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#region = = = = = = = = = = = = = = = = = = Copyright ( c ) 2007 Pascal vd Heiden
/ *
* Copyright ( c ) 2007 Pascal vd Heiden , www . codeimp . com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* /
#endregion
#region = = = = = = = = = = = = = = = = = = Namespaces
using System ;
using System.Collections ;
using System.Collections.Generic ;
using System.Globalization ;
using System.Text ;
using System.Windows.Forms ;
using System.IO ;
using System.Reflection ;
using CodeImp.DoomBuilder.Windows ;
using CodeImp.DoomBuilder.IO ;
using CodeImp.DoomBuilder.Map ;
using CodeImp.DoomBuilder.Rendering ;
using CodeImp.DoomBuilder.Geometry ;
using CodeImp.DoomBuilder.Editing ;
using CodeImp.DoomBuilder.Actions ;
using CodeImp.DoomBuilder.Config ;
using CodeImp.DoomBuilder.Types ;
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using CodeImp.DoomBuilder.GZBuilder.Geometry ;
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#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
[ EditMode ( DisplayName = "Things Mode" ,
SwitchAction = "thingsmode" , // Action name used to switch to this mode
ButtonImage = "ThingsMode.png" , // Image resource name for the button
ButtonOrder = int . MinValue + 300 , // Position of the button (lower is more to the left)
ButtonGroup = "000_editing" ,
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UseByDefault = true ,
SafeStartMode = true ) ]
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public class ThingsMode : BaseClassicMode
{
#region = = = = = = = = = = = = = = = = = = Constants
#endregion
#region = = = = = = = = = = = = = = = = = = Variables
// Highlighted item
private Thing highlighted ;
private Association [ ] association = new Association [ Thing . NUM_ARGS ] ;
private Association highlightasso = new Association ( ) ;
// Interface
private bool editpressed ;
private bool thinginserted ;
#endregion
#region = = = = = = = = = = = = = = = = = = Properties
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public override object HighlightedObject { get { return highlighted ; } }
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#endregion
#region = = = = = = = = = = = = = = = = = = Constructor / Disposer
#endregion
#region = = = = = = = = = = = = = = = = = = Methods
public override void OnHelp ( )
{
General . ShowHelp ( "e_things.html" ) ;
}
// Cancel mode
public override void OnCancel ( )
{
base . OnCancel ( ) ;
// Return to this mode
General . Editing . ChangeMode ( new ThingsMode ( ) ) ;
}
// Mode engages
public override void OnEngage ( )
{
base . OnEngage ( ) ;
renderer . SetPresentation ( Presentation . Things ) ;
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// Add toolbar buttons
General . Interface . AddButton ( BuilderPlug . Me . MenusForm . CopyProperties ) ;
General . Interface . AddButton ( BuilderPlug . Me . MenusForm . PasteProperties ) ;
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General . Interface . AddButton ( BuilderPlug . Me . MenusForm . SeparatorCopyPaste ) ; //mxd
General . Interface . AddButton ( BuilderPlug . Me . MenusForm . AlignThingsToWall ) ; //mxd
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// Convert geometry selection to linedefs selection
General . Map . Map . ConvertSelection ( SelectionType . Linedefs ) ;
General . Map . Map . SelectionType = SelectionType . Things ;
}
// Mode disengages
public override void OnDisengage ( )
{
base . OnDisengage ( ) ;
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// Remove toolbar buttons
General . Interface . RemoveButton ( BuilderPlug . Me . MenusForm . CopyProperties ) ;
General . Interface . RemoveButton ( BuilderPlug . Me . MenusForm . PasteProperties ) ;
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General . Interface . RemoveButton ( BuilderPlug . Me . MenusForm . SeparatorCopyPaste ) ; //mxd
General . Interface . RemoveButton ( BuilderPlug . Me . MenusForm . AlignThingsToWall ) ; //mxd
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// Going to EditSelectionMode?
if ( General . Editing . NewMode is EditSelectionMode )
{
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// Not pasting anything?
EditSelectionMode editmode = ( General . Editing . NewMode as EditSelectionMode ) ;
if ( ! editmode . Pasting )
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{
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// No selection made? But we have a highlight!
if ( ( General . Map . Map . GetSelectedThings ( true ) . Count = = 0 ) & & ( highlighted ! = null ) )
{
// Make the highlight the selection
highlighted . Selected = true ;
}
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}
}
// Hide highlight info
General . Interface . HideInfo ( ) ;
}
// This redraws the display
public override void OnRedrawDisplay ( )
{
renderer . RedrawSurface ( ) ;
// Render lines and vertices
if ( renderer . StartPlotter ( true ) )
{
renderer . PlotLinedefSet ( General . Map . Map . Linedefs ) ;
renderer . PlotVerticesSet ( General . Map . Map . Vertices ) ;
for ( int i = 0 ; i < Thing . NUM_ARGS ; i + + ) BuilderPlug . Me . PlotAssociations ( renderer , association [ i ] ) ;
if ( ( highlighted ! = null ) & & ! highlighted . IsDisposed ) BuilderPlug . Me . PlotReverseAssociations ( renderer , highlightasso ) ;
renderer . Finish ( ) ;
}
// Render things
if ( renderer . StartThings ( true ) )
{
renderer . RenderThingSet ( General . Map . ThingsFilter . HiddenThings , Presentation . THINGS_HIDDEN_ALPHA ) ;
renderer . RenderThingSet ( General . Map . ThingsFilter . VisibleThings , 1.0f ) ;
for ( int i = 0 ; i < Thing . NUM_ARGS ; i + + ) BuilderPlug . Me . RenderAssociations ( renderer , association [ i ] ) ;
if ( ( highlighted ! = null ) & & ! highlighted . IsDisposed )
{
BuilderPlug . Me . RenderReverseAssociations ( renderer , highlightasso ) ;
renderer . RenderThing ( highlighted , General . Colors . Highlight , 1.0f ) ;
}
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//mxd
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if ( General . Settings . GZShowEventLines ) {
List < Line3D > lines = GZBuilder . Data . LinksCollector . GetThingLinks ( General . Map . ThingsFilter . VisibleThings ) ;
foreach ( Line3D l in lines ) {
renderer . RenderArrow ( l , l . LineType = = Line3DType . ACTIVATOR ? General . Colors . Selection : General . Colors . InfoLine ) ;
}
}
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renderer . Finish ( ) ;
}
// Selecting?
if ( selecting )
{
// Render selection
if ( renderer . StartOverlay ( true ) )
{
RenderMultiSelection ( ) ;
renderer . Finish ( ) ;
}
}
renderer . Present ( ) ;
}
// This highlights a new item
protected void Highlight ( Thing t )
{
bool completeredraw = false ;
LinedefActionInfo action = null ;
// Often we can get away by simply undrawing the previous
// highlight and drawing the new highlight. But if associations
// are or were drawn we need to redraw the entire display.
// Previous association highlights something?
if ( ( highlighted ! = null ) & & ( highlighted . Tag > 0 ) ) completeredraw = true ;
// Set highlight association
if ( t ! = null )
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highlightasso . Set ( t . Position , t . Tag , UniversalType . ThingTag ) ;
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else
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highlightasso . Set ( new Vector2D ( ) , 0 , 0 ) ;
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// New association highlights something?
if ( ( t ! = null ) & & ( t . Tag > 0 ) ) completeredraw = true ;
if ( t ! = null )
{
// Check if we can find the linedefs action
if ( ( t . Action > 0 ) & & General . Map . Config . LinedefActions . ContainsKey ( t . Action ) )
action = General . Map . Config . LinedefActions [ t . Action ] ;
}
// Determine linedef associations
for ( int i = 0 ; i < Thing . NUM_ARGS ; i + + )
{
// Previous association highlights something?
if ( ( association [ i ] . type = = UniversalType . SectorTag ) | |
( association [ i ] . type = = UniversalType . LinedefTag ) | |
( association [ i ] . type = = UniversalType . ThingTag ) ) completeredraw = true ;
// Make new association
if ( action ! = null )
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association [ i ] . Set ( t . Position , t . Args [ i ] , action . Args [ i ] . Type ) ;
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else
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association [ i ] . Set ( new Vector2D ( ) , 0 , 0 ) ;
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// New association highlights something?
if ( ( association [ i ] . type = = UniversalType . SectorTag ) | |
( association [ i ] . type = = UniversalType . LinedefTag ) | |
( association [ i ] . type = = UniversalType . ThingTag ) ) completeredraw = true ;
}
// If we're changing associations, then we
// need to redraw the entire display
if ( completeredraw )
{
// Set new highlight and redraw completely
highlighted = t ;
General . Interface . RedrawDisplay ( ) ;
}
else
{
// Update display
if ( renderer . StartThings ( false ) )
{
// Undraw previous highlight
if ( ( highlighted ! = null ) & & ! highlighted . IsDisposed )
renderer . RenderThing ( highlighted , renderer . DetermineThingColor ( highlighted ) , 1.0f ) ;
// Set new highlight
highlighted = t ;
// Render highlighted item
if ( ( highlighted ! = null ) & & ! highlighted . IsDisposed )
renderer . RenderThing ( highlighted , General . Colors . Highlight , 1.0f ) ;
// Done
renderer . Finish ( ) ;
renderer . Present ( ) ;
}
}
// Show highlight info
if ( ( highlighted ! = null ) & & ! highlighted . IsDisposed )
General . Interface . ShowThingInfo ( highlighted ) ;
else
General . Interface . HideInfo ( ) ;
}
// Selection
protected override void OnSelectBegin ( )
{
// Item highlighted?
if ( ( highlighted ! = null ) & & ! highlighted . IsDisposed )
{
// Update display
if ( renderer . StartThings ( false ) )
{
// Redraw highlight to show selection
renderer . RenderThing ( highlighted , renderer . DetermineThingColor ( highlighted ) , 1.0f ) ;
renderer . Finish ( ) ;
renderer . Present ( ) ;
}
}
base . OnSelectBegin ( ) ;
}
// End selection
protected override void OnSelectEnd ( )
{
// Not ending from a multi-selection?
if ( ! selecting )
{
// Item highlighted?
if ( ( highlighted ! = null ) & & ! highlighted . IsDisposed )
{
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//mxd. Flip selection
highlighted . Selected = ! highlighted . Selected ;
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// Update display
if ( renderer . StartThings ( false ) )
{
// Render highlighted item
renderer . RenderThing ( highlighted , General . Colors . Highlight , 1.0f ) ;
renderer . Finish ( ) ;
renderer . Present ( ) ;
}
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//mxd
} else if ( BuilderPlug . Me . AutoClearSelection & & General . Map . Map . SelectedThingsCount > 0 ) {
General . Map . Map . ClearSelectedThings ( ) ;
General . Interface . RedrawDisplay ( ) ;
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}
}
base . OnSelectEnd ( ) ;
}
// Start editing
protected override void OnEditBegin ( )
{
thinginserted = false ;
// Item highlighted?
if ( ( highlighted ! = null ) & & ! highlighted . IsDisposed )
{
// Edit pressed in this mode
editpressed = true ;
// Highlighted item not selected?
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if ( ! highlighted . Selected & & ( BuilderPlug . Me . AutoClearSelection | | ( General . Map . Map . SelectedThingsCount = = 0 ) ) )
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{
// Make this the only selection
General . Map . Map . ClearSelectedThings ( ) ;
highlighted . Selected = true ;
General . Interface . RedrawDisplay ( ) ;
}
// Update display
if ( renderer . StartThings ( false ) )
{
// Redraw highlight to show selection
renderer . RenderThing ( highlighted , renderer . DetermineThingColor ( highlighted ) , 1.0f ) ;
renderer . Finish ( ) ;
renderer . Present ( ) ;
}
}
else
{
// Mouse in window?
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if ( mouseinside & & ! selecting ) //mxd. We don't want to insert a thing when multiselecting
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{
// Edit pressed in this mode
editpressed = true ;
thinginserted = true ;
// Insert a new item and select it for dragging
General . Map . UndoRedo . CreateUndo ( "Insert thing" ) ;
Thing t = InsertThing ( mousemappos ) ;
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if ( t = = null )
{
General . Map . UndoRedo . WithdrawUndo ( ) ;
}
else
{
General . Map . Map . ClearSelectedThings ( ) ;
t . Selected = true ;
Highlight ( t ) ;
General . Interface . RedrawDisplay ( ) ;
}
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}
}
base . OnEditBegin ( ) ;
}
// Done editing
protected override void OnEditEnd ( )
{
// Edit pressed in this mode?
if ( editpressed )
{
// Anything selected?
ICollection < Thing > selected = General . Map . Map . GetSelectedThings ( true ) ;
if ( selected . Count > 0 )
{
if ( General . Interface . IsActiveWindow )
{
// Edit only when preferred
if ( ! thinginserted | | BuilderPlug . Me . EditNewThing )
{
// Show thing edit dialog
General . Interface . ShowEditThings ( selected ) ;
// When a single thing was selected, deselect it now
if ( selected . Count = = 1 ) General . Map . Map . ClearSelectedThings ( ) ;
// Update things filter
General . Map . ThingsFilter . Update ( ) ;
// Update entire display
General . Interface . RedrawDisplay ( ) ;
}
}
}
}
editpressed = false ;
base . OnEditEnd ( ) ;
}
// Mouse moves
public override void OnMouseMove ( MouseEventArgs e )
{
base . OnMouseMove ( e ) ;
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//mxd
if ( selectpressed & & ! editpressed & & ! selecting ) {
// Check if moved enough pixels for multiselect
Vector2D delta = mousedownpos - mousepos ;
if ( ( Math . Abs ( delta . x ) > MULTISELECT_START_MOVE_PIXELS ) | |
( Math . Abs ( delta . y ) > MULTISELECT_START_MOVE_PIXELS ) ) {
// Start multiselecting
StartMultiSelection ( ) ;
}
}
else if ( paintselectpressed & & ! editpressed & & ! selecting ) //mxd. Drag-select
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{
// Find the nearest thing within highlight range
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Thing t = MapSet . NearestThingSquareRange ( General . Map . ThingsFilter . VisibleThings , mousemappos , BuilderPlug . Me . HighlightThingsRange / renderer . Scale ) ;
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if ( t ! = null ) {
if ( t ! = highlighted ) {
//toggle selected state
if ( General . Interface . ShiftState ^ BuilderPlug . Me . AdditiveSelect )
t . Selected = true ;
else if ( General . Interface . CtrlState )
t . Selected = false ;
else
t . Selected = ! t . Selected ;
highlighted = t ;
// Update entire display
General . Interface . RedrawDisplay ( ) ;
}
} else if ( highlighted ! = null ) {
highlighted = null ;
Highlight ( null ) ;
// Update entire display
General . Interface . RedrawDisplay ( ) ;
}
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}
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else if ( e . Button = = MouseButtons . None ) // Not holding any buttons?
{
// Find the nearest thing within highlight range
Thing t = MapSet . NearestThingSquareRange ( General . Map . ThingsFilter . VisibleThings , mousemappos , BuilderPlug . Me . HighlightThingsRange / renderer . Scale ) ;
// Highlight if not the same
if ( t ! = highlighted )
Highlight ( t ) ;
}
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}
// Mouse leaves
public override void OnMouseLeave ( EventArgs e )
{
base . OnMouseLeave ( e ) ;
// Highlight nothing
Highlight ( null ) ;
}
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//mxd
protected override void OnPaintSelectBegin ( ) {
highlighted = null ;
base . OnPaintSelectBegin ( ) ;
}
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// Mouse wants to drag
protected override void OnDragStart ( MouseEventArgs e )
{
base . OnDragStart ( e ) ;
// Edit button used?
if ( General . Actions . CheckActionActive ( null , "classicedit" ) )
{
// Anything highlighted?
if ( ( highlighted ! = null ) & & ! highlighted . IsDisposed )
{
// Highlighted item not selected?
if ( ! highlighted . Selected )
{
// Select only this sector for dragging
General . Map . Map . ClearSelectedThings ( ) ;
highlighted . Selected = true ;
}
// Start dragging the selection
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if ( ! BuilderPlug . Me . DontMoveGeometryOutsideMapBoundary | | canDrag ( ) ) //mxd
General . Editing . ChangeMode ( new DragThingsMode ( new ThingsMode ( ) , mousedownmappos ) ) ;
}
}
}
//mxd. Check if any selected thing is outside of map boundary
private bool canDrag ( ) {
ICollection < Thing > selectedthings = General . Map . Map . GetSelectedThings ( true ) ;
int unaffectedCount = 0 ;
foreach ( Thing t in selectedthings ) {
// Make sure the vertex is inside the map boundary
if ( t . Position . x < General . Map . Config . LeftBoundary | | t . Position . x > General . Map . Config . RightBoundary
| | t . Position . y > General . Map . Config . TopBoundary | | t . Position . y < General . Map . Config . BottomBoundary ) {
t . Selected = false ;
unaffectedCount + + ;
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}
}
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if ( unaffectedCount = = selectedthings . Count ) {
General . Interface . DisplayStatus ( StatusType . Warning , "Unable to drag selection: " + ( selectedthings . Count = = 1 ? "selected thing is" : "all of selected things are" ) + " outside of map boundary!" ) ;
General . Interface . RedrawDisplay ( ) ;
return false ;
}
if ( unaffectedCount > 0 )
General . Interface . DisplayStatus ( StatusType . Warning , unaffectedCount + " of selected vertices " + ( unaffectedCount = = 1 ? "is" : "are" ) + " outside of map boundary!" ) ;
return true ;
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}
// This is called wheh selection ends
protected override void OnEndMultiSelection ( )
{
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bool selectionvolume = ( ( Math . Abs ( base . selectionrect . Width ) > 0.1f ) & & ( Math . Abs ( base . selectionrect . Height ) > 0.1f ) ) ;
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//if(BuilderPlug.Me.AutoClearSelection && !selectionvolume)
//General.Map.Map.ClearSelectedThings();
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if ( selectionvolume )
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{
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//mxd
if ( subtractiveSelection ) {
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// Go for all things
foreach ( Thing t in General . Map . ThingsFilter . VisibleThings )
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if ( selectionrect . Contains ( t . Position . x , t . Position . y ) ) t . Selected = false ;
} else {
if ( General . Interface . ShiftState ^ BuilderPlug . Me . AdditiveSelect ) {
// Go for all things
foreach ( Thing t in General . Map . ThingsFilter . VisibleThings )
t . Selected | = selectionrect . Contains ( t . Position . x , t . Position . y ) ;
} else {
// Go for all things
foreach ( Thing t in General . Map . ThingsFilter . VisibleThings )
t . Selected = selectionrect . Contains ( t . Position . x , t . Position . y ) ;
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}
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}
}
base . OnEndMultiSelection ( ) ;
// Clear overlay
if ( renderer . StartOverlay ( true ) ) renderer . Finish ( ) ;
// Redraw
General . Interface . RedrawDisplay ( ) ;
}
// This is called when the selection is updated
protected override void OnUpdateMultiSelection ( )
{
base . OnUpdateMultiSelection ( ) ;
// Render selection
if ( renderer . StartOverlay ( true ) )
{
RenderMultiSelection ( ) ;
renderer . Finish ( ) ;
renderer . Present ( ) ;
}
}
// When copying
public override bool OnCopyBegin ( )
{
// No selection made? But we have a highlight!
if ( ( General . Map . Map . GetSelectedThings ( true ) . Count = = 0 ) & & ( highlighted ! = null ) )
{
// Make the highlight the selection
highlighted . Selected = true ;
}
return base . OnCopyBegin ( ) ;
}
#endregion
#region = = = = = = = = = = = = = = = = = = Actions
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// This copies the properties
[BeginAction("classiccopyproperties")]
public void CopyProperties ( )
{
// Determine source things
ICollection < Thing > sel = null ;
if ( General . Map . Map . SelectedThingsCount > 0 )
sel = General . Map . Map . GetSelectedThings ( true ) ;
else if ( highlighted ! = null )
{
sel = new List < Thing > ( ) ;
sel . Add ( highlighted ) ;
}
if ( sel ! = null )
{
// Copy properties from first source thing
BuilderPlug . Me . CopiedThingProps = new ThingProperties ( General . GetByIndex ( sel , 0 ) ) ;
General . Interface . DisplayStatus ( StatusType . Action , "Copied thing properties." ) ;
}
}
// This pastes the properties
[BeginAction("classicpasteproperties")]
public void PasteProperties ( )
{
if ( BuilderPlug . Me . CopiedThingProps ! = null )
{
// Determine target things
ICollection < Thing > sel = null ;
if ( General . Map . Map . SelectedThingsCount > 0 )
sel = General . Map . Map . GetSelectedThings ( true ) ;
else if ( highlighted ! = null )
{
sel = new List < Thing > ( ) ;
sel . Add ( highlighted ) ;
}
if ( sel ! = null )
{
// Apply properties to selection
General . Map . UndoRedo . CreateUndo ( "Paste thing properties" ) ;
foreach ( Thing t in sel )
{
BuilderPlug . Me . CopiedThingProps . Apply ( t ) ;
t . UpdateConfiguration ( ) ;
}
General . Interface . DisplayStatus ( StatusType . Action , "Pasted thing properties." ) ;
// Update and redraw
General . Map . IsChanged = true ;
General . Map . ThingsFilter . Update ( ) ;
General . Interface . RefreshInfo ( ) ;
General . Interface . RedrawDisplay ( ) ;
}
}
}
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// This clears the selection
[BeginAction("clearselection", BaseAction = true)]
public void ClearSelection ( )
{
// Clear selection
General . Map . Map . ClearAllSelected ( ) ;
// Redraw
General . Interface . RedrawDisplay ( ) ;
}
// This creates a new thing at the mouse position
[BeginAction("insertitem", BaseAction = true)]
public virtual void InsertThing ( )
{
// Mouse in window?
if ( mouseinside )
{
// Insert new thing
General . Map . UndoRedo . CreateUndo ( "Insert thing" ) ;
Thing t = InsertThing ( mousemappos ) ;
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if ( t = = null )
{
General . Map . UndoRedo . WithdrawUndo ( ) ;
return ;
}
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// Edit the thing?
if ( BuilderPlug . Me . EditNewThing )
{
// Redraw screen
General . Interface . RedrawDisplay ( ) ;
List < Thing > things = new List < Thing > ( 1 ) ;
things . Add ( t ) ;
General . Interface . ShowEditThings ( things ) ;
}
General . Interface . DisplayStatus ( StatusType . Action , "Inserted a new thing." ) ;
// Update things filter
General . Map . ThingsFilter . Update ( ) ;
// Redraw screen
General . Interface . RedrawDisplay ( ) ;
}
}
// This creates a new thing
private Thing InsertThing ( Vector2D pos )
{
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if ( pos . x < General . Map . Config . LeftBoundary | | pos . x > General . Map . Config . RightBoundary | |
pos . y > General . Map . Config . TopBoundary | | pos . y < General . Map . Config . BottomBoundary )
{
General . Interface . DisplayStatus ( StatusType . Warning , "Failed to insert thing: outside of map boundaries." ) ;
return null ;
}
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// Create thing
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Thing t = General . Map . Map . CreateThing ( ) ;
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if ( t ! = null )
{
General . Settings . ApplyDefaultThingSettings ( t ) ;
t . Move ( pos ) ;
t . UpdateConfiguration ( ) ;
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// Update things filter so that it includes this thing
General . Map . ThingsFilter . Update ( ) ;
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// Snap to grid enabled?
if ( General . Interface . SnapToGrid )
{
// Snap to grid
t . SnapToGrid ( ) ;
}
else
{
// Snap to map format accuracy
t . SnapToAccuracy ( ) ;
}
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}
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return t ;
}
[BeginAction("deleteitem", BaseAction = true)]
public void DeleteItem ( )
{
// Make list of selected things
List < Thing > selected = new List < Thing > ( General . Map . Map . GetSelectedThings ( true ) ) ;
if ( ( selected . Count = = 0 ) & & ( highlighted ! = null ) & & ! highlighted . IsDisposed ) selected . Add ( highlighted ) ;
// Anything to do?
if ( selected . Count > 0 )
{
// Make undo
if ( selected . Count > 1 )
{
General . Map . UndoRedo . CreateUndo ( "Delete " + selected . Count + " things" ) ;
General . Interface . DisplayStatus ( StatusType . Action , "Deleted " + selected . Count + " things." ) ;
}
else
{
General . Map . UndoRedo . CreateUndo ( "Delete thing" ) ;
General . Interface . DisplayStatus ( StatusType . Action , "Deleted a thing." ) ;
}
// Dispose selected things
foreach ( Thing t in selected ) t . Dispose ( ) ;
// Update cache values
General . Map . IsChanged = true ;
General . Map . ThingsFilter . Update ( ) ;
// Invoke a new mousemove so that the highlighted item updates
MouseEventArgs e = new MouseEventArgs ( MouseButtons . None , 0 , ( int ) mousepos . x , ( int ) mousepos . y , 0 ) ;
OnMouseMove ( e ) ;
// Redraw screen
General . Interface . RedrawDisplay ( ) ;
}
}
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//mxd
[BeginAction("thingaligntowall")]
public void AlignThingsToWall ( ) {
// Make list of selected things
List < Thing > selected = new List < Thing > ( General . Map . Map . GetSelectedThings ( true ) ) ;
if ( ( selected . Count = = 0 ) & & ( highlighted ! = null ) & & ! highlighted . IsDisposed ) selected . Add ( highlighted ) ;
if ( selected . Count = = 0 ) {
General . Interface . DisplayStatus ( StatusType . Warning , "This action requires a selection!" ) ;
return ;
}
List < Thing > toAlign = new List < Thing > ( ) ;
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foreach ( Thing t in selected )
if ( t . IsModel ) toAlign . Add ( t ) ;
if ( toAlign . Count = = 0 ) {
General . Interface . DisplayStatus ( StatusType . Warning , "This action only works for things with models!" ) ;
return ;
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}
// Make undo
if ( toAlign . Count > 1 ) {
General . Map . UndoRedo . CreateUndo ( "Align " + toAlign . Count + " things" ) ;
General . Interface . DisplayStatus ( StatusType . Action , "Aligned " + toAlign . Count + " things." ) ;
} else {
General . Map . UndoRedo . CreateUndo ( "Align thing" ) ;
General . Interface . DisplayStatus ( StatusType . Action , "Aligned a thing." ) ;
}
//align things
int thingsCount = General . Map . Map . Things . Count ;
foreach ( Thing t in toAlign ) {
List < Linedef > excludedLines = new List < Linedef > ( ) ;
bool aligned = false ;
do {
Linedef l = General . Map . Map . NearestLinedef ( t . Position , excludedLines ) ;
aligned = Tools . TryAlignThingToLine ( t , l ) ;
if ( ! aligned ) {
excludedLines . Add ( l ) ;
if ( excludedLines . Count = = thingsCount ) {
ThingTypeInfo tti = General . Map . Data . GetThingInfo ( t . Type ) ;
General . ErrorLogger . Add ( ErrorType . Warning , "Unable to align Thing <20> " + t . Index + " (" + tti . Title + ") to any linedef in a map!" ) ;
aligned = true ;
}
}
} while ( ! aligned ) ;
}
// Update cache values
General . Map . IsChanged = true ;
// Redraw screen
General . Interface . RedrawDisplay ( ) ;
}
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[BeginAction("thinglookatcursor")]
public void ThingPointAtCursor ( ) {
// Make list of selected things
List < Thing > selected = new List < Thing > ( General . Map . Map . GetSelectedThings ( true ) ) ;
if ( ( selected . Count = = 0 ) & & ( highlighted ! = null ) & & ! highlighted . IsDisposed )
selected . Add ( highlighted ) ;
if ( ! mousemappos . IsFinite ( ) ) {
General . Interface . DisplayStatus ( StatusType . Warning , "Invalid mouse position!" ) ;
return ;
}
if ( selected . Count = = 0 ) {
General . Interface . DisplayStatus ( StatusType . Warning , "This action requires a selection!" ) ;
return ;
}
// Make undo
if ( selected . Count > 1 ) {
General . Map . UndoRedo . CreateUndo ( "Rotate " + selected . Count + " things" ) ;
General . Interface . DisplayStatus ( StatusType . Action , "Rotated " + selected . Count + " things." ) ;
} else {
General . Map . UndoRedo . CreateUndo ( "Rotate thing" ) ;
General . Interface . DisplayStatus ( StatusType . Action , "Rotated a thing." ) ;
}
//change angle
foreach ( Thing t in selected ) {
ThingTypeInfo info = General . Map . Data . GetThingInfo ( t . Type ) ;
if ( info = = null | | info . Category = = null | | info . Category . Arrow = = 0 ) continue ;
t . Rotate ( Vector2D . GetAngle ( mousemappos , t . Position ) ) ;
}
// Update cache values
General . Map . IsChanged = true ;
// Redraw screen
General . Interface . RedrawDisplay ( ) ;
}
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#endregion
}
}