A map editor for UDMF levels in SRB2, forked from Ultimate Doom Builder.
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boris_i cdddeffa80 - Fixed a problem in the linedef info panel where the linedef numbers was displayed instead of the sidedef number
- Fixed a problem where dragging geometry and things onto the window title bar locked up DB2
- Fixed a problem with wrong texture offsets of hi-res textures
2010-01-02 22:06:40 +00:00
Build - Added support for "scaledtextureoffsets" game configuration setting. Boris writes the actual implementation. 2010-01-02 20:54:35 +00:00
Documents @ These are horribly outdated (and I don't feel like making new diagrams) 2009-06-23 17:07:45 +00:00
Help Added keyword help for some script types in the script editor 2009-05-10 17:02:47 +00:00
Resources @ Modified the BlockMap class with a template for the BlockEntry class and added custom block size (must be a power of 2 greater than 1) 2009-08-14 10:45:22 +00:00
Setup @ Relative paths for setup script 2009-07-11 05:13:18 +00:00
Source - Fixed a problem in the linedef info panel where the linedef numbers was displayed instead of the sidedef number 2010-01-02 22:06:40 +00:00
Tests - Updated ZDBSP nodebuilder version 1.12 2009-06-23 16:35:13 +00:00
Builder.sln @ Added Image Drawing Example plugin to repository 2009-08-02 22:10:34 +00:00
MakeRelease.bat @ release build script fix 2009-05-05 06:16:13 +00:00
VersionFromSVN.exe @ updated release build script to rename the setup installer filename with revision number included 2009-04-27 11:02:15 +00:00