.resx
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High-Dpi: fixed most of alignment errors.
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2015-01-06 11:49:06 +00:00 |
ColoredComboBox.cs
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Fixed: map file lock check was performed in incorrect place leading to always reporting the map file as locked on Windows XP.
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2015-09-12 21:05:01 +00:00 |
ColorFieldsControl.cs
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Added "Apply Directional Shading" mode. It can be used to apply directional colored flat shading to sloped terrain sectors (line and vertex slopes are supported) and sidedefs.
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2016-11-16 20:31:04 +00:00 |
ColorFieldsControl.Designer.cs
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Fixed, Sector Edit window, UDMF: fixed some incorrect tooltips.
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2016-12-30 13:44:21 +03:00 |
ColorFieldsControl.resx
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Fixed, Sector Edit window, UDMF: fixed some incorrect tooltips.
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2016-12-30 13:44:21 +03:00 |
CommentEditor.cs
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Removed "Paste Properties Options" action.
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2015-10-09 12:38:12 +00:00 |
CommentEditor.Designer.cs
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Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map.
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2015-09-25 13:20:53 +00:00 |
CommentEditor.resx
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UDMF: Added "Comment" tab to Edit Sector / Linedef / Thing forms.
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2015-07-14 23:34:31 +00:00 |
ConfigurablePictureBox.cs
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Added, Sector Edit window, UDMF: added UI support for "floor_reflect", "ceiling_reflect", "floorglowcolor", "floorglowheight", "ceilingglowcolor", "ceilingglowheight" and "fogdensity" UDMF properties.
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2016-12-29 18:15:35 +03:00 |
DebugConsole.cs
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Added 3 map geometry dragging modes (used when applying Drag Vertices/Linedefs/Sectors modes and Edit Selection mode):
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2016-06-02 09:55:01 +00:00 |
DebugConsole.designer.cs
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
DebugConsole.resx
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Internal: added a debug console.
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2014-11-13 09:43:39 +00:00 |
Docker.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
DockersControl.cs
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Added: dynamically added side panel tabs now play notify animation when the side panel is collapsed.
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2016-04-15 14:24:18 +00:00 |
DockersControl.Designer.cs
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Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map.
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2015-09-25 13:20:53 +00:00 |
DockersControl.resx
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High-Dpi: fixed most of alignment errors.
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2015-01-06 11:49:06 +00:00 |
DockersTabsControl.cs
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Added, Find & Replace mode, UDMF: added Linedef activation flags to the "Find Linedef flags" search mode flags list.
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2016-07-02 22:27:20 +00:00 |
FieldsEditorControl.cs
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Added: angle selector button used in arguments custom fields controls now shows angle value.
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2016-05-16 13:04:31 +00:00 |
FieldsEditorControl.Designer.cs
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High-Dpi: fixed most of alignment errors.
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2015-01-06 11:49:06 +00:00 |
FieldsEditorControl.resx
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High-Dpi: fixed most of alignment errors.
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2015-01-06 11:49:06 +00:00 |
FieldsEditorRow.cs
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Added, Edit Things window, UDMF: added basic User Variable support. User variables are now automatically shown in the "Custom" tab, are marked with different color and are applied only to actors, which define them.
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2016-02-08 21:51:03 +00:00 |
FlatSelectorControl.cs
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Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list.
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2016-12-22 15:04:40 +00:00 |
HintsPanel.cs
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
HintsPanel.Designer.cs
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Fixed: some controls had inconsistent auto-scaling mode.
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2014-12-24 18:32:24 +00:00 |
HintsPanel.resx
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Fixed: side panel was not auto-collapsed when Help tab was selected.
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2014-01-09 11:31:34 +00:00 |
ImageBrowserCategoryItem.cs
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Updated, Textures Browser: texture name length is now taken into account when calculating the width of texture items.
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2017-01-09 01:04:55 +03:00 |
ImageBrowserControl.cs
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Updated, Textures Browser: texture name length is now taken into account when calculating the width of texture items.
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2017-01-09 01:04:55 +03:00 |
ImageBrowserControl.Designer.cs
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Changed, Textures Browser: frames/names of used textures are now drawn using a different color.
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2016-12-23 12:39:09 +00:00 |
ImageBrowserControl.resx
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Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list.
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2016-12-22 15:04:40 +00:00 |
ImageBrowserItem.cs
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Updated, Textures Browser: texture name length is now taken into account when calculating the width of texture items.
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2017-01-09 01:04:55 +03:00 |
ImageSelectorControl.cs
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Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list.
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2016-12-22 15:04:40 +00:00 |
ImageSelectorControl.Designer.cs
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Added, Sector Edit window, UDMF: added UI support for "floor_reflect", "ceiling_reflect", "floorglowcolor", "floorglowheight", "ceilingglowcolor", "ceilingglowheight" and "fogdensity" UDMF properties.
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2016-12-29 18:15:35 +03:00 |
ImageSelectorControl.resx
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Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options).
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2014-11-25 11:52:01 +00:00 |
ImageSelectorPanel.cs
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Updated, Textures Browser: texture name length is now taken into account when calculating the width of texture items.
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2017-01-09 01:04:55 +03:00 |
LinedefInfoPanel.cs
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Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list.
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2016-12-22 15:04:40 +00:00 |
LinedefInfoPanel.Designer.cs
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Fixed, Thing/Linedef/Sector info panels: in some cases map element flags were cut off by the control border.
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2016-06-14 20:39:46 +00:00 |
LinedefInfoPanel.resx
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Added AngleByteHandler (type 22).
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2014-12-08 21:06:08 +00:00 |
MultiSelectTreeview.cs
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Internal: did some refactoring.
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2016-04-27 09:13:07 +00:00 |
NumericTextbox.cs
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Added: some numeric text inputs now support expressions (e.g. (23+15)*1.5). - inspired by https://www.doomworld.com/vb/doom-editing/91089-gzdoombuilder-patch-expression-evaluation-for-sector-heights/
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2016-10-10 14:14:47 +00:00 |
OptimizedListView.cs
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Changed, Texture Browser: "Used Textures" group is now collapsible.
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2015-03-16 08:54:31 +00:00 |
PairedFieldsControl.cs
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Internal: did some refactoring.
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2016-04-27 09:13:07 +00:00 |
PairedFieldsControl.Designer.cs
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Fixed, Sector Edit window, UDMF: fixed some incorrect tooltips.
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2016-12-30 13:44:21 +03:00 |
PairedFieldsControl.resx
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Fixed, Sector Edit window, UDMF: fixed some incorrect tooltips.
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2016-12-30 13:44:21 +03:00 |
PairedFloatControl.cs
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Internal: did some refactoring.
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2016-04-27 09:13:07 +00:00 |
PairedFloatControl.Designer.cs
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Fixed, Sector Edit window, UDMF: fixed some incorrect tooltips.
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2016-12-30 13:44:21 +03:00 |
PairedFloatControl.resx
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Fixed, Sector Edit window, UDMF: fixed some incorrect tooltips.
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2016-12-30 13:44:21 +03:00 |
PairedIntControl.cs
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Internal: did some refactoring.
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2016-04-27 09:13:07 +00:00 |
PairedIntControl.Designer.cs
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Fixed, Sector Edit window, UDMF: fixed some incorrect tooltips.
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2016-12-30 13:44:21 +03:00 |
PairedIntControl.resx
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Fixed, Sector Edit window, UDMF: fixed some incorrect tooltips.
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2016-12-30 13:44:21 +03:00 |
PasteOptionsControl.cs
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Added, Edit Selection mode: Added "Adjust height" setting. It can be used to adjust floor/ceiling height of selected sectors based on the sector selection was in and the sector selection was moved into.
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2016-05-20 15:04:00 +00:00 |
PasteOptionsControl.Designer.cs
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Added, Edit Selection mode: Added "Adjust height" setting. It can be used to adjust floor/ceiling height of selected sectors based on the sector selection was in and the sector selection was moved into.
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2016-05-20 15:04:00 +00:00 |
PasteOptionsControl.resx
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Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
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2014-05-08 12:33:10 +00:00 |
RenderTargetControl.cs
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Added, Find & Replace mode, UDMF: added Linedef activation flags to the "Find Linedef flags" search mode flags list.
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2016-07-02 22:27:20 +00:00 |
ResourceListEditor.cs
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Fixed, Visual mode: thing argument helper shapes were rendered at incorrect height.
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2016-08-01 08:08:57 +00:00 |
ResourceListEditor.Designer.cs
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Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map.
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2015-09-25 13:20:53 +00:00 |
ResourceListEditor.resx
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Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map.
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2015-09-25 13:20:53 +00:00 |
ResourceListView.cs
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ACS parser: fixed several cases when #include and #import directives were processed incorrectly.
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2015-12-27 21:54:50 +00:00 |
ScintillaConstants.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
ScintillaControl.cs
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Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported.
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2016-01-11 13:00:52 +00:00 |
SectorInfoPanel.cs
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Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list.
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2016-12-22 15:04:40 +00:00 |
SectorInfoPanel.Designer.cs
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Fixed, Thing/Linedef/Sector info panels: in some cases map element flags were cut off by the control border.
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2016-06-14 20:39:46 +00:00 |
SectorInfoPanel.resx
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Fixed(?), Texture Browser: possibly fixed Texture Browser not showing up / locking edit forms when current map has a ton of textures (like 2000 or more) in a single texture group.
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2015-03-23 22:39:31 +00:00 |
SectorSlopeControl.cs
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Internal: did some refactoring.
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2016-04-27 09:13:07 +00:00 |
SectorSlopeControl.Designer.cs
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Added, Edit Sectors window: added UI for floor/ceiling portals.
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2016-10-11 12:58:35 +00:00 |
SectorSlopeControl.resx
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Script type can now be chosen when creating a new map and changed in Map Options form.
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2014-07-11 10:13:26 +00:00 |
StatisticsControl.cs
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Changed, "Snap selected map elements to grid" action: the action now works on any selected map element type.
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2015-01-10 23:12:19 +00:00 |
StatisticsControl.Designer.cs
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Fixed, General interface, Statistics control: map elements count was displayed incorrectly when the number of map elements was greater than 99999.
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2016-02-15 15:08:31 +00:00 |
StatisticsControl.resx
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Removed Statistics plugin. Statistics are now shown in info panel when nothing is highlighted.
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2014-05-08 12:34:24 +00:00 |
TagSelector.cs
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Added, Sound Environments mode: sound environments of the same type are now colored using the same color.
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2016-05-12 22:35:11 +00:00 |
TagSelector.Designer.cs
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Added, Sound Environments mode: sound environments of the same type are now colored using the same color.
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2016-05-12 22:35:11 +00:00 |
TagSelector.resx
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Internal: did some refactoring.
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2016-04-27 09:13:07 +00:00 |
TagsSelector.cs
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Fixed several cases when sector/linedef tag changes were incorrectly recorded by undo system.
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2016-07-06 00:15:19 +00:00 |
TagsSelector.Designer.cs
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Added, Sound Environments mode: sound environments of the same type are now colored using the same color.
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2016-05-12 22:35:11 +00:00 |
TagsSelector.resx
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Internal: did some refactoring.
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2016-04-27 09:13:07 +00:00 |
TextureSelectorControl.cs
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Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list.
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2016-12-22 15:04:40 +00:00 |
ThingBrowserControl.cs
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Internal: did some refactoring.
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2016-04-27 09:13:07 +00:00 |
ThingBrowserControl.Designer.cs
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Internal: did some refactoring.
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2016-04-27 09:13:07 +00:00 |
ThingBrowserControl.resx
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Fixed inability to disable bilinear filtering in Visual mode some users experienced.
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2016-03-29 14:38:07 +00:00 |
ThingInfoPanel.cs
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Added, Map Analysis mode: added "Check unknown ACS scripts" error check.
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2016-09-12 14:08:45 +00:00 |
ThingInfoPanel.Designer.cs
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Fixed, Thing/Linedef/Sector info panels: in some cases map element flags were cut off by the control border.
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2016-06-14 20:39:46 +00:00 |
ThingInfoPanel.resx
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Thing Info panel: thing class is now displayed.
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2015-02-26 08:49:13 +00:00 |
ToolStripCheckBox.cs
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
ToolStripNumericUpDown.cs
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Changed, Curve Linedefs mode: re-designed the mode UI. Alternative control options are now available (check Help tab while the mode is active).
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2016-10-26 22:33:36 +00:00 |
TransparentLabel.cs
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Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list.
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2016-12-22 15:04:40 +00:00 |
TransparentListView.cs
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Fixed, Thing/Linedef/Sector info panels: in some cases map element flags were cut off by the control border.
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2016-06-14 20:39:46 +00:00 |
TransparentPanel.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
VertexInfoPanel.cs
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Fixed(?), Texture Browser: possibly fixed Texture Browser not showing up / locking edit forms when current map has a ton of textures (like 2000 or more) in a single texture group.
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2015-03-23 22:39:31 +00:00 |
VertexInfoPanel.Designer.cs
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Fixed(?), Texture Browser: possibly fixed Texture Browser not showing up / locking edit forms when current map has a ton of textures (like 2000 or more) in a single texture group.
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2015-03-23 22:39:31 +00:00 |
VertexInfoPanel.resx
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High-Dpi: fixed most of alignment errors.
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2015-01-06 11:49:06 +00:00 |
VisualStudioTabControl.cs
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Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor.
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2016-11-24 11:55:11 +00:00 |