UltimateZoneBuilder/Source/Rendering
2008-01-07 19:10:23 +00:00
..
ColorCollection.cs merged plugin system into trunk 2008-01-02 21:49:43 +00:00
ColorSetting.cs merged plugin system into trunk 2008-01-02 21:49:43 +00:00
D3DDevice.cs merged plugin system into trunk 2008-01-02 21:49:43 +00:00
D3DShader.cs merged plugin system into trunk 2008-01-02 21:49:43 +00:00
Display2DShader.cs i think the cam xy and z angles are wrong, but at least the 3d rendering base framework is there 2008-01-05 18:11:29 +00:00
FlatVertex.cs merged plugin system into trunk 2008-01-02 21:49:43 +00:00
ID3DResource.cs merged plugin system into trunk 2008-01-02 21:49:43 +00:00
IRenderer2D.cs added ear clipping (outer polygon only, still have to implement cutting) 2008-01-07 19:10:23 +00:00
IRenderer3D.cs i think the cam xy and z angles are wrong, but at least the 3d rendering base framework is there 2008-01-05 18:11:29 +00:00
PixelColor.cs merged plugin system into trunk 2008-01-02 21:49:43 +00:00
PixelColorBlock.cs added ear clipping (outer polygon only, still have to implement cutting) 2008-01-07 19:10:23 +00:00
Plotter.cs merged plugin system into trunk 2008-01-02 21:49:43 +00:00
Renderer.cs merged plugin system into trunk 2008-01-02 21:49:43 +00:00
Renderer2D.cs added ear clipping (outer polygon only, still have to implement cutting) 2008-01-07 19:10:23 +00:00
Renderer3D.cs i think the cam xy and z angles are wrong, but at least the 3d rendering base framework is there 2008-01-05 18:11:29 +00:00
ShaderManager.cs i think the cam xy and z angles are wrong, but at least the 3d rendering base framework is there 2008-01-05 18:11:29 +00:00
Things2DShader.cs i think the cam xy and z angles are wrong, but at least the 3d rendering base framework is there 2008-01-05 18:11:29 +00:00
VisualGeometry.cs i think the cam xy and z angles are wrong, but at least the 3d rendering base framework is there 2008-01-05 18:11:29 +00:00
VisualSector.cs i think the cam xy and z angles are wrong, but at least the 3d rendering base framework is there 2008-01-05 18:11:29 +00:00
World3DShader.cs i think the cam xy and z angles are wrong, but at least the 3d rendering base framework is there 2008-01-05 18:11:29 +00:00
WorldVertex.cs i think the cam xy and z angles are wrong, but at least the 3d rendering base framework is there 2008-01-05 18:11:29 +00:00