Commit graph

181 commits

Author SHA1 Message Date
codeimp
049b0a7954 Fixed tabs in script editor 2009-05-06 19:08:37 +00:00
codeimp
4976459396 @ removed unneeded dxwebsetup from the setup installer (directx redist is already included in the slimdx package)
- Added options to move both floor and ceiling together when a sector height change action is used on walls.
2009-05-05 11:26:50 +00:00
codeimp
e26591bd4a Changed a lot in undo/redo system to work better with grouping and plugins 2009-05-05 09:50:23 +00:00
codeimp
57a7623b21 Removed changes for BZip2 and LZMA compression support (library is unstable, will have a look at this later) 2009-04-19 08:41:28 +00:00
codeimp
43a3560b68 Updated SlimDX library to latest version (March 2009) 2009-04-18 23:01:18 +00:00
codeimp
14e4246994 Set all the default controls and other settings 2009-04-16 20:29:44 +00:00
codeimp
532efeac15 Merged in changes by Randy Heit which add support for BZip2 and LZMA 2009-04-15 05:59:43 +00:00
codeimp
2907da9341 Fixed bug in UDMF game configurations that ignored TEXTMAP changes made by the nodebuilder 2009-04-13 13:04:49 +00:00
codeimp
666154edfc - More changes to properly use the format limitations
- Added default multiplayer flag to Skulltag (Hexen format) game configuration
2009-04-08 20:49:35 +00:00
codeimp
a80eb538df Added "AbsoluteZ" option to things in game configurations for things that use absolute Z height values 2009-04-02 11:08:33 +00:00
codeimp
3fcc618180 Included Skulltag ACC compiler package made by Xenaero 2009-03-29 00:34:25 +00:00
codeimp
6f4e9e7509 Merged in Xenaero's Skulltag ACS and Game configurations 2009-03-28 23:33:18 +00:00
codeimp
15573e0fb1 Added subdirectory support for compilers, so that multiple versions of the same compilers can be used without renaming files 2009-03-28 10:22:53 +00:00
codeimp
73315c2cb3 Added missing map lump name DIALOGUE in ZDoom UDMF format 2009-03-25 13:02:43 +00:00
codeimp
6c9b2b0eaf - Added new version of ZDBSP nodebuilder
@ working on the reference manual
2009-03-23 06:27:20 +00:00
codeimp
f43542e892 Some fixes in game configurations (thanks Geometer) 2009-03-19 06:44:13 +00:00
codeimp
bd1211a47a Fixed some bugs in the game configurations (thanks Robin Palmer) 2009-03-18 06:08:56 +00:00
codeimp
238b68a04d - Updated some game configurations (thanks DoomKn1ght)
@ working on the reference manual
2009-03-17 22:01:30 +00:00
codeimp
5005e43e1d @ Changed a mistake in the comments 2009-03-08 11:09:36 +00:00
codeimp
c9828ae4e0 Merged in some of Robin Palmer's fixes of the game configurations 2009-03-05 19:12:40 +00:00
codeimp
22c839089f Updated ZDoom (Doom in UDMF format) game configuration for ZDoom UDMF 1.5 2009-03-05 06:48:27 +00:00
codeimp
6d6349d01b - Changed sector brightness levels to steps of 8 for ports that support these
- Changed the color of sound items to gray (the purple was butt ugly and they don't need that much of attention)
2009-03-03 06:46:09 +00:00
codeimp
2bdaa7a07b - Added some missing ZDoom slope things to the game configurations
- Changed minimum thing radius to 4
2009-03-02 22:33:59 +00:00
codeimp
a9af1929cb - Fixed Thing argument descriptions
- Fixed Thing arguments in game configurations (new format uses zero-based args)
2009-02-27 12:29:57 +00:00
codeimp
6b38b8076a Script editor now uses codepage setting from script configuration (default is ASCII for all known scripts, UTF8 for plain text) 2009-02-14 08:18:17 +00:00
codeimp
42878ae74c Added support to load sprite resources between SS_ markers (instead of S_ markers) 2009-02-11 09:36:41 +00:00
codeimp
f850b38066 added options to use short paths and filenames for testing parameters (default for basic Doom, Doom2, heretic, Hexen, Strife and Ultimate Doom configurations) 2009-02-04 15:54:15 +00:00
codeimp
fab0611501 fixed potential problem with copy/paste translation info 2009-01-24 15:54:50 +00:00
codeimp
4897f2c9cc fixed missing copy/paste translation structure in ZDoom_DoomHexen.cfg 2009-01-24 15:51:13 +00:00
codeimp
4bbf14dde9 patches, sprites and flats in WAD files are now only loaded when they are properly enclosed within marker lumps (P_START, P_END, S_START, etc) 2009-01-22 23:32:44 +00:00
codeimp
54940886fd @working on decorate support 2009-01-22 15:10:41 +00:00
codeimp
455fca63d8 fixed problem with compiler paths 2009-01-16 12:25:47 +00:00
codeimp
576f61e2ef - all game configurations now have default nodebuilder settings (only applies to new users)
- updated ZDBSP to latest version
2009-01-15 19:42:55 +00:00
codeimp
21febe7ded - updated ZDoom UDMF config to support ZDoom UDMF version 1.3
- added more handling for 'invalid' UDMF types to cast them to the correct type
2009-01-15 12:40:28 +00:00
codeimp
d8096f6dfb implemented all missing UDMF type handlers 2009-01-15 10:54:51 +00:00
codeimp
24c07c4baa replaced -basewad to -iwad in the default command-line args to launch a game with 2009-01-15 06:16:26 +00:00
codeimp
64de24566b removed the Fixed 4:3 Aspect option (there is no better aspect than the width divided by height for square pixels, which is pretty much all computer monitors) 2009-01-12 16:01:19 +00:00
codeimp
cd4d577803 default setting for fixed aspect now set to false (only applies to new users) 2009-01-12 15:49:39 +00:00
codeimp
2839d82df5 associations coloring now also works for Doom (lines referring to sectors using their own tag) 2009-01-07 16:05:17 +00:00
codeimp
caadcf128e updated zdoom game configurations with changes from graf zahl 2009-01-06 06:54:56 +00:00
codeimp
9bdee81a7d added default texture sets and things filters 2009-01-05 15:57:41 +00:00
codeimp
c5c1cd18c4 - updated zdoom acs script configuration
- added release checklist
2009-01-05 06:52:12 +00:00
codeimp
74c001a288 updated default settings 2009-01-04 23:47:17 +00:00
codeimp
142877f5dc added latest official ACS compiler 2009-01-04 21:57:27 +00:00
codeimp
c79ad3fa55 added nodebuilder configurations and fixed some nodebuilding behavior 2009-01-04 11:35:05 +00:00
codeimp
2448d401d7 some fixing of some things 2009-01-04 00:01:59 +00:00
codeimp
75d2b8b4e5 - renamed visual mode thing
- visual mode thing can now be placed/moved in any classic mode with a shortcut key
- visual mode thing flags are all set to false (off) when map is saved (to prevent it from appearing in game)
2009-01-03 22:42:08 +00:00
codeimp
5a05905177 graphical interface fixes 2009-01-02 18:27:08 +00:00
codeimp
52d54ba473 fixed description of some Boom linedef actions (thanks hawkwind) 2009-01-01 10:27:41 +00:00
codeimp
2b7cfbac06 flags and activations conversion to and from UDMF format (needed for copy/paste between map formats and prefabs) 2008-12-31 14:08:40 +00:00