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ColorCollection.cs
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merged plugin system into trunk
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2008-01-02 21:49:43 +00:00 |
ColorSetting.cs
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merged plugin system into trunk
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2008-01-02 21:49:43 +00:00 |
D3DDevice.cs
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merged plugin system into trunk
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2008-01-02 21:49:43 +00:00 |
D3DShader.cs
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merged plugin system into trunk
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2008-01-02 21:49:43 +00:00 |
Display2DShader.cs
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i think the cam xy and z angles are wrong, but at least the 3d rendering base framework is there
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2008-01-05 18:11:29 +00:00 |
FlatVertex.cs
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merged plugin system into trunk
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2008-01-02 21:49:43 +00:00 |
ID3DResource.cs
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merged plugin system into trunk
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2008-01-02 21:49:43 +00:00 |
IRenderer2D.cs
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added ear clipping (outer polygon only, still have to implement cutting)
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2008-01-07 19:10:23 +00:00 |
IRenderer3D.cs
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i think the cam xy and z angles are wrong, but at least the 3d rendering base framework is there
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2008-01-05 18:11:29 +00:00 |
PixelColor.cs
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merged plugin system into trunk
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2008-01-02 21:49:43 +00:00 |
PixelColorBlock.cs
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added ear clipping (outer polygon only, still have to implement cutting)
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2008-01-07 19:10:23 +00:00 |
Plotter.cs
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merged plugin system into trunk
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2008-01-02 21:49:43 +00:00 |
Renderer.cs
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merged plugin system into trunk
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2008-01-02 21:49:43 +00:00 |
Renderer2D.cs
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added ear clipping (outer polygon only, still have to implement cutting)
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2008-01-07 19:10:23 +00:00 |
Renderer3D.cs
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i think the cam xy and z angles are wrong, but at least the 3d rendering base framework is there
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2008-01-05 18:11:29 +00:00 |
ShaderManager.cs
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i think the cam xy and z angles are wrong, but at least the 3d rendering base framework is there
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2008-01-05 18:11:29 +00:00 |
Things2DShader.cs
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i think the cam xy and z angles are wrong, but at least the 3d rendering base framework is there
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2008-01-05 18:11:29 +00:00 |
VisualGeometry.cs
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i think the cam xy and z angles are wrong, but at least the 3d rendering base framework is there
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2008-01-05 18:11:29 +00:00 |
VisualSector.cs
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i think the cam xy and z angles are wrong, but at least the 3d rendering base framework is there
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2008-01-05 18:11:29 +00:00 |
World3DShader.cs
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i think the cam xy and z angles are wrong, but at least the 3d rendering base framework is there
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2008-01-05 18:11:29 +00:00 |
WorldVertex.cs
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i think the cam xy and z angles are wrong, but at least the 3d rendering base framework is there
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2008-01-05 18:11:29 +00:00 |