codeimp
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4ae985d630
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- changed a lot around the actions
- no more mousebutton-specific code in the editing modes (now all bound by actions)
- some progress on the drawing editing mode
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2008-04-27 12:07:26 +00:00 |
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codeimp
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f4fd8ff188
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overlay text rendering crap
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2008-04-17 05:36:48 +00:00 |
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codeimp
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62f1b73faf
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fixed invisible selection rectangle in low-quality rendering mode
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2008-04-13 12:19:24 +00:00 |
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codeimp
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535ecc54a2
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- added overlay rendertarget
- renamed some rendering methods
- added rectangle rendering method for overlay
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2008-04-12 16:07:10 +00:00 |
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codeimp
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3d43205f2c
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changed some rendering calls for seperate rendering to different layers
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2008-04-12 12:45:57 +00:00 |
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codeimp
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b3c83f95ce
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lots of minor changes/fixes/additions
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2008-02-24 21:52:18 +00:00 |
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codeimp
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a670efca20
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- added dragging mode for sectors
- changed "diposed" typos to "disposed" and i'm still too lazy to fix it in my template
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2008-02-19 19:04:19 +00:00 |
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codeimp
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471a9e3d51
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triangulation fixes, put the TriangulatorMode back in and some visibility range checking in visual mode
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2008-01-18 19:52:19 +00:00 |
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codeimp
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3c43547c6c
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some 3D mode rendering
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2008-01-13 21:23:59 +00:00 |
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codeimp
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008a7df378
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fixed ear-clipping trace bug with vertices that are used more than once in the same sector
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2008-01-08 18:52:20 +00:00 |
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codeimp
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bdf192492f
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added ear clipping (outer polygon only, still have to implement cutting)
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2008-01-07 19:10:23 +00:00 |
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codeimp
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924a384aab
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i think the cam xy and z angles are wrong, but at least the 3d rendering base framework is there
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2008-01-05 18:11:29 +00:00 |
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codeimp
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c5e990f1b7
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merged plugin system into trunk
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2008-01-02 21:49:43 +00:00 |
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codeimp
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679bb6980f
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lots of changes/additions
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2007-12-27 01:24:11 +00:00 |
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codeimp
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467a2776c3
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moo
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2007-12-01 18:29:58 +00:00 |
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codeimp
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0b333dba8f
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heh
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2007-11-21 12:50:56 +00:00 |
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codeimp
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0d5c6c7457
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moo
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2007-11-14 22:53:48 +00:00 |
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codeimp
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e0bc9dae58
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optimized rendering a bit
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2007-11-11 14:42:04 +00:00 |
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codeimp
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a9d5c8ea35
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better grid
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2007-11-11 13:51:01 +00:00 |
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codeimp
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f0056b9745
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grid and background image
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2007-11-10 19:24:52 +00:00 |
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codeimp
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11a10d2402
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finally made a decent texture browser
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2007-11-04 22:19:30 +00:00 |
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codeimp
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b1c6c20714
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my sincere excuses for previous commit, my compiler lied to me and said it all compiled fine.
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2007-10-31 21:33:06 +00:00 |
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codeimp
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efc1a88112
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changed graphics device and renderers in preparation for a second device to render an images list, also added form and control for images list (TextureBrowserForm and ImageBrowser)
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2007-10-31 20:34:09 +00:00 |
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codeimp
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996f65c809
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fixes
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2007-10-27 13:59:24 +00:00 |
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codeimp
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f970c82d3f
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fixed memory leak, added minor details
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2007-10-26 18:04:54 +00:00 |
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codeimp
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947bdb59e9
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lot more.
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2007-10-24 17:25:03 +00:00 |
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codeimp
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5f74778193
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changed things rendering, updated slimdx
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2007-10-23 05:08:02 +00:00 |
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codeimp
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827ce5993b
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things rendering optimizations and scaling vertices
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2007-10-22 09:00:54 +00:00 |
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codeimp
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1084cae38b
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things! colored, scaled, and in their own mode!
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2007-10-21 22:41:46 +00:00 |
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codeimp
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4af61009c1
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icons updated, moved configuration classes and create GameConfiguration class
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2007-10-21 18:06:10 +00:00 |
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codeimp
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7feaf0a904
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fixed bug in ReserveThingsMemory
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2007-10-21 14:11:32 +00:00 |
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codeimp
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eb29b69e94
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added convertions method to ColorValue in PixelColor struct
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2007-10-21 14:03:47 +00:00 |
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codeimp
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f566b36845
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changed ColorCollection to indexed array
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2007-10-21 13:51:08 +00:00 |
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codeimp
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53f06a8125
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prettier vertices
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2007-10-21 12:58:56 +00:00 |
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codeimp
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b8e7370db6
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things! incomplete though.
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2007-10-21 04:07:36 +00:00 |
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codeimp
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109e4a4690
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lot more.
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2007-10-20 19:50:03 +00:00 |
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codeimp
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46c26129ed
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background color fixed; linedef normal indicators added
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2007-10-20 13:06:05 +00:00 |
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codeimp
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224cc67afb
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updated colors, shader, configs, bleh
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2007-10-20 12:34:27 +00:00 |
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codeimp
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ac3e39b96d
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finished pretty colors
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2007-10-20 10:02:20 +00:00 |
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codeimp
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3c4cf85a74
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change in editing modes, begun working on color settings
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2007-10-20 01:04:47 +00:00 |
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codeimp
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d5d1b91961
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shaders support!
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2007-10-19 17:05:21 +00:00 |
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codeimp
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c954b15cb6
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updated slimdx to custom build and made 2D rendering using direct3d
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2007-10-19 14:27:46 +00:00 |
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codeimp
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588a789198
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failed attempt to make graphics faster, but at least now that control is nicely wrapped in a class
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2007-10-16 21:15:27 +00:00 |
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codeimp
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aa73caad3c
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textures (patches) rendering added
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2007-10-08 14:29:31 +00:00 |
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codeimp
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1d46b7d654
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2007-10-05 11:17:58 +00:00 |
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codeimp
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d59f65d5dc
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2007-10-05 10:00:15 +00:00 |
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codeimp
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994839117b
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meh, more.
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2007-09-24 19:54:47 +00:00 |
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codeimp
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0c71d48d5f
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renamed/moved image resources/namespace and fixed file headers
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2007-09-24 17:41:36 +00:00 |
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codeimp
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49bbca433d
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added linedef rendering, added some image resource class layouts
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2007-09-23 22:01:21 +00:00 |
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codeimp
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a6f39c05ad
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changing 2D renderer from D3D to software rendering
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2007-09-17 21:22:46 +00:00 |
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codeimp
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2d10662dcb
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rendering from vertexbuffers and slimdx update
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2007-07-07 09:40:34 +00:00 |
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codeimp
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18127a6ee6
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ported to use SlimDX instead of Direct3D
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2007-06-26 09:09:54 +00:00 |
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codeimp
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1eedfae8bf
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fixed error when rendering 0 linedefs
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2007-06-26 06:01:11 +00:00 |
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codeimp
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b9a6bfb3ea
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miauw, lots more added/changed
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2007-06-24 18:56:43 +00:00 |
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codeimp
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a2d62cae12
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open map dialog added
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2007-06-16 19:53:51 +00:00 |
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codeimp
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616d535c88
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added stuff
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2007-06-15 22:38:42 +00:00 |
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codeimp
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36f18b8c13
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design diagram changes
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2007-06-15 18:50:18 +00:00 |
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codeimp
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a8ff115cc3
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more stuff added/updated
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2007-06-15 18:30:55 +00:00 |
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