Commit graph

146 commits

Author SHA1 Message Date
codeimp
5a05905177 graphical interface fixes 2009-01-02 18:27:08 +00:00
codeimp
8cfc37a45d this check is not needed, the directory reader assumes the directory has the same layout as in PK3 files, these options are just extras 2009-01-02 14:39:25 +00:00
codeimp
ee2bc4c515 moo 2009-01-02 06:46:42 +00:00
codeimp
31184de358 prefabs support added 2008-12-31 16:43:23 +00:00
codeimp
79676b312e working on visual mode 2008-12-27 00:22:31 +00:00
codeimp
97735e5764 working on visual mode 2008-12-24 18:27:13 +00:00
codeimp
5032c58797 working on visual mode 2008-12-24 14:21:54 +00:00
codeimp
5b223fc3df drag texture offsets in visual mode 2008-12-17 19:35:00 +00:00
codeimp
63197548a9 swapped floor height and ceiling height input fields on sector properties dialog 2008-12-15 06:53:08 +00:00
codeimp
53a1f085ab happy birthday doom! 2008-12-10 22:58:58 +00:00
codeimp
71282714ac better fix for lost key input after testing map 2008-12-08 06:29:30 +00:00
codeimp
1a50bc16ba fixed lost key input after testing map 2008-12-07 18:09:46 +00:00
codeimp
9d8060be0c working on visual mode 2008-12-06 00:28:49 +00:00
codeimp
0102cf3166 working on visual mode 2008-12-05 15:38:50 +00:00
codeimp
c987240b5e added a small layer of fog to the far plane (looks nicer than just cutting off the geometry) 2008-12-04 22:35:45 +00:00
codeimp
43a0e69de7 visual mode extreme makeover! (internally at least) now using proper view frustum for culling and lots of other improvements to render the map more efficiently 2008-11-30 02:17:19 +00:00
codeimp
e135c279eb more on selectable editing modes 2008-11-27 19:25:13 +00:00
codeimp
6e67dba0d4 alphabetically sort editing modes list in game configuration 2008-11-27 15:01:19 +00:00
codeimp
ff4d7dae16 fixed hiding of the toolbar seperator next to editing mode buttons 2008-11-27 14:03:27 +00:00
codeimp
d49b31dfc0 miauw 2008-11-27 13:42:18 +00:00
codeimp
bc465effea moo 2008-11-27 12:37:20 +00:00
codeimp
580fe3f181 oops, the EditingManager should be a general manager, not depending on the loaded map 2008-11-27 11:59:17 +00:00
codeimp
ae8daa2924 - refactored all editing mode management into the EditingManager
- added interface controls for editing mode selection in game configurations
2008-11-27 10:33:09 +00:00
codeimp
af509c3682 - some optimizations to visual mode
- changed timing to use double
- added delta time as parameter in OnProcess event
2008-11-27 06:53:38 +00:00
codeimp
a3e9e54b74 working on visual mode 2008-11-20 21:32:23 +00:00
codeimp
ce456494b8 texture post-filtering quality now depends on display quality set in preferences 2008-11-18 14:20:49 +00:00
codeimp
659a3df7be - implemented esselfortium's idea to highlight the original sector(s) in Make Sector mode when move the mouse over potential sector areas.
- replaced direct thread-to-thread invocations with messages through the windows message pump (this solves deadlocks)
- delay-update the display when in-map images are loaded by the background thread (results in smoother performance while background loading)
- fixed enabling/disabling some menu items
2008-11-18 13:05:04 +00:00
codeimp
e9bd189693 more interface settings done 2008-11-17 23:32:13 +00:00
codeimp
f5c635a998 added settings and view menu and more stuff 2008-11-17 00:41:52 +00:00
codeimp
83ae7e4880 - script editor now remembers window position/size
- fixed re-opening of opened script documents after script editor was closed
2008-11-15 13:58:47 +00:00
codeimp
746fe86aea script editor roughly finished 2008-11-15 13:12:09 +00:00
codeimp
fc44793fd2 working on script editor 2008-11-10 16:11:44 +00:00
codeimp
360bd58b0c pretty toolbar icons for script editor 2008-11-06 22:54:23 +00:00
codeimp
89ad4527f3 working on script editor 2008-11-06 15:00:01 +00:00
codeimp
1dbdfd9c41 script editor panel class structure added 2008-11-05 22:20:52 +00:00
codeimp
4a2bf61c1c working on script editor 2008-11-02 22:07:20 +00:00
codeimp
665cfb52dc working on script editor 2008-10-30 23:03:49 +00:00
codeimp
4f7aaeaa53 working on script editor 2008-10-30 21:38:55 +00:00
codeimp
b4a77cdfb5 replaced script editing control with a potentially better control (using Scintilla) 2008-10-30 20:13:12 +00:00
codeimp
c184901b5e working on script editor 2008-10-27 08:19:15 +00:00
codeimp
4e07270816 working on script editor 2008-10-26 23:10:48 +00:00
codeimp
9044a0dc41 interface corrections 2008-10-21 05:53:58 +00:00
codeimp
f2a4e640d3 interface corrections 2008-10-21 05:46:50 +00:00
codeimp
35243e3854 fixed incorrect warning about conflicting lump names when creating a new map and a map is already opened 2008-10-21 05:41:47 +00:00
codeimp
38f1cb6c3a make door feature added 2008-10-17 09:39:07 +00:00
codeimp
6d1f43c7c6 - added feature to display an image from file on the background along with ability to scale it
- fixed some scaled sizes in some image data classes
2008-10-15 19:14:32 +00:00
codeimp
279b974683 - some bug fixes in the view modes
- fixed some bugs in resources loading
2008-10-15 17:26:59 +00:00
codeimp
b120c567bc generic system to display sector brightness and textures in their polygons (still buggy, working on it) 2008-10-15 11:46:43 +00:00
codeimp
e029efcbe6 - made some processed command line settings available to plugins
- General.Exit() method for plugins to close Doom Builder
- command-line parameter -delaywindow to keep the main window hidden until nothing more to process. This gives plugins the ability to perform an operation without showing the main window at all if the plugin calls General.Exit() before the window is shown. Usefull for batch processes in which no interface window is desired.
- some new plugin events that occur before and after making a new map and opening a map.
2008-10-13 17:47:08 +00:00
codeimp
4f92956d44 controls in preferences dialog are now sorted in categories 2008-10-08 22:01:10 +00:00
codeimp
b5e1ecbec1 - fixed bug in regex generator for texture sets (* behaved as 'one or more characters', now behaves as 'zero or more characters')
- fixed bug in removing multiple selected texture sets at once (only removed one at a time)
2008-10-08 18:05:31 +00:00
codeimp
07c45ff90f - userfriendlyness additions in brightness mode
- gradient feature working in brightness mode
- fixed bug in tags renaming when adding button to form (buttons where ignored because the function unnecessarily checked for menu items)
2008-10-08 12:56:12 +00:00
codeimp
bf318ac472 - fixed sorting of texture sets in browsers
- discarding first texture because it cannot be used (also first flat in case of mixed textures/flats)
2008-10-02 18:53:07 +00:00
codeimp
645df3c997 fixed bug where Add Default Sets would add sets from the current configuration instead of selected configuration (this also fixes the crash when no map is opened) 2008-10-02 09:04:56 +00:00
codeimp
6a0e4dff25 correction: * wildcard is zero or more characters 2008-10-01 21:04:29 +00:00
codeimp
776fe32988 bigger browsers 2008-10-01 20:45:56 +00:00
codeimp
0b0f3777ac fixed incorrect red "busy" status light 2008-10-01 20:30:29 +00:00
codeimp
6d6b594c24 small user-interface improvements regarding texture sets and texture browsers 2008-10-01 20:04:50 +00:00
codeimp
8702f7c60c - disabled atlas system for texture previews (appeared to be slower than separate images)
- small fixes and adjustments
2008-10-01 18:19:53 +00:00
codeimp
6f23292b8c - made the images in texture browsers fixed size and smaller
- texture set without any texture names will not match anything
2008-10-01 17:35:34 +00:00
codeimp
fbe1dac0c6 texture sets pretty much done 2008-10-01 15:06:46 +00:00
codeimp
dfab6c4183 working on texture sets 2008-10-01 14:17:52 +00:00
codeimp
006146b7a8 working on texture sets 2008-10-01 12:42:30 +00:00
codeimp
6659577b27 started work on texture sets 2008-10-01 08:21:10 +00:00
codeimp
edee6a40c2 started work on texture sets 2008-09-30 15:09:37 +00:00
codeimp
5bd2fd9f94 - game configuration corrections (thanks to Robin Palmer)
- fixed nomonsters button which was enabled even when no map was opened
2008-09-29 18:53:30 +00:00
codeimp
1dad4b68c6 - change a lot in the resources system
- fixed memory leak in PixelColorBlock
- several small changes and bugfixes
2008-09-28 21:20:56 +00:00
codeimp
996a56dafc DOES NOT COMPILE - working on resource management 2008-09-26 15:15:56 +00:00
codeimp
4d67cc7dd4 - added button to switch monsters on/off for testing (adds -nomonsters to parameters)
- preparations for new resource management
2008-09-26 05:53:34 +00:00
codeimp
5c93390222 better icons for the status bar buttons (arrows now point up) 2008-09-25 18:42:45 +00:00
codeimp
90c7beb17d - fixed crash in DisengageVolatileMode() when opening a map
- shortcut keys now also displayed for editing modes
2008-09-24 16:44:53 +00:00
codeimp
b6aa1ae9ae modes in their own menu, instead of edit menu 2008-09-24 15:14:29 +00:00
codeimp
116e9ca877 warnings now appear in same area in status bar as status messages 2008-09-24 14:53:42 +00:00
codeimp
b1ccdbbc7f lots of stuff (including half decent copy/paste) 2008-09-22 18:27:50 +00:00
codeimp
43559224d2 copy/paste toolbar buttons and menu items 2008-09-16 07:35:57 +00:00
codeimp
2c5ccfa81f - more functional EditSelectionMode
- linked image in about box? let's link on the website later on
2008-09-15 19:42:11 +00:00
codeimp
6b1bc51dda fixed bug: changing skill now also updates the example result parameters 2008-09-10 18:34:26 +00:00
codeimp
e9fea4b543 - fixed bug in things filter manager
- added skills to test map with in dropdown menu from toolbar
2008-09-10 08:43:20 +00:00
codeimp
cd6ee145a2 - added option to customize testing parameters (default uses parameters from configuration)
- added new placeholders %L1 and %L2 which result in the first and second map number (usefull for -warp)
- clicking outside the selection in EditSelectionMode accepts the changes and returns to previous mode
2008-09-09 23:06:31 +00:00
codeimp
eb08197d56 begun working on EditSelectionMode (unfinished) 2008-09-07 21:28:20 +00:00
codeimp
e77a91eec4 added support for loading maps with command line arguments 2008-09-07 17:55:20 +00:00
codeimp
eea16ffa2c added find/replace mode feature (not all find/replace types implemented yet, but mode is functional, adding types is a just matter of making the right classes for them) 2008-09-01 12:14:35 +00:00
codeimp
1bd143c9b3 - added Make Sectors mode
- added editing mode name at the bottom information bar
- some bugfixes in game configurations
2008-06-11 05:02:48 +00:00
codeimp
c37b28e15f - improved game config guessing to better detect UDMF when map is opened
- added game config detection pattern to Doom Legacy game config
- insert thing feature added, including automatic thing defaults
- fixed typo in all game configs (defaulthingflags -> defaultthingflags)
2008-06-10 11:32:06 +00:00
codeimp
66052a82f7 added grid controls 2008-06-10 08:35:14 +00:00
codeimp
0bc23a5893 some bug fixes and completed the things filter 2008-06-03 19:02:06 +00:00
codeimp
c2b5745803 more work on the custom fields editor 2008-06-03 15:18:50 +00:00
codeimp
8d3b7a554b bugfixes in UDMF support 2008-06-02 04:55:51 +00:00
codeimp
e30b68c9c3 UDMF on top! 2008-06-01 20:25:46 +00:00
codeimp
2b9a233579 lots more UDMF code 2008-05-31 19:31:45 +00:00
codeimp
9f15de8cd5 - updated default program config
- more regarding UDMF editing
- added some ideas and todo items
2008-05-30 22:14:12 +00:00
codeimp
a04500f071 made the universal field editor control work with the type handlers 2008-05-30 11:05:44 +00:00
codeimp
7673c6e08e linedef and thing action arguments in info panels 2008-05-29 22:19:29 +00:00
codeimp
54c8a82517 typed arguments complete and ready for typed UDMF fields 2008-05-29 21:09:43 +00:00
codeimp
fef9b74ca2 some stuff with argument types 2008-05-29 16:44:20 +00:00
codeimp
8aa99cfb88 separated the Interface namespace into Controls and Windows 2008-05-29 11:54:45 +00:00