biwa
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ca264c71b1
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Visual Mode: fixed a bug where textures on 3D floors were not scaled correctly when using the upper/lower texture 3D floor flags. Fixes #640
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2021-10-21 20:25:56 +02:00 |
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biwa
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c2e7ac9b6b
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Script editor: added support for the //$Skip editor in scripts. Adding this line will not add the next script to the drop down list of available scripts for the ACS actions in the thing and linedef editor dialogs. Resolves #636
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2021-10-15 23:38:52 +02:00 |
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biwa
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cbe231c853
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Image Exporter: added option to chose between taking sector colors into account or not when exporting. Resolves #635
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2021-10-14 21:43:41 +02:00 |
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biwa
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c2a6e577c7
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Image Exporter: fixed a bug where texture scales were not taken into account when exporting. Fixes #634
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2021-10-14 21:09:49 +02:00 |
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biwa
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dee9a2a183
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Map Analysis Mode: checked status of checks is now remembered between sessions. Resolves #629
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2021-10-13 22:51:28 +02:00 |
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biwa
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8f70ab66f2
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ZScript: fixed a problem where whitespace between a state label and the colon resulted in a parsing error. Fixes #631
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2021-10-11 21:34:26 +02:00 |
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biwa
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d2d400164d
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(G)ZDoom game configuration: added several missing UDMF fields for linedefs and sectors, so that they show up in the custom tab. Fixes #628
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2021-10-03 21:27:55 +02:00 |
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biwa
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80e56310a3
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UDMF reader/writer: fixed a bug where unknown top level fields and blocks were not preserved. Fixes #627
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2021-10-03 21:04:38 +02:00 |
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biwa
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d8bd7165a7
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Visplane Explorer: fixed a bug where changing the settings after re-entering the mode would result in a crash. Fixes #624
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2021-10-01 23:38:59 +02:00 |
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biwa
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ff96a669e0
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Fixed a problem where floating point numbers for actor radius and height were not interpreted correctly. Fixes #623
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2021-09-28 17:36:16 +02:00 |
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biwa
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ef18385ee7
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Fixed a problem in the UDMF parser that could cause data loss. Fixes #622
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2021-09-28 16:02:46 +02:00 |
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biwa
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b0cfc8ef26
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Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog.
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2021-09-27 16:33:35 +02:00 |
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biwa
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a53198f44e
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Find And Replace Mode: fixed a bug where searching for UDMF fields in a selection would crash
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2021-09-19 22:45:55 +02:00 |
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biwa
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0039945086
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Eternity Engine game configuration: it's again possible to set the floor and ceiling brightness independently from the sector brightness
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2021-09-13 21:19:48 +02:00 |
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biwa
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05939279dc
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Dehacked: fixed a crash when loading data from a directory that didn't contain a Dehacked patch
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2021-09-11 22:47:52 +02:00 |
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biwa
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fca82f5c91
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Dehacked: added support for editor keys
Dehacked: Dehacked files are now properly loaded from directories
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2021-09-11 22:11:07 +02:00 |
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Derek MacDonald
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4b1e5d8e22
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Avoid infinite recursion in script editor's Find/Replace All (#615)
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2021-09-11 12:30:08 +02:00 |
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biwa
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0b70b08bd8
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Fixed some compiler warnings
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2021-09-06 23:43:30 +02:00 |
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biwa
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21471a45f9
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Dehacked: fixed warning about unsupported patch version 19
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2021-09-06 23:27:07 +02:00 |
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biwa
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da52f71154
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Game configurations: added option to enable/disable GZDoom style distinct brightness for walls/ceilings/floors. Fixes #618
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2021-09-06 23:05:58 +02:00 |
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biwa
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d766f27e75
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Fixed a bug with generalized options introduced in ea37ed1
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2021-09-05 16:42:27 +02:00 |
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biwa
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e362df1d98
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Added DeHackEd support (#617)
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2021-09-05 14:59:31 +02:00 |
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biwa
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5a19e70c05
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Visual Mode: added some safeguards against potential crashes that should never happen. Potentially fixes #614
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2021-09-05 11:06:50 +02:00 |
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biwa
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fa36bf48aa
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3D Floor Mode: improved usability in Window's high contrast mode
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2021-09-04 12:37:27 +02:00 |
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biwa
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dd7d109e2b
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Sectors Mode, Linedefs Mode, 3D Floor Mode, Grid Setup: fixed a problem where textures were not shown in Windows's high contrast mode. Fixes #612
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2021-09-04 12:21:17 +02:00 |
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biwa
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ea37ed18fc
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Fixed a problem where generalized effects could output a warning if they are made up of multiple bits (like in the MBF21 generalized sector effects)
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2021-09-04 09:12:16 +02:00 |
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biwa
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2abd39fa97
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Texture Browser: fixed a problem where cycling through the width and height jumped to 196 instead of 192. Fixes #613
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2021-09-04 08:58:00 +02:00 |
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biwa
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e281cfc93e
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3D Floor Mode: fixed some problems when relocating control sectors that contain things
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2021-09-03 20:00:14 +02:00 |
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biwa
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d05ab0bb8b
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3D Floor Mode: relocating control sectors now also moves the things inside the control sectors
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2021-09-03 19:11:12 +02:00 |
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Derek MacDonald
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d7a4e2bf8b
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Missing/Unused Textures checks cover floor to lowest, next higher & highest (#608)
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2021-09-03 18:31:36 +02:00 |
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biwa
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9743916894
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Eternity Engine game configuration: fixed a problem where the Friendly and Dormant flags were not correctly pasted in Doom format.
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2021-08-26 22:30:01 +02:00 |
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biwa
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9c8a6e9e34
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Eternity Engine game configuration: fixed a problem where the 3DMidTex flag was not correctly pasted in Doom format. Fixes #606
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2021-08-26 20:28:08 +02:00 |
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Derek MacDonald
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e75dc2c746
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Draws vector arrow between Doom format line-to-line specials (#602)
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2021-08-25 20:31:28 +02:00 |
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Derek MacDonald
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edfd1fcae8
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Cursor position playtest: stop always marking map changed (#605)
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2021-08-25 19:28:20 +02:00 |
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Derek MacDonald
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f652678f35
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Cursor position playtest: Fix spawning sector height check (#604)
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2021-08-25 19:25:03 +02:00 |
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biwa
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0fb187fcbe
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Stair Sector Builder Mode: current settings can be now be saved as a default prefab that will always be loaded when using the Stair Sector Builder Mode
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2021-08-24 22:21:14 +02:00 |
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biwa
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c047998501
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Classic modes: fixed a problem where "test from cursor position" wasn't working correctly when there was no player 1 start in the map and the last edited thing had its argument 0 set. Fixes #603
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2021-08-24 21:33:57 +02:00 |
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biwa
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b77bb9fe6f
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Visual Mode: fixed a problem where highlighted visual slope handles were not highlighted anymore after clearing the selection
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2021-08-24 20:25:36 +02:00 |
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biwa
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19f1cf64cd
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3D Floor Mode: fixed a problem where 3D floor indicators on linedefs were still shown after removing all 3D floors from a sector
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2021-08-23 22:32:13 +02:00 |
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biwa
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45dc796dca
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ZScript: added support for extending classes. Resolves #597
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2021-08-21 20:42:06 +02:00 |
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Derek MacDonald
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be84f19da1
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Add player view height dropdown to Visplane Explorer plugin UI (#600)
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2021-08-21 09:28:05 +02:00 |
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Derek MacDonald
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1db8885c85
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Update GZBuilder.cfg references in docs to UDBuilder.cfg (#599)
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2021-08-18 16:20:27 +02:00 |
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Derek MacDonald
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73b7eac30c
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Improve game detection in "Open Map" modal dialog (#595)
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2021-08-14 11:40:09 +02:00 |
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Derek MacDonald
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166e3281d2
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Don't auto-add upper texture for lower adjacent sky sectors (#594)
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2021-08-14 11:33:52 +02:00 |
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Derek MacDonald
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6622c6f516
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Skip validating unchecked game config resources (#593)
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2021-08-12 12:54:41 +02:00 |
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biwa
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ce42935863
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Eternity Engine game configurations: added support for arbitrary map names in the default testing parameters
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2021-08-09 16:41:34 +02:00 |
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biwa
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e3d9cb8926
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Boom game configuration: fixed a problem where linedef actions 264 and 265 were not labeled correctly
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2021-08-03 20:14:06 +02:00 |
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biwa
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82a4182242
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The deprecated Slope Mode can not be selected as the default mode when opening a map anymore
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2021-08-01 17:42:25 +02:00 |
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biwa
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3ade52303d
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Added safeguard so that the program doesn't crash when encountering an unknown header while unpacking zip files. It will add an error to the log instead
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2021-08-01 11:10:51 +02:00 |
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biwa
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80a3237cc7
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Effect browser form: fixed a bug where effects consisting of multiple bits were not selected correctly. Fixes #589
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2021-07-31 23:51:47 +02:00 |
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