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ColorCollection.cs
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merged plugin system into trunk
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2008-01-02 21:49:43 +00:00 |
ColorSetting.cs
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merged plugin system into trunk
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2008-01-02 21:49:43 +00:00 |
D3DDevice.cs
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lots of minor changes/fixes/additions
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2008-02-24 21:52:18 +00:00 |
D3DShader.cs
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lots of minor changes/fixes/additions
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2008-02-24 21:52:18 +00:00 |
Display2DShader.cs
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i think the cam xy and z angles are wrong, but at least the 3d rendering base framework is there
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2008-01-05 18:11:29 +00:00 |
FlatVertex.cs
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merged plugin system into trunk
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2008-01-02 21:49:43 +00:00 |
ID3DResource.cs
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merged plugin system into trunk
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2008-01-02 21:49:43 +00:00 |
IRenderer2D.cs
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changed some rendering calls for seperate rendering to different layers
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2008-04-12 12:45:57 +00:00 |
IRenderer3D.cs
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i think the cam xy and z angles are wrong, but at least the 3d rendering base framework is there
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2008-01-05 18:11:29 +00:00 |
PixelColor.cs
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merged plugin system into trunk
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2008-01-02 21:49:43 +00:00 |
PixelColorBlock.cs
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lots of minor changes/fixes/additions
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2008-02-24 21:52:18 +00:00 |
Plotter.cs
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merged plugin system into trunk
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2008-01-02 21:49:43 +00:00 |
Renderer.cs
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merged plugin system into trunk
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2008-01-02 21:49:43 +00:00 |
Renderer2D.cs
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changed some rendering calls for seperate rendering to different layers
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2008-04-12 12:45:57 +00:00 |
Renderer3D.cs
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lots of minor changes/fixes/additions
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2008-02-24 21:52:18 +00:00 |
ShaderManager.cs
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i think the cam xy and z angles are wrong, but at least the 3d rendering base framework is there
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2008-01-05 18:11:29 +00:00 |
Things2DShader.cs
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i think the cam xy and z angles are wrong, but at least the 3d rendering base framework is there
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2008-01-05 18:11:29 +00:00 |
VisualGeometry.cs
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i think the cam xy and z angles are wrong, but at least the 3d rendering base framework is there
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2008-01-05 18:11:29 +00:00 |
VisualSector.cs
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- added dragging mode for sectors
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2008-02-19 19:04:19 +00:00 |
World3DShader.cs
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i think the cam xy and z angles are wrong, but at least the 3d rendering base framework is there
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2008-01-05 18:11:29 +00:00 |
WorldVertex.cs
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some 3D mode rendering
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2008-01-13 21:23:59 +00:00 |