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#region = = = = = = = = = = = = = = = = = = Copyright ( c ) 2007 Pascal vd Heiden
/ *
* Copyright ( c ) 2007 Pascal vd Heiden , www . codeimp . com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* /
#endregion
#region = = = = = = = = = = = = = = = = = = Namespaces
using System ;
using System.Collections.Generic ;
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using System.Drawing ;
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using System.Windows.Forms ;
using CodeImp.DoomBuilder.Actions ;
using CodeImp.DoomBuilder.Config ;
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using CodeImp.DoomBuilder.Editing ;
using CodeImp.DoomBuilder.Geometry ;
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using CodeImp.DoomBuilder.GZBuilder.Geometry ;
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using CodeImp.DoomBuilder.Map ;
using CodeImp.DoomBuilder.Rendering ;
using CodeImp.DoomBuilder.Types ;
using CodeImp.DoomBuilder.Windows ;
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#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
[ EditMode ( DisplayName = "Things Mode" ,
SwitchAction = "thingsmode" , // Action name used to switch to this mode
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ButtonImage = "ThingsMode.png" , // Image resource name for the button
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ButtonOrder = int . MinValue + 300 , // Position of the button (lower is more to the left)
ButtonGroup = "000_editing" ,
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UseByDefault = true ,
SafeStartMode = true ) ]
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public class ThingsMode : BaseClassicMode
{
#region = = = = = = = = = = = = = = = = = = Constants
#endregion
#region = = = = = = = = = = = = = = = = = = Variables
// Highlighted item
private Thing highlighted ;
private Association [ ] association = new Association [ Thing . NUM_ARGS ] ;
private Association highlightasso = new Association ( ) ;
// Interface
private bool editpressed ;
private bool thinginserted ;
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private bool awaitingMouseClick ; //mxd
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#endregion
#region = = = = = = = = = = = = = = = = = = Properties
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public override object HighlightedObject { get { return highlighted ; } }
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#endregion
#region = = = = = = = = = = = = = = = = = = Constructor / Disposer
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public ThingsMode ( )
{
//mxd. Associations now requre initializing...
for ( int i = 0 ; i < association . Length ; i + + ) association [ i ] . Set ( new Vector2D ( ) , 0 , 0 ) ;
}
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#endregion
#region = = = = = = = = = = = = = = = = = = Methods
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//mxd. This makes a CRC for given selection
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private static int CreateSelectionCRC ( ICollection < Thing > selection )
{
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CRC crc = new CRC ( ) ;
crc . Add ( selection . Count ) ;
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foreach ( Thing t in selection ) crc . Add ( t . Index ) ;
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return ( int ) ( crc . Value & 0xFFFFFFFF ) ;
}
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public override void OnHelp ( )
{
General . ShowHelp ( "e_things.html" ) ;
}
// Cancel mode
public override void OnCancel ( )
{
base . OnCancel ( ) ;
// Return to this mode
General . Editing . ChangeMode ( new ThingsMode ( ) ) ;
}
// Mode engages
public override void OnEngage ( )
{
base . OnEngage ( ) ;
renderer . SetPresentation ( Presentation . Things ) ;
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// Add toolbar buttons
General . Interface . AddButton ( BuilderPlug . Me . MenusForm . CopyProperties ) ;
General . Interface . AddButton ( BuilderPlug . Me . MenusForm . PasteProperties ) ;
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General . Interface . AddButton ( BuilderPlug . Me . MenusForm . PastePropertiesOptions ) ; //mxd
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General . Interface . AddButton ( BuilderPlug . Me . MenusForm . SeparatorCopyPaste ) ; //mxd
General . Interface . AddButton ( BuilderPlug . Me . MenusForm . AlignThingsToWall ) ; //mxd
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// Convert geometry selection to linedefs selection
General . Map . Map . ConvertSelection ( SelectionType . Linedefs ) ;
General . Map . Map . SelectionType = SelectionType . Things ;
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UpdateSelectionInfo ( ) ; //mxd
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}
// Mode disengages
public override void OnDisengage ( )
{
base . OnDisengage ( ) ;
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// Remove toolbar buttons
General . Interface . RemoveButton ( BuilderPlug . Me . MenusForm . CopyProperties ) ;
General . Interface . RemoveButton ( BuilderPlug . Me . MenusForm . PasteProperties ) ;
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General . Interface . RemoveButton ( BuilderPlug . Me . MenusForm . PastePropertiesOptions ) ; //mxd
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General . Interface . RemoveButton ( BuilderPlug . Me . MenusForm . SeparatorCopyPaste ) ; //mxd
General . Interface . RemoveButton ( BuilderPlug . Me . MenusForm . AlignThingsToWall ) ; //mxd
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//mxd. Do some highlight management...
if ( highlighted ! = null ) highlighted . Highlighted = false ;
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// Going to EditSelectionMode?
if ( General . Editing . NewMode is EditSelectionMode )
{
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// Not pasting anything?
EditSelectionMode editmode = ( General . Editing . NewMode as EditSelectionMode ) ;
if ( ! editmode . Pasting )
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{
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// No selection made? But we have a highlight!
if ( ( General . Map . Map . GetSelectedThings ( true ) . Count = = 0 ) & & ( highlighted ! = null ) )
{
// Make the highlight the selection
highlighted . Selected = true ;
}
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}
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}
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// Hide highlight info and tooltip
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General . Interface . HideInfo ( ) ;
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General . Interface . Display . HideToolTip ( ) ; //mxd
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}
// This redraws the display
public override void OnRedrawDisplay ( )
{
renderer . RedrawSurface ( ) ;
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List < Line3D > eventlines = new List < Line3D > ( ) ; //mxd
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// Render lines and vertices
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if ( renderer . StartPlotter ( true ) )
{
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renderer . PlotLinedefSet ( General . Map . Map . Linedefs ) ;
renderer . PlotVerticesSet ( General . Map . Map . Vertices ) ;
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for ( int i = 0 ; i < Thing . NUM_ARGS ; i + + ) BuilderPlug . PlotAssociations ( renderer , association [ i ] , eventlines ) ;
if ( ( highlighted ! = null ) & & ! highlighted . IsDisposed ) BuilderPlug . PlotReverseAssociations ( renderer , highlightasso , eventlines ) ;
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renderer . Finish ( ) ;
}
// Render things
if ( renderer . StartThings ( true ) )
{
renderer . RenderThingSet ( General . Map . ThingsFilter . HiddenThings , Presentation . THINGS_HIDDEN_ALPHA ) ;
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renderer . RenderThingSet ( General . Map . ThingsFilter . VisibleThings , Presentation . THINGS_ALPHA ) ;
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for ( int i = 0 ; i < Thing . NUM_ARGS ; i + + ) BuilderPlug . RenderAssociations ( renderer , association [ i ] , eventlines ) ;
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if ( ( highlighted ! = null ) & & ! highlighted . IsDisposed )
{
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renderer . RenderThing ( highlighted , General . Colors . Highlight , Presentation . THINGS_ALPHA ) ;
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BuilderPlug . RenderReverseAssociations ( renderer , highlightasso , eventlines ) ; //mxd
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}
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//mxd
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if ( General . Settings . GZShowEventLines )
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{
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List < Line3D > lines = GZBuilder . Data . LinksCollector . GetThingLinks ( General . Map . ThingsFilter . VisibleThings ) ;
lines . AddRange ( eventlines ) ;
if ( lines . Count > 0 ) renderer . RenderArrows ( lines ) ;
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}
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renderer . Finish ( ) ;
}
// Selecting?
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if ( renderer . StartOverlay ( true ) )
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{
// Render selection
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if ( selecting ) RenderMultiSelection ( ) ;
//mxd. Render comments
if ( General . Map . UDMF & & General . Settings . RenderComments ) foreach ( Thing t in General . Map . Map . Things ) RenderComment ( t ) ;
renderer . Finish ( ) ;
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}
renderer . Present ( ) ;
}
// This highlights a new item
Fixed, Draw Lines/Rectangle/Circle/Curve modes: line length labels displayed incorrect length.
Changed, Drag Linedefs/Vertices/Sectors/Things modes: line length labels are now displayed the same way as in Draw modes.
Changed, Drag Linedefs/Vertices/Sectors/Things modes: "lock movement to cardinal directions" mode (Alt-Shift-Drag) now locks movement in 4 directions instead of 8 and doesn't snap map elements to nearest grid intersections when they are not aligned to it.
Added, Visual mode, GZDoom, DECORATE: FORCEXYBILLBOARD flag is now supported.
Added, Visual mode, GLOOME, DECORATE: FLOORSPRITE, CEILSPRITE, WALLSPRITE, ROLLSPRITE and STICKTOPLANE flags are now supported (implementation is somewhat broken ATM and probably doesn't work the same way as in GLOOME, because Windows build with most these features is nowhere to be found...).
Fixed, Visual mode: in some cases Thing brightness was calculated incorrectly.
Updated ZDoom_DECORATE.cfg.
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private void Highlight ( Thing t )
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{
LinedefActionInfo action = null ;
// Set highlight association
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if ( t ! = null & & t . Tag ! = 0 )
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highlightasso . Set ( t . Position , t . Tag , UniversalType . ThingTag ) ;
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else
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highlightasso . Set ( new Vector2D ( ) , 0 , 0 ) ;
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if ( highlighted ! = null ) highlighted . Highlighted = false ; //mxd
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if ( t ! = null )
{
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t . Highlighted = true ; //mxd
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// Check if we can find the linedefs action
if ( ( t . Action > 0 ) & & General . Map . Config . LinedefActions . ContainsKey ( t . Action ) )
action = General . Map . Config . LinedefActions [ t . Action ] ;
}
// Determine linedef associations
for ( int i = 0 ; i < Thing . NUM_ARGS ; i + + )
{
// Make new association
if ( action ! = null )
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association [ i ] . Set ( t . Position , t . Args [ i ] , action . Args [ i ] . Type ) ;
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else
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association [ i ] . Set ( new Vector2D ( ) , 0 , 0 ) ;
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}
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// Set new highlight and redraw display
highlighted = t ;
General . Interface . RedrawDisplay ( ) ;
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// Show highlight info
if ( ( highlighted ! = null ) & & ! highlighted . IsDisposed )
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{
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General . Interface . ShowThingInfo ( highlighted ) ;
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}
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else
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{
General . Interface . Display . HideToolTip ( ) ; //mxd
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General . Interface . HideInfo ( ) ;
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}
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}
// Selection
protected override void OnSelectBegin ( )
{
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//mxd. Yep, it's kinda hackish...
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if ( awaitingMouseClick )
{
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awaitingMouseClick = false ;
ThingPointAtCursor ( ) ;
return ;
}
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// Item highlighted?
if ( ( highlighted ! = null ) & & ! highlighted . IsDisposed )
{
// Update display
if ( renderer . StartThings ( false ) )
{
// Redraw highlight to show selection
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renderer . RenderThing ( highlighted , renderer . DetermineThingColor ( highlighted ) , Presentation . THINGS_ALPHA ) ;
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renderer . Finish ( ) ;
renderer . Present ( ) ;
}
}
base . OnSelectBegin ( ) ;
}
// End selection
protected override void OnSelectEnd ( )
{
// Not ending from a multi-selection?
if ( ! selecting )
{
// Item highlighted?
if ( ( highlighted ! = null ) & & ! highlighted . IsDisposed )
{
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//mxd. Flip selection
highlighted . Selected = ! highlighted . Selected ;
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// Update display
if ( renderer . StartThings ( false ) )
{
// Render highlighted item
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renderer . RenderThing ( highlighted , General . Colors . Highlight , Presentation . THINGS_ALPHA ) ;
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renderer . Finish ( ) ;
renderer . Present ( ) ;
}
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}
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//mxd
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else if ( BuilderPlug . Me . AutoClearSelection & & General . Map . Map . SelectedThingsCount > 0 )
{
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General . Map . Map . ClearSelectedThings ( ) ;
General . Interface . RedrawDisplay ( ) ;
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}
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UpdateSelectionInfo ( ) ; //mxd
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}
base . OnSelectEnd ( ) ;
}
// Start editing
protected override void OnEditBegin ( )
{
thinginserted = false ;
// Item highlighted?
if ( ( highlighted ! = null ) & & ! highlighted . IsDisposed )
{
// Edit pressed in this mode
editpressed = true ;
// Highlighted item not selected?
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if ( ! highlighted . Selected & & ( BuilderPlug . Me . AutoClearSelection | | ( General . Map . Map . SelectedThingsCount = = 0 ) ) )
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{
// Make this the only selection
General . Map . Map . ClearSelectedThings ( ) ;
highlighted . Selected = true ;
General . Interface . RedrawDisplay ( ) ;
}
// Update display
if ( renderer . StartThings ( false ) )
{
// Redraw highlight to show selection
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renderer . RenderThing ( highlighted , renderer . DetermineThingColor ( highlighted ) , Presentation . THINGS_ALPHA ) ;
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renderer . Finish ( ) ;
renderer . Present ( ) ;
}
}
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else if ( mouseinside & & ! selecting & & BuilderPlug . Me . AutoDrawOnEdit ) //mxd. We don't want to insert a thing when multiselecting
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{
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// Edit pressed in this mode
editpressed = true ;
thinginserted = true ;
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// Insert a new item and select it for dragging
General . Map . UndoRedo . CreateUndo ( "Insert thing" ) ;
Thing t = InsertThing ( mousemappos ) ;
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if ( t = = null )
{
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General . Map . UndoRedo . WithdrawUndo ( ) ;
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}
else
{
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General . Map . Map . ClearSelectedThings ( ) ;
t . Selected = true ;
Highlight ( t ) ;
General . Interface . RedrawDisplay ( ) ;
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}
}
base . OnEditBegin ( ) ;
}
// Done editing
protected override void OnEditEnd ( )
{
// Edit pressed in this mode?
if ( editpressed )
{
// Anything selected?
ICollection < Thing > selected = General . Map . Map . GetSelectedThings ( true ) ;
if ( selected . Count > 0 )
{
if ( General . Interface . IsActiveWindow )
{
// Edit only when preferred
if ( ! thinginserted | | BuilderPlug . Me . EditNewThing )
{
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//mxd. Show realtime thing edit dialog
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General . Interface . OnEditFormValuesChanged + = thingEditForm_OnValuesChanged ;
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DialogResult result = General . Interface . ShowEditThings ( selected ) ;
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General . Interface . OnEditFormValuesChanged - = thingEditForm_OnValuesChanged ;
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// When a single thing was selected, deselect it now
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if ( selected . Count = = 1 )
{
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General . Map . Map . ClearSelectedThings ( ) ;
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}
else if ( result = = DialogResult . Cancel ) //mxd. Restore selection...
{
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foreach ( Thing t in selected ) t . Selected = true ;
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}
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General . Interface . RedrawDisplay ( ) ;
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}
}
}
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UpdateSelectionInfo ( ) ; //mxd
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}
editpressed = false ;
base . OnEditEnd ( ) ;
}
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//mxd. Otherwise event lines won't be drawn after panning finishes.
protected override void EndViewPan ( )
{
base . EndViewPan ( ) ;
if ( General . Settings . GZShowEventLines ) General . Interface . RedrawDisplay ( ) ;
}
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//mxd
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private void thingEditForm_OnValuesChanged ( object sender , EventArgs e )
{
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// Update things filter
General . Map . ThingsFilter . Update ( ) ;
// Update entire display
General . Interface . RedrawDisplay ( ) ;
}
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// Mouse moves
public override void OnMouseMove ( MouseEventArgs e )
{
base . OnMouseMove ( e ) ;
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if ( panning ) return ; //mxd. Skip all this jazz while panning
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//mxd
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if ( selectpressed & & ! editpressed & & ! selecting )
{
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// Check if moved enough pixels for multiselect
Vector2D delta = mousedownpos - mousepos ;
if ( ( Math . Abs ( delta . x ) > MULTISELECT_START_MOVE_PIXELS ) | |
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( Math . Abs ( delta . y ) > MULTISELECT_START_MOVE_PIXELS ) )
{
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// Start multiselecting
StartMultiSelection ( ) ;
}
}
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else if ( paintselectpressed & & ! editpressed & & ! selecting ) //mxd. Drag-select
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{
// Find the nearest thing within highlight range
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Thing t = MapSet . NearestThingSquareRange ( General . Map . ThingsFilter . VisibleThings , mousemappos , BuilderPlug . Me . HighlightThingsRange / renderer . Scale ) ;
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if ( t ! = null )
{
if ( t ! = highlighted )
{
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//toggle selected state
if ( General . Interface . ShiftState ^ BuilderPlug . Me . AdditiveSelect )
t . Selected = true ;
else if ( General . Interface . CtrlState )
t . Selected = false ;
else
t . Selected = ! t . Selected ;
highlighted = t ;
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UpdateSelectionInfo ( ) ; //mxd
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// Update entire display
General . Interface . RedrawDisplay ( ) ;
}
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}
else if ( highlighted ! = null )
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{
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highlighted = null ;
Highlight ( null ) ;
// Update entire display
General . Interface . RedrawDisplay ( ) ;
}
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}
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else if ( e . Button = = MouseButtons . None ) // Not holding any buttons?
{
// Find the nearest thing within highlight range
Thing t = MapSet . NearestThingSquareRange ( General . Map . ThingsFilter . VisibleThings , mousemappos , BuilderPlug . Me . HighlightThingsRange / renderer . Scale ) ;
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//mxd. Show tooltip?
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if ( General . Map . UDMF & & General . Settings . RenderComments & & mouselastpos ! = mousepos & & highlighted ! = null & & ! highlighted . IsDisposed & & highlighted . Fields . ContainsKey ( "comment" ) )
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{
string comment = highlighted . Fields . GetValue ( "comment" , string . Empty ) ;
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if ( comment . Length > 2 )
{
string type = comment . Substring ( 0 , 3 ) ;
int index = Array . IndexOf ( CommentType . Types , type ) ;
if ( index > 0 ) comment = comment . TrimStart ( type . ToCharArray ( ) ) ;
}
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General . Interface . Display . ShowToolTip ( "Comment:" , comment , ( int ) ( mousepos . x + 32 * MainForm . DPIScaler . Width ) , ( int ) ( mousepos . y + 8 * MainForm . DPIScaler . Height ) ) ;
}
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// Highlight if not the same
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if ( t ! = highlighted ) Highlight ( t ) ;
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}
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}
// Mouse leaves
public override void OnMouseLeave ( EventArgs e )
{
base . OnMouseLeave ( e ) ;
// Highlight nothing
Highlight ( null ) ;
}
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//mxd
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protected override void OnPaintSelectBegin ( )
{
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highlighted = null ;
base . OnPaintSelectBegin ( ) ;
}
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// Mouse wants to drag
protected override void OnDragStart ( MouseEventArgs e )
{
base . OnDragStart ( e ) ;
// Edit button used?
if ( General . Actions . CheckActionActive ( null , "classicedit" ) )
{
// Anything highlighted?
if ( ( highlighted ! = null ) & & ! highlighted . IsDisposed )
{
// Highlighted item not selected?
if ( ! highlighted . Selected )
{
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// Select only this thing for dragging
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General . Map . Map . ClearSelectedThings ( ) ;
highlighted . Selected = true ;
}
// Start dragging the selection
2014-12-03 23:15:26 +00:00
if ( ! BuilderPlug . Me . DontMoveGeometryOutsideMapBoundary | | CanDrag ( ) ) //mxd
{
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// Shift pressed? Clone things!
2014-12-03 23:15:26 +00:00
if ( General . Interface . ShiftState )
{
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ICollection < Thing > selection = General . Map . Map . GetSelectedThings ( true ) ;
2014-12-03 23:15:26 +00:00
foreach ( Thing t in selection )
{
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Thing clone = InsertThing ( t . Position ) ;
t . CopyPropertiesTo ( clone ) ;
2015-08-06 21:54:15 +00:00
// If the cloned item is an interpolation point or patrol point, then insert the point in the path
ThingTypeInfo info = General . Map . Data . GetThingInfo ( t . Type ) ;
int nextpointtagargnum = - 1 ;
// Thing type can be changed in MAPINFO DoomEdNums block...
switch ( info . ClassName . ToLowerInvariant ( ) )
{
case "interpolationpoint" :
nextpointtagargnum = 3 ;
break ;
case "patrolpoint" :
nextpointtagargnum = 0 ;
break ;
}
// Apply changes?
if ( nextpointtagargnum ! = - 1 )
{
if ( t . Tag = = 0 ) t . Tag = General . Map . Map . GetNewTag ( ) ;
t . Args [ nextpointtagargnum ] = clone . Tag = General . Map . Map . GetNewTag ( ) ;
}
2014-04-18 11:22:44 +00:00
t . Selected = false ;
clone . Selected = true ;
}
}
2013-03-18 13:52:27 +00:00
General . Editing . ChangeMode ( new DragThingsMode ( new ThingsMode ( ) , mousedownmappos ) ) ;
2014-04-18 11:22:44 +00:00
}
2013-03-18 13:52:27 +00:00
}
}
}
//mxd. Check if any selected thing is outside of map boundary
2014-12-03 23:15:26 +00:00
private static bool CanDrag ( )
2014-05-20 09:09:28 +00:00
{
2013-03-18 13:52:27 +00:00
ICollection < Thing > selectedthings = General . Map . Map . GetSelectedThings ( true ) ;
int unaffectedCount = 0 ;
2014-12-03 23:15:26 +00:00
foreach ( Thing t in selectedthings )
{
2013-03-18 13:52:27 +00:00
// Make sure the vertex is inside the map boundary
if ( t . Position . x < General . Map . Config . LeftBoundary | | t . Position . x > General . Map . Config . RightBoundary
2014-12-03 23:15:26 +00:00
| | t . Position . y > General . Map . Config . TopBoundary | | t . Position . y < General . Map . Config . BottomBoundary )
{
2013-03-18 13:52:27 +00:00
t . Selected = false ;
unaffectedCount + + ;
2009-04-19 18:07:22 +00:00
}
}
2013-03-18 13:52:27 +00:00
2014-12-03 23:15:26 +00:00
if ( unaffectedCount = = selectedthings . Count )
{
2013-03-18 13:52:27 +00:00
General . Interface . DisplayStatus ( StatusType . Warning , "Unable to drag selection: " + ( selectedthings . Count = = 1 ? "selected thing is" : "all of selected things are" ) + " outside of map boundary!" ) ;
General . Interface . RedrawDisplay ( ) ;
return false ;
}
if ( unaffectedCount > 0 )
General . Interface . DisplayStatus ( StatusType . Warning , unaffectedCount + " of selected vertices " + ( unaffectedCount = = 1 ? "is" : "are" ) + " outside of map boundary!" ) ;
return true ;
2009-04-19 18:07:22 +00:00
}
// This is called wheh selection ends
protected override void OnEndMultiSelection ( )
{
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bool selectionvolume = ( ( Math . Abs ( selectionrect . Width ) > 0.1f ) & & ( Math . Abs ( selectionrect . Height ) > 0.1f ) ) ;
2009-08-19 11:09:10 +00:00
if ( selectionvolume )
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{
2013-03-18 13:52:27 +00:00
//mxd
2014-12-03 23:15:26 +00:00
switch ( marqueSelectionMode )
{
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case MarqueSelectionMode . SELECT :
foreach ( Thing t in General . Map . ThingsFilter . VisibleThings )
t . Selected = selectionrect . Contains ( t . Position . x , t . Position . y ) ;
break ;
case MarqueSelectionMode . ADD :
foreach ( Thing t in General . Map . ThingsFilter . VisibleThings )
t . Selected | = selectionrect . Contains ( t . Position . x , t . Position . y ) ;
break ;
case MarqueSelectionMode . SUBTRACT :
foreach ( Thing t in General . Map . ThingsFilter . VisibleThings )
if ( selectionrect . Contains ( t . Position . x , t . Position . y ) ) t . Selected = false ;
break ;
default : //should be Intersect
foreach ( Thing t in General . Map . ThingsFilter . VisibleThings )
if ( ! selectionrect . Contains ( t . Position . x , t . Position . y ) ) t . Selected = false ;
break ;
2009-04-19 18:07:22 +00:00
}
2013-07-09 11:29:10 +00:00
2014-05-08 09:24:32 +00:00
UpdateSelectionInfo ( ) ; //mxd
2009-04-19 18:07:22 +00:00
}
base . OnEndMultiSelection ( ) ;
// Clear overlay
if ( renderer . StartOverlay ( true ) ) renderer . Finish ( ) ;
// Redraw
General . Interface . RedrawDisplay ( ) ;
}
// This is called when the selection is updated
protected override void OnUpdateMultiSelection ( )
{
base . OnUpdateMultiSelection ( ) ;
// Render selection
if ( renderer . StartOverlay ( true ) )
{
RenderMultiSelection ( ) ;
renderer . Finish ( ) ;
renderer . Present ( ) ;
}
}
// When copying
public override bool OnCopyBegin ( )
{
// No selection made? But we have a highlight!
if ( ( General . Map . Map . GetSelectedThings ( true ) . Count = = 0 ) & & ( highlighted ! = null ) )
{
// Make the highlight the selection
highlighted . Selected = true ;
2015-04-16 13:03:12 +00:00
//mxd. Actually, we want it marked, not selected
bool result = base . OnCopyBegin ( ) ;
highlighted . Selected = false ;
return result ;
2009-04-19 18:07:22 +00:00
}
return base . OnCopyBegin ( ) ;
}
2013-07-09 11:29:10 +00:00
//mxd
2014-12-03 23:15:26 +00:00
public override void UpdateSelectionInfo ( )
{
2013-07-09 11:29:10 +00:00
if ( General . Map . Map . SelectedThingsCount > 0 )
General . Interface . DisplayStatus ( StatusType . Selection , General . Map . Map . SelectedThingsCount + ( General . Map . Map . SelectedThingsCount = = 1 ? " thing" : " things" ) + " selected." ) ;
else
General . Interface . DisplayStatus ( StatusType . Selection , string . Empty ) ;
}
2015-07-14 23:34:31 +00:00
//mxd
private void RenderComment ( Thing t )
{
if ( t . Fields . ContainsKey ( "comment" ) )
{
float size = ( ( t . FixedSize & & renderer . Scale > 1.0f ) ? t . Size / renderer . Scale : t . Size ) ;
if ( size * renderer . Scale < 1.5f ) return ; // Thing is too small to render
int iconindex = 0 ;
string comment = t . Fields . GetValue ( "comment" , string . Empty ) ;
if ( comment . Length > 2 )
{
string type = comment . Substring ( 0 , 3 ) ;
int index = Array . IndexOf ( CommentType . Types , type ) ;
if ( index ! = - 1 ) iconindex = index ;
}
RectangleF rect = new RectangleF ( t . Position . x + size - 10 / renderer . Scale , t . Position . y + size + 18 / renderer . Scale , 16 / renderer . Scale , - 16 / renderer . Scale ) ;
PixelColor c = ( t = = highlighted ? General . Colors . Highlight : ( t . Selected ? General . Colors . Selection : PixelColor . FromColor ( Color . White ) ) ) ;
renderer . RenderRectangleFilled ( rect , c , true , General . Map . Data . CommentTextures [ iconindex ] ) ;
}
}
2009-04-19 18:07:22 +00:00
#endregion
#region = = = = = = = = = = = = = = = = = = Actions
2010-08-15 13:45:43 +00:00
// This copies the properties
[BeginAction("classiccopyproperties")]
public void CopyProperties ( )
{
// Determine source things
ICollection < Thing > sel = null ;
if ( General . Map . Map . SelectedThingsCount > 0 )
sel = General . Map . Map . GetSelectedThings ( true ) ;
else if ( highlighted ! = null )
2013-12-20 09:24:43 +00:00
sel = new List < Thing > { highlighted } ;
2010-08-15 13:45:43 +00:00
if ( sel ! = null )
{
// Copy properties from first source thing
BuilderPlug . Me . CopiedThingProps = new ThingProperties ( General . GetByIndex ( sel , 0 ) ) ;
General . Interface . DisplayStatus ( StatusType . Action , "Copied thing properties." ) ;
}
}
// This pastes the properties
[BeginAction("classicpasteproperties")]
public void PasteProperties ( )
{
if ( BuilderPlug . Me . CopiedThingProps ! = null )
{
// Determine target things
ICollection < Thing > sel = null ;
if ( General . Map . Map . SelectedThingsCount > 0 )
sel = General . Map . Map . GetSelectedThings ( true ) ;
else if ( highlighted ! = null )
{
sel = new List < Thing > ( ) ;
sel . Add ( highlighted ) ;
}
if ( sel ! = null )
{
// Apply properties to selection
General . Map . UndoRedo . CreateUndo ( "Paste thing properties" ) ;
foreach ( Thing t in sel )
{
BuilderPlug . Me . CopiedThingProps . Apply ( t ) ;
t . UpdateConfiguration ( ) ;
}
General . Interface . DisplayStatus ( StatusType . Action , "Pasted thing properties." ) ;
// Update and redraw
General . Map . IsChanged = true ;
General . Map . ThingsFilter . Update ( ) ;
General . Interface . RefreshInfo ( ) ;
General . Interface . RedrawDisplay ( ) ;
}
}
}
2009-04-19 18:07:22 +00:00
// This clears the selection
[BeginAction("clearselection", BaseAction = true)]
public void ClearSelection ( )
{
// Clear selection
General . Map . Map . ClearAllSelected ( ) ;
2013-12-12 09:07:30 +00:00
//mxd. Clear selection info
General . Interface . DisplayStatus ( StatusType . Selection , string . Empty ) ;
2009-04-19 18:07:22 +00:00
// Redraw
General . Interface . RedrawDisplay ( ) ;
}
// This creates a new thing at the mouse position
[BeginAction("insertitem", BaseAction = true)]
Fixed, Draw Lines/Rectangle/Circle/Curve modes: line length labels displayed incorrect length.
Changed, Drag Linedefs/Vertices/Sectors/Things modes: line length labels are now displayed the same way as in Draw modes.
Changed, Drag Linedefs/Vertices/Sectors/Things modes: "lock movement to cardinal directions" mode (Alt-Shift-Drag) now locks movement in 4 directions instead of 8 and doesn't snap map elements to nearest grid intersections when they are not aligned to it.
Added, Visual mode, GZDoom, DECORATE: FORCEXYBILLBOARD flag is now supported.
Added, Visual mode, GLOOME, DECORATE: FLOORSPRITE, CEILSPRITE, WALLSPRITE, ROLLSPRITE and STICKTOPLANE flags are now supported (implementation is somewhat broken ATM and probably doesn't work the same way as in GLOOME, because Windows build with most these features is nowhere to be found...).
Fixed, Visual mode: in some cases Thing brightness was calculated incorrectly.
Updated ZDoom_DECORATE.cfg.
2015-08-25 22:05:14 +00:00
public void InsertThing ( )
2009-04-19 18:07:22 +00:00
{
// Mouse in window?
if ( mouseinside )
{
// Insert new thing
General . Map . UndoRedo . CreateUndo ( "Insert thing" ) ;
Thing t = InsertThing ( mousemappos ) ;
2010-08-13 18:32:21 +00:00
if ( t = = null )
{
General . Map . UndoRedo . WithdrawUndo ( ) ;
return ;
}
2009-04-19 18:07:22 +00:00
// Edit the thing?
if ( BuilderPlug . Me . EditNewThing )
{
// Redraw screen
General . Interface . RedrawDisplay ( ) ;
2014-02-21 15:24:54 +00:00
General . Interface . ShowEditThings ( new List < Thing > { t } ) ;
2009-04-19 18:07:22 +00:00
}
General . Interface . DisplayStatus ( StatusType . Action , "Inserted a new thing." ) ;
// Update things filter
General . Map . ThingsFilter . Update ( ) ;
// Redraw screen
General . Interface . RedrawDisplay ( ) ;
}
}
// This creates a new thing
2014-05-20 09:09:28 +00:00
private static Thing InsertThing ( Vector2D pos )
2009-04-19 18:07:22 +00:00
{
2010-08-13 18:32:21 +00:00
if ( pos . x < General . Map . Config . LeftBoundary | | pos . x > General . Map . Config . RightBoundary | |
pos . y > General . Map . Config . TopBoundary | | pos . y < General . Map . Config . BottomBoundary )
{
General . Interface . DisplayStatus ( StatusType . Warning , "Failed to insert thing: outside of map boundaries." ) ;
return null ;
}
2010-08-15 19:43:00 +00:00
// Create thing
2009-04-19 18:07:22 +00:00
Thing t = General . Map . Map . CreateThing ( ) ;
2010-08-15 19:43:00 +00:00
if ( t ! = null )
{
General . Settings . ApplyDefaultThingSettings ( t ) ;
t . Move ( pos ) ;
t . UpdateConfiguration ( ) ;
2009-04-19 18:07:22 +00:00
2010-08-15 19:43:00 +00:00
// Update things filter so that it includes this thing
General . Map . ThingsFilter . Update ( ) ;
2009-04-19 18:07:22 +00:00
2010-08-15 19:43:00 +00:00
// Snap to grid enabled?
if ( General . Interface . SnapToGrid )
{
// Snap to grid
t . SnapToGrid ( ) ;
}
else
{
// Snap to map format accuracy
t . SnapToAccuracy ( ) ;
}
2009-04-19 18:07:22 +00:00
}
2010-08-15 19:43:00 +00:00
2009-04-19 18:07:22 +00:00
return t ;
}
[BeginAction("deleteitem", BaseAction = true)]
public void DeleteItem ( )
{
// Make list of selected things
List < Thing > selected = new List < Thing > ( General . Map . Map . GetSelectedThings ( true ) ) ;
if ( ( selected . Count = = 0 ) & & ( highlighted ! = null ) & & ! highlighted . IsDisposed ) selected . Add ( highlighted ) ;
// Anything to do?
if ( selected . Count > 0 )
{
// Make undo
if ( selected . Count > 1 )
{
General . Map . UndoRedo . CreateUndo ( "Delete " + selected . Count + " things" ) ;
General . Interface . DisplayStatus ( StatusType . Action , "Deleted " + selected . Count + " things." ) ;
}
else
{
General . Map . UndoRedo . CreateUndo ( "Delete thing" ) ;
General . Interface . DisplayStatus ( StatusType . Action , "Deleted a thing." ) ;
}
2013-12-13 09:31:18 +00:00
General . Map . Map . BeginAddRemove ( ) ; //mxd
2009-04-19 18:07:22 +00:00
// Dispose selected things
2015-08-08 21:56:43 +00:00
foreach ( Thing t in selected )
{
//mxd. Do some path reconnecting shenanigans...
ThingTypeInfo info = General . Map . Data . GetThingInfo ( t . Type ) ;
string targetclass = string . Empty ;
int targetarg = - 1 ;
// Thing type can be changed in MAPINFO DoomEdNums block...
switch ( info . ClassName . ToLowerInvariant ( ) )
{
case "interpolationpoint" :
if ( t . Tag ! = 0 & & t . Args [ 3 ] ! = 0 )
{
targetclass = "interpolationpoint" ;
targetarg = 3 ;
}
break ;
case "patrolpoint" :
if ( t . Tag ! = 0 & & t . Args [ 0 ] ! = 0 )
{
targetclass = "patrolpoint" ;
targetarg = 0 ;
}
break ;
}
// Try to reconnect path...
if ( ! string . IsNullOrEmpty ( targetclass ) & & targetarg > - 1 )
{
General . Map . Map . EndAddRemove ( ) ; // We'll need to unlock the things array...
foreach ( Thing other in General . Map . Map . Things )
{
if ( other . Index = = t . Index ) continue ;
info = General . Map . Data . GetThingInfo ( other . Type ) ;
if ( info . ClassName . ToLowerInvariant ( ) = = targetclass & & other . Args [ targetarg ] = = t . Tag )
{
other . Move ( other . Position ) ; //hacky way to call BeforePropsChange()...
other . Args [ targetarg ] = t . Args [ targetarg ] ;
break ;
}
}
General . Map . Map . BeginAddRemove ( ) ; // We'll need to lock it again...
}
// Get rid of the thing
t . Dispose ( ) ;
}
2013-12-13 09:31:18 +00:00
General . Map . Map . EndAddRemove ( ) ; //mxd
2009-04-19 18:07:22 +00:00
// Update cache values
General . Map . IsChanged = true ;
General . Map . ThingsFilter . Update ( ) ;
// Invoke a new mousemove so that the highlighted item updates
MouseEventArgs e = new MouseEventArgs ( MouseButtons . None , 0 , ( int ) mousepos . x , ( int ) mousepos . y , 0 ) ;
OnMouseMove ( e ) ;
// Redraw screen
2015-06-30 18:34:08 +00:00
UpdateSelectionInfo ( ) ; //mxd
2009-04-19 18:07:22 +00:00
General . Interface . RedrawDisplay ( ) ;
}
}
2013-03-18 13:52:27 +00:00
//mxd
[BeginAction("thingaligntowall")]
2014-12-03 23:15:26 +00:00
public void AlignThingsToWall ( )
{
2013-03-18 13:52:27 +00:00
// Make list of selected things
List < Thing > selected = new List < Thing > ( General . Map . Map . GetSelectedThings ( true ) ) ;
if ( ( selected . Count = = 0 ) & & ( highlighted ! = null ) & & ! highlighted . IsDisposed ) selected . Add ( highlighted ) ;
2014-12-03 23:15:26 +00:00
if ( selected . Count = = 0 )
{
2013-03-18 13:52:27 +00:00
General . Interface . DisplayStatus ( StatusType . Warning , "This action requires a selection!" ) ;
return ;
}
List < Thing > toAlign = new List < Thing > ( ) ;
2014-12-03 23:15:26 +00:00
foreach ( Thing t in selected ) if ( t . IsModel ) toAlign . Add ( t ) ;
2013-04-05 12:23:50 +00:00
2014-12-03 23:15:26 +00:00
if ( toAlign . Count = = 0 )
{
2013-04-05 12:23:50 +00:00
General . Interface . DisplayStatus ( StatusType . Warning , "This action only works for things with models!" ) ;
return ;
2013-03-18 13:52:27 +00:00
}
// Make undo
2014-12-03 23:15:26 +00:00
if ( toAlign . Count > 1 )
{
2013-03-18 13:52:27 +00:00
General . Map . UndoRedo . CreateUndo ( "Align " + toAlign . Count + " things" ) ;
General . Interface . DisplayStatus ( StatusType . Action , "Aligned " + toAlign . Count + " things." ) ;
2014-12-03 23:15:26 +00:00
}
else
{
2013-03-18 13:52:27 +00:00
General . Map . UndoRedo . CreateUndo ( "Align thing" ) ;
General . Interface . DisplayStatus ( StatusType . Action , "Aligned a thing." ) ;
}
//align things
int thingsCount = General . Map . Map . Things . Count ;
2014-12-03 23:15:26 +00:00
foreach ( Thing t in toAlign )
{
2013-03-18 13:52:27 +00:00
List < Linedef > excludedLines = new List < Linedef > ( ) ;
2013-12-20 09:24:43 +00:00
bool aligned ;
2013-03-18 13:52:27 +00:00
2014-12-03 23:15:26 +00:00
do
{
2013-03-18 13:52:27 +00:00
Linedef l = General . Map . Map . NearestLinedef ( t . Position , excludedLines ) ;
aligned = Tools . TryAlignThingToLine ( t , l ) ;
2014-12-03 23:15:26 +00:00
if ( ! aligned )
{
2013-03-18 13:52:27 +00:00
excludedLines . Add ( l ) ;
2014-12-03 23:15:26 +00:00
if ( excludedLines . Count = = thingsCount )
{
2013-03-18 13:52:27 +00:00
ThingTypeInfo tti = General . Map . Data . GetThingInfo ( t . Type ) ;
General . ErrorLogger . Add ( ErrorType . Warning , "Unable to align Thing <20> " + t . Index + " (" + tti . Title + ") to any linedef in a map!" ) ;
aligned = true ;
}
}
} while ( ! aligned ) ;
}
// Update cache values
General . Map . IsChanged = true ;
// Redraw screen
General . Interface . RedrawDisplay ( ) ;
}
2013-04-08 14:37:37 +00:00
[BeginAction("thinglookatcursor")]
2014-12-03 23:15:26 +00:00
public void ThingPointAtCursor ( )
{
2013-04-08 14:37:37 +00:00
// Make list of selected things
List < Thing > selected = new List < Thing > ( General . Map . Map . GetSelectedThings ( true ) ) ;
if ( ( selected . Count = = 0 ) & & ( highlighted ! = null ) & & ! highlighted . IsDisposed )
selected . Add ( highlighted ) ;
2014-12-03 23:15:26 +00:00
if ( selected . Count = = 0 )
{
2013-04-09 10:56:05 +00:00
General . Interface . DisplayStatus ( StatusType . Warning , "This action requires a selection!" ) ;
2013-04-08 14:37:37 +00:00
return ;
}
2013-04-09 10:56:05 +00:00
//check mouse position
2014-12-03 23:15:26 +00:00
if ( ! mousemappos . IsFinite ( ) )
{
2013-04-09 10:56:05 +00:00
awaitingMouseClick = true ;
General . Interface . DisplayStatus ( StatusType . Warning , "Now click in the editing area!" ) ;
2013-04-08 14:37:37 +00:00
return ;
}
2013-04-09 10:56:05 +00:00
awaitingMouseClick = false ;
2013-04-08 14:37:37 +00:00
// Make undo
2014-12-03 23:15:26 +00:00
if ( selected . Count > 1 )
{
2013-04-08 14:37:37 +00:00
General . Map . UndoRedo . CreateUndo ( "Rotate " + selected . Count + " things" ) ;
General . Interface . DisplayStatus ( StatusType . Action , "Rotated " + selected . Count + " things." ) ;
2014-12-03 23:15:26 +00:00
}
else
{
2013-04-08 14:37:37 +00:00
General . Map . UndoRedo . CreateUndo ( "Rotate thing" ) ;
General . Interface . DisplayStatus ( StatusType . Action , "Rotated a thing." ) ;
}
//change angle
2014-12-03 23:15:26 +00:00
if ( General . Interface . CtrlState ) //point away
{
foreach ( Thing t in selected )
{
2013-04-09 10:56:05 +00:00
ThingTypeInfo info = General . Map . Data . GetThingInfo ( t . Type ) ;
if ( info = = null | | info . Category = = null | | info . Category . Arrow = = 0 )
continue ;
2013-04-11 09:27:16 +00:00
t . Rotate ( Vector2D . GetAngle ( mousemappos , t . Position ) + Angle2D . PI ) ;
2013-04-09 10:56:05 +00:00
}
2014-12-03 23:15:26 +00:00
}
else //point at
{
foreach ( Thing t in selected )
{
2013-04-09 10:56:05 +00:00
ThingTypeInfo info = General . Map . Data . GetThingInfo ( t . Type ) ;
if ( info = = null | | info . Category = = null | | info . Category . Arrow = = 0 )
continue ;
t . Rotate ( Vector2D . GetAngle ( mousemappos , t . Position ) ) ;
}
2013-04-08 14:37:37 +00:00
}
2014-04-02 10:57:52 +00:00
// Redraw screen
General . Interface . RedrawDisplay ( ) ;
}
//mxd. rotate clockwise
[BeginAction("rotateclockwise")]
2014-12-03 23:15:26 +00:00
public void RotateCW ( )
{
RotateThings ( - 5 ) ;
2014-04-02 10:57:52 +00:00
}
//mxd. rotate counterclockwise
[BeginAction("rotatecounterclockwise")]
2014-12-03 23:15:26 +00:00
public void RotateCCW ( )
{
RotateThings ( 5 ) ;
2014-04-02 10:57:52 +00:00
}
//mxd
2014-12-03 23:15:26 +00:00
private void RotateThings ( int increment )
{
2014-04-02 10:57:52 +00:00
// Make list of selected things
List < Thing > selected = new List < Thing > ( General . Map . Map . GetSelectedThings ( true ) ) ;
if ( selected . Count = = 0 & & highlighted ! = null & & ! highlighted . IsDisposed )
selected . Add ( highlighted ) ;
2014-12-03 23:15:26 +00:00
if ( selected . Count = = 0 )
{
2014-04-02 10:57:52 +00:00
General . Interface . DisplayStatus ( StatusType . Warning , "This action requires a selection!" ) ;
return ;
}
// Make undo
2014-12-03 23:15:26 +00:00
if ( selected . Count > 1 )
{
Added, Visual mode, UDMF: added "Change Pitch Clockwise", "Change Pitch Counterclockwise", "Change Roll Clockwise" and "Change Roll Counterclockwise" actions.
Added, Visual mode, UDMF: added "Increase Scale" and "Decrease Scale" actions.
Added, Visual mode, UDMF: "Reset Texture Offsets" action now resets scale when used on things.
Added, Visual mode, UDMF: "Reset Local Texture Offsets" action now resets scale, pitch and roll when used on things.
Changed, Visual mode, UDMF: "Reset Texture Offsets" action now only resets texture offsets (previously it also reset texture scale).
Changed, Visual mode, UDMF: "Reset Local Texture Offsets" action now resets texture offsets, scale and brightness of sidedefs and also rotation of floors/ceilings.
Changed, Visual mode, UDMF: thing box arrow now displays pitch and roll for things, which have attached model and appropriate MODELDEF flags.
Changed, Thing Edit Form, UDMF: negative pitch and roll can now be entered.
Updated documentation.
2015-03-30 21:44:04 +00:00
General . Map . UndoRedo . CreateUndo ( "Rotate " + selected . Count + " things" , this , UndoGroup . ThingAngleChange , CreateSelectionCRC ( selected ) ) ;
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General . Interface . DisplayStatus ( StatusType . Action , "Rotated " + selected . Count + " things." ) ;
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}
else
{
Added, Visual mode, UDMF: added "Change Pitch Clockwise", "Change Pitch Counterclockwise", "Change Roll Clockwise" and "Change Roll Counterclockwise" actions.
Added, Visual mode, UDMF: added "Increase Scale" and "Decrease Scale" actions.
Added, Visual mode, UDMF: "Reset Texture Offsets" action now resets scale when used on things.
Added, Visual mode, UDMF: "Reset Local Texture Offsets" action now resets scale, pitch and roll when used on things.
Changed, Visual mode, UDMF: "Reset Texture Offsets" action now only resets texture offsets (previously it also reset texture scale).
Changed, Visual mode, UDMF: "Reset Local Texture Offsets" action now resets texture offsets, scale and brightness of sidedefs and also rotation of floors/ceilings.
Changed, Visual mode, UDMF: thing box arrow now displays pitch and roll for things, which have attached model and appropriate MODELDEF flags.
Changed, Thing Edit Form, UDMF: negative pitch and roll can now be entered.
Updated documentation.
2015-03-30 21:44:04 +00:00
General . Map . UndoRedo . CreateUndo ( "Rotate thing" , this , UndoGroup . ThingAngleChange , CreateSelectionCRC ( selected ) ) ;
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General . Interface . DisplayStatus ( StatusType . Action , "Rotated a thing." ) ;
}
//change angle
foreach ( Thing t in selected ) t . Rotate ( General . ClampAngle ( t . AngleDoom + increment ) ) ;
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// Redraw screen
General . Interface . RedrawDisplay ( ) ;
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General . Interface . RefreshInfo ( ) ;
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}
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//mxd
[BeginAction("filterselectedthings")]
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public void ShowFilterDialog ( )
{
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ICollection < Thing > selection = General . Map . Map . GetSelectedThings ( true ) ;
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if ( selection . Count = = 0 )
{
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General . Interface . DisplayStatus ( StatusType . Warning , "This action requires a selection!" ) ;
return ;
}
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new FilterSelectedThingsForm ( selection , this ) . ShowDialog ( ) ;
}
//mxd
[BeginAction("selectsimilar")]
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public void SelectSimilar ( )
{
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ICollection < Thing > selection = General . Map . Map . GetSelectedThings ( true ) ;
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if ( selection . Count = = 0 )
{
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General . Interface . DisplayStatus ( StatusType . Warning , "This action requires a selection!" ) ;
return ;
}
var form = new SelectSimilarElementOptionsPanel ( ) ;
if ( form . Setup ( this ) ) form . ShowDialog ( ) ;
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}
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#endregion
}
}