Commit graph

1428 commits

Author SHA1 Message Date
codeimp
2d73b1163a @ fixed some incorrect code (what happened there?!) 2010-01-30 22:20:18 +00:00
codeimp
35268f8e3c @ exported Hermite spline functions for use by plugins 2010-01-30 20:46:51 +00:00
codeimp
90d867db6a @ Some documentation on the Game Configurations in the reference manual 2010-01-11 15:49:03 +00:00
codeimp
6f1abda51f - Little bit of undo/redo optimization 2010-01-09 19:49:54 +00:00
codeimp
837c725395 - Optimized compressing sidedefs
@ Added triangulation test case
2010-01-09 19:23:54 +00:00
boris_i
244249b9b8 Compressing sidedefs doesn't crash anymore 2010-01-09 19:07:56 +00:00
boris_i
52b791d188 Fixed auto alignment of scaled textures that retain precision of their unscaled dimension 2010-01-09 11:56:52 +00:00
codeimp
6cf6a4908c @ little progress on the help docs 2010-01-05 21:47:00 +00:00
codeimp
74a5aa1581 Added a help page about configuration syntax (more to come) 2010-01-05 15:41:07 +00:00
codeimp
47916b8019 @ Setup installer script now correctly includes subdirectories of Configurations, Scripting and Sprites directories 2010-01-03 13:12:16 +00:00
boris_i
cdddeffa80 - Fixed a problem in the linedef info panel where the linedef numbers was displayed instead of the sidedef number
- Fixed a problem where dragging geometry and things onto the window title bar locked up DB2
- Fixed a problem with wrong texture offsets of hi-res textures
2010-01-02 22:06:40 +00:00
codeimp
ed9f393fb1 - Tools.DrawLines no longer snaps the geometry to map format accuracy. Use General.Map.Map.SnapAllToAccuracy() to compensate. 2010-01-02 21:28:18 +00:00
codeimp
b0dfbc0df9 - Added support for "scaledtextureoffsets" game configuration setting. Boris writes the actual implementation. 2010-01-02 20:54:35 +00:00
codeimp
cd6a7bffb2 @ These two variables are now totally useless. A complete waste of memory and allocation time. Shame! 2010-01-02 20:28:50 +00:00
codeimp
50b9765377 - Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight
- Camera offsets in Visual Modes now changeable in Game Configurations (default is Doom's camera position)
@ Some other stuff dealing with the new dockers I forgot what it's for.
2010-01-02 20:22:05 +00:00
codeimp
d913121423 @ Added OnMapSaveBegin and OnMapSaveEnd events for plugins 2009-08-23 13:55:49 +00:00
codeimp
b7bf1299ce Fixed incorrect sector effects flashing speeds in the descriptions 2009-08-22 21:21:40 +00:00
codeimp
1d053a5e2b @ Renamed GetMapCoordinates function to DisplayToMap and added MapToDisplay function
@ Exposed the RenderTargetDisplay to plugins
2009-08-21 14:11:18 +00:00
codeimp
5a6283c25d @ fixed flickering when moving mouse over the docker tabs 2009-08-21 09:40:07 +00:00
codeimp
b36af4bc37 @ Better description for size "relative" -> "scale" 2009-08-21 09:31:26 +00:00
codeimp
a48cde8509 @ Oops. These files go with the previous commit. 2009-08-21 08:40:00 +00:00
codeimp
02290d6898 Added Edit Selection Mode docker panel to view and modify transformation values manually 2009-08-21 08:38:24 +00:00
codeimp
1f73d1a105 @ Some fixes in the behavior of docker controls and added WhenButtonsClicked event to the ButtonsNumericTextbox 2009-08-21 08:37:02 +00:00
codeimp
fcde15398a Fixed a bug with thing heights in Visual Mode for things that have no sprite 2009-08-19 14:06:21 +00:00
codeimp
3ca0b615aa - Things browser no longer closes when double-clicked on a category
- Find & Replace mode now changes render presentation to show Things on-top when a Things search is performed
2009-08-19 13:14:55 +00:00
codeimp
b1c23198d9 Fixed bug that caused highlighted objects to join pasted objects in the Edit Selection Mode 2009-08-19 11:42:20 +00:00
codeimp
07b82ce082 Fixed a bug with the combination of "Additive select without shift" and "Automatic clear selection" behavior 2009-08-19 11:09:10 +00:00
codeimp
907669a1c9 Changed the DECORATE parser to read all actor properties and exposed the DECORATE info for plugins (General.Map.Data.Decorate) 2009-08-15 08:41:43 +00:00
codeimp
67dfcb2c0d @ This action was for testing only (BlockMapMode). Removing it. 2009-08-14 13:55:29 +00:00
codeimp
d75bd6be69 @ Modified the BlockMap class with a template for the BlockEntry class and added custom block size (must be a power of 2 greater than 1)
@ Added BlockMapMode as an example to show how the BlockMap class behaves
2009-08-14 10:45:22 +00:00
codeimp
9d6d86936d @ Fixed a bug in the BlockMap class that prevented some lines/things from being added to the blockmap 2009-08-14 07:31:07 +00:00
codeimp
72741d82bf @ Fixed a bug in the BlockMap class that prevented some lines/things from being added to the blockmap 2009-08-14 07:23:10 +00:00
codeimp
20048976b0 ZDoom (Hexen) and ZDoom (Strife in Hexen format) game configurations game configurations now makes use of included configurations 2009-08-03 08:05:55 +00:00
codeimp
e3ee1df791 @ Fixed missing TX_ textures support in ZDoom game configurations 2009-08-03 06:36:03 +00:00
codeimp
0ab176fb87 @ Added Image Drawing Example plugin to repository 2009-08-02 22:10:34 +00:00
codeimp
578259fe67 @ Forgot to expose RenderRectangleFilled to plugins. Added now. 2009-08-02 21:47:44 +00:00
codeimp
068ea01e84 @ Made CreateTexture and ReleaseTexture public: Plugins must be allowed to load images as textures in video memory. 2009-08-02 21:34:16 +00:00
codeimp
403c57a746 @ Added RenderRectangleFilled overload that allows using a texture 2009-08-02 18:48:38 +00:00
codeimp
696b067095 @ modified constructor usage of ResourceImage class for more versatile use 2009-08-02 18:21:53 +00:00
codeimp
ed5c468fec @ added calls to FindDefaultDrawSettings() when opening / creating a map to ensure these defaults exist 2009-08-01 23:03:07 +00:00
codeimp
5edec9046b @ Fixed an undo/redo bug that caused problems in Visual Mode when multiple levels are undone at once 2009-08-01 08:33:28 +00:00
codeimp
d247492c31 @ Fixed a conflicting linedef action (272) 2009-08-01 07:45:59 +00:00
codeimp
1f493e526a @ Added support to null a linedef type or thing type in a game configuration to resolve conflicts 2009-08-01 07:45:12 +00:00
codeimp
95965418f2 ZDoom (Heretic in Hexen format) game configuration now makes use of included configurations 2009-07-31 14:53:41 +00:00
codeimp
708195f164 ZDoom (Doom in UDMF format) game configuration now makes use of included configurations 2009-07-31 13:54:36 +00:00
codeimp
3d37b122f1 ZDoom (Doom in Doom format) and ZDoom (Doom in Hexen format) game configurations now makes use of included configurations 2009-07-31 12:56:07 +00:00
codeimp
5ca1137c9e @ Fixed a bug that caused configuration with overriding structures to fail loading 2009-07-31 12:54:39 +00:00
codeimp
680c0f854d @ Numeric linedef flags are now automatically sorted 2009-07-31 11:00:11 +00:00
codeimp
711ad371d8 Strife game configuration now makes use of included configurations 2009-07-31 07:54:05 +00:00
codeimp
9db6df3083 jDoom, Legacy and Risen3D game configurations now makes use of included configurations 2009-07-30 20:21:04 +00:00