mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 14:12:16 +00:00
c7696b0464
Changed, Drag Linedefs/Vertices/Sectors/Things modes: line length labels are now displayed the same way as in Draw modes. Changed, Drag Linedefs/Vertices/Sectors/Things modes: "lock movement to cardinal directions" mode (Alt-Shift-Drag) now locks movement in 4 directions instead of 8 and doesn't snap map elements to nearest grid intersections when they are not aligned to it. Added, Visual mode, GZDoom, DECORATE: FORCEXYBILLBOARD flag is now supported. Added, Visual mode, GLOOME, DECORATE: FLOORSPRITE, CEILSPRITE, WALLSPRITE, ROLLSPRITE and STICKTOPLANE flags are now supported (implementation is somewhat broken ATM and probably doesn't work the same way as in GLOOME, because Windows build with most these features is nowhere to be found...). Fixed, Visual mode: in some cases Thing brightness was calculated incorrectly. Updated ZDoom_DECORATE.cfg.
1184 lines
34 KiB
C#
1184 lines
34 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Actions;
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using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.GZBuilder.Geometry;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Types;
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using CodeImp.DoomBuilder.Windows;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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[EditMode(DisplayName = "Things Mode",
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SwitchAction = "thingsmode", // Action name used to switch to this mode
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ButtonImage = "ThingsMode.png", // Image resource name for the button
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ButtonOrder = int.MinValue + 300, // Position of the button (lower is more to the left)
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ButtonGroup = "000_editing",
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UseByDefault = true,
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SafeStartMode = true)]
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public class ThingsMode : BaseClassicMode
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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// Highlighted item
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private Thing highlighted;
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private Association[] association = new Association[Thing.NUM_ARGS];
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private Association highlightasso = new Association();
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// Interface
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private bool editpressed;
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private bool thinginserted;
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private bool awaitingMouseClick; //mxd
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#endregion
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#region ================== Properties
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public override object HighlightedObject { get { return highlighted; } }
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#endregion
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#region ================== Constructor / Disposer
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public ThingsMode()
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{
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//mxd. Associations now requre initializing...
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for(int i = 0; i < association.Length; i++) association[i].Set(new Vector2D(), 0, 0);
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}
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#endregion
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#region ================== Methods
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//mxd. This makes a CRC for given selection
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private static int CreateSelectionCRC(ICollection<Thing> selection)
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{
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CRC crc = new CRC();
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crc.Add(selection.Count);
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foreach(Thing t in selection) crc.Add(t.Index);
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return (int)(crc.Value & 0xFFFFFFFF);
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}
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public override void OnHelp()
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{
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General.ShowHelp("e_things.html");
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}
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// Cancel mode
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public override void OnCancel()
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{
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base.OnCancel();
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// Return to this mode
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General.Editing.ChangeMode(new ThingsMode());
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}
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// Mode engages
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public override void OnEngage()
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{
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base.OnEngage();
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renderer.SetPresentation(Presentation.Things);
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// Add toolbar buttons
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General.Interface.AddButton(BuilderPlug.Me.MenusForm.CopyProperties);
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General.Interface.AddButton(BuilderPlug.Me.MenusForm.PasteProperties);
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General.Interface.AddButton(BuilderPlug.Me.MenusForm.PastePropertiesOptions); //mxd
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General.Interface.AddButton(BuilderPlug.Me.MenusForm.SeparatorCopyPaste); //mxd
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General.Interface.AddButton(BuilderPlug.Me.MenusForm.AlignThingsToWall); //mxd
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// Convert geometry selection to linedefs selection
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General.Map.Map.ConvertSelection(SelectionType.Linedefs);
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General.Map.Map.SelectionType = SelectionType.Things;
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UpdateSelectionInfo(); //mxd
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}
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// Mode disengages
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public override void OnDisengage()
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{
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base.OnDisengage();
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// Remove toolbar buttons
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General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.CopyProperties);
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General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.PasteProperties);
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General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.PastePropertiesOptions); //mxd
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General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.SeparatorCopyPaste); //mxd
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General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.AlignThingsToWall); //mxd
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//mxd. Do some highlight management...
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if(highlighted != null) highlighted.Highlighted = false;
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// Going to EditSelectionMode?
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if(General.Editing.NewMode is EditSelectionMode)
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{
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// Not pasting anything?
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EditSelectionMode editmode = (General.Editing.NewMode as EditSelectionMode);
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if(!editmode.Pasting)
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{
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// No selection made? But we have a highlight!
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if((General.Map.Map.GetSelectedThings(true).Count == 0) && (highlighted != null))
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{
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// Make the highlight the selection
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highlighted.Selected = true;
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}
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}
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}
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// Hide highlight info and tooltip
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General.Interface.HideInfo();
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General.Interface.Display.HideToolTip(); //mxd
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}
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// This redraws the display
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public override void OnRedrawDisplay()
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{
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renderer.RedrawSurface();
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List<Line3D> eventlines = new List<Line3D>(); //mxd
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// Render lines and vertices
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if (renderer.StartPlotter(true))
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{
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renderer.PlotLinedefSet(General.Map.Map.Linedefs);
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renderer.PlotVerticesSet(General.Map.Map.Vertices);
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for(int i = 0; i < Thing.NUM_ARGS; i++) BuilderPlug.PlotAssociations(renderer, association[i], eventlines);
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if((highlighted != null) && !highlighted.IsDisposed) BuilderPlug.PlotReverseAssociations(renderer, highlightasso, eventlines);
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renderer.Finish();
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}
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// Render things
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if(renderer.StartThings(true))
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{
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renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, Presentation.THINGS_HIDDEN_ALPHA);
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renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, Presentation.THINGS_ALPHA);
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for(int i = 0; i < Thing.NUM_ARGS; i++) BuilderPlug.RenderAssociations(renderer, association[i], eventlines);
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if((highlighted != null) && !highlighted.IsDisposed)
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{
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renderer.RenderThing(highlighted, General.Colors.Highlight, Presentation.THINGS_ALPHA);
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BuilderPlug.RenderReverseAssociations(renderer, highlightasso, eventlines); //mxd
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}
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//mxd
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if(General.Settings.GZShowEventLines)
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{
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List<Line3D> lines = GZBuilder.Data.LinksCollector.GetThingLinks(General.Map.ThingsFilter.VisibleThings);
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lines.AddRange(eventlines);
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if(lines.Count > 0) renderer.RenderArrows(lines);
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}
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renderer.Finish();
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}
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// Selecting?
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if(renderer.StartOverlay(true))
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{
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// Render selection
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if(selecting) RenderMultiSelection();
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//mxd. Render comments
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if(General.Map.UDMF && General.Settings.RenderComments) foreach(Thing t in General.Map.Map.Things) RenderComment(t);
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renderer.Finish();
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}
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renderer.Present();
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}
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// This highlights a new item
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private void Highlight(Thing t)
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{
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LinedefActionInfo action = null;
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// Set highlight association
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if(t != null && t.Tag != 0)
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highlightasso.Set(t.Position, t.Tag, UniversalType.ThingTag);
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else
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highlightasso.Set(new Vector2D(), 0, 0);
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if(highlighted != null) highlighted.Highlighted = false; //mxd
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if(t != null)
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{
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t.Highlighted = true; //mxd
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// Check if we can find the linedefs action
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if((t.Action > 0) && General.Map.Config.LinedefActions.ContainsKey(t.Action))
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action = General.Map.Config.LinedefActions[t.Action];
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}
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// Determine linedef associations
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for(int i = 0; i < Thing.NUM_ARGS; i++)
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{
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// Make new association
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if(action != null)
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association[i].Set(t.Position, t.Args[i], action.Args[i].Type);
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else
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association[i].Set(new Vector2D(), 0, 0);
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}
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// Set new highlight and redraw display
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highlighted = t;
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General.Interface.RedrawDisplay();
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// Show highlight info
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if((highlighted != null) && !highlighted.IsDisposed)
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{
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General.Interface.ShowThingInfo(highlighted);
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}
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else
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{
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General.Interface.Display.HideToolTip(); //mxd
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General.Interface.HideInfo();
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}
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}
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// Selection
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protected override void OnSelectBegin()
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{
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//mxd. Yep, it's kinda hackish...
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if(awaitingMouseClick)
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{
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awaitingMouseClick = false;
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ThingPointAtCursor();
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return;
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}
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// Item highlighted?
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if((highlighted != null) && !highlighted.IsDisposed)
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{
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// Update display
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if(renderer.StartThings(false))
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{
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// Redraw highlight to show selection
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renderer.RenderThing(highlighted, renderer.DetermineThingColor(highlighted), Presentation.THINGS_ALPHA);
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renderer.Finish();
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renderer.Present();
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}
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}
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base.OnSelectBegin();
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}
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// End selection
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protected override void OnSelectEnd()
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{
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// Not ending from a multi-selection?
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if(!selecting)
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{
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// Item highlighted?
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if((highlighted != null) && !highlighted.IsDisposed)
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{
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//mxd. Flip selection
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highlighted.Selected = !highlighted.Selected;
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// Update display
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if(renderer.StartThings(false))
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{
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// Render highlighted item
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renderer.RenderThing(highlighted, General.Colors.Highlight, Presentation.THINGS_ALPHA);
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renderer.Finish();
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renderer.Present();
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}
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}
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//mxd
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else if(BuilderPlug.Me.AutoClearSelection && General.Map.Map.SelectedThingsCount > 0)
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{
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General.Map.Map.ClearSelectedThings();
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General.Interface.RedrawDisplay();
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}
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UpdateSelectionInfo(); //mxd
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}
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base.OnSelectEnd();
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}
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// Start editing
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protected override void OnEditBegin()
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{
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thinginserted = false;
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// Item highlighted?
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if((highlighted != null) && !highlighted.IsDisposed)
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{
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// Edit pressed in this mode
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editpressed = true;
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// Highlighted item not selected?
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if(!highlighted.Selected && (BuilderPlug.Me.AutoClearSelection || (General.Map.Map.SelectedThingsCount == 0)))
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{
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// Make this the only selection
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General.Map.Map.ClearSelectedThings();
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highlighted.Selected = true;
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General.Interface.RedrawDisplay();
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}
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// Update display
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if(renderer.StartThings(false))
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{
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// Redraw highlight to show selection
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renderer.RenderThing(highlighted, renderer.DetermineThingColor(highlighted), Presentation.THINGS_ALPHA);
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renderer.Finish();
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renderer.Present();
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}
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}
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else if(mouseinside && !selecting && BuilderPlug.Me.AutoDrawOnEdit) //mxd. We don't want to insert a thing when multiselecting
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{
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// Edit pressed in this mode
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editpressed = true;
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thinginserted = true;
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// Insert a new item and select it for dragging
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General.Map.UndoRedo.CreateUndo("Insert thing");
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Thing t = InsertThing(mousemappos);
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if(t == null)
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{
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General.Map.UndoRedo.WithdrawUndo();
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}
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else
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{
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General.Map.Map.ClearSelectedThings();
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t.Selected = true;
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Highlight(t);
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General.Interface.RedrawDisplay();
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}
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}
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base.OnEditBegin();
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}
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// Done editing
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protected override void OnEditEnd()
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{
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// Edit pressed in this mode?
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if(editpressed)
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{
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// Anything selected?
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ICollection<Thing> selected = General.Map.Map.GetSelectedThings(true);
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if(selected.Count > 0)
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{
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if(General.Interface.IsActiveWindow)
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{
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// Edit only when preferred
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if(!thinginserted || BuilderPlug.Me.EditNewThing)
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{
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//mxd. Show realtime thing edit dialog
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General.Interface.OnEditFormValuesChanged += thingEditForm_OnValuesChanged;
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DialogResult result = General.Interface.ShowEditThings(selected);
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General.Interface.OnEditFormValuesChanged -= thingEditForm_OnValuesChanged;
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// When a single thing was selected, deselect it now
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if (selected.Count == 1)
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{
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General.Map.Map.ClearSelectedThings();
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}
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else if(result == DialogResult.Cancel) //mxd. Restore selection...
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{
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foreach (Thing t in selected) t.Selected = true;
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}
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General.Interface.RedrawDisplay();
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}
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}
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}
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UpdateSelectionInfo(); //mxd
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}
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editpressed = false;
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base.OnEditEnd();
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}
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//mxd. Otherwise event lines won't be drawn after panning finishes.
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protected override void EndViewPan()
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{
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base.EndViewPan();
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if(General.Settings.GZShowEventLines) General.Interface.RedrawDisplay();
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}
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//mxd
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private void thingEditForm_OnValuesChanged(object sender, EventArgs e)
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{
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// Update things filter
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General.Map.ThingsFilter.Update();
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// Update entire display
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General.Interface.RedrawDisplay();
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}
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// Mouse moves
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public override void OnMouseMove(MouseEventArgs e)
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{
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base.OnMouseMove(e);
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if(panning) return; //mxd. Skip all this jazz while panning
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//mxd
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if(selectpressed && !editpressed && !selecting)
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{
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// Check if moved enough pixels for multiselect
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Vector2D delta = mousedownpos - mousepos;
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if((Math.Abs(delta.x) > MULTISELECT_START_MOVE_PIXELS) ||
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(Math.Abs(delta.y) > MULTISELECT_START_MOVE_PIXELS))
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{
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// Start multiselecting
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StartMultiSelection();
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}
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}
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else if(paintselectpressed && !editpressed && !selecting) //mxd. Drag-select
|
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{
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// Find the nearest thing within highlight range
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Thing t = MapSet.NearestThingSquareRange(General.Map.ThingsFilter.VisibleThings, mousemappos, BuilderPlug.Me.HighlightThingsRange / renderer.Scale);
|
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|
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if(t != null)
|
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{
|
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if(t != highlighted)
|
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{
|
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//toggle selected state
|
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if(General.Interface.ShiftState ^ BuilderPlug.Me.AdditiveSelect)
|
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t.Selected = true;
|
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else if (General.Interface.CtrlState)
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t.Selected = false;
|
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else
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t.Selected = !t.Selected;
|
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highlighted = t;
|
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|
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UpdateSelectionInfo(); //mxd
|
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|
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// Update entire display
|
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General.Interface.RedrawDisplay();
|
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}
|
||
}
|
||
else if(highlighted != null)
|
||
{
|
||
highlighted = null;
|
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Highlight(null);
|
||
|
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// Update entire display
|
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General.Interface.RedrawDisplay();
|
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}
|
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}
|
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else if(e.Button == MouseButtons.None) // Not holding any buttons?
|
||
{
|
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// Find the nearest thing within highlight range
|
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Thing t = MapSet.NearestThingSquareRange(General.Map.ThingsFilter.VisibleThings, mousemappos, BuilderPlug.Me.HighlightThingsRange / renderer.Scale);
|
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|
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//mxd. Show tooltip?
|
||
if(General.Map.UDMF && General.Settings.RenderComments && mouselastpos != mousepos && highlighted != null && !highlighted.IsDisposed && highlighted.Fields.ContainsKey("comment"))
|
||
{
|
||
string comment = highlighted.Fields.GetValue("comment", string.Empty);
|
||
if(comment.Length > 2)
|
||
{
|
||
string type = comment.Substring(0, 3);
|
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int index = Array.IndexOf(CommentType.Types, type);
|
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if(index > 0) comment = comment.TrimStart(type.ToCharArray());
|
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}
|
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General.Interface.Display.ShowToolTip("Comment:", comment, (int)(mousepos.x + 32 * MainForm.DPIScaler.Width), (int)(mousepos.y + 8 * MainForm.DPIScaler.Height));
|
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}
|
||
|
||
// Highlight if not the same
|
||
if(t != highlighted) Highlight(t);
|
||
}
|
||
}
|
||
|
||
// Mouse leaves
|
||
public override void OnMouseLeave(EventArgs e)
|
||
{
|
||
base.OnMouseLeave(e);
|
||
|
||
// Highlight nothing
|
||
Highlight(null);
|
||
}
|
||
|
||
//mxd
|
||
protected override void OnPaintSelectBegin()
|
||
{
|
||
highlighted = null;
|
||
base.OnPaintSelectBegin();
|
||
}
|
||
|
||
// Mouse wants to drag
|
||
protected override void OnDragStart(MouseEventArgs e)
|
||
{
|
||
base.OnDragStart(e);
|
||
|
||
// Edit button used?
|
||
if(General.Actions.CheckActionActive(null, "classicedit"))
|
||
{
|
||
// Anything highlighted?
|
||
if((highlighted != null) && !highlighted.IsDisposed)
|
||
{
|
||
// Highlighted item not selected?
|
||
if(!highlighted.Selected)
|
||
{
|
||
// Select only this thing for dragging
|
||
General.Map.Map.ClearSelectedThings();
|
||
highlighted.Selected = true;
|
||
}
|
||
|
||
// Start dragging the selection
|
||
if (!BuilderPlug.Me.DontMoveGeometryOutsideMapBoundary || CanDrag()) //mxd
|
||
{
|
||
// Shift pressed? Clone things!
|
||
if (General.Interface.ShiftState)
|
||
{
|
||
ICollection<Thing> selection = General.Map.Map.GetSelectedThings(true);
|
||
foreach(Thing t in selection)
|
||
{
|
||
Thing clone = InsertThing(t.Position);
|
||
t.CopyPropertiesTo(clone);
|
||
|
||
// If the cloned item is an interpolation point or patrol point, then insert the point in the path
|
||
ThingTypeInfo info = General.Map.Data.GetThingInfo(t.Type);
|
||
int nextpointtagargnum = -1;
|
||
|
||
// Thing type can be changed in MAPINFO DoomEdNums block...
|
||
switch (info.ClassName.ToLowerInvariant())
|
||
{
|
||
case "interpolationpoint":
|
||
nextpointtagargnum = 3;
|
||
break;
|
||
|
||
case "patrolpoint":
|
||
nextpointtagargnum = 0;
|
||
break;
|
||
}
|
||
|
||
// Apply changes?
|
||
if(nextpointtagargnum != -1)
|
||
{
|
||
if(t.Tag == 0) t.Tag = General.Map.Map.GetNewTag();
|
||
t.Args[nextpointtagargnum] = clone.Tag = General.Map.Map.GetNewTag();
|
||
}
|
||
|
||
t.Selected = false;
|
||
clone.Selected = true;
|
||
}
|
||
}
|
||
|
||
General.Editing.ChangeMode(new DragThingsMode(new ThingsMode(), mousedownmappos));
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
//mxd. Check if any selected thing is outside of map boundary
|
||
private static bool CanDrag()
|
||
{
|
||
ICollection<Thing> selectedthings = General.Map.Map.GetSelectedThings(true);
|
||
int unaffectedCount = 0;
|
||
|
||
foreach(Thing t in selectedthings)
|
||
{
|
||
// Make sure the vertex is inside the map boundary
|
||
if(t.Position.x < General.Map.Config.LeftBoundary || t.Position.x > General.Map.Config.RightBoundary
|
||
|| t.Position.y > General.Map.Config.TopBoundary || t.Position.y < General.Map.Config.BottomBoundary)
|
||
{
|
||
t.Selected = false;
|
||
unaffectedCount++;
|
||
}
|
||
}
|
||
|
||
if(unaffectedCount == selectedthings.Count)
|
||
{
|
||
General.Interface.DisplayStatus(StatusType.Warning, "Unable to drag selection: " + (selectedthings.Count == 1 ? "selected thing is" : "all of selected things are") + " outside of map boundary!");
|
||
General.Interface.RedrawDisplay();
|
||
return false;
|
||
}
|
||
|
||
if(unaffectedCount > 0)
|
||
General.Interface.DisplayStatus(StatusType.Warning, unaffectedCount + " of selected vertices " + (unaffectedCount == 1 ? "is" : "are") + " outside of map boundary!");
|
||
|
||
return true;
|
||
}
|
||
|
||
// This is called wheh selection ends
|
||
protected override void OnEndMultiSelection()
|
||
{
|
||
bool selectionvolume = ((Math.Abs(selectionrect.Width) > 0.1f) && (Math.Abs(selectionrect.Height) > 0.1f));
|
||
|
||
if(selectionvolume)
|
||
{
|
||
//mxd
|
||
switch(marqueSelectionMode)
|
||
{
|
||
case MarqueSelectionMode.SELECT:
|
||
foreach(Thing t in General.Map.ThingsFilter.VisibleThings)
|
||
t.Selected = selectionrect.Contains(t.Position.x, t.Position.y);
|
||
break;
|
||
|
||
case MarqueSelectionMode.ADD:
|
||
foreach(Thing t in General.Map.ThingsFilter.VisibleThings)
|
||
t.Selected |= selectionrect.Contains(t.Position.x, t.Position.y);
|
||
break;
|
||
|
||
case MarqueSelectionMode.SUBTRACT:
|
||
foreach(Thing t in General.Map.ThingsFilter.VisibleThings)
|
||
if(selectionrect.Contains(t.Position.x, t.Position.y)) t.Selected = false;
|
||
break;
|
||
|
||
default: //should be Intersect
|
||
foreach(Thing t in General.Map.ThingsFilter.VisibleThings)
|
||
if(!selectionrect.Contains(t.Position.x, t.Position.y)) t.Selected = false;
|
||
break;
|
||
}
|
||
|
||
UpdateSelectionInfo(); //mxd
|
||
}
|
||
|
||
base.OnEndMultiSelection();
|
||
|
||
// Clear overlay
|
||
if(renderer.StartOverlay(true)) renderer.Finish();
|
||
|
||
// Redraw
|
||
General.Interface.RedrawDisplay();
|
||
}
|
||
|
||
// This is called when the selection is updated
|
||
protected override void OnUpdateMultiSelection()
|
||
{
|
||
base.OnUpdateMultiSelection();
|
||
|
||
// Render selection
|
||
if(renderer.StartOverlay(true))
|
||
{
|
||
RenderMultiSelection();
|
||
renderer.Finish();
|
||
renderer.Present();
|
||
}
|
||
}
|
||
|
||
// When copying
|
||
public override bool OnCopyBegin()
|
||
{
|
||
// No selection made? But we have a highlight!
|
||
if((General.Map.Map.GetSelectedThings(true).Count == 0) && (highlighted != null))
|
||
{
|
||
// Make the highlight the selection
|
||
highlighted.Selected = true;
|
||
|
||
//mxd. Actually, we want it marked, not selected
|
||
bool result = base.OnCopyBegin();
|
||
highlighted.Selected = false;
|
||
return result;
|
||
}
|
||
|
||
return base.OnCopyBegin();
|
||
}
|
||
|
||
//mxd
|
||
public override void UpdateSelectionInfo()
|
||
{
|
||
if(General.Map.Map.SelectedThingsCount > 0)
|
||
General.Interface.DisplayStatus(StatusType.Selection, General.Map.Map.SelectedThingsCount + (General.Map.Map.SelectedThingsCount == 1 ? " thing" : " things") + " selected.");
|
||
else
|
||
General.Interface.DisplayStatus(StatusType.Selection, string.Empty);
|
||
}
|
||
|
||
//mxd
|
||
private void RenderComment(Thing t)
|
||
{
|
||
if(t.Fields.ContainsKey("comment"))
|
||
{
|
||
float size = ((t.FixedSize && renderer.Scale > 1.0f) ? t.Size / renderer.Scale : t.Size);
|
||
if(size * renderer.Scale < 1.5f) return; // Thing is too small to render
|
||
|
||
int iconindex = 0;
|
||
string comment = t.Fields.GetValue("comment", string.Empty);
|
||
if(comment.Length > 2)
|
||
{
|
||
string type = comment.Substring(0, 3);
|
||
int index = Array.IndexOf(CommentType.Types, type);
|
||
if(index != -1) iconindex = index;
|
||
}
|
||
|
||
RectangleF rect = new RectangleF(t.Position.x + size - 10 / renderer.Scale, t.Position.y + size + 18 / renderer.Scale, 16 / renderer.Scale, -16 / renderer.Scale);
|
||
PixelColor c = (t == highlighted ? General.Colors.Highlight : (t.Selected ? General.Colors.Selection : PixelColor.FromColor(Color.White)));
|
||
renderer.RenderRectangleFilled(rect, c, true, General.Map.Data.CommentTextures[iconindex]);
|
||
}
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region ================== Actions
|
||
|
||
// This copies the properties
|
||
[BeginAction("classiccopyproperties")]
|
||
public void CopyProperties()
|
||
{
|
||
// Determine source things
|
||
ICollection<Thing> sel = null;
|
||
if(General.Map.Map.SelectedThingsCount > 0)
|
||
sel = General.Map.Map.GetSelectedThings(true);
|
||
else if(highlighted != null)
|
||
sel = new List<Thing> {highlighted};
|
||
|
||
if(sel != null)
|
||
{
|
||
// Copy properties from first source thing
|
||
BuilderPlug.Me.CopiedThingProps = new ThingProperties(General.GetByIndex(sel, 0));
|
||
General.Interface.DisplayStatus(StatusType.Action, "Copied thing properties.");
|
||
}
|
||
}
|
||
|
||
// This pastes the properties
|
||
[BeginAction("classicpasteproperties")]
|
||
public void PasteProperties()
|
||
{
|
||
if(BuilderPlug.Me.CopiedThingProps != null)
|
||
{
|
||
// Determine target things
|
||
ICollection<Thing> sel = null;
|
||
if(General.Map.Map.SelectedThingsCount > 0)
|
||
sel = General.Map.Map.GetSelectedThings(true);
|
||
else if(highlighted != null)
|
||
{
|
||
sel = new List<Thing>();
|
||
sel.Add(highlighted);
|
||
}
|
||
|
||
if(sel != null)
|
||
{
|
||
// Apply properties to selection
|
||
General.Map.UndoRedo.CreateUndo("Paste thing properties");
|
||
foreach(Thing t in sel)
|
||
{
|
||
BuilderPlug.Me.CopiedThingProps.Apply(t);
|
||
t.UpdateConfiguration();
|
||
}
|
||
General.Interface.DisplayStatus(StatusType.Action, "Pasted thing properties.");
|
||
|
||
// Update and redraw
|
||
General.Map.IsChanged = true;
|
||
General.Map.ThingsFilter.Update();
|
||
General.Interface.RefreshInfo();
|
||
General.Interface.RedrawDisplay();
|
||
}
|
||
}
|
||
}
|
||
|
||
// This clears the selection
|
||
[BeginAction("clearselection", BaseAction = true)]
|
||
public void ClearSelection()
|
||
{
|
||
// Clear selection
|
||
General.Map.Map.ClearAllSelected();
|
||
|
||
//mxd. Clear selection info
|
||
General.Interface.DisplayStatus(StatusType.Selection, string.Empty);
|
||
|
||
// Redraw
|
||
General.Interface.RedrawDisplay();
|
||
}
|
||
|
||
// This creates a new thing at the mouse position
|
||
[BeginAction("insertitem", BaseAction = true)]
|
||
public void InsertThing()
|
||
{
|
||
// Mouse in window?
|
||
if(mouseinside)
|
||
{
|
||
// Insert new thing
|
||
General.Map.UndoRedo.CreateUndo("Insert thing");
|
||
Thing t = InsertThing(mousemappos);
|
||
|
||
if (t == null)
|
||
{
|
||
General.Map.UndoRedo.WithdrawUndo();
|
||
return;
|
||
}
|
||
|
||
// Edit the thing?
|
||
if(BuilderPlug.Me.EditNewThing)
|
||
{
|
||
// Redraw screen
|
||
General.Interface.RedrawDisplay();
|
||
General.Interface.ShowEditThings(new List<Thing> { t });
|
||
}
|
||
|
||
General.Interface.DisplayStatus(StatusType.Action, "Inserted a new thing.");
|
||
|
||
// Update things filter
|
||
General.Map.ThingsFilter.Update();
|
||
|
||
// Redraw screen
|
||
General.Interface.RedrawDisplay();
|
||
}
|
||
}
|
||
|
||
// This creates a new thing
|
||
private static Thing InsertThing(Vector2D pos)
|
||
{
|
||
if (pos.x < General.Map.Config.LeftBoundary || pos.x > General.Map.Config.RightBoundary ||
|
||
pos.y > General.Map.Config.TopBoundary || pos.y < General.Map.Config.BottomBoundary)
|
||
{
|
||
General.Interface.DisplayStatus(StatusType.Warning, "Failed to insert thing: outside of map boundaries.");
|
||
return null;
|
||
}
|
||
|
||
// Create thing
|
||
Thing t = General.Map.Map.CreateThing();
|
||
if(t != null)
|
||
{
|
||
General.Settings.ApplyDefaultThingSettings(t);
|
||
|
||
t.Move(pos);
|
||
|
||
t.UpdateConfiguration();
|
||
|
||
// Update things filter so that it includes this thing
|
||
General.Map.ThingsFilter.Update();
|
||
|
||
// Snap to grid enabled?
|
||
if(General.Interface.SnapToGrid)
|
||
{
|
||
// Snap to grid
|
||
t.SnapToGrid();
|
||
}
|
||
else
|
||
{
|
||
// Snap to map format accuracy
|
||
t.SnapToAccuracy();
|
||
}
|
||
}
|
||
|
||
return t;
|
||
}
|
||
|
||
[BeginAction("deleteitem", BaseAction = true)]
|
||
public void DeleteItem()
|
||
{
|
||
// Make list of selected things
|
||
List<Thing> selected = new List<Thing>(General.Map.Map.GetSelectedThings(true));
|
||
if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted);
|
||
|
||
// Anything to do?
|
||
if(selected.Count > 0)
|
||
{
|
||
// Make undo
|
||
if(selected.Count > 1)
|
||
{
|
||
General.Map.UndoRedo.CreateUndo("Delete " + selected.Count + " things");
|
||
General.Interface.DisplayStatus(StatusType.Action, "Deleted " + selected.Count + " things.");
|
||
}
|
||
else
|
||
{
|
||
General.Map.UndoRedo.CreateUndo("Delete thing");
|
||
General.Interface.DisplayStatus(StatusType.Action, "Deleted a thing.");
|
||
}
|
||
|
||
General.Map.Map.BeginAddRemove(); //mxd
|
||
|
||
// Dispose selected things
|
||
foreach(Thing t in selected)
|
||
{
|
||
//mxd. Do some path reconnecting shenanigans...
|
||
ThingTypeInfo info = General.Map.Data.GetThingInfo(t.Type);
|
||
string targetclass = string.Empty;
|
||
int targetarg = -1;
|
||
|
||
// Thing type can be changed in MAPINFO DoomEdNums block...
|
||
switch (info.ClassName.ToLowerInvariant())
|
||
{
|
||
case "interpolationpoint":
|
||
if(t.Tag != 0 && t.Args[3] != 0)
|
||
{
|
||
targetclass = "interpolationpoint";
|
||
targetarg = 3;
|
||
}
|
||
break;
|
||
|
||
case "patrolpoint":
|
||
if(t.Tag != 0 && t.Args[0] != 0)
|
||
{
|
||
targetclass = "patrolpoint";
|
||
targetarg = 0;
|
||
}
|
||
break;
|
||
}
|
||
|
||
// Try to reconnect path...
|
||
if(!string.IsNullOrEmpty(targetclass) && targetarg > -1)
|
||
{
|
||
General.Map.Map.EndAddRemove(); // We'll need to unlock the things array...
|
||
|
||
foreach(Thing other in General.Map.Map.Things)
|
||
{
|
||
if(other.Index == t.Index) continue;
|
||
info = General.Map.Data.GetThingInfo(other.Type);
|
||
if(info.ClassName.ToLowerInvariant() == targetclass && other.Args[targetarg] == t.Tag)
|
||
{
|
||
other.Move(other.Position); //hacky way to call BeforePropsChange()...
|
||
other.Args[targetarg] = t.Args[targetarg];
|
||
break;
|
||
}
|
||
}
|
||
|
||
General.Map.Map.BeginAddRemove(); // We'll need to lock it again...
|
||
}
|
||
|
||
// Get rid of the thing
|
||
t.Dispose();
|
||
}
|
||
|
||
General.Map.Map.EndAddRemove(); //mxd
|
||
|
||
// Update cache values
|
||
General.Map.IsChanged = true;
|
||
General.Map.ThingsFilter.Update();
|
||
|
||
// Invoke a new mousemove so that the highlighted item updates
|
||
MouseEventArgs e = new MouseEventArgs(MouseButtons.None, 0, (int)mousepos.x, (int)mousepos.y, 0);
|
||
OnMouseMove(e);
|
||
|
||
// Redraw screen
|
||
UpdateSelectionInfo(); //mxd
|
||
General.Interface.RedrawDisplay();
|
||
}
|
||
}
|
||
|
||
//mxd
|
||
[BeginAction("thingaligntowall")]
|
||
public void AlignThingsToWall()
|
||
{
|
||
// Make list of selected things
|
||
List<Thing> selected = new List<Thing>(General.Map.Map.GetSelectedThings(true));
|
||
if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted);
|
||
|
||
if(selected.Count == 0)
|
||
{
|
||
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!");
|
||
return;
|
||
}
|
||
|
||
List<Thing> toAlign = new List<Thing>();
|
||
|
||
foreach(Thing t in selected) if(t.IsModel) toAlign.Add(t);
|
||
|
||
if(toAlign.Count == 0)
|
||
{
|
||
General.Interface.DisplayStatus(StatusType.Warning, "This action only works for things with models!");
|
||
return;
|
||
}
|
||
|
||
// Make undo
|
||
if(toAlign.Count > 1)
|
||
{
|
||
General.Map.UndoRedo.CreateUndo("Align " + toAlign.Count + " things");
|
||
General.Interface.DisplayStatus(StatusType.Action, "Aligned " + toAlign.Count + " things.");
|
||
}
|
||
else
|
||
{
|
||
General.Map.UndoRedo.CreateUndo("Align thing");
|
||
General.Interface.DisplayStatus(StatusType.Action, "Aligned a thing.");
|
||
}
|
||
|
||
//align things
|
||
int thingsCount = General.Map.Map.Things.Count;
|
||
|
||
foreach(Thing t in toAlign)
|
||
{
|
||
List<Linedef> excludedLines = new List<Linedef>();
|
||
bool aligned;
|
||
|
||
do
|
||
{
|
||
Linedef l = General.Map.Map.NearestLinedef(t.Position, excludedLines);
|
||
aligned = Tools.TryAlignThingToLine(t, l);
|
||
|
||
if(!aligned)
|
||
{
|
||
excludedLines.Add(l);
|
||
if(excludedLines.Count == thingsCount)
|
||
{
|
||
ThingTypeInfo tti = General.Map.Data.GetThingInfo(t.Type);
|
||
General.ErrorLogger.Add(ErrorType.Warning, "Unable to align Thing <20>" + t.Index + " (" + tti.Title + ") to any linedef in a map!");
|
||
aligned = true;
|
||
}
|
||
}
|
||
} while(!aligned);
|
||
}
|
||
|
||
// Update cache values
|
||
General.Map.IsChanged = true;
|
||
|
||
// Redraw screen
|
||
General.Interface.RedrawDisplay();
|
||
}
|
||
|
||
[BeginAction("thinglookatcursor")]
|
||
public void ThingPointAtCursor()
|
||
{
|
||
// Make list of selected things
|
||
List<Thing> selected = new List<Thing>(General.Map.Map.GetSelectedThings(true));
|
||
if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed)
|
||
selected.Add(highlighted);
|
||
|
||
if(selected.Count == 0)
|
||
{
|
||
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!");
|
||
return;
|
||
}
|
||
|
||
//check mouse position
|
||
if(!mousemappos.IsFinite())
|
||
{
|
||
awaitingMouseClick = true;
|
||
General.Interface.DisplayStatus(StatusType.Warning, "Now click in the editing area!");
|
||
return;
|
||
}
|
||
|
||
awaitingMouseClick = false;
|
||
|
||
// Make undo
|
||
if(selected.Count > 1)
|
||
{
|
||
General.Map.UndoRedo.CreateUndo("Rotate " + selected.Count + " things");
|
||
General.Interface.DisplayStatus(StatusType.Action, "Rotated " + selected.Count + " things.");
|
||
}
|
||
else
|
||
{
|
||
General.Map.UndoRedo.CreateUndo("Rotate thing");
|
||
General.Interface.DisplayStatus(StatusType.Action, "Rotated a thing.");
|
||
}
|
||
|
||
//change angle
|
||
if(General.Interface.CtrlState) //point away
|
||
{
|
||
foreach(Thing t in selected)
|
||
{
|
||
ThingTypeInfo info = General.Map.Data.GetThingInfo(t.Type);
|
||
if(info == null || info.Category == null || info.Category.Arrow == 0)
|
||
continue;
|
||
t.Rotate(Vector2D.GetAngle(mousemappos, t.Position) + Angle2D.PI);
|
||
}
|
||
}
|
||
else //point at
|
||
{
|
||
foreach(Thing t in selected)
|
||
{
|
||
ThingTypeInfo info = General.Map.Data.GetThingInfo(t.Type);
|
||
if(info == null || info.Category == null || info.Category.Arrow == 0)
|
||
continue;
|
||
t.Rotate(Vector2D.GetAngle(mousemappos, t.Position));
|
||
}
|
||
}
|
||
|
||
// Redraw screen
|
||
General.Interface.RedrawDisplay();
|
||
}
|
||
|
||
//mxd. rotate clockwise
|
||
[BeginAction("rotateclockwise")]
|
||
public void RotateCW()
|
||
{
|
||
RotateThings(-5);
|
||
}
|
||
|
||
//mxd. rotate counterclockwise
|
||
[BeginAction("rotatecounterclockwise")]
|
||
public void RotateCCW()
|
||
{
|
||
RotateThings(5);
|
||
}
|
||
|
||
//mxd
|
||
private void RotateThings(int increment)
|
||
{
|
||
// Make list of selected things
|
||
List<Thing> selected = new List<Thing>(General.Map.Map.GetSelectedThings(true));
|
||
if(selected.Count == 0 && highlighted != null && !highlighted.IsDisposed)
|
||
selected.Add(highlighted);
|
||
|
||
if(selected.Count == 0)
|
||
{
|
||
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!");
|
||
return;
|
||
}
|
||
|
||
// Make undo
|
||
if(selected.Count > 1)
|
||
{
|
||
General.Map.UndoRedo.CreateUndo("Rotate " + selected.Count + " things", this, UndoGroup.ThingAngleChange, CreateSelectionCRC(selected));
|
||
General.Interface.DisplayStatus(StatusType.Action, "Rotated " + selected.Count + " things.");
|
||
}
|
||
else
|
||
{
|
||
General.Map.UndoRedo.CreateUndo("Rotate thing", this, UndoGroup.ThingAngleChange, CreateSelectionCRC(selected));
|
||
General.Interface.DisplayStatus(StatusType.Action, "Rotated a thing.");
|
||
}
|
||
|
||
//change angle
|
||
foreach(Thing t in selected) t.Rotate(General.ClampAngle(t.AngleDoom + increment));
|
||
|
||
// Redraw screen
|
||
General.Interface.RedrawDisplay();
|
||
General.Interface.RefreshInfo();
|
||
}
|
||
|
||
//mxd
|
||
[BeginAction("filterselectedthings")]
|
||
public void ShowFilterDialog()
|
||
{
|
||
ICollection<Thing> selection = General.Map.Map.GetSelectedThings(true);
|
||
|
||
if (selection.Count == 0)
|
||
{
|
||
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!");
|
||
return;
|
||
}
|
||
|
||
new FilterSelectedThingsForm(selection, this).ShowDialog();
|
||
}
|
||
|
||
//mxd
|
||
[BeginAction("selectsimilar")]
|
||
public void SelectSimilar()
|
||
{
|
||
ICollection<Thing> selection = General.Map.Map.GetSelectedThings(true);
|
||
|
||
if(selection.Count == 0)
|
||
{
|
||
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!");
|
||
return;
|
||
}
|
||
|
||
var form = new SelectSimilarElementOptionsPanel();
|
||
if (form.Setup(this)) form.ShowDialog();
|
||
}
|
||
|
||
#endregion
|
||
}
|
||
}
|