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#region = = = = = = = = = = = = = = = = = = Copyright ( c ) 2007 Pascal vd Heiden
/ *
* Copyright ( c ) 2007 Pascal vd Heiden , www . codeimp . com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* /
#endregion
#region = = = = = = = = = = = = = = = = = = Namespaces
using System ;
using System.Collections.Generic ;
using System.ComponentModel ;
using System.Drawing ;
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using System.Drawing.Imaging ;
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using System.Globalization ;
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using System.IO ;
using System.Reflection ;
using System.Runtime.InteropServices ;
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using System.Windows.Forms ;
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using CodeImp.DoomBuilder.Actions ;
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using CodeImp.DoomBuilder.Config ;
using CodeImp.DoomBuilder.Controls ;
using CodeImp.DoomBuilder.Data ;
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using CodeImp.DoomBuilder.Editing ;
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using CodeImp.DoomBuilder.Geometry ;
using CodeImp.DoomBuilder.GZBuilder.Windows ;
using CodeImp.DoomBuilder.IO ;
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using CodeImp.DoomBuilder.Map ;
using CodeImp.DoomBuilder.Plugins ;
using CodeImp.DoomBuilder.Properties ;
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using CodeImp.DoomBuilder.Rendering ;
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using CodeImp.DoomBuilder.VisualModes ;
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#endregion
namespace CodeImp.DoomBuilder.Windows
{
public partial class MainForm : DelayedForm , IMainForm
{
#region = = = = = = = = = = = = = = = = = = Constants
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// Recent files
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private const int MAX_RECENT_FILES_PIXELS = 250 ;
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// Dockers
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//private const int DOCKER_TAB_WIDTH = 20;
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// Status bar
private const string STATUS_READY_TEXT = "Ready." ;
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private const string STATUS_NO_SELECTION_TEXT = "Nothing selected." ; //mxd
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private const string STATUS_LOADING_TEXT = "Loading resources..." ;
private const int WARNING_FLASH_COUNT = 10 ;
private const int WARNING_FLASH_INTERVAL = 100 ;
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private const int WARNING_RESET_DELAY = 5000 ;
private const int INFO_RESET_DELAY = 5000 ;
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private const int ACTION_FLASH_COUNT = 3 ;
private const int ACTION_FLASH_INTERVAL = 50 ;
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private const int ACTION_RESET_DELAY = 5000 ;
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private readonly Image [ , ] STATUS_IMAGES = new Image [ , ]
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{
// Normal versions
{
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Resources . Status0 , Resources . Status1 ,
Resources . Status2 , Resources . Warning
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} ,
// Flashing versions
{
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Resources . Status10 , Resources . Status11 ,
Resources . Status12 , Resources . WarningOff
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}
} ;
// Message pump
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public enum ThreadMessages
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{
// Sent by the background threat to update the status
UpdateStatus = General . WM_USER + 1 ,
// This is sent by the background thread when images are loaded
// but only when first loaded or when dimensions were changed
Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
Thing Edit Form, UDMF: added controls for setting pitch, roll, scale, render style, fill color, alpha, health and score.
Visual mode, UDMF: UDMF scale is now applied when rendering sprites.
Added Thing Statistics form (Edit -> View Thing Types...), which shows all loaded thing types with some additional info.
Visual mode: sprites with negative ScaleX and positive ScaleY were not rendered properly.
Classic modes: display was not updated after loading a sprite.
Current testing engine change was not saved on closing the program when no other game configuration settings were changed.
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ImageDataLoaded = General . WM_USER + 2 ,
//mxd. This is sent by the background thread when sprites are loaded
SpriteDataLoaded = General . WM_USER + 3 ,
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}
#endregion
#region = = = = = = = = = = = = = = = = = = Delegates
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//private delegate void CallUpdateStatusIcon();
//private delegate void CallImageDataLoaded(ImageData img);
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private delegate void CallBlink ( ) ; //mxd
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#endregion
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#region = = = = = = = = = = = = = = = = = = mxd . Events
public event EventHandler OnEditFormValuesChanged ; //mxd
#endregion
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#region = = = = = = = = = = = = = = = = = = Variables
// Position/size
private Point lastposition ;
private Size lastsize ;
private bool displayresized = true ;
private bool windowactive ;
// Mouse in display
private bool mouseinside ;
// Input
private bool shift , ctrl , alt ;
private MouseButtons mousebuttons ;
private MouseInput mouseinput ;
private Rectangle originalclip ;
private bool mouseexclusive ;
private int mouseexclusivebreaklevel ;
// Skills
private ToolStripItem [ ] skills ;
// Last info on panels
private object lastinfoobject ;
// Recent files
private ToolStripMenuItem [ ] recentitems ;
// View modes
private ToolStripButton [ ] viewmodesbuttons ;
private ToolStripMenuItem [ ] viewmodesitems ;
// Edit modes
private List < ToolStripItem > editmodeitems ;
// Toolbar
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private List < PluginToolbarButton > pluginbuttons ;
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private EventHandler buttonvisiblechangedhandler ;
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private bool preventupdateseperators ;
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private bool updatingfilters ;
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private bool toolbarContextMenuShiftPressed ; //mxd
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// Statusbar
private StatusInfo status ;
private int statusflashcount ;
private bool statusflashicon ;
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private string selectionInfo = STATUS_NO_SELECTION_TEXT ; //mxd
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// Properties
private IntPtr windowptr ;
// Processing
private int processingcount ;
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private float lastupdatetime ;
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// Updating
private int lockupdatecount ;
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//mxd. Hints
private Docker hintsDocker ;
private HintsPanel hintsPanel ;
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//mxd
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private System . Timers . Timer blinkTimer ;
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private bool editformopen ;
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#endregion
#region = = = = = = = = = = = = = = = = = = Properties
public bool ShiftState { get { return shift ; } }
public bool CtrlState { get { return ctrl ; } }
public bool AltState { get { return alt ; } }
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new public MouseButtons MouseButtons { get { return mousebuttons ; } }
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public bool MouseInDisplay { get { return mouseinside ; } }
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public RenderTargetControl Display { get { return display ; } }
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public bool SnapToGrid { get { return buttonsnaptogrid . Checked ; } }
public bool AutoMerge { get { return buttonautomerge . Checked ; } }
public bool MouseExclusive { get { return mouseexclusive ; } }
new public IntPtr Handle { get { return windowptr ; } }
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public bool IsInfoPanelExpanded { get { return ( panelinfo . Height = = heightpanel1 . Height ) ; } }
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public string ActiveDockerTabName { get { return dockerspanel . IsCollpased ? "None" : dockerspanel . SelectedTabName ; } }
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public bool IsActiveWindow { get { return windowactive ; } }
public StatusInfo Status { get { return status ; } }
#endregion
#region = = = = = = = = = = = = = = = = = = Constructor / Disposer
// Constructor
internal MainForm ( )
{
// Setup controls
InitializeComponent ( ) ;
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pluginbuttons = new List < PluginToolbarButton > ( ) ;
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editmodeitems = new List < ToolStripItem > ( ) ;
labelcollapsedinfo . Text = "" ;
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display . Dock = DockStyle . Fill ;
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// Fetch pointer
windowptr = base . Handle ;
// Make array for view modes
viewmodesbuttons = new ToolStripButton [ Renderer2D . NUM_VIEW_MODES ] ;
viewmodesbuttons [ ( int ) ViewMode . Normal ] = buttonviewnormal ;
viewmodesbuttons [ ( int ) ViewMode . Brightness ] = buttonviewbrightness ;
viewmodesbuttons [ ( int ) ViewMode . FloorTextures ] = buttonviewfloors ;
viewmodesbuttons [ ( int ) ViewMode . CeilingTextures ] = buttonviewceilings ;
viewmodesitems = new ToolStripMenuItem [ Renderer2D . NUM_VIEW_MODES ] ;
viewmodesitems [ ( int ) ViewMode . Normal ] = itemviewnormal ;
viewmodesitems [ ( int ) ViewMode . Brightness ] = itemviewbrightness ;
viewmodesitems [ ( int ) ViewMode . FloorTextures ] = itemviewfloors ;
viewmodesitems [ ( int ) ViewMode . CeilingTextures ] = itemviewceilings ;
// Visual Studio IDE doesn't let me set these in the designer :(
buttonzoom . Font = menufile . Font ;
buttonzoom . DropDownDirection = ToolStripDropDownDirection . AboveLeft ;
buttongrid . Font = menufile . Font ;
buttongrid . DropDownDirection = ToolStripDropDownDirection . AboveLeft ;
// Event handlers
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buttonvisiblechangedhandler = ToolbarButtonVisibleChanged ;
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//mxd
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display . OnKeyReleased + = display_OnKeyReleased ;
toolbarContextMenu . KeyDown + = toolbarContextMenu_KeyDown ;
toolbarContextMenu . KeyUp + = toolbarContextMenu_KeyUp ;
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// Apply shortcut keys
ApplyShortcutKeys ( ) ;
// Make recent items list
CreateRecentFiles ( ) ;
// Show splash
ShowSplashDisplay ( ) ;
// Keep last position and size
lastposition = this . Location ;
lastsize = this . Size ;
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//mxd
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blinkTimer = new System . Timers . Timer { Interval = 500 } ;
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blinkTimer . Elapsed + = blinkTimer_Elapsed ;
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//mxd. Hints
hintsPanel = new HintsPanel ( ) ;
hintsDocker = new Docker ( "hints" , "Help" , hintsPanel ) ;
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}
#endregion
#region = = = = = = = = = = = = = = = = = = General
// Editing mode changed!
internal void EditModeChanged ( )
{
// Check appropriate button on interface
// And show the mode name
if ( General . Editing . Mode ! = null )
{
General . MainWindow . CheckEditModeButton ( General . Editing . Mode . EditModeButtonName ) ;
General . MainWindow . DisplayModeName ( General . Editing . Mode . Attributes . DisplayName ) ;
}
else
{
General . MainWindow . CheckEditModeButton ( "" ) ;
General . MainWindow . DisplayModeName ( "" ) ;
}
// View mode only matters in classic editing modes
for ( int i = 0 ; i < Renderer2D . NUM_VIEW_MODES ; i + + )
{
viewmodesitems [ i ] . Enabled = ( General . Editing . Mode is ClassicMode ) ;
viewmodesbuttons [ i ] . Enabled = ( General . Editing . Mode is ClassicMode ) ;
}
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UpdateEditMenu ( ) ;
UpdatePrefabsMenu ( ) ;
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}
// This makes a beep sound
public void MessageBeep ( MessageBeepType type )
{
General . MessageBeep ( type ) ;
}
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// This sets up the interface
internal void SetupInterface ( )
{
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// Setup docker
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if ( General . Settings . DockersPosition ! = 2 )
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{
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LockUpdate ( ) ;
dockerspanel . Visible = true ;
dockersspace . Visible = true ;
// We can't place the docker easily when collapsed
dockerspanel . Expand ( ) ;
// Setup docker width
if ( General . Settings . DockersWidth < dockerspanel . GetCollapsedWidth ( ) )
General . Settings . DockersWidth = dockerspanel . GetCollapsedWidth ( ) ;
// Determine fixed space required
if ( General . Settings . CollapseDockers )
dockersspace . Width = dockerspanel . GetCollapsedWidth ( ) ;
else
dockersspace . Width = General . Settings . DockersWidth ;
// Setup docker
if ( General . Settings . DockersPosition = = 0 )
{
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modestoolbar . Dock = DockStyle . Right ; //mxd
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dockersspace . Dock = DockStyle . Left ;
dockerspanel . Setup ( false ) ;
dockerspanel . Location = dockersspace . Location ;
dockerspanel . Anchor = AnchorStyles . Left | AnchorStyles . Top | AnchorStyles . Bottom ;
}
else
{
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modestoolbar . Dock = DockStyle . Left ; //mxd
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dockersspace . Dock = DockStyle . Right ;
dockerspanel . Setup ( true ) ;
dockerspanel . Location = new Point ( dockersspace . Right - General . Settings . DockersWidth , dockersspace . Top ) ;
dockerspanel . Anchor = AnchorStyles . Right | AnchorStyles . Top | AnchorStyles . Bottom ;
}
dockerspanel . Width = General . Settings . DockersWidth ;
dockerspanel . Height = dockersspace . Height ;
dockerspanel . BringToFront ( ) ;
if ( General . Settings . CollapseDockers )
dockerspanel . Collapse ( ) ;
UnlockUpdate ( ) ;
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}
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else
{
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dockerspanel . Visible = false ;
dockersspace . Visible = false ;
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}
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}
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// This updates all menus for the current status
internal void UpdateInterface ( )
{
// Map opened?
if ( General . Map ! = null )
{
// Show map name and filename in caption
this . Text = General . Map . FileTitle + " (" + General . Map . Options . CurrentName + ") - " + Application . ProductName ;
}
else
{
// Show normal caption
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this . Text = Application . ProductName + " v" + Application . ProductVersion ;
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}
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// Update the status bar
UpdateStatusbar ( ) ;
// Update menus and toolbar icons
UpdateFileMenu ( ) ;
UpdateEditMenu ( ) ;
UpdateViewMenu ( ) ;
UpdateModeMenu ( ) ;
UpdatePrefabsMenu ( ) ;
UpdateToolsMenu ( ) ;
UpdateToolbar ( ) ;
UpdateSkills ( ) ;
UpdateHelpMenu ( ) ;
}
// Generic event that invokes the tagged action
public void InvokeTaggedAction ( object sender , EventArgs e )
{
this . Update ( ) ;
if ( sender is ToolStripItem )
General . Actions . InvokeAction ( ( sender as ToolStripItem ) . Tag . ToString ( ) ) ;
else if ( sender is Control )
General . Actions . InvokeAction ( ( sender as Control ) . Tag . ToString ( ) ) ;
else
General . Fail ( "InvokeTaggedAction used on an unexpected control." ) ;
this . Update ( ) ;
}
#endregion
#region = = = = = = = = = = = = = = = = = = Window
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// This locks the window for updating
internal void LockUpdate ( )
{
lockupdatecount + + ;
if ( lockupdatecount = = 1 ) General . LockWindowUpdate ( this . Handle ) ;
}
// This unlocks for updating
internal void UnlockUpdate ( )
{
lockupdatecount - - ;
if ( lockupdatecount = = 0 ) General . LockWindowUpdate ( IntPtr . Zero ) ;
if ( lockupdatecount < 0 ) lockupdatecount = 0 ;
}
// This unlocks for updating
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/ * internal void ForceUnlockUpdate ( )
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{
if ( lockupdatecount > 0 ) General . LockWindowUpdate ( IntPtr . Zero ) ;
lockupdatecount = 0 ;
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} * /
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// This sets the focus on the display for correct key input
public bool FocusDisplay ( )
{
return display . Focus ( ) ;
}
// Window is first shown
private void MainForm_Shown ( object sender , EventArgs e )
{
// Perform auto mapo loading action when the window is not delayed
if ( ! General . DelayMainWindow ) PerformAutoMapLoading ( ) ;
}
// Auto map loading that must be done when the window is first shown after loading
// but also before the window is shown when the -delaywindow parameter is given
internal void PerformAutoMapLoading ( )
{
// Check if the command line arguments tell us to load something
if ( General . AutoLoadFile ! = null )
{
bool showdialog = false ;
MapOptions options = new MapOptions ( ) ;
// Any of the options already given?
if ( General . AutoLoadMap ! = null )
{
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Configuration mapsettings ;
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// Try to find existing options in the settings file
string dbsfile = General . AutoLoadFile . Substring ( 0 , General . AutoLoadFile . Length - 4 ) + ".dbs" ;
if ( File . Exists ( dbsfile ) )
try { mapsettings = new Configuration ( dbsfile , true ) ; }
catch ( Exception ) { mapsettings = new Configuration ( true ) ; }
else
mapsettings = new Configuration ( true ) ;
// Set map name and other options
options = new MapOptions ( mapsettings , General . AutoLoadMap ) ;
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// Set resource data locations
options . CopyResources ( General . AutoLoadResources ) ;
// Set strict patches
options . StrictPatches = General . AutoLoadStrictPatches ;
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// Set configuration file (constructor already does this, but we want this info from the cmd args if possible)
options . ConfigFile = General . AutoLoadConfig ;
if ( options . ConfigFile = = null ) options . ConfigFile = mapsettings . ReadSetting ( "gameconfig" , "" ) ;
if ( options . ConfigFile . Trim ( ) . Length = = 0 ) showdialog = true ;
}
else
{
// No options given
showdialog = true ;
}
// Show open map dialog?
if ( showdialog )
{
// Show open dialog
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General . OpenMapFile ( General . AutoLoadFile , null ) ;
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}
else
{
// Open with options
General . OpenMapFileWithOptions ( General . AutoLoadFile , options ) ;
}
}
}
// Window is loaded
private void MainForm_Load ( object sender , EventArgs e )
{
// Position window from configuration settings
this . SuspendLayout ( ) ;
this . Location = new Point ( General . Settings . ReadSetting ( "mainwindow.positionx" , this . Location . X ) ,
General . Settings . ReadSetting ( "mainwindow.positiony" , this . Location . Y ) ) ;
this . Size = new Size ( General . Settings . ReadSetting ( "mainwindow.sizewidth" , this . Size . Width ) ,
General . Settings . ReadSetting ( "mainwindow.sizeheight" , this . Size . Height ) ) ;
this . WindowState = ( FormWindowState ) General . Settings . ReadSetting ( "mainwindow.windowstate" , ( int ) FormWindowState . Maximized ) ;
this . ResumeLayout ( true ) ;
// Normal windowstate?
if ( this . WindowState = = FormWindowState . Normal )
{
// Keep last position and size
lastposition = this . Location ;
lastsize = this . Size ;
}
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//mxd. Enable drag and drop
this . AllowDrop = true ;
this . DragEnter + = OnDragEnter ;
this . DragDrop + = OnDragDrop ;
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// Info panel state?
bool expandedpanel = General . Settings . ReadSetting ( "mainwindow.expandedinfopanel" , true ) ;
if ( expandedpanel ! = IsInfoPanelExpanded ) ToggleInfoPanel ( ) ;
}
// Window receives focus
private void MainForm_Activated ( object sender , EventArgs e )
{
windowactive = true ;
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UpdateInterface ( ) ;
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ResumeExclusiveMouseInput ( ) ;
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ReleaseAllKeys ( ) ;
FocusDisplay ( ) ;
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}
// Window loses focus
private void MainForm_Deactivate ( object sender , EventArgs e )
{
windowactive = false ;
BreakExclusiveMouseInput ( ) ;
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ReleaseAllKeys ( ) ;
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}
// Window is moved
private void MainForm_Move ( object sender , EventArgs e )
{
// Normal windowstate?
if ( this . WindowState = = FormWindowState . Normal )
{
// Keep last position and size
lastposition = this . Location ;
lastsize = this . Size ;
}
}
// Window resizes
private void MainForm_Resize ( object sender , EventArgs e )
{
// Resizing
//this.SuspendLayout();
//resized = true;
}
// Window was resized
private void MainForm_ResizeEnd ( object sender , EventArgs e )
{
// Normal windowstate?
if ( this . WindowState = = FormWindowState . Normal )
{
// Keep last position and size
lastposition = this . Location ;
lastsize = this . Size ;
}
}
// Window is being closed
private void MainForm_FormClosing ( object sender , FormClosingEventArgs e )
{
if ( e . CloseReason ! = CloseReason . ApplicationExitCall )
{
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//mxd
if ( General . Map ! = null & & General . Map . Launcher . GameEngineRunning ) General . Map . Launcher . StopGameEngine ( ) ;
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// Close the map
if ( General . CloseMap ( ) )
{
General . WriteLogLine ( "Closing main interface window..." ) ;
// Stop timers
statusflasher . Stop ( ) ;
statusresetter . Stop ( ) ;
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blinkTimer . Stop ( ) ; //mxd
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// Stop exclusive mode, if any is active
StopExclusiveMouseInput ( ) ;
StopProcessing ( ) ;
// Unbind methods
General . Actions . UnbindMethods ( this ) ;
// Determine window state to save
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int windowstate ;
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if ( this . WindowState ! = FormWindowState . Minimized )
windowstate = ( int ) this . WindowState ;
else
windowstate = ( int ) FormWindowState . Normal ;
// Save window settings
General . Settings . WriteSetting ( "mainwindow.positionx" , lastposition . X ) ;
General . Settings . WriteSetting ( "mainwindow.positiony" , lastposition . Y ) ;
General . Settings . WriteSetting ( "mainwindow.sizewidth" , lastsize . Width ) ;
General . Settings . WriteSetting ( "mainwindow.sizeheight" , lastsize . Height ) ;
General . Settings . WriteSetting ( "mainwindow.windowstate" , windowstate ) ;
General . Settings . WriteSetting ( "mainwindow.expandedinfopanel" , IsInfoPanelExpanded ) ;
// Save recent files
SaveRecentFiles ( ) ;
// Terminate the program
General . Terminate ( true ) ;
}
else
{
// Cancel the close
e . Cancel = true ;
}
}
}
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//mxd
private void OnDragEnter ( object sender , DragEventArgs e ) {
if ( e . Data . GetDataPresent ( DataFormats . FileDrop ) ) {
e . Effect = DragDropEffects . Copy ;
} else {
e . Effect = DragDropEffects . None ;
}
}
//mxd
private void OnDragDrop ( object sender , DragEventArgs e ) {
if ( e . Data . GetDataPresent ( DataFormats . FileDrop ) ) {
string [ ] filePaths = ( string [ ] ) e . Data . GetData ( DataFormats . FileDrop ) ;
if ( filePaths . Length ! = 1 ) {
General . Interface . DisplayStatus ( StatusType . Warning , "Cannot open multiple files at once!" ) ;
return ;
}
if ( ! File . Exists ( filePaths [ 0 ] ) ) {
General . Interface . DisplayStatus ( StatusType . Warning , "Cannot open '" + filePaths [ 0 ] + "': file does not exist!" ) ;
return ;
}
string ext = Path . GetExtension ( filePaths [ 0 ] ) ;
if ( string . IsNullOrEmpty ( ext ) | | ext . ToLower ( ) ! = ".wad" ) {
General . Interface . DisplayStatus ( StatusType . Warning , "Cannot open '" + filePaths [ 0 ] + "': only WAD files can be loaded this way!" ) ;
return ;
}
this . Update ( ) ; // Update main window
General . OpenMapFile ( filePaths [ 0 ] , null ) ;
UpdateGZDoomPanel ( ) ;
}
}
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#endregion
#region = = = = = = = = = = = = = = = = = = Statusbar
// This updates the status bar
private void UpdateStatusbar ( )
{
// Map open?
if ( General . Map ! = null )
{
// Enable items
xposlabel . Enabled = true ;
yposlabel . Enabled = true ;
poscommalabel . Enabled = true ;
zoomlabel . Enabled = true ;
buttonzoom . Enabled = true ;
gridlabel . Enabled = true ;
buttongrid . Enabled = true ;
configlabel . Text = General . Map . Config . Name ;
}
else
{
// Disable items
xposlabel . Text = "--" ;
yposlabel . Text = "--" ;
xposlabel . Enabled = false ;
yposlabel . Enabled = false ;
poscommalabel . Enabled = false ;
zoomlabel . Enabled = false ;
buttonzoom . Enabled = false ;
gridlabel . Enabled = false ;
buttongrid . Enabled = false ;
configlabel . Text = "" ;
}
UpdateStatusIcon ( ) ;
}
// This flashes the status icon
private void statusflasher_Tick ( object sender , EventArgs e )
{
statusflashicon = ! statusflashicon ;
UpdateStatusIcon ( ) ;
statusflashcount - - ;
if ( statusflashcount = = 0 ) statusflasher . Stop ( ) ;
}
// This resets the status to ready
private void statusresetter_Tick ( object sender , EventArgs e )
{
DisplayReady ( ) ;
}
// This changes status text
public void DisplayStatus ( StatusType type , string message ) { DisplayStatus ( new StatusInfo ( type , message ) ) ; }
public void DisplayStatus ( StatusInfo newstatus )
{
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//mxd. New message is the same as the one being displayed?
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if ( newstatus . type ! = StatusType . Ready & & status . displayed & & newstatus . type = = status . type & & newstatus . message = = status . message ) return ;
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// Stop timers
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if ( newstatus . type ! = StatusType . Selection & & ! newstatus . displayed ) //mxd
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{
statusresetter . Stop ( ) ;
statusflasher . Stop ( ) ;
statusflashicon = false ;
}
// Determine what to do specifically for this status type
switch ( newstatus . type )
{
// When no particular information is to be displayed.
// The messages displayed depends on running background processes.
case StatusType . Ready :
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if ( ( General . Map ! = null ) & & ( General . Map . Data ! = null ) ) {
newstatus . message = General . Map . Data . IsLoading ? STATUS_LOADING_TEXT : selectionInfo ;
} else {
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newstatus . message = STATUS_READY_TEXT ;
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}
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break ;
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case StatusType . Selection : //mxd
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if ( statusresetter . Enabled ) { //don't change the message right now if info or warning is displayed
selectionInfo = ( string . IsNullOrEmpty ( newstatus . message ) ? STATUS_NO_SELECTION_TEXT : newstatus . message ) ;
return ;
}
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if ( string . IsNullOrEmpty ( newstatus . message ) )
newstatus . message = STATUS_NO_SELECTION_TEXT ;
selectionInfo = newstatus . message ;
break ;
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// Shows information without flashing the icon.
case StatusType . Info :
if ( ! newstatus . displayed )
{
statusresetter . Interval = INFO_RESET_DELAY ;
statusresetter . Start ( ) ;
}
break ;
// Shows action information and flashes up the status icon once.
case StatusType . Action :
if ( ! newstatus . displayed )
{
statusflashicon = true ;
statusflasher . Interval = ACTION_FLASH_INTERVAL ;
statusflashcount = ACTION_FLASH_COUNT ;
statusflasher . Start ( ) ;
statusresetter . Interval = ACTION_RESET_DELAY ;
statusresetter . Start ( ) ;
}
break ;
// Shows a warning, makes a warning sound and flashes a warning icon.
case StatusType . Warning :
if ( ! newstatus . displayed )
{
MessageBeep ( MessageBeepType . Warning ) ;
statusflasher . Interval = WARNING_FLASH_INTERVAL ;
statusflashcount = WARNING_FLASH_COUNT ;
statusflasher . Start ( ) ;
statusresetter . Interval = WARNING_RESET_DELAY ;
statusresetter . Start ( ) ;
}
break ;
}
// Update status description
status = newstatus ;
status . displayed = true ;
if ( statuslabel . Text ! = status . message )
statuslabel . Text = status . message ;
// Update icon as well
UpdateStatusIcon ( ) ;
// Refresh
statusbar . Invalidate ( ) ;
this . Update ( ) ;
}
// This changes status text to Ready
public void DisplayReady ( )
{
DisplayStatus ( StatusType . Ready , null ) ;
}
// This updates the status icon
internal void UpdateStatusIcon ( )
{
int statusicon = 0 ;
int statusflashindex = statusflashicon ? 1 : 0 ;
// Loading icon?
if ( ( General . Map ! = null ) & & ( General . Map . Data ! = null ) & & General . Map . Data . IsLoading )
statusicon = 1 ;
// Status type
switch ( status . type )
{
case StatusType . Ready :
case StatusType . Info :
case StatusType . Action :
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case StatusType . Selection : //mxd
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statuslabel . Image = STATUS_IMAGES [ statusflashindex , statusicon ] ;
break ;
case StatusType . Busy :
statuslabel . Image = STATUS_IMAGES [ statusflashindex , 2 ] ;
break ;
case StatusType . Warning :
statuslabel . Image = STATUS_IMAGES [ statusflashindex , 3 ] ;
break ;
}
}
// This changes coordinates display
public void UpdateCoordinates ( Vector2D coords )
{
// X position
if ( float . IsNaN ( coords . x ) )
xposlabel . Text = "--" ;
else
xposlabel . Text = coords . x . ToString ( "####0" ) ;
// Y position
if ( float . IsNaN ( coords . y ) )
yposlabel . Text = "--" ;
else
yposlabel . Text = coords . y . ToString ( "####0" ) ;
// Update status bar
//statusbar.Update();
}
// This changes zoom display
internal void UpdateZoom ( float scale )
{
// Update scale label
if ( float . IsNaN ( scale ) )
zoomlabel . Text = "--" ;
else
{
scale * = 100 ;
zoomlabel . Text = scale . ToString ( "##0" ) + "%" ;
}
// Update status bar
//statusbar.Update();
}
// Zoom to a specified level
private void itemzoomto_Click ( object sender , EventArgs e )
{
int zoom ;
if ( General . Map = = null ) return ;
// In classic mode?
if ( General . Editing . Mode is ClassicMode )
{
// Requested from menu?
if ( sender is ToolStripMenuItem )
{
// Get integral zoom level
zoom = int . Parse ( ( sender as ToolStripMenuItem ) . Tag . ToString ( ) , CultureInfo . InvariantCulture ) ;
// Zoom now
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( General . Editing . Mode as ClassicMode ) . SetZoom ( zoom / 100f ) ;
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}
}
}
// Zoom to fit in screen
private void itemzoomfittoscreen_Click ( object sender , EventArgs e )
{
if ( General . Map = = null ) return ;
// In classic mode?
if ( General . Editing . Mode is ClassicMode )
( General . Editing . Mode as ClassicMode ) . CenterInScreen ( ) ;
}
// This changes grid display
internal void UpdateGrid ( int gridsize )
{
// Update grid label
if ( gridsize = = 0 )
gridlabel . Text = "--" ;
else
gridlabel . Text = gridsize . ToString ( "###0" ) + " mp" ;
// Update status bar
//statusbar.Update();
}
// Set grid to a specified size
private void itemgridsize_Click ( object sender , EventArgs e )
{
int size ;
if ( General . Map = = null ) return ;
// In classic mode?
if ( General . Editing . Mode is ClassicMode )
{
// Requested from menu?
if ( sender is ToolStripMenuItem )
{
// Get integral zoom level
size = int . Parse ( ( sender as ToolStripMenuItem ) . Tag . ToString ( ) , CultureInfo . InvariantCulture ) ;
// Change grid size
General . Map . Grid . SetGridSize ( size ) ;
// Redraw display
RedrawDisplay ( ) ;
}
}
}
// Show grid setup
private void itemgridcustom_Click ( object sender , EventArgs e )
{
if ( General . Map = = null ) return ;
General . Map . Grid . ShowGridSetup ( ) ;
}
#endregion
#region = = = = = = = = = = = = = = = = = = Display
// This shows the splash screen on display
internal void ShowSplashDisplay ( )
{
// Change display to show splash logo
display . SetSplashLogoDisplay ( ) ;
display . Cursor = Cursors . Default ;
this . Update ( ) ;
}
// This clears the display
internal void ClearDisplay ( )
{
// Clear the display
display . SetManualRendering ( ) ;
this . Update ( ) ;
}
// This sets the display cursor
public void SetCursor ( Cursor cursor )
{
// Only when a map is open
if ( General . Map ! = null ) display . Cursor = cursor ;
}
// This redraws the display on the next paint event
public void RedrawDisplay ( )
{
if ( ( General . Map ! = null ) & & ( General . Editing . Mode ! = null ) )
{
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General . Plugins . OnEditRedrawDisplayBegin ( ) ;
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General . Editing . Mode . OnRedrawDisplay ( ) ;
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General . Plugins . OnEditRedrawDisplayEnd ( ) ;
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}
else
{
display . Invalidate ( ) ;
}
}
// This event is called when a repaint is needed
private void display_Paint ( object sender , PaintEventArgs e )
{
if ( General . Map ! = null )
{
if ( General . Editing . Mode ! = null )
{
if ( ! displayresized ) General . Editing . Mode . OnPresentDisplay ( ) ;
}
else
{
if ( General . Colors ! = null )
e . Graphics . Clear ( Color . FromArgb ( General . Colors . Background . ToInt ( ) ) ) ;
else
e . Graphics . Clear ( SystemColors . AppWorkspace ) ;
}
}
}
// Redraw requested
private void redrawtimer_Tick ( object sender , EventArgs e )
{
// Disable timer (only redraw once)
redrawtimer . Enabled = false ;
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// Don't do anything when minimized (mxd)
if ( this . WindowState = = FormWindowState . Minimized ) return ;
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// Resume control layouts
//if(displayresized) General.LockWindowUpdate(IntPtr.Zero);
// Map opened?
if ( General . Map ! = null )
{
// Display was resized?
if ( displayresized )
{
// Reset graphics to match changes
General . Map . Graphics . Reset ( ) ;
}
// This is a dirty trick to give the display a new mousemove event with correct arguments
if ( mouseinside )
{
Point mousepos = Cursor . Position ;
Cursor . Position = new Point ( mousepos . X + 1 , mousepos . Y + 1 ) ;
Cursor . Position = mousepos ;
}
// Redraw now
RedrawDisplay ( ) ;
}
// Display resize is done
displayresized = false ;
}
// Display size changes
private void display_Resize ( object sender , EventArgs e )
{
// Resizing
//if(!displayresized) General.LockWindowUpdate(display.Handle);
displayresized = true ;
// Request redraw
if ( ! redrawtimer . Enabled ) redrawtimer . Enabled = true ;
}
// This requests a delayed redraw
public void DelayedRedraw ( )
{
// Request redraw
if ( ! redrawtimer . Enabled ) redrawtimer . Enabled = true ;
}
// Mouse click
private void display_MouseClick ( object sender , MouseEventArgs e )
{
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if ( ( General . Map ! = null ) & & ( General . Editing . Mode ! = null ) )
{
General . Plugins . OnEditMouseClick ( e ) ;
General . Editing . Mode . OnMouseClick ( e ) ;
}
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}
// Mouse doubleclick
private void display_MouseDoubleClick ( object sender , MouseEventArgs e )
{
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if ( ( General . Map ! = null ) & & ( General . Editing . Mode ! = null ) )
{
General . Plugins . OnEditMouseDoubleClick ( e ) ;
General . Editing . Mode . OnMouseDoubleClick ( e ) ;
}
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}
// Mouse down
private void display_MouseDown ( object sender , MouseEventArgs e )
{
int key = 0 ;
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LoseFocus ( this , EventArgs . Empty ) ;
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int mod = 0 ;
if ( alt ) mod | = ( int ) Keys . Alt ;
if ( shift ) mod | = ( int ) Keys . Shift ;
if ( ctrl ) mod | = ( int ) Keys . Control ;
// Apply button
mousebuttons | = e . Button ;
// Create key
switch ( e . Button )
{
case MouseButtons . Left : key = ( int ) Keys . LButton ; break ;
case MouseButtons . Middle : key = ( int ) Keys . MButton ; break ;
case MouseButtons . Right : key = ( int ) Keys . RButton ; break ;
case MouseButtons . XButton1 : key = ( int ) Keys . XButton1 ; break ;
case MouseButtons . XButton2 : key = ( int ) Keys . XButton2 ; break ;
}
// Invoke any actions associated with this key
General . Actions . KeyPressed ( key | mod ) ;
// Invoke on editing mode
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if ( ( General . Map ! = null ) & & ( General . Editing . Mode ! = null ) )
{
General . Plugins . OnEditMouseDown ( e ) ;
General . Editing . Mode . OnMouseDown ( e ) ;
}
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}
// Mouse enters
private void display_MouseEnter ( object sender , EventArgs e )
{
mouseinside = true ;
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if ( ( General . Map ! = null ) & & ( mouseinput = = null ) & & ( General . Editing . Mode ! = null ) )
{
General . Plugins . OnEditMouseEnter ( e ) ;
General . Editing . Mode . OnMouseEnter ( e ) ;
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if ( Application . OpenForms . Count = = 1 | | editformopen ) display . Focus ( ) ; //mxd
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}
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}
// Mouse leaves
private void display_MouseLeave ( object sender , EventArgs e )
{
mouseinside = false ;
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if ( ( General . Map ! = null ) & & ( mouseinput = = null ) & & ( General . Editing . Mode ! = null ) )
{
General . Plugins . OnEditMouseLeave ( e ) ;
General . Editing . Mode . OnMouseLeave ( e ) ;
}
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}
// Mouse moves
private void display_MouseMove ( object sender , MouseEventArgs e )
{
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if ( ( General . Map ! = null ) & & ( mouseinput = = null ) & & ( General . Editing . Mode ! = null ) )
{
General . Plugins . OnEditMouseMove ( e ) ;
General . Editing . Mode . OnMouseMove ( e ) ;
}
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}
// Mouse up
private void display_MouseUp ( object sender , MouseEventArgs e )
{
int key = 0 ;
int mod = 0 ;
if ( alt ) mod | = ( int ) Keys . Alt ;
if ( shift ) mod | = ( int ) Keys . Shift ;
if ( ctrl ) mod | = ( int ) Keys . Control ;
// Apply button
mousebuttons & = ~ e . Button ;
// Create key
switch ( e . Button )
{
case MouseButtons . Left : key = ( int ) Keys . LButton ; break ;
case MouseButtons . Middle : key = ( int ) Keys . MButton ; break ;
case MouseButtons . Right : key = ( int ) Keys . RButton ; break ;
case MouseButtons . XButton1 : key = ( int ) Keys . XButton1 ; break ;
case MouseButtons . XButton2 : key = ( int ) Keys . XButton2 ; break ;
}
// Invoke any actions associated with this key
General . Actions . KeyReleased ( key | mod ) ;
// Invoke on editing mode
2010-08-22 11:36:09 +00:00
if ( ( General . Map ! = null ) & & ( General . Editing . Mode ! = null ) )
{
General . Plugins . OnEditMouseUp ( e ) ;
General . Editing . Mode . OnMouseUp ( e ) ;
}
2009-04-19 18:07:22 +00:00
}
#endregion
#region = = = = = = = = = = = = = = = = = = Input
// This is a tool to lock the mouse in exclusive mode
private void StartMouseExclusive ( )
{
// Not already locked?
if ( mouseinput = = null )
{
// Start special input device
mouseinput = new MouseInput ( this ) ;
// Lock and hide the mouse in window
originalclip = Cursor . Clip ;
Cursor . Clip = display . RectangleToScreen ( display . ClientRectangle ) ;
Cursor . Hide ( ) ;
}
}
// This is a tool to unlock the mouse
private void StopMouseExclusive ( )
{
// Locked?
if ( mouseinput ! = null )
{
// Stop special input device
mouseinput . Dispose ( ) ;
mouseinput = null ;
// Release and show the mouse
Cursor . Clip = originalclip ;
Cursor . Position = display . PointToScreen ( new Point ( display . ClientSize . Width / 2 , display . ClientSize . Height / 2 ) ) ;
Cursor . Show ( ) ;
}
}
// This requests exclusive mouse input
public void StartExclusiveMouseInput ( )
{
// Only when not already in exclusive mode
if ( ! mouseexclusive )
{
General . WriteLogLine ( "Starting exclusive mouse input mode..." ) ;
// Start special input device
StartMouseExclusive ( ) ;
mouseexclusive = true ;
mouseexclusivebreaklevel = 0 ;
}
}
// This stops exclusive mouse input
public void StopExclusiveMouseInput ( )
{
// Only when in exclusive mode
if ( mouseexclusive )
{
General . WriteLogLine ( "Stopping exclusive mouse input mode..." ) ;
// Stop special input device
StopMouseExclusive ( ) ;
mouseexclusive = false ;
mouseexclusivebreaklevel = 0 ;
}
}
// This temporarely breaks exclusive mode and counts the break level
public void BreakExclusiveMouseInput ( )
{
// Only when in exclusive mode
if ( mouseexclusive )
{
// Stop special input device
StopMouseExclusive ( ) ;
// Count the break level
mouseexclusivebreaklevel + + ;
}
}
// This resumes exclusive mode from a break when all breaks have been called to resume
public void ResumeExclusiveMouseInput ( )
{
// Only when in exclusive mode
if ( mouseexclusive & & ( mouseexclusivebreaklevel > 0 ) )
{
// Decrease break level
mouseexclusivebreaklevel - - ;
// All break levels resumed? Then lock the mouse again.
if ( mouseexclusivebreaklevel = = 0 )
StartMouseExclusive ( ) ;
}
}
2009-05-05 19:12:36 +00:00
// This releases all keys
internal void ReleaseAllKeys ( )
{
General . Actions . ReleaseAllKeys ( ) ;
mousebuttons = MouseButtons . None ;
shift = false ;
ctrl = false ;
alt = false ;
}
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// When the mouse wheel is changed
protected override void OnMouseWheel ( MouseEventArgs e )
{
int mod = 0 ;
if ( alt ) mod | = ( int ) Keys . Alt ;
if ( shift ) mod | = ( int ) Keys . Shift ;
if ( ctrl ) mod | = ( int ) Keys . Control ;
// Scrollwheel up?
if ( e . Delta > 0 )
{
// Invoke actions for scrollwheel
//for(int i = 0; i < e.Delta; i += 120)
General . Actions . KeyPressed ( ( int ) SpecialKeys . MScrollUp | mod ) ;
General . Actions . KeyReleased ( ( int ) SpecialKeys . MScrollUp | mod ) ;
}
// Scrollwheel down?
else if ( e . Delta < 0 )
{
// Invoke actions for scrollwheel
//for(int i = 0; i > e.Delta; i -= 120)
General . Actions . KeyPressed ( ( int ) SpecialKeys . MScrollDown | mod ) ;
General . Actions . KeyReleased ( ( int ) SpecialKeys . MScrollDown | mod ) ;
}
// Let the base know
base . OnMouseWheel ( e ) ;
}
// When a key is pressed
private void MainForm_KeyDown ( object sender , KeyEventArgs e )
{
int mod = 0 ;
// Keep key modifiers
alt = e . Alt ;
shift = e . Shift ;
ctrl = e . Control ;
if ( alt ) mod | = ( int ) Keys . Alt ;
if ( shift ) mod | = ( int ) Keys . Shift ;
if ( ctrl ) mod | = ( int ) Keys . Control ;
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2009-07-21 13:42:36 +00:00
// Don't process any keys when they are meant for other input controls
if ( ( ActiveControl = = null ) | | ( ActiveControl = = display ) )
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{
// Invoke any actions associated with this key
General . Actions . UpdateModifiers ( mod ) ;
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e . Handled = General . Actions . KeyPressed ( ( int ) e . KeyData ) ;
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// Invoke on editing mode
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if ( ( General . Map ! = null ) & & ( General . Editing . Mode ! = null ) )
{
General . Plugins . OnEditKeyDown ( e ) ;
General . Editing . Mode . OnKeyDown ( e ) ;
}
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// Handled
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if ( e . Handled )
e . SuppressKeyPress = true ;
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}
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// F1 pressed?
if ( ( e . KeyCode = = Keys . F1 ) & & ( e . Modifiers = = Keys . None ) )
{
// No action bound to F1?
Actions . Action [ ] f1actions = General . Actions . GetActionsByKey ( ( int ) e . KeyData ) ;
if ( f1actions . Length = = 0 )
{
// If we don't have any map open, show the Main Window help
// otherwise, give the help request to the editing mode so it
// can open the appropriate help file.
if ( ( General . Map = = null ) | | ( General . Editing . Mode = = null ) )
{
General . ShowHelp ( "introduction.html" ) ;
}
else
{
General . Editing . Mode . OnHelp ( ) ;
}
}
}
}
// When a key is released
private void MainForm_KeyUp ( object sender , KeyEventArgs e )
{
int mod = 0 ;
// Keep key modifiers
alt = e . Alt ;
shift = e . Shift ;
ctrl = e . Control ;
if ( alt ) mod | = ( int ) Keys . Alt ;
if ( shift ) mod | = ( int ) Keys . Shift ;
if ( ctrl ) mod | = ( int ) Keys . Control ;
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// Don't process any keys when they are meant for other input controls
if ( ( ActiveControl = = null ) | | ( ActiveControl = = display ) )
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{
// Invoke any actions associated with this key
General . Actions . UpdateModifiers ( mod ) ;
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e . Handled = General . Actions . KeyReleased ( ( int ) e . KeyData ) ;
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// Invoke on editing mode
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if ( ( General . Map ! = null ) & & ( General . Editing . Mode ! = null ) )
{
General . Plugins . OnEditKeyUp ( e ) ;
General . Editing . Mode . OnKeyUp ( e ) ;
}
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// Handled
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if ( e . Handled )
e . SuppressKeyPress = true ;
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}
}
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2013-09-11 09:47:53 +00:00
//mxd. Sometimes it's handeled by RenderTargetControl, not by MainForm leading to keys being "stuck"
private void display_OnKeyReleased ( object sender , KeyEventArgs e ) {
MainForm_KeyUp ( sender , e ) ;
}
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// These prevent focus changes by way of TAB or Arrow keys
protected override bool IsInputChar ( char charCode ) { return false ; }
protected override bool IsInputKey ( Keys keyData ) { return false ; }
protected override bool ProcessKeyPreview ( ref Message m ) { return false ; }
protected override bool ProcessDialogKey ( Keys keyData ) { return false ; }
protected override bool ProcessCmdKey ( ref Message msg , Keys keyData ) { return false ; }
// This fixes some odd input behaviour
private void display_PreviewKeyDown ( object sender , PreviewKeyDownEventArgs e )
{
if ( ( ActiveControl = = null ) | | ( ActiveControl = = display ) )
{
LoseFocus ( this , EventArgs . Empty ) ;
KeyEventArgs ea = new KeyEventArgs ( e . KeyData ) ;
MainForm_KeyDown ( sender , ea ) ;
}
}
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#endregion
#region = = = = = = = = = = = = = = = = = = Toolbar
// This updates the skills list
private void UpdateSkills ( )
{
// Clear list
buttontest . DropDownItems . Clear ( ) ;
// Map loaded?
if ( General . Map ! = null )
{
// Make the new skills list
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skills = new ToolStripItem [ ( General . Map . Config . Skills . Count * 2 ) + 3 ] ; //mxd
2013-09-11 09:47:53 +00:00
//mxd. Add engine selector
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ToolStripMenuItem menuitem = new ToolStripMenuItem ( "Engine:" , Resources . Marine ) ;
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for ( int i = 0 ; i < General . Map . ConfigSettings . TestEngines . Count ; i + + )
{
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ToolStripMenuItem engineItem = new ToolStripMenuItem ( General . Map . ConfigSettings . TestEngines [ i ] . TestProgramName ) ;
engineItem . Tag = i ;
engineItem . Checked = ( i = = General . Map . ConfigSettings . CurrentEngineIndex ) ;
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engineItem . Click + = engineItem_Click ;
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menuitem . DropDownItems . Add ( engineItem ) ;
}
skills [ 0 ] = menuitem ;
//mxd. Add seperator
skills [ 1 ] = new ToolStripSeparator ( ) ;
skills [ 1 ] . Padding = new Padding ( 0 , 3 , 0 , 3 ) ;
int addindex = 2 ;
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// Positive skills are with monsters
for ( int i = 0 ; i < General . Map . Config . Skills . Count ; i + + )
{
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menuitem = new ToolStripMenuItem ( General . Map . Config . Skills [ i ] . ToString ( ) ) ;
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menuitem . Image = Resources . Monster2 ;
menuitem . Click + = TestSkill_Click ;
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menuitem . Tag = General . Map . Config . Skills [ i ] . Index ;
menuitem . Checked = ( General . Settings . TestMonsters & & ( General . Map . ConfigSettings . TestSkill = = General . Map . Config . Skills [ i ] . Index ) ) ;
skills [ addindex + + ] = menuitem ;
}
// Add seperator
skills [ addindex ] = new ToolStripSeparator ( ) ;
skills [ addindex ] . Padding = new Padding ( 0 , 3 , 0 , 3 ) ;
addindex + + ;
// Negative skills are without monsters
for ( int i = 0 ; i < General . Map . Config . Skills . Count ; i + + )
{
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menuitem = new ToolStripMenuItem ( General . Map . Config . Skills [ i ] . ToString ( ) ) ;
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menuitem . Image = Resources . Monster3 ;
menuitem . Click + = TestSkill_Click ;
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menuitem . Tag = - General . Map . Config . Skills [ i ] . Index ;
menuitem . Checked = ( ! General . Settings . TestMonsters & & ( General . Map . ConfigSettings . TestSkill = = General . Map . Config . Skills [ i ] . Index ) ) ;
skills [ addindex + + ] = menuitem ;
}
// Add to list
buttontest . DropDownItems . AddRange ( skills ) ;
}
}
2012-11-02 23:11:38 +00:00
2013-09-11 09:47:53 +00:00
//mxd
private void engineItem_Click ( object sender , EventArgs e ) {
General . Map . ConfigSettings . CurrentEngineIndex = ( int ) ( ( ( ToolStripMenuItem ) sender ) . Tag ) ;
Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
Thing Edit Form, UDMF: added controls for setting pitch, roll, scale, render style, fill color, alpha, health and score.
Visual mode, UDMF: UDMF scale is now applied when rendering sprites.
Added Thing Statistics form (Edit -> View Thing Types...), which shows all loaded thing types with some additional info.
Visual mode: sprites with negative ScaleX and positive ScaleY were not rendered properly.
Classic modes: display was not updated after loading a sprite.
Current testing engine change was not saved on closing the program when no other game configuration settings were changed.
2014-04-30 10:01:22 +00:00
General . Map . ConfigSettings . Changed = true ;
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UpdateSkills ( ) ;
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}
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// Event handler for testing at a specific skill
private void TestSkill_Click ( object sender , EventArgs e )
{
int skill = ( int ) ( ( sender as ToolStripMenuItem ) . Tag ) ;
General . Settings . TestMonsters = ( skill > 0 ) ;
General . Map . ConfigSettings . TestSkill = Math . Abs ( skill ) ;
General . Map . Launcher . TestAtSkill ( Math . Abs ( skill ) ) ;
UpdateSkills ( ) ;
}
// This loses focus
private void LoseFocus ( object sender , EventArgs e )
{
// Lose focus!
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try { display . Focus ( ) ; } catch ( Exception ) { }
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this . ActiveControl = null ;
}
// Things filter selected
private void thingfilters_SelectedIndexChanged ( object sender , EventArgs e )
{
// Only possible when a map is open
if ( ( General . Map ! = null ) & & ! updatingfilters )
{
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updatingfilters = true ;
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// Change filter
General . Map . ChangeThingFilter ( thingfilters . SelectedItem as ThingsFilter ) ;
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updatingfilters = false ;
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}
// Lose focus
if ( ! thingfilters . DroppedDown ) LoseFocus ( sender , e ) ;
}
// This updates the things filter on the toolbar
internal void UpdateThingsFilters ( )
{
// Only possible to list filters when a map is open
if ( General . Map ! = null )
{
ThingsFilter oldfilter = null ;
if ( thingfilters . SelectedIndex > - 1 )
oldfilter = thingfilters . SelectedItem as ThingsFilter ;
updatingfilters = true ;
// Clear the list
thingfilters . Items . Clear ( ) ;
// Add null filter
if ( General . Map . ThingsFilter is NullThingsFilter )
thingfilters . Items . Add ( General . Map . ThingsFilter ) ;
else
thingfilters . Items . Add ( new NullThingsFilter ( ) ) ;
// Add all filters
foreach ( ThingsFilter f in General . Map . ConfigSettings . ThingsFilters )
thingfilters . Items . Add ( f ) ;
// Select current filter
foreach ( ThingsFilter f in thingfilters . Items )
if ( f = = General . Map . ThingsFilter ) thingfilters . SelectedItem = f ;
updatingfilters = false ;
// No filter selected?
if ( thingfilters . SelectedIndex = = - 1 )
{
// Select the first and update
thingfilters . SelectedIndex = 0 ;
}
// Another filter got selected?
else if ( oldfilter ! = ( thingfilters . SelectedItem as ThingsFilter ) )
{
// Update!
thingfilters_SelectedIndexChanged ( this , EventArgs . Empty ) ;
}
}
else
{
// Clear the list
thingfilters . Items . Clear ( ) ;
}
}
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// This selects the things filter based on the filter set on the map manager
internal void ReflectThingsFilter ( )
{
if ( ! updatingfilters )
{
updatingfilters = true ;
// Select current filter
bool selecteditemfound = false ;
foreach ( ThingsFilter f in thingfilters . Items )
{
if ( f = = General . Map . ThingsFilter )
{
thingfilters . SelectedItem = f ;
selecteditemfound = true ;
}
}
// Not in the list?
if ( ! selecteditemfound )
{
// Select nothing
thingfilters . SelectedIndex = - 1 ;
}
updatingfilters = false ;
}
}
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// This adds a button to the toolbar
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public void AddButton ( ToolStripItem button ) { AddButton ( button , ToolbarSection . Custom , General . Plugins . FindPluginByAssembly ( Assembly . GetCallingAssembly ( ) ) ) ; }
public void AddButton ( ToolStripItem button , ToolbarSection section ) { AddButton ( button , section , General . Plugins . FindPluginByAssembly ( Assembly . GetCallingAssembly ( ) ) ) ; }
private void AddButton ( ToolStripItem button , ToolbarSection section , Plugin plugin )
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{
// Fix tags to full action names
ToolStripItemCollection items = new ToolStripItemCollection ( toolbar , new ToolStripItem [ 0 ] ) ;
items . Add ( button ) ;
RenameTagsToFullActions ( items , plugin ) ;
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// Add to the list so we can update it as needed
PluginToolbarButton buttoninfo = new PluginToolbarButton ( ) ;
buttoninfo . button = button ;
buttoninfo . section = section ;
pluginbuttons . Add ( buttoninfo ) ;
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// Bind visible changed event
if ( ! ( button is ToolStripSeparator ) ) button . VisibleChanged + = buttonvisiblechangedhandler ;
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// Insert the button in the right section
switch ( section )
{
case ToolbarSection . File : toolbar . Items . Insert ( toolbar . Items . IndexOf ( seperatorfile ) , button ) ; break ;
case ToolbarSection . Script : toolbar . Items . Insert ( toolbar . Items . IndexOf ( seperatorscript ) , button ) ; break ;
case ToolbarSection . UndoRedo : toolbar . Items . Insert ( toolbar . Items . IndexOf ( seperatorundo ) , button ) ; break ;
case ToolbarSection . CopyPaste : toolbar . Items . Insert ( toolbar . Items . IndexOf ( seperatorcopypaste ) , button ) ; break ;
case ToolbarSection . Prefabs : toolbar . Items . Insert ( toolbar . Items . IndexOf ( seperatorprefabs ) , button ) ; break ;
case ToolbarSection . Things : toolbar . Items . Insert ( toolbar . Items . IndexOf ( buttonviewnormal ) , button ) ; break ;
case ToolbarSection . Views : toolbar . Items . Insert ( toolbar . Items . IndexOf ( seperatorviews ) , button ) ; break ;
case ToolbarSection . Geometry : toolbar . Items . Insert ( toolbar . Items . IndexOf ( seperatorgeometry ) , button ) ; break ;
case ToolbarSection . Testing : toolbar . Items . Insert ( toolbar . Items . IndexOf ( seperatortesting ) , button ) ; break ;
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case ToolbarSection . Modes : modestoolbar . Items . Add ( button ) ; break ; //mxd
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case ToolbarSection . Custom : modecontrolsloolbar . Items . Add ( button ) ; modecontrolsloolbar . Visible = true ; break ; //mxd
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}
UpdateToolbar ( ) ;
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}
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//mxd
public void AddModesButton ( ToolStripItem button , string group ) {
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// Set proper styling
button . Padding = new Padding ( 0 , 1 , 0 , 1 ) ;
button . Margin = new Padding ( ) ;
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// Fix tags to full action names
ToolStripItemCollection items = new ToolStripItemCollection ( toolbar , new ToolStripItem [ 0 ] ) ;
items . Add ( button ) ;
RenameTagsToFullActions ( items , General . Plugins . FindPluginByAssembly ( Assembly . GetCallingAssembly ( ) ) ) ;
// Add to the list so we can update it as needed
PluginToolbarButton buttoninfo = new PluginToolbarButton ( ) ;
buttoninfo . button = button ;
buttoninfo . section = ToolbarSection . Modes ;
pluginbuttons . Add ( buttoninfo ) ;
button . VisibleChanged + = buttonvisiblechangedhandler ;
//find the separator we need
for ( int i = 0 ; i < modestoolbar . Items . Count ; i + + ) {
if ( modestoolbar . Items [ i ] is ToolStripSeparator & & modestoolbar . Items [ i ] . Text = = group ) {
modestoolbar . Items . Insert ( i + 1 , button ) ;
break ;
}
}
UpdateToolbar ( ) ;
}
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// Removes a button
public void RemoveButton ( ToolStripItem button )
{
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// Find in the list and remove it
PluginToolbarButton buttoninfo = new PluginToolbarButton ( ) ;
for ( int i = 0 ; i < pluginbuttons . Count ; i + + )
{
if ( pluginbuttons [ i ] . button = = button )
{
buttoninfo = pluginbuttons [ i ] ;
pluginbuttons . RemoveAt ( i ) ;
break ;
}
}
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if ( buttoninfo . button ! = null )
{
// Unbind visible changed event
if ( ! ( button is ToolStripSeparator ) ) button . VisibleChanged - = buttonvisiblechangedhandler ;
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//mxd. Remove button from toolbars
switch ( buttoninfo . section ) {
case ToolbarSection . Modes :
modestoolbar . Items . Remove ( button ) ;
break ;
case ToolbarSection . Custom :
modecontrolsloolbar . Items . Remove ( button ) ;
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modecontrolsloolbar . Visible = ( modecontrolsloolbar . Items . Count > 0 ) ;
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break ;
default :
toolbar . Items . Remove ( button ) ;
break ;
}
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UpdateSeparators ( ) ;
}
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}
// This handle visibility changes in the toolbar buttons
private void ToolbarButtonVisibleChanged ( object sender , EventArgs e )
{
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if ( ! preventupdateseperators )
{
// Update the seeprators
UpdateSeparators ( ) ;
}
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}
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// This hides redundant separators
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internal void UpdateSeparators ( )
{
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UpdateToolStripSeparators ( toolbar . Items ) ;
UpdateToolStripSeparators ( menumode . DropDownItems ) ;
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//mxd
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UpdateToolStripSeparators ( modestoolbar . Items ) ;
UpdateToolStripSeparators ( modecontrolsloolbar . Items ) ;
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}
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// This hides redundant separators (mxd)
private static void UpdateToolStripSeparators ( ToolStripItemCollection items )
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{
ToolStripItem pvi = null ;
foreach ( ToolStripItem i in items )
{
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if ( i is ToolStripSeparator )
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{
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i . Visible = ! ( pvi = = null | | ( ! pvi . Visible | | pvi is ToolStripSeparator ) ) ;
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}
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pvi = i ;
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}
}
// This enables or disables all editing mode items and toolbar buttons
private void UpdateToolbar ( )
{
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preventupdateseperators = true ;
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// Show/hide items based on preferences
buttonnewmap . Visible = General . Settings . ToolbarFile ;
buttonopenmap . Visible = General . Settings . ToolbarFile ;
buttonsavemap . Visible = General . Settings . ToolbarFile ;
buttonscripteditor . Visible = General . Settings . ToolbarScript ;
buttonundo . Visible = General . Settings . ToolbarUndo ;
buttonredo . Visible = General . Settings . ToolbarUndo ;
buttoncut . Visible = General . Settings . ToolbarCopy ;
buttoncopy . Visible = General . Settings . ToolbarCopy ;
buttonpaste . Visible = General . Settings . ToolbarCopy ;
buttoninsertprefabfile . Visible = General . Settings . ToolbarPrefabs ;
buttoninsertpreviousprefab . Visible = General . Settings . ToolbarPrefabs ;
buttonthingsfilter . Visible = General . Settings . ToolbarFilter ;
thingfilters . Visible = General . Settings . ToolbarFilter ;
2014-03-03 09:52:55 +00:00
separatorfilters . Visible = General . Settings . ToolbarViewModes ; //mxd
buttonfullbrightness . Visible = General . Settings . ToolbarViewModes ; //mxd
separatorfullbrightness . Visible = General . Settings . ToolbarViewModes ; //mxd
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buttonviewbrightness . Visible = General . Settings . ToolbarViewModes ;
buttonviewceilings . Visible = General . Settings . ToolbarViewModes ;
buttonviewfloors . Visible = General . Settings . ToolbarViewModes ;
buttonviewnormal . Visible = General . Settings . ToolbarViewModes ;
buttonsnaptogrid . Visible = General . Settings . ToolbarGeometry ;
buttonautomerge . Visible = General . Settings . ToolbarGeometry ;
2014-01-08 09:46:57 +00:00
buttonautoclearsidetextures . Visible = General . Settings . ToolbarGeometry ; //mxd
2010-08-15 13:45:43 +00:00
buttontest . Visible = General . Settings . ToolbarTesting ;
2013-09-11 09:47:53 +00:00
//mxd
2014-10-20 12:16:51 +00:00
modelrendermode . Visible = General . Settings . GZToolbarGZDoom ;
dynamiclightmode . Visible = General . Settings . GZToolbarGZDoom ;
2013-09-11 09:47:53 +00:00
buttontogglefx . Visible = General . Settings . GZToolbarGZDoom ;
buttontogglefog . Visible = General . Settings . GZToolbarGZDoom ;
2013-04-01 11:06:01 +00:00
buttontoggleeventlines . Visible = General . Settings . GZToolbarGZDoom ;
buttontogglevisualvertices . Visible = General . Settings . GZToolbarGZDoom ;
2013-09-11 09:47:53 +00:00
separatorgzmodes . Visible = General . Settings . GZToolbarGZDoom ;
2012-04-17 19:13:47 +00:00
2009-04-19 18:07:22 +00:00
// Enable/disable all edit mode items
foreach ( ToolStripItem i in editmodeitems ) i . Enabled = ( General . Map ! = null ) ;
2010-08-15 13:45:43 +00:00
2014-02-26 14:11:06 +00:00
//mxd. Show/hide additional panels
modestoolbar . Visible = ( General . Map ! = null ) ;
modecontrolsloolbar . Visible = ( General . Map ! = null & & modecontrolsloolbar . Items . Count > 0 ) ;
2014-10-20 12:16:51 +00:00
2014-02-26 14:11:06 +00:00
//mxd. modestoolbar index in Controls gets messed up when it's invisible. This fixes it. TODO: find why this happens in the first place
2014-10-20 12:16:51 +00:00
if ( modestoolbar . Visible )
{
2014-02-26 14:11:06 +00:00
int toolbarpos = this . Controls . IndexOf ( toolbar ) ;
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if ( this . Controls . IndexOf ( modestoolbar ) > toolbarpos )
{
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this . Controls . SetChildIndex ( modestoolbar , toolbarpos ) ;
}
}
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// Update plugin buttons
foreach ( PluginToolbarButton p in pluginbuttons )
{
switch ( p . section )
{
case ToolbarSection . File : p . button . Visible = General . Settings . ToolbarFile ; break ;
case ToolbarSection . Script : p . button . Visible = General . Settings . ToolbarScript ; break ;
case ToolbarSection . UndoRedo : p . button . Visible = General . Settings . ToolbarUndo ; break ;
case ToolbarSection . CopyPaste : p . button . Visible = General . Settings . ToolbarCopy ; break ;
case ToolbarSection . Prefabs : p . button . Visible = General . Settings . ToolbarPrefabs ; break ;
case ToolbarSection . Things : p . button . Visible = General . Settings . ToolbarFilter ; break ;
case ToolbarSection . Views : p . button . Visible = General . Settings . ToolbarViewModes ; break ;
case ToolbarSection . Geometry : p . button . Visible = General . Settings . ToolbarGeometry ; break ;
case ToolbarSection . Testing : p . button . Visible = General . Settings . ToolbarTesting ; break ;
}
}
preventupdateseperators = false ;
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UpdateSeparators ( ) ;
2009-04-19 18:07:22 +00:00
}
// This checks one of the edit mode items (and unchecks all others)
internal void CheckEditModeButton ( string modeclassname )
{
// Go for all items
foreach ( ToolStripItem i in editmodeitems )
{
// Check what type it is
if ( i is ToolStripMenuItem )
{
// Check if mode type matches with given name
( i as ToolStripMenuItem ) . Checked = ( ( i . Tag as EditModeInfo ) . Type . Name = = modeclassname ) ;
}
else if ( i is ToolStripButton )
{
// Check if mode type matches with given name
( i as ToolStripButton ) . Checked = ( ( i . Tag as EditModeInfo ) . Type . Name = = modeclassname ) ;
}
}
}
// This removes the config-specific editing mode buttons
internal void RemoveEditModeButtons ( )
{
// Go for all items
foreach ( ToolStripItem i in editmodeitems )
{
// Remove it and restart
menumode . DropDownItems . Remove ( i ) ;
i . Dispose ( ) ;
}
// Done
2014-03-04 09:04:43 +00:00
modestoolbar . Items . Clear ( ) ; //mxd
2009-04-19 18:07:22 +00:00
editmodeitems . Clear ( ) ;
UpdateSeparators ( ) ;
}
// This adds an editing mode seperator on the toolbar and menu
2014-02-26 14:11:06 +00:00
internal void AddEditModeSeperator ( string group )
2009-04-19 18:07:22 +00:00
{
// Create a button
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ToolStripSeparator item = new ToolStripSeparator ( ) ;
item . Text = group ; //mxd
2014-03-04 09:04:43 +00:00
item . Margin = new Padding ( 0 , 3 , 0 , 3 ) ; //mxd
2014-02-26 14:11:06 +00:00
modestoolbar . Items . Add ( item ) ; //mxd
2009-04-19 18:07:22 +00:00
editmodeitems . Add ( item ) ;
// Create menu item
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int index = menumode . DropDownItems . Count ;
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item = new ToolStripSeparator ( ) ;
2014-02-26 14:11:06 +00:00
item . Text = group ; //mxd
2009-04-19 18:07:22 +00:00
item . Margin = new Padding ( 0 , 3 , 0 , 3 ) ;
menumode . DropDownItems . Insert ( index , item ) ;
editmodeitems . Add ( item ) ;
UpdateSeparators ( ) ;
}
// This adds an editing mode button to the toolbar and edit menu
internal void AddEditModeButton ( EditModeInfo modeinfo )
{
string controlname = modeinfo . ButtonDesc . Replace ( "&" , "&&" ) ;
// Create a button
2014-02-26 14:11:06 +00:00
ToolStripItem item = new ToolStripButton ( modeinfo . ButtonDesc , modeinfo . ButtonImage , EditModeButtonHandler ) ;
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item . DisplayStyle = ToolStripItemDisplayStyle . Image ;
2014-03-04 09:04:43 +00:00
item . Padding = new Padding ( 0 , 2 , 0 , 2 ) ;
item . Margin = new Padding ( ) ;
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item . Tag = modeinfo ;
2014-02-26 14:11:06 +00:00
modestoolbar . Items . Add ( item ) ; //mxd
2009-04-19 18:07:22 +00:00
editmodeitems . Add ( item ) ;
// Create menu item
2014-02-26 14:11:06 +00:00
int index = menumode . DropDownItems . Count ;
2014-02-21 14:42:12 +00:00
item = new ToolStripMenuItem ( controlname , modeinfo . ButtonImage , EditModeButtonHandler ) ;
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item . Tag = modeinfo ;
menumode . DropDownItems . Insert ( index , item ) ;
editmodeitems . Add ( item ) ;
item . Visible = true ;
ApplyShortcutKeys ( menumode . DropDownItems ) ;
UpdateSeparators ( ) ;
}
// This handles edit mode button clicks
private void EditModeButtonHandler ( object sender , EventArgs e )
{
this . Update ( ) ;
2014-02-26 14:11:06 +00:00
EditModeInfo modeinfo = ( EditModeInfo ) ( ( sender as ToolStripItem ) . Tag ) ;
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General . Actions . InvokeAction ( modeinfo . SwitchAction . GetFullActionName ( modeinfo . Plugin . Assembly ) ) ;
this . Update ( ) ;
}
2013-09-11 09:47:53 +00:00
//mxd
2014-10-20 12:16:51 +00:00
public void UpdateGZDoomPanel ( )
{
if ( General . Map ! = null )
{
modelrendermode . Enabled = true ;
dynamiclightmode . Enabled = true ;
2013-09-11 09:47:53 +00:00
buttontogglefog . Enabled = true ;
buttontogglefx . Enabled = true ;
2012-09-17 21:57:08 +00:00
buttontoggleeventlines . Enabled = true ;
2013-03-18 13:52:27 +00:00
buttontogglevisualvertices . Enabled = General . Map . UDMF ;
2012-05-11 12:28:20 +00:00
2014-10-20 12:16:51 +00:00
if ( General . Settings . GZToolbarGZDoom )
{
foreach ( ToolStripMenuItem item in modelrendermode . DropDownItems )
{
item . Checked = ( ( ModelRenderMode ) item . Tag = = General . Settings . GZDrawModelsMode ) ;
if ( item . Checked ) modelrendermode . Image = item . Image ;
}
foreach ( ToolStripMenuItem item in dynamiclightmode . DropDownItems )
{
item . Checked = ( ( LightRenderMode ) item . Tag = = General . Settings . GZDrawLightsMode ) ;
if ( item . Checked ) dynamiclightmode . Image = item . Image ;
}
2013-09-11 09:47:53 +00:00
buttontogglefog . Checked = General . Settings . GZDrawFog ;
2012-09-17 21:57:08 +00:00
buttontoggleeventlines . Checked = General . Settings . GZShowEventLines ;
2013-03-18 13:52:27 +00:00
buttontogglevisualvertices . Checked = General . Settings . GZShowVisualVertices ;
2013-09-11 09:47:53 +00:00
}
2014-10-20 12:16:51 +00:00
}
else
{
modelrendermode . Enabled = false ;
dynamiclightmode . Enabled = false ;
2013-09-11 09:47:53 +00:00
buttontogglefog . Enabled = false ;
buttontogglefx . Enabled = false ;
2012-09-17 21:57:08 +00:00
buttontoggleeventlines . Enabled = false ;
2013-03-18 13:52:27 +00:00
buttontogglevisualvertices . Enabled = false ;
2013-09-11 09:47:53 +00:00
}
}
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2009-04-19 18:07:22 +00:00
#endregion
2013-09-13 14:54:43 +00:00
#region = = = = = = = = = = = = = = = = = = Toolbar context menu ( mxd )
2013-04-01 11:06:01 +00:00
private void toolbarContextMenu_Opening ( object sender , CancelEventArgs e ) {
toggleFile . Image = General . Settings . ToolbarFile ? Resources . Check : null ;
toggleScript . Image = General . Settings . ToolbarScript ? Resources . Check : null ;
toggleUndo . Image = General . Settings . ToolbarUndo ? Resources . Check : null ;
toggleCopy . Image = General . Settings . ToolbarCopy ? Resources . Check : null ;
togglePrefabs . Image = General . Settings . ToolbarPrefabs ? Resources . Check : null ;
toggleFilter . Image = General . Settings . ToolbarFilter ? Resources . Check : null ;
toggleViewModes . Image = General . Settings . ToolbarViewModes ? Resources . Check : null ;
toggleGeometry . Image = General . Settings . ToolbarGeometry ? Resources . Check : null ;
toggleTesting . Image = General . Settings . ToolbarTesting ? Resources . Check : null ;
toggleRendering . Image = General . Settings . GZToolbarGZDoom ? Resources . Check : null ;
}
private void toolbarContextMenu_Closing ( object sender , ToolStripDropDownClosingEventArgs e ) {
e . Cancel = toolbarContextMenuShiftPressed ;
}
private void toolbarContextMenu_KeyDown ( object sender , KeyEventArgs e ) {
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toolbarContextMenuShiftPressed = ( e . KeyCode = = Keys . ShiftKey ) ;
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}
private void toolbarContextMenu_KeyUp ( object sender , KeyEventArgs e ) {
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toolbarContextMenuShiftPressed = ( e . KeyCode ! = Keys . ShiftKey ) ;
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}
private void toggleFile_Click ( object sender , EventArgs e ) {
General . Settings . ToolbarFile = ! General . Settings . ToolbarFile ;
UpdateToolbar ( ) ;
if ( toolbarContextMenuShiftPressed )
toggleFile . Image = General . Settings . ToolbarFile ? Resources . Check : null ;
}
private void toggleScript_Click ( object sender , EventArgs e ) {
General . Settings . ToolbarScript = ! General . Settings . ToolbarScript ;
UpdateToolbar ( ) ;
if ( toolbarContextMenuShiftPressed )
toggleScript . Image = General . Settings . ToolbarScript ? Resources . Check : null ;
}
private void toggleUndo_Click ( object sender , EventArgs e ) {
General . Settings . ToolbarUndo = ! General . Settings . ToolbarUndo ;
UpdateToolbar ( ) ;
if ( toolbarContextMenuShiftPressed )
toggleUndo . Image = General . Settings . ToolbarUndo ? Resources . Check : null ;
}
private void toggleCopy_Click ( object sender , EventArgs e ) {
General . Settings . ToolbarCopy = ! General . Settings . ToolbarCopy ;
UpdateToolbar ( ) ;
if ( toolbarContextMenuShiftPressed )
toggleCopy . Image = General . Settings . ToolbarCopy ? Resources . Check : null ;
}
private void togglePrefabs_Click ( object sender , EventArgs e ) {
General . Settings . ToolbarPrefabs = ! General . Settings . ToolbarPrefabs ;
UpdateToolbar ( ) ;
if ( toolbarContextMenuShiftPressed )
togglePrefabs . Image = General . Settings . ToolbarPrefabs ? Resources . Check : null ;
}
private void toggleFilter_Click ( object sender , EventArgs e ) {
General . Settings . ToolbarFilter = ! General . Settings . ToolbarFilter ;
UpdateToolbar ( ) ;
if ( toolbarContextMenuShiftPressed )
toggleFilter . Image = General . Settings . ToolbarFilter ? Resources . Check : null ;
}
private void toggleViewModes_Click ( object sender , EventArgs e ) {
General . Settings . ToolbarViewModes = ! General . Settings . ToolbarViewModes ;
UpdateToolbar ( ) ;
if ( toolbarContextMenuShiftPressed )
toggleViewModes . Image = General . Settings . ToolbarViewModes ? Resources . Check : null ;
}
private void toggleGeometry_Click ( object sender , EventArgs e ) {
General . Settings . ToolbarGeometry = ! General . Settings . ToolbarGeometry ;
UpdateToolbar ( ) ;
if ( toolbarContextMenuShiftPressed )
toggleGeometry . Image = General . Settings . ToolbarGeometry ? Resources . Check : null ;
}
private void toggleTesting_Click ( object sender , EventArgs e ) {
General . Settings . ToolbarTesting = ! General . Settings . ToolbarTesting ;
UpdateToolbar ( ) ;
if ( toolbarContextMenuShiftPressed )
toggleTesting . Image = General . Settings . ToolbarTesting ? Resources . Check : null ;
}
private void toggleRendering_Click ( object sender , EventArgs e ) {
General . Settings . GZToolbarGZDoom = ! General . Settings . GZToolbarGZDoom ;
UpdateToolbar ( ) ;
if ( toolbarContextMenuShiftPressed )
toggleRendering . Image = General . Settings . GZToolbarGZDoom ? Resources . Check : null ;
}
#endregion
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#region = = = = = = = = = = = = = = = = = = Menus
// This adds a menu to the menus bar
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public void AddMenu ( ToolStripMenuItem menu ) { AddMenu ( menu , MenuSection . Top , General . Plugins . FindPluginByAssembly ( Assembly . GetCallingAssembly ( ) ) ) ; }
public void AddMenu ( ToolStripMenuItem menu , MenuSection section ) { AddMenu ( menu , section , General . Plugins . FindPluginByAssembly ( Assembly . GetCallingAssembly ( ) ) ) ; }
private void AddMenu ( ToolStripMenuItem menu , MenuSection section , Plugin plugin )
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{
// Fix tags to full action names
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ToolStripItemCollection items = new ToolStripItemCollection ( this . menumain , new ToolStripItem [ 0 ] ) ;
items . Add ( menu ) ;
RenameTagsToFullActions ( items , plugin ) ;
// Insert the menu in the right location
switch ( section )
{
case MenuSection . FileNewOpenClose : menufile . DropDownItems . Insert ( menufile . DropDownItems . IndexOf ( seperatorfileopen ) , menu ) ; break ;
case MenuSection . FileSave : menufile . DropDownItems . Insert ( menufile . DropDownItems . IndexOf ( seperatorfilesave ) , menu ) ; break ;
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case MenuSection . FileImport : itemimport . DropDownItems . Add ( menu ) ; break ; //mxd
case MenuSection . FileExport : itemexport . DropDownItems . Add ( menu ) ; break ; //mxd
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case MenuSection . FileRecent : menufile . DropDownItems . Insert ( menufile . DropDownItems . IndexOf ( seperatorfilerecent ) , menu ) ; break ;
case MenuSection . FileExit : menufile . DropDownItems . Insert ( menufile . DropDownItems . IndexOf ( itemexit ) , menu ) ; break ;
case MenuSection . EditUndoRedo : menuedit . DropDownItems . Insert ( menuedit . DropDownItems . IndexOf ( seperatoreditundo ) , menu ) ; break ;
case MenuSection . EditCopyPaste : menuedit . DropDownItems . Insert ( menuedit . DropDownItems . IndexOf ( seperatoreditcopypaste ) , menu ) ; break ;
case MenuSection . EditGeometry : menuedit . DropDownItems . Insert ( menuedit . DropDownItems . IndexOf ( seperatoreditgeometry ) , menu ) ; break ;
case MenuSection . EditGrid : menuedit . DropDownItems . Insert ( menuedit . DropDownItems . IndexOf ( seperatoreditgrid ) , menu ) ; break ;
case MenuSection . EditMapOptions : menuedit . DropDownItems . Add ( menu ) ; break ;
case MenuSection . ViewThings : menuview . DropDownItems . Insert ( menuview . DropDownItems . IndexOf ( seperatorviewthings ) , menu ) ; break ;
case MenuSection . ViewViews : menuview . DropDownItems . Insert ( menuview . DropDownItems . IndexOf ( seperatorviewviews ) , menu ) ; break ;
case MenuSection . ViewZoom : menuview . DropDownItems . Insert ( menuview . DropDownItems . IndexOf ( seperatorviewzoom ) , menu ) ; break ;
case MenuSection . ViewScriptEdit : menuview . DropDownItems . Add ( menu ) ; break ;
case MenuSection . PrefabsInsert : menuprefabs . DropDownItems . Insert ( menuprefabs . DropDownItems . IndexOf ( seperatorprefabsinsert ) , menu ) ; break ;
case MenuSection . PrefabsCreate : menuprefabs . DropDownItems . Add ( menu ) ; break ;
case MenuSection . ToolsResources : menutools . DropDownItems . Insert ( menutools . DropDownItems . IndexOf ( seperatortoolsresources ) , menu ) ; break ;
case MenuSection . ToolsConfiguration : menutools . DropDownItems . Insert ( menutools . DropDownItems . IndexOf ( seperatortoolsconfig ) , menu ) ; break ;
case MenuSection . ToolsTesting : menutools . DropDownItems . Add ( menu ) ; break ;
case MenuSection . HelpManual : menuhelp . DropDownItems . Insert ( menuhelp . DropDownItems . IndexOf ( seperatorhelpmanual ) , menu ) ; break ;
case MenuSection . HelpAbout : menuhelp . DropDownItems . Add ( menu ) ; break ;
case MenuSection . Top : menumain . Items . Insert ( menumain . Items . IndexOf ( menutools ) , menu ) ; break ;
}
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ApplyShortcutKeys ( items ) ;
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}
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//mxd
public void AddModesMenu ( ToolStripMenuItem menu , string group ) {
// Fix tags to full action names
ToolStripItemCollection items = new ToolStripItemCollection ( this . menumain , new ToolStripItem [ 0 ] ) ;
items . Add ( menu ) ;
RenameTagsToFullActions ( items , General . Plugins . FindPluginByAssembly ( Assembly . GetCallingAssembly ( ) ) ) ;
//find the separator we need
for ( int i = 0 ; i < menumode . DropDownItems . Count ; i + + ) {
if ( menumode . DropDownItems [ i ] is ToolStripSeparator & & menumode . DropDownItems [ i ] . Text = = group ) {
menumode . DropDownItems . Insert ( i + 1 , menu ) ;
break ;
}
}
ApplyShortcutKeys ( items ) ;
}
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// Removes a menu
public void RemoveMenu ( ToolStripMenuItem menu )
{
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// We actually have no idea in which menu this item is,
// so try removing from all menus and the top strip
menufile . DropDownItems . Remove ( menu ) ;
menuedit . DropDownItems . Remove ( menu ) ;
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menumode . DropDownItems . Remove ( menu ) ; //mxd
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menuview . DropDownItems . Remove ( menu ) ;
menuprefabs . DropDownItems . Remove ( menu ) ;
menutools . DropDownItems . Remove ( menu ) ;
menuhelp . DropDownItems . Remove ( menu ) ;
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menumain . Items . Remove ( menu ) ;
}
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// Public method to apply shortcut keys
internal void ApplyShortcutKeys ( )
{
// Apply shortcut keys to menus
ApplyShortcutKeys ( menumain . Items ) ;
}
// This sets the shortcut keys on menu items
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private static void ApplyShortcutKeys ( ToolStripItemCollection items )
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{
// Go for all controls to find menu items
foreach ( ToolStripItem item in items )
{
// This is a menu item?
if ( item is ToolStripMenuItem )
{
// Get the item in proper type
ToolStripMenuItem menuitem = ( item as ToolStripMenuItem ) ;
// Tag set for this item?
if ( menuitem . Tag is string )
{
// Action with this name available?
string actionname = menuitem . Tag . ToString ( ) ;
if ( General . Actions . Exists ( actionname ) )
{
// Put the action shortcut key on the menu item
menuitem . ShortcutKeyDisplayString = Actions . Action . GetShortcutKeyDesc ( General . Actions [ actionname ] . ShortcutKey ) ;
}
}
// Edit mode info set for this item?
else if ( menuitem . Tag is EditModeInfo )
{
// Action with this name available?
EditModeInfo modeinfo = ( menuitem . Tag as EditModeInfo ) ;
string actionname = modeinfo . SwitchAction . GetFullActionName ( modeinfo . Plugin . Assembly ) ;
if ( General . Actions . Exists ( actionname ) )
{
// Put the action shortcut key on the menu item
menuitem . ShortcutKeyDisplayString = Actions . Action . GetShortcutKeyDesc ( General . Actions [ actionname ] . ShortcutKey ) ;
}
}
// Recursively apply shortcut keys to child menu items as well
ApplyShortcutKeys ( menuitem . DropDownItems ) ;
}
}
}
// This fixes short action names to fully qualified
// action names on menu item tags
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private static void RenameTagsToFullActions ( ToolStripItemCollection items , Plugin plugin )
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{
// Go for all controls to find menu items
foreach ( ToolStripItem item in items )
{
// Tag set for this item?
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if ( item . Tag is string )
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{
// Check if the tag doe not already begin with the assembly name
if ( ! ( item . Tag as string ) . StartsWith ( plugin . Name + "_" , StringComparison . InvariantCultureIgnoreCase ) )
{
// Change the tag to a fully qualified action name
item . Tag = plugin . Name . ToLowerInvariant ( ) + "_" + ( item . Tag as string ) ;
}
}
// This is a menu item?
if ( item is ToolStripMenuItem )
{
// Get the item in proper type
ToolStripMenuItem menuitem = ( item as ToolStripMenuItem ) ;
// Recursively perform operation on child menu items
RenameTagsToFullActions ( menuitem . DropDownItems , plugin ) ;
}
}
}
#endregion
#region = = = = = = = = = = = = = = = = = = File Menu
// This sets up the file menu
private void UpdateFileMenu ( )
{
// Enable/disable items
itemclosemap . Enabled = ( General . Map ! = null ) ;
itemsavemap . Enabled = ( General . Map ! = null ) ;
itemsavemapas . Enabled = ( General . Map ! = null ) ;
itemsavemapinto . Enabled = ( General . Map ! = null ) ;
itemtestmap . Enabled = ( General . Map ! = null ) ;
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itemopenmapincurwad . Enabled = ( General . Map ! = null ) ; //mxd
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itemimport . Enabled = ( General . Map ! = null ) ; //mxd
itemexport . Enabled = ( General . Map ! = null ) ; //mxd
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// Toolbar icons
buttonnewmap . Enabled = itemnewmap . Enabled ;
buttonopenmap . Enabled = itemopenmap . Enabled ;
buttonsavemap . Enabled = itemsavemap . Enabled ;
buttontest . Enabled = itemtestmap . Enabled ;
}
// This sets the recent files from configuration
private void CreateRecentFiles ( )
{
bool anyitems = false ;
string filename ;
// Where to insert
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int insertindex = menufile . DropDownItems . IndexOf ( itemnorecent ) ;
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// Create all items
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recentitems = new ToolStripMenuItem [ General . Settings . MaxRecentFiles ] ;
for ( int i = 0 ; i < General . Settings . MaxRecentFiles ; i + + )
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{
// Create item
recentitems [ i ] = new ToolStripMenuItem ( "" ) ;
recentitems [ i ] . Tag = "" ;
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recentitems [ i ] . Click + = recentitem_Click ;
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menufile . DropDownItems . Insert ( insertindex + i , recentitems [ i ] ) ;
// Get configuration setting
filename = General . Settings . ReadSetting ( "recentfiles.file" + i , "" ) ;
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if ( filename ! = "" & & File . Exists ( filename ) )
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{
// Set up item
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int number = i + 1 ;
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recentitems [ i ] . Text = "&" + number + " " + GetDisplayFilename ( filename ) ;
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recentitems [ i ] . Tag = filename ;
recentitems [ i ] . Visible = true ;
anyitems = true ;
}
else
{
// Hide item
recentitems [ i ] . Visible = false ;
}
}
// Hide the no recent item when there are items
itemnorecent . Visible = ! anyitems ;
}
// This saves the recent files list
private void SaveRecentFiles ( )
{
// Go for all items
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for ( int i = 0 ; i < recentitems . Length ; i + + )
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{
// Recent file set?
if ( recentitems [ i ] . Text ! = "" )
{
// Save to configuration
General . Settings . WriteSetting ( "recentfiles.file" + i , recentitems [ i ] . Tag . ToString ( ) ) ;
}
}
}
// This adds a recent file to the list
internal void AddRecentFile ( string filename )
{
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//mxd. Recreate recent files list
if ( recentitems . Length ! = General . Settings . MaxRecentFiles ) {
foreach ( ToolStripMenuItem item in recentitems )
menufile . DropDownItems . Remove ( item ) ;
SaveRecentFiles ( ) ;
CreateRecentFiles ( ) ;
}
int movedownto = General . Settings . MaxRecentFiles - 1 ;
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// Check if this file is already in the list
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for ( int i = 0 ; i < General . Settings . MaxRecentFiles ; i + + )
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{
// File same as this item?
if ( string . Compare ( filename , recentitems [ i ] . Tag . ToString ( ) , true ) = = 0 )
{
// Move down to here so that this item will disappear
movedownto = i ;
break ;
}
}
// Go for all items, except the last one, backwards
for ( int i = movedownto - 1 ; i > = 0 ; i - - )
{
// Move recent file down the list
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int number = i + 2 ;
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recentitems [ i + 1 ] . Text = "&" + number + " " + GetDisplayFilename ( recentitems [ i ] . Tag . ToString ( ) ) ;
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recentitems [ i + 1 ] . Tag = recentitems [ i ] . Tag . ToString ( ) ;
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recentitems [ i + 1 ] . Visible = ( recentitems [ i ] . Tag . ToString ( ) ! = "" ) ;
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}
// Add new file at the top
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recentitems [ 0 ] . Text = "&1 " + GetDisplayFilename ( filename ) ;
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recentitems [ 0 ] . Tag = filename ;
recentitems [ 0 ] . Visible = true ;
// Hide the no recent item
itemnorecent . Visible = false ;
}
// This returns the trimmed file/path string
private string GetDisplayFilename ( string filename )
{
string newname ;
// String doesnt fit?
if ( GetStringWidth ( filename ) > MAX_RECENT_FILES_PIXELS )
{
// Start chopping off characters
for ( int i = filename . Length - 6 ; i > = 0 ; i - - )
{
// Does it fit now?
newname = filename . Substring ( 0 , 3 ) + "..." + filename . Substring ( filename . Length - i , i ) ;
if ( GetStringWidth ( newname ) < = MAX_RECENT_FILES_PIXELS ) return newname ;
}
// Cant find anything that fits (most unlikely!)
return "wtf?!" ;
}
else
{
// The whole string fits
return filename ;
}
}
// This returns the width of a string
private float GetStringWidth ( string str )
{
Graphics g = Graphics . FromHwndInternal ( this . Handle ) ;
SizeF strsize = g . MeasureString ( str , this . Font ) ;
return strsize . Width ;
}
// Exit clicked
private void itemexit_Click ( object sender , EventArgs e ) { this . Close ( ) ; }
// Recent item clicked
private void recentitem_Click ( object sender , EventArgs e )
{
// Get the item that was clicked
ToolStripItem item = ( sender as ToolStripItem ) ;
// Open this file
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General . OpenMapFile ( item . Tag . ToString ( ) , null ) ;
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}
#endregion
#region = = = = = = = = = = = = = = = = = = Edit Menu
// This sets up the edit menu
private void UpdateEditMenu ( )
{
// No edit menu when no map open
//menuedit.Visible = (General.Map != null);
// Enable/disable items
itemundo . Enabled = ( General . Map ! = null ) & & ( General . Map . UndoRedo . NextUndo ! = null ) ;
itemredo . Enabled = ( General . Map ! = null ) & & ( General . Map . UndoRedo . NextRedo ! = null ) ;
itemcut . Enabled = ( General . Map ! = null ) & & ( General . Editing . Mode ! = null ) & & General . Editing . Mode . Attributes . AllowCopyPaste ;
itemcopy . Enabled = ( General . Map ! = null ) & & ( General . Editing . Mode ! = null ) & & General . Editing . Mode . Attributes . AllowCopyPaste ;
itempaste . Enabled = ( General . Map ! = null ) & & ( General . Editing . Mode ! = null ) & & General . Editing . Mode . Attributes . AllowCopyPaste ;
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itempastespecial . Enabled = ( General . Map ! = null ) & & ( General . Editing . Mode ! = null ) & & General . Editing . Mode . Attributes . AllowCopyPaste ;
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itemmapoptions . Enabled = ( General . Map ! = null ) ;
itemsnaptogrid . Enabled = ( General . Map ! = null ) ;
itemautomerge . Enabled = ( General . Map ! = null ) ;
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itemautoclearsidetextures . Enabled = ( General . Map ! = null ) ; //mxd
itemautoclearsidetextures . Checked = General . Settings . AutoClearSidedefTextures ; //mxd
2014-02-26 14:11:06 +00:00
itemdosnaptogrid . Enabled = ( General . Map ! = null ) ; //mxd
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itemgridsetup . Enabled = ( General . Map ! = null ) ;
itemgridinc . Enabled = ( General . Map ! = null ) ;
itemgriddec . Enabled = ( General . Map ! = null ) ;
2013-03-18 13:52:27 +00:00
itemviewusedtags . Enabled = ( General . Map ! = null ) ; //mxd
Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
Thing Edit Form, UDMF: added controls for setting pitch, roll, scale, render style, fill color, alpha, health and score.
Visual mode, UDMF: UDMF scale is now applied when rendering sprites.
Added Thing Statistics form (Edit -> View Thing Types...), which shows all loaded thing types with some additional info.
Visual mode: sprites with negative ScaleX and positive ScaleY were not rendered properly.
Classic modes: display was not updated after loading a sprite.
Current testing engine change was not saved on closing the program when no other game configuration settings were changed.
2014-04-30 10:01:22 +00:00
itemviewthingtypes . Enabled = ( General . Map ! = null ) ; //mxd
2013-04-01 11:06:01 +00:00
addToGroup . Enabled = ( General . Map ! = null ) ; //mxd
selectGroup . Enabled = ( General . Map ! = null ) ; //mxd
clearGroup . Enabled = ( General . Map ! = null ) ; //mxd
2009-04-19 18:07:22 +00:00
// Determine undo description
if ( itemundo . Enabled )
itemundo . Text = "Undo " + General . Map . UndoRedo . NextUndo . Description ;
else
itemundo . Text = "Undo" ;
// Determine redo description
if ( itemredo . Enabled )
itemredo . Text = "Redo " + General . Map . UndoRedo . NextRedo . Description ;
else
itemredo . Text = "Redo" ;
// Toolbar icons
buttonundo . Enabled = itemundo . Enabled ;
buttonredo . Enabled = itemredo . Enabled ;
buttonundo . ToolTipText = itemundo . Text ;
buttonredo . ToolTipText = itemredo . Text ;
buttonsnaptogrid . Enabled = ( General . Map ! = null ) ;
buttonautomerge . Enabled = ( General . Map ! = null ) ;
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buttonautoclearsidetextures . Enabled = ( General . Map ! = null ) ; //mxd
buttonautoclearsidetextures . Checked = itemautoclearsidetextures . Checked ; //mxd
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buttoncut . Enabled = itemcut . Enabled ;
buttoncopy . Enabled = itemcopy . Enabled ;
buttonpaste . Enabled = itempaste . Enabled ;
}
2013-04-01 11:06:01 +00:00
//mxd
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private void menuedit_DropDownOpening ( object sender , EventArgs e )
{
if ( General . Map = = null )
{
selectGroup . Enabled = false ;
clearGroup . Enabled = false ;
addToGroup . Enabled = false ;
return ;
}
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//get data
ToolStripItem item ;
GroupInfo [ ] infos = new GroupInfo [ 10 ] ;
for ( int i = 0 ; i < infos . Length ; i + + ) infos [ i ] = General . Map . Map . GetGroupInfo ( i ) ;
//update "Add to group" menu
addToGroup . Enabled = true ;
addToGroup . DropDownItems . Clear ( ) ;
foreach ( GroupInfo gi in infos )
{
item = addToGroup . DropDownItems . Add ( gi . ToString ( ) ) ;
item . Tag = "builder_assigngroup" + gi . Index ;
item . Click + = InvokeTaggedAction ;
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}
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//update "Select group" menu
selectGroup . DropDownItems . Clear ( ) ;
foreach ( GroupInfo gi in infos ) {
if ( gi . Empty ) continue ;
item = selectGroup . DropDownItems . Add ( gi . ToString ( ) ) ;
item . Tag = "builder_selectgroup" + gi . Index ;
item . Click + = InvokeTaggedAction ;
}
//update "Clear group" menu
clearGroup . DropDownItems . Clear ( ) ;
foreach ( GroupInfo gi in infos ) {
if ( gi . Empty ) continue ;
item = clearGroup . DropDownItems . Add ( gi . ToString ( ) ) ;
item . Tag = "builder_cleargroup" + gi . Index ;
item . Click + = InvokeTaggedAction ;
}
selectGroup . Enabled = selectGroup . DropDownItems . Count > 0 ;
clearGroup . Enabled = clearGroup . DropDownItems . Count > 0 ;
2013-04-01 11:06:01 +00:00
}
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// Action to toggle snap to grid
[BeginAction("togglesnap")]
internal void ToggleSnapToGrid ( )
{
buttonsnaptogrid . Checked = ! buttonsnaptogrid . Checked ;
itemsnaptogrid . Checked = buttonsnaptogrid . Checked ;
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DisplayStatus ( StatusType . Action , "Snap to grid is " + ( buttonsnaptogrid . Checked ? "ENABLED" : "DISABLED" ) ) ;
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}
// Action to toggle auto merge
[BeginAction("toggleautomerge")]
internal void ToggleAutoMerge ( )
{
buttonautomerge . Checked = ! buttonautomerge . Checked ;
itemautomerge . Checked = buttonautomerge . Checked ;
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DisplayStatus ( StatusType . Action , "Snap to geometry is " + ( buttonautomerge . Checked ? "ENABLED" : "DISABLED" ) ) ;
}
2014-03-03 09:52:55 +00:00
//mxd
[BeginAction("togglebrightness")]
internal void ToggleBrightness ( ) {
Renderer . FullBrightness = ! Renderer . FullBrightness ;
buttonfullbrightness . Checked = Renderer . FullBrightness ;
menufullbrightness . Checked = Renderer . FullBrightness ;
General . Interface . DisplayStatus ( StatusType . Action , "Full Brightness is now " + ( Renderer . FullBrightness ? "ON" : "OFF" ) ) ;
// Redraw display to show changes
General . Interface . RedrawDisplay ( ) ;
}
2014-01-08 09:46:57 +00:00
//mxd
[BeginAction("toggleautoclearsidetextures")]
internal void ToggleAutoClearSideTextures ( ) {
buttonautoclearsidetextures . Checked = ! buttonautoclearsidetextures . Checked ;
itemautoclearsidetextures . Checked = buttonautoclearsidetextures . Checked ;
General . Settings . AutoClearSidedefTextures = buttonautoclearsidetextures . Checked ;
DisplayStatus ( StatusType . Action , "Auto removal of unused sidedef textures is " + ( buttonautoclearsidetextures . Checked ? "ENABLED" : "DISABLED" ) ) ;
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}
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//mxd
[BeginAction("viewusedtags")]
internal void ViewUsedTags ( ) {
TagStatisticsForm f = new TagStatisticsForm ( ) ;
f . ShowDialog ( this ) ;
}
Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
Thing Edit Form, UDMF: added controls for setting pitch, roll, scale, render style, fill color, alpha, health and score.
Visual mode, UDMF: UDMF scale is now applied when rendering sprites.
Added Thing Statistics form (Edit -> View Thing Types...), which shows all loaded thing types with some additional info.
Visual mode: sprites with negative ScaleX and positive ScaleY were not rendered properly.
Classic modes: display was not updated after loading a sprite.
Current testing engine change was not saved on closing the program when no other game configuration settings were changed.
2014-04-30 10:01:22 +00:00
//mxd
[BeginAction("viewthingtypes")]
internal void ViewThingTypes ( )
{
ThingStatisticsForm f = new ThingStatisticsForm ( ) ;
f . ShowDialog ( this ) ;
}
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#endregion
#region = = = = = = = = = = = = = = = = = = View Menu
// This sets up the modes menu
private void UpdateViewMenu ( )
{
// Menu items
itemthingsfilter . Enabled = ( General . Map ! = null ) ;
itemscripteditor . Enabled = ( General . Map ! = null ) ;
itemfittoscreen . Enabled = ( General . Map ! = null ) ;
menuzoom . Enabled = ( General . Map ! = null ) ;
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menugotocoords . Enabled = ( General . Map ! = null ) ; //mxd
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menufullbrightness . Enabled = ( General . Map ! = null ) ; //mxd
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itemtoggleinfo . Checked = IsInfoPanelExpanded ;
// View mode items
for ( int i = 0 ; i < Renderer2D . NUM_VIEW_MODES ; i + + )
{
// NOTE: We only disable them when no map is loaded, because they may
// need to be disabled for non-classic modes
if ( General . Map = = null )
{
viewmodesbuttons [ i ] . Enabled = false ;
viewmodesbuttons [ i ] . Checked = false ;
viewmodesitems [ i ] . Enabled = false ;
viewmodesitems [ i ] . Checked = false ;
}
else
{
// Check the correct item
viewmodesbuttons [ i ] . Checked = ( i = = ( int ) General . Map . CRenderer2D . ViewMode ) ;
viewmodesitems [ i ] . Checked = ( i = = ( int ) General . Map . CRenderer2D . ViewMode ) ;
}
}
// Toolbar icons
thingfilters . Enabled = ( General . Map ! = null ) ;
buttonthingsfilter . Enabled = ( General . Map ! = null ) ;
buttonscripteditor . Enabled = ( General . Map ! = null ) ;
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buttonfullbrightness . Enabled = ( General . Map ! = null ) ; //mxd
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}
#endregion
#region = = = = = = = = = = = = = = = = = = Mode Menu
// This sets up the modes menu
private void UpdateModeMenu ( )
{
menumode . Visible = ( General . Map ! = null ) ;
}
#endregion
#region = = = = = = = = = = = = = = = = = = Help Menu
// This sets up the help menu
private void UpdateHelpMenu ( )
{
itemhelpeditmode . Enabled = ( ( General . Map ! = null ) & & ( General . Editing . Mode ! = null ) ) ;
}
// About clicked
private void itemhelpabout_Click ( object sender , EventArgs e )
{
AboutForm aboutform ;
// Show about dialog
aboutform = new AboutForm ( ) ;
aboutform . ShowDialog ( this ) ;
}
// Reference Manual clicked
private void itemhelprefmanual_Click ( object sender , EventArgs e )
{
General . ShowHelp ( "introduction.html" ) ;
}
// About this Editing Mode
private void itemhelpeditmode_Click ( object sender , EventArgs e )
{
if ( ( General . Map ! = null ) & & ( General . Editing . Mode ! = null ) )
General . Editing . Mode . OnHelp ( ) ;
}
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//mxd
private void itemShortcutReference_Click ( object sender , EventArgs e ) {
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const string columnLabels = "<tr><td width=\"240px;\"><strong>Action</strong></td><td width=\"120px;\"><div align=\"center\"><strong>Shortcut</strong></div></td><td width=\"120px;\"><div align=\"center\"><strong>Modifiers</strong></div></td><td><strong>Description</strong></td></tr>" ;
const string categoryPadding = "<tr><td colspan=\"4\"></td></tr>" ;
const string categoryStart = "<tr><td colspan=\"4\" bgcolor=\"#333333\"><strong style=\"color:#FFFFFF\">" ;
const string categoryEnd = "</strong><div style=\"text-align:right; float:right\"><a style=\"color:#FFFFFF\" href=\"#top\">[to top]</a></div></td></tr>" ;
const string fileName = "GZDB Actions Reference.html" ;
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Actions . Action [ ] actions = General . Actions . GetAllActions ( ) ;
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Dictionary < string , List < Actions . Action > > sortedActions = new Dictionary < string , List < Actions . Action > > ( StringComparer . Ordinal ) ;
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foreach ( Actions . Action action in actions ) {
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if ( ! sortedActions . ContainsKey ( action . Category ) )
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sortedActions . Add ( action . Category , new List < Actions . Action > ( ) ) ;
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sortedActions [ action . Category ] . Add ( action ) ;
}
System . Text . StringBuilder html = new System . Text . StringBuilder ( ) ;
//head
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html . AppendLine ( "<!DOCTYPE html PUBLIC \"-//W3C//DTD XHTML 1.0 Transitional//EN\" \"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd\">" + Environment . NewLine +
"<html xmlns=\"http://www.w3.org/1999/xhtml\">" + Environment . NewLine +
"<head><meta http-equiv=\"Content-Type\" content=\"text/html; charset=utf-8\" /><title>GZDoom Builder Actions Reference</title></head>" + Environment . NewLine +
"<body bgcolor=\"#666666\">" + Environment . NewLine +
"<div style=\"padding-left:60px; padding-right:60px; padding-top:20px; padding-bottom:20px;\">" + Environment . NewLine ) ;
//table header
html . AppendLine ( "<table bgcolor=\"#FFFFFF\" width=\"100%\" border=\"0\" cellspacing=\"6\" cellpadding=\"6\" style=\"font-family: 'Trebuchet MS',georgia,Verdana,Sans-serif;\">" + Environment . NewLine +
"<tr><td colspan=\"4\" bgcolor=\"#333333\"><span style=\"font-size: 24px\"><a name=\"top\" id=\"top\"></a><strong style=\"color:#FFFFFF\">GZDoom Builder Actions Reference</strong></span></td></tr>" ) ;
//categories navigator
List < string > catnames = new List < string > ( sortedActions . Count ) ;
int counter = 0 ;
int numActions = 0 ;
foreach ( KeyValuePair < string , List < Actions . Action > > category in sortedActions ) {
catnames . Add ( "<a href=\"#cat" + ( counter + + ) + "\">" + General . Actions . Categories [ category . Key ] + "</a>" ) ;
numActions + = category . Value . Count ;
}
html . AppendLine ( "<tr><td colspan=\"4\"><strong>Total number of actions:</strong> " + numActions + "<br/><strong>Jump to:</strong> " ) ;
html . AppendLine ( string . Join ( " | " , catnames . ToArray ( ) ) ) ;
html . AppendLine ( "</td></tr>" + Environment . NewLine ) ;
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//add descriptions
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counter = 0 ;
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foreach ( KeyValuePair < string , List < Actions . Action > > category in sortedActions ) {
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//add category title
html . AppendLine ( categoryPadding ) ;
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html . AppendLine ( categoryStart + "<a name=\"cat" + counter + "\" id=\"cat" + counter + "\"></a>" + General . Actions . Categories [ category . Key ] + categoryEnd ) ;
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html . AppendLine ( columnLabels ) ;
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counter + + ;
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Dictionary < string , Actions . Action > actionsByTitle = new Dictionary < string , Actions . Action > ( StringComparer . Ordinal ) ;
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List < string > actionTitles = new List < string > ( ) ;
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foreach ( Actions . Action action in category . Value ) {
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actionsByTitle . Add ( action . Title , action ) ;
actionTitles . Add ( action . Title ) ;
}
actionTitles . Sort ( ) ;
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Actions . Action a ;
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foreach ( string title in actionTitles ) {
a = actionsByTitle [ title ] ;
List < string > modifiers = new List < string > ( ) ;
html . AppendLine ( "<tr>" ) ;
html . AppendLine ( "<td>" + title + "</td>" ) ;
html . AppendLine ( "<td><div align=\"center\">" + Actions . Action . GetShortcutKeyDesc ( a . ShortcutKey ) + "</div></td>" ) ;
if ( a . DisregardControl ) modifiers . Add ( "Ctrl" ) ;
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if ( a . DisregardAlt ) modifiers . Add ( "Alt" ) ;
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if ( a . DisregardShift ) modifiers . Add ( "Shift" ) ;
html . AppendLine ( "<td><div align=\"center\">" + string . Join ( ", " , modifiers . ToArray ( ) ) + "</div></td>" ) ;
html . AppendLine ( "<td>" + a . Description + "</td>" ) ;
html . AppendLine ( "</tr>" ) ;
}
}
//add bottom
html . AppendLine ( "</table></div></body></html>" ) ;
//write
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string path ;
try {
path = Path . Combine ( General . AppPath , fileName ) ;
using ( StreamWriter writer = File . CreateText ( path ) ) {
writer . Write ( html . ToString ( ) ) ;
}
} catch ( Exception ) {
//Configurtions path SHOULD be accessible and not read-only, right?
path = Path . Combine ( General . SettingsPath , fileName ) ;
using ( StreamWriter writer = File . CreateText ( path ) ) {
writer . Write ( html . ToString ( ) ) ;
}
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}
//open file
DisplayStatus ( StatusType . Info , "Shortcut reference saved to '" + path + "'" ) ;
System . Diagnostics . Process . Start ( path ) ;
}
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#endregion
#region = = = = = = = = = = = = = = = = = = Prefabs Menu
// This sets up the prefabs menu
private void UpdatePrefabsMenu ( )
{
// Enable/disable items
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itemcreateprefab . Enabled = ( General . Map ! = null ) & & ( General . Editing . Mode ! = null ) & & General . Editing . Mode . Attributes . AllowCopyPaste ;
iteminsertprefabfile . Enabled = ( General . Map ! = null ) & & ( General . Editing . Mode ! = null ) & & General . Editing . Mode . Attributes . AllowCopyPaste ;
iteminsertpreviousprefab . Enabled = ( General . Map ! = null ) & & ( General . Editing . Mode ! = null ) & & General . Map . CopyPaste . IsPreviousPrefabAvailable & & General . Editing . Mode . Attributes . AllowCopyPaste ;
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// Toolbar icons
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buttoninsertprefabfile . Enabled = iteminsertprefabfile . Enabled ;
buttoninsertpreviousprefab . Enabled = iteminsertpreviousprefab . Enabled ;
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}
#endregion
#region = = = = = = = = = = = = = = = = = = Tools Menu
// This sets up the tools menu
private void UpdateToolsMenu ( )
{
// Enable/disable items
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bool enabled = ( General . Map ! = null ) ;
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itemreloadresources . Enabled = enabled ;
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//mxd
itemReloadGldefs . Enabled = enabled ;
itemReloadMapinfo . Enabled = enabled ;
itemReloadModedef . Enabled = enabled ;
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}
// Errors and Warnings
[BeginAction("showerrors")]
internal void ShowErrors ( )
{
ErrorsForm errform = new ErrorsForm ( ) ;
errform . ShowDialog ( this ) ;
errform . Dispose ( ) ;
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//mxd
2013-11-29 12:24:47 +00:00
SetWarningsCount ( General . ErrorLogger . ErrorsCount , false ) ;
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}
// Game Configuration action
[BeginAction("configuration")]
internal void ShowConfiguration ( )
{
// Show configuration dialog
ShowConfigurationPage ( - 1 ) ;
}
// This shows the configuration on a specific page
internal void ShowConfigurationPage ( int pageindex )
{
// Show configuration dialog
ConfigForm cfgform = new ConfigForm ( ) ;
if ( pageindex > - 1 ) cfgform . ShowTab ( pageindex ) ;
if ( cfgform . ShowDialog ( this ) = = DialogResult . OK )
{
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// Update stuff
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SetupInterface ( ) ;
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UpdateInterface ( ) ;
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General . Editing . UpdateCurrentEditModes ( ) ;
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General . Plugins . ProgramReconfigure ( ) ;
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// Reload resources if a map is open
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if ( ( General . Map ! = null ) & & cfgform . ReloadResources ) General . Actions . InvokeAction ( "builder_reloadresources" ) ;
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// Redraw display
RedrawDisplay ( ) ;
}
// Done
cfgform . Dispose ( ) ;
}
// Preferences action
[BeginAction("preferences")]
internal void ShowPreferences ( )
{
// Show preferences dialog
PreferencesForm prefform = new PreferencesForm ( ) ;
if ( prefform . ShowDialog ( this ) = = DialogResult . OK )
{
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// Update stuff
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SetupInterface ( ) ;
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UpdateInterface ( ) ;
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ApplyShortcutKeys ( ) ;
General . Colors . CreateCorrectionTable ( ) ;
General . Plugins . ProgramReconfigure ( ) ;
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2009-04-19 18:07:22 +00:00
// Map opened?
if ( General . Map ! = null )
{
// Reload resources!
if ( General . Map . ScriptEditor ! = null ) General . Map . ScriptEditor . Editor . RefreshSettings ( ) ;
General . Map . Graphics . SetupSettings ( ) ;
General . Map . UpdateConfiguration ( ) ;
2009-05-13 22:35:34 +00:00
if ( prefform . ReloadResources ) General . Actions . InvokeAction ( "builder_reloadresources" ) ;
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}
// Redraw display
RedrawDisplay ( ) ;
}
// Done
prefform . Dispose ( ) ;
}
2013-06-05 08:08:56 +00:00
//mxd
2014-10-22 13:07:17 +00:00
internal void SaveScreenshot ( bool activeControlOnly )
{
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//pick a valid folder
string folder = General . Settings . ScreenshotsPath ;
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if ( ! Directory . Exists ( folder ) )
{
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if ( folder ! = General . DefaultScreenshotsPath
& & General . ShowErrorMessage ( "Screenshots save path '" + folder
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+ "' does not exist!\nPress OK to save to the default folder ('"
+ General . DefaultScreenshotsPath
+ "').\nPress Cancel to abort." , MessageBoxButtons . OKCancel ) = = DialogResult . Cancel ) return ;
folder = General . DefaultScreenshotsPath ;
if ( ! Directory . Exists ( folder ) ) Directory . CreateDirectory ( folder ) ;
}
2013-06-05 08:08:56 +00:00
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// Create name and bounds
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string name ;
Rectangle bounds ;
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bool displayextrainfo = false ;
string mapname = ( General . Map ! = null ? Path . GetFileNameWithoutExtension ( General . Map . FileTitle ) : General . ThisAssembly . GetName ( ) . Name ) ;
if ( activeControlOnly )
{
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if ( Form . ActiveForm ! = null & & Form . ActiveForm ! = this )
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{
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name = mapname + " (" + Form . ActiveForm . Text + ") at " ;
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bounds = ( Form . ActiveForm . WindowState = = FormWindowState . Maximized ?
Screen . GetWorkingArea ( Form . ActiveForm ) :
Form . ActiveForm . Bounds ) ;
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}
else
{
name = mapname + " (edit area) at " ;
bounds = this . display . Bounds ;
bounds . Offset ( this . PointToScreen ( new Point ( ) ) ) ;
displayextrainfo = true ;
}
}
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else
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{
name = mapname + " at " ;
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bounds = ( this . WindowState = = FormWindowState . Maximized ? Screen . GetWorkingArea ( this ) : this . Bounds ) ;
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}
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Point cursorLocation = Point . Empty ;
//dont want to render the cursor in VisualMode
if ( General . Editing . Mode = = null | | ! ( General . Editing . Mode is VisualMode ) )
cursorLocation = Cursor . Position - new Size ( bounds . Location ) ;
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//create path
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string date = DateTime . Now . ToString ( "yyyy.MM.dd HH-mm-ss.fff" ) ;
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string revision = "R" + General . ThisAssembly . GetName ( ) . Version . MinorRevision ;
string path = Path . Combine ( folder , name + date + " [" + revision + "].jpg" ) ;
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//save image
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using ( Bitmap bitmap = new Bitmap ( bounds . Width , bounds . Height ) )
{
using ( Graphics g = Graphics . FromImage ( bitmap ) )
{
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g . CopyFromScreen ( new Point ( bounds . Left , bounds . Top ) , Point . Empty , bounds . Size ) ;
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//draw the cursor
if ( ! cursorLocation . IsEmpty ) g . DrawImage ( Resources . Cursor , cursorLocation ) ;
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//gather some info
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string info ;
if ( displayextrainfo & & General . Editing . Mode ! = null )
{
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info = General . Map . FileTitle + " | " + General . Map . Options . CurrentName + " | " ;
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//get map coordinates
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if ( General . Editing . Mode is ClassicMode )
{
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Vector2D pos = ( ( ClassicMode ) General . Editing . Mode ) . MouseMapPos ;
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//mouse inside the view?
if ( pos . IsFinite ( ) ) {
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info + = "X:" + Math . Round ( pos . x ) + " Y:" + Math . Round ( pos . y ) ;
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} else {
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info + = "X:" + Math . Round ( General . Map . Renderer2D . TranslateX ) + " Y:" + Math . Round ( General . Map . Renderer2D . TranslateY ) ;
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}
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}
else
{ //should be visual mode
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info + = "X:" + Math . Round ( General . Map . VisualCamera . Position . x ) + " Y:" + Math . Round ( General . Map . VisualCamera . Position . y ) + " Z:" + Math . Round ( General . Map . VisualCamera . Position . z ) ;
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}
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//add the revision number
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info + = " | " + revision ;
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}
else
{
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//just use the revision number
info = revision ;
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}
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//draw info
Font font = new Font ( "Tahoma" , 10 ) ;
SolidBrush brush = new SolidBrush ( Color . White ) ;
SizeF rect = g . MeasureString ( info , font ) ;
float px = bounds . Width - rect . Width - 4 ;
float py = 4 ;
g . FillRectangle ( Brushes . Black , px , py , rect . Width , rect . Height + 3 ) ;
g . DrawString ( info , font , brush , px + 2 , py + 2 ) ;
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}
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try
{
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ImageCodecInfo jpegCodec = null ;
ImageCodecInfo [ ] codecs = ImageCodecInfo . GetImageDecoders ( ) ;
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foreach ( ImageCodecInfo codec in codecs )
{
if ( codec . FormatID = = ImageFormat . Jpeg . Guid )
{
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jpegCodec = codec ;
break ;
}
}
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EncoderParameter qualityParam = new EncoderParameter ( Encoder . Quality , 90L ) ;
EncoderParameters encoderParams = new EncoderParameters ( 1 ) ;
encoderParams . Param [ 0 ] = qualityParam ;
bitmap . Save ( path , jpegCodec , encoderParams ) ;
DisplayStatus ( StatusType . Info , "Screenshot saved to '" + path + "'" ) ;
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}
catch ( ExternalException e )
{
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DisplayStatus ( StatusType . Warning , "Failed to save screenshot..." ) ;
General . ErrorLogger . Add ( ErrorType . Error , "Failed to save screenshot: " + e . Message ) ;
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}
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}
}
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#endregion
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#region = = = = = = = = = = = = = = = = = = Models and Lights mode ( mxd )
private void ChangeModelRenderingMode ( object sender , EventArgs e )
{
General . Settings . GZDrawModelsMode = ( ModelRenderMode ) ( ( ToolStripMenuItem ) sender ) . Tag ;
switch ( General . Settings . GZDrawModelsMode )
{
case ModelRenderMode . NONE :
General . MainWindow . DisplayStatus ( StatusType . Action , "Models rendering mode: NONE" ) ;
break ;
case ModelRenderMode . SELECTION :
General . MainWindow . DisplayStatus ( StatusType . Action , "Models rendering mode: SELECTION ONLY" ) ;
break ;
case ModelRenderMode . ALL :
General . MainWindow . DisplayStatus ( StatusType . Action , "Models rendering mode: ALL" ) ;
break ;
}
UpdateGZDoomPanel ( ) ;
RedrawDisplay ( ) ;
}
private void ChangeLightRenderingMode ( object sender , EventArgs e )
{
General . Settings . GZDrawLightsMode = ( LightRenderMode ) ( ( ToolStripMenuItem ) sender ) . Tag ;
switch ( General . Settings . GZDrawLightsMode )
{
case LightRenderMode . NONE :
General . MainWindow . DisplayStatus ( StatusType . Action , "Dynamic lights rendering mode: NONE" ) ;
break ;
case LightRenderMode . ALL :
General . MainWindow . DisplayStatus ( StatusType . Action , "Models rendering mode: ALL" ) ;
break ;
case LightRenderMode . ALL_ANIMATED :
General . MainWindow . DisplayStatus ( StatusType . Action , "Models rendering mode: ANIMATED" ) ;
break ;
}
UpdateGZDoomPanel ( ) ;
RedrawDisplay ( ) ;
}
#endregion
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#region = = = = = = = = = = = = = = = = = = Info Panels
// This toggles the panel expanded / collapsed
[BeginAction("toggleinfopanel")]
internal void ToggleInfoPanel ( )
{
if ( IsInfoPanelExpanded )
{
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panelinfo . Height = buttontoggleinfo . Height + buttontoggleinfo . Top ;
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buttontoggleinfo . Text = "5" ; // Arrow up
if ( linedefinfo . Visible ) linedefinfo . Hide ( ) ;
if ( vertexinfo . Visible ) vertexinfo . Hide ( ) ;
if ( sectorinfo . Visible ) sectorinfo . Hide ( ) ;
if ( thinginfo . Visible ) thinginfo . Hide ( ) ;
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modename . Visible = false ;
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statistics . Visible = false ; //mxd
2009-04-19 18:07:22 +00:00
labelcollapsedinfo . Visible = true ;
itemtoggleinfo . Checked = false ;
}
else
{
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panelinfo . Height = heightpanel1 . Height ;
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buttontoggleinfo . Text = "6" ; // Arrow down
labelcollapsedinfo . Visible = false ;
itemtoggleinfo . Checked = true ;
if ( lastinfoobject is Vertex ) ShowVertexInfo ( lastinfoobject as Vertex ) ;
else if ( lastinfoobject is Linedef ) ShowLinedefInfo ( lastinfoobject as Linedef ) ;
else if ( lastinfoobject is Sector ) ShowSectorInfo ( lastinfoobject as Sector ) ;
else if ( lastinfoobject is Thing ) ShowThingInfo ( lastinfoobject as Thing ) ;
else HideInfo ( ) ;
}
2014-02-26 14:11:06 +00:00
dockerspanel . Height = dockersspace . Height ; //mxd
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FocusDisplay ( ) ;
}
// Mouse released on info panel toggle button
private void buttontoggleinfo_MouseUp ( object sender , MouseEventArgs e )
{
2014-02-26 14:11:06 +00:00
dockerspanel . Height = dockersspace . Height ; //mxd
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FocusDisplay ( ) ;
}
// This displays the current mode name
internal void DisplayModeName ( string name )
{
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if ( lastinfoobject = = null ) {
labelcollapsedinfo . Text = name ;
labelcollapsedinfo . Refresh ( ) ;
}
modename . Text = name ;
modename . Refresh ( ) ;
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}
// This hides all info panels
public void HideInfo ( )
{
// Hide them all
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bool showModeName = ( ( General . Map ! = null ) & & IsInfoPanelExpanded ) ; //mxd
2009-04-19 18:07:22 +00:00
lastinfoobject = null ;
if ( linedefinfo . Visible ) linedefinfo . Hide ( ) ;
if ( vertexinfo . Visible ) vertexinfo . Hide ( ) ;
if ( sectorinfo . Visible ) sectorinfo . Hide ( ) ;
if ( thinginfo . Visible ) thinginfo . Hide ( ) ;
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labelcollapsedinfo . Text = modename . Text ;
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labelcollapsedinfo . Refresh ( ) ;
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modename . Visible = showModeName ;
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modename . Refresh ( ) ;
2014-05-08 12:34:24 +00:00
statistics . Visible = showModeName ; //mxd
2012-10-09 15:17:52 +00:00
2013-09-11 09:47:53 +00:00
//mxd. let the plugins know
General . Plugins . OnHighlightLost ( ) ;
2009-04-19 18:07:22 +00:00
}
// This refreshes info
public void RefreshInfo ( )
{
if ( lastinfoobject is Vertex ) ShowVertexInfo ( lastinfoobject as Vertex ) ;
else if ( lastinfoobject is Linedef ) ShowLinedefInfo ( lastinfoobject as Linedef ) ;
else if ( lastinfoobject is Sector ) ShowSectorInfo ( lastinfoobject as Sector ) ;
else if ( lastinfoobject is Thing ) ShowThingInfo ( lastinfoobject as Thing ) ;
2012-10-09 15:17:52 +00:00
2013-09-11 09:47:53 +00:00
//mxd. let the plugins know
General . Plugins . OnHighlightRefreshed ( lastinfoobject ) ;
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}
2013-12-10 12:19:27 +00:00
//mxd
2014-10-22 13:07:17 +00:00
public void ShowHints ( string hintsText )
{
if ( ! string . IsNullOrEmpty ( hintsText ) )
{
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hintsPanel . SetHints ( hintsText ) ;
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}
else
{
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ClearHints ( ) ;
2013-12-11 08:47:11 +00:00
}
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}
//mxd
2014-10-22 13:07:17 +00:00
public void ClearHints ( )
{
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hintsPanel . ClearHints ( ) ;
}
//mxd
2014-10-22 13:07:17 +00:00
internal void AddHintsDocker ( )
{
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if ( ! dockerspanel . Contains ( hintsDocker ) ) dockerspanel . Add ( hintsDocker ) ;
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}
//mxd
2014-10-22 13:07:17 +00:00
internal void RemoveHintsDocker ( )
{
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dockerspanel . Remove ( hintsDocker ) ;
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}
2014-05-08 12:34:24 +00:00
//mxd
2014-10-22 13:07:17 +00:00
public void UpdateStatistics ( )
{
2014-05-08 12:34:24 +00:00
statistics . UpdateStatistics ( ) ;
}
2009-04-19 18:07:22 +00:00
// Show linedef info
public void ShowLinedefInfo ( Linedef l )
{
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if ( l . IsDisposed )
{
HideInfo ( ) ;
return ;
}
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lastinfoobject = l ;
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modename . Visible = false ;
2014-05-08 12:34:24 +00:00
statistics . Visible = false ; //mxd
2009-04-19 18:07:22 +00:00
if ( vertexinfo . Visible ) vertexinfo . Hide ( ) ;
if ( sectorinfo . Visible ) sectorinfo . Hide ( ) ;
if ( thinginfo . Visible ) thinginfo . Hide ( ) ;
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if ( IsInfoPanelExpanded ) linedefinfo . ShowInfo ( l ) ;
// Show info on collapsed label
if ( General . Map . Config . LinedefActions . ContainsKey ( l . Action ) ) {
LinedefActionInfo act = General . Map . Config . LinedefActions [ l . Action ] ;
labelcollapsedinfo . Text = act . ToString ( ) ;
} else if ( l . Action = = 0 )
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labelcollapsedinfo . Text = l . Action + " - None" ;
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else
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labelcollapsedinfo . Text = l . Action + " - Unknown" ;
2009-04-19 18:07:22 +00:00
2014-01-08 09:46:57 +00:00
labelcollapsedinfo . Refresh ( ) ;
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2013-09-11 09:47:53 +00:00
//mxd. let the plugins know
General . Plugins . OnHighlightLinedef ( l ) ;
2009-04-19 18:07:22 +00:00
}
// Show vertex info
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public void ShowVertexInfo ( Vertex v ) {
if ( v . IsDisposed ) {
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HideInfo ( ) ;
return ;
}
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lastinfoobject = v ;
2014-01-08 09:46:57 +00:00
modename . Visible = false ;
2014-05-08 12:34:24 +00:00
statistics . Visible = false ; //mxd
2013-12-10 12:19:27 +00:00
if ( linedefinfo . Visible ) linedefinfo . Hide ( ) ;
if ( sectorinfo . Visible ) sectorinfo . Hide ( ) ;
if ( thinginfo . Visible ) thinginfo . Hide ( ) ;
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if ( IsInfoPanelExpanded ) vertexinfo . ShowInfo ( v ) ;
// Show info on collapsed label
labelcollapsedinfo . Text = v . Position . x . ToString ( "0.##" ) + ", " + v . Position . y . ToString ( "0.##" ) ;
labelcollapsedinfo . Refresh ( ) ;
2012-10-09 15:17:52 +00:00
2013-09-11 09:47:53 +00:00
//mxd. let the plugins know
General . Plugins . OnHighlightVertex ( v ) ;
2009-04-19 18:07:22 +00:00
}
// Show sector info
2013-12-10 12:19:27 +00:00
public void ShowSectorInfo ( Sector s ) {
if ( s . IsDisposed ) {
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HideInfo ( ) ;
return ;
}
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lastinfoobject = s ;
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modename . Visible = false ;
2014-05-08 12:34:24 +00:00
statistics . Visible = false ; //mxd
2013-12-10 12:19:27 +00:00
if ( linedefinfo . Visible ) linedefinfo . Hide ( ) ;
if ( vertexinfo . Visible ) vertexinfo . Hide ( ) ;
if ( thinginfo . Visible ) thinginfo . Hide ( ) ;
2014-01-08 09:46:57 +00:00
if ( IsInfoPanelExpanded ) sectorinfo . ShowInfo ( s ) ;
2009-04-19 18:07:22 +00:00
2014-01-08 09:46:57 +00:00
// Show info on collapsed label
if ( General . Map . Config . SectorEffects . ContainsKey ( s . Effect ) )
labelcollapsedinfo . Text = General . Map . Config . SectorEffects [ s . Effect ] . ToString ( ) ;
else if ( s . Effect = = 0 )
2014-02-21 14:42:12 +00:00
labelcollapsedinfo . Text = s . Effect + " - Normal" ;
2014-01-08 09:46:57 +00:00
else
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labelcollapsedinfo . Text = s . Effect + " - Unknown" ;
2014-01-08 09:46:57 +00:00
labelcollapsedinfo . Refresh ( ) ;
2012-10-09 15:17:52 +00:00
2013-09-11 09:47:53 +00:00
//mxd. let the plugins know
General . Plugins . OnHighlightSector ( s ) ;
2009-04-19 18:07:22 +00:00
}
// Show thing info
public void ShowThingInfo ( Thing t )
{
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if ( t . IsDisposed )
{
HideInfo ( ) ;
return ;
}
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lastinfoobject = t ;
2014-01-08 09:46:57 +00:00
modename . Visible = false ;
2014-05-08 12:34:24 +00:00
statistics . Visible = false ; //mxd
2009-04-19 18:07:22 +00:00
if ( linedefinfo . Visible ) linedefinfo . Hide ( ) ;
if ( vertexinfo . Visible ) vertexinfo . Hide ( ) ;
if ( sectorinfo . Visible ) sectorinfo . Hide ( ) ;
2014-01-08 09:46:57 +00:00
if ( IsInfoPanelExpanded ) thinginfo . ShowInfo ( t ) ;
// Show info on collapsed label
ThingTypeInfo ti = General . Map . Data . GetThingInfo ( t . Type ) ;
labelcollapsedinfo . Text = t . Type + " - " + ti . Title ;
labelcollapsedinfo . Refresh ( ) ;
2012-10-09 15:17:52 +00:00
2013-09-11 09:47:53 +00:00
//mxd. let the plugins know
General . Plugins . OnHighlightThing ( t ) ;
2009-04-19 18:07:22 +00:00
}
#endregion
#region = = = = = = = = = = = = = = = = = = Dialogs
// This browses for a texture
// Returns the new texture name or the same texture name when cancelled
public string BrowseTexture ( IWin32Window owner , string initialvalue )
{
2012-07-23 21:28:23 +00:00
return TextureBrowserForm . Browse ( owner , initialvalue , false ) ; //mxd
2009-04-19 18:07:22 +00:00
}
// This browses for a flat
// Returns the new flat name or the same flat name when cancelled
public string BrowseFlat ( IWin32Window owner , string initialvalue )
{
2013-09-11 09:47:53 +00:00
return TextureBrowserForm . Browse ( owner , initialvalue , true ) ; //mxd. was FlatBrowserForm
2009-04-19 18:07:22 +00:00
}
// This browses the lindef types
// Returns the new action or the same action when cancelled
public int BrowseLinedefActions ( IWin32Window owner , int initialvalue )
{
return ActionBrowserForm . BrowseAction ( owner , initialvalue ) ;
}
// This browses sector effects
// Returns the new effect or the same effect when cancelled
public int BrowseSectorEffect ( IWin32Window owner , int initialvalue )
{
return EffectBrowserForm . BrowseEffect ( owner , initialvalue ) ;
}
// This browses thing types
// Returns the new thing type or the same thing type when cancelled
public int BrowseThingType ( IWin32Window owner , int initialvalue )
{
return ThingBrowserForm . BrowseThing ( owner , initialvalue ) ;
}
2013-03-18 13:52:27 +00:00
//mxd
2014-09-15 14:12:31 +00:00
public DialogResult ShowEditVertices ( ICollection < Vertex > vertices )
{
2013-03-18 13:52:27 +00:00
return ShowEditVertices ( vertices , true ) ;
}
//mxd. This shows the dialog to edit vertices
public DialogResult ShowEditVertices ( ICollection < Vertex > vertices , bool allowPositionChange )
2009-04-19 18:07:22 +00:00
{
// Show sector edit dialog
VertexEditForm f = new VertexEditForm ( ) ;
2013-03-18 13:52:27 +00:00
f . Setup ( vertices , allowPositionChange ) ;
2014-02-21 14:42:12 +00:00
f . OnValuesChanged + = EditForm_OnValuesChanged ;
2014-01-11 10:23:42 +00:00
editformopen = true ; //mxd
DialogResult result = f . ShowDialog ( this ) ;
editformopen = false ; //mxd
2009-04-19 18:07:22 +00:00
f . Dispose ( ) ;
return result ;
}
// This shows the dialog to edit lines
public DialogResult ShowEditLinedefs ( ICollection < Linedef > lines )
{
2014-09-15 14:12:31 +00:00
DialogResult result ;
2009-04-19 18:07:22 +00:00
// Show line edit dialog
2014-09-15 14:12:31 +00:00
if ( General . Map . UDMF ) //mxd
{
LinedefEditFormUDMF f = new LinedefEditFormUDMF ( ) ;
f . Setup ( lines ) ;
f . OnValuesChanged + = EditForm_OnValuesChanged ;
editformopen = true ; //mxd
result = f . ShowDialog ( this ) ;
editformopen = false ; //mxd
f . Dispose ( ) ;
}
else
{
LinedefEditForm f = new LinedefEditForm ( ) ;
f . Setup ( lines ) ;
f . OnValuesChanged + = EditForm_OnValuesChanged ;
editformopen = true ; //mxd
result = f . ShowDialog ( this ) ;
editformopen = false ; //mxd
f . Dispose ( ) ;
}
2009-04-19 18:07:22 +00:00
return result ;
}
// This shows the dialog to edit sectors
public DialogResult ShowEditSectors ( ICollection < Sector > sectors )
{
DialogResult result ;
// Show sector edit dialog
2014-09-15 14:12:31 +00:00
if ( General . Map . UDMF ) //mxd
{
2013-06-25 12:35:13 +00:00
SectorEditFormUDMF f = new SectorEditFormUDMF ( ) ;
f . Setup ( sectors ) ;
2014-02-21 14:42:12 +00:00
f . OnValuesChanged + = EditForm_OnValuesChanged ;
2014-01-11 10:23:42 +00:00
editformopen = true ; //mxd
2013-06-25 12:35:13 +00:00
result = f . ShowDialog ( this ) ;
2014-01-11 10:23:42 +00:00
editformopen = false ; //mxd
2013-06-25 12:35:13 +00:00
f . Dispose ( ) ;
2014-09-15 14:12:31 +00:00
}
else
{
2013-06-25 12:35:13 +00:00
SectorEditForm f = new SectorEditForm ( ) ;
f . Setup ( sectors ) ;
2014-02-21 14:42:12 +00:00
f . OnValuesChanged + = EditForm_OnValuesChanged ;
2014-01-11 10:23:42 +00:00
editformopen = true ; //mxd
2013-06-25 12:35:13 +00:00
result = f . ShowDialog ( this ) ;
2014-01-11 10:23:42 +00:00
editformopen = false ; //mxd
2013-06-25 12:35:13 +00:00
f . Dispose ( ) ;
}
2009-04-19 18:07:22 +00:00
return result ;
}
// This shows the dialog to edit things
2014-04-21 09:30:00 +00:00
public DialogResult ShowEditThings ( ICollection < Thing > things )
2009-04-19 18:07:22 +00:00
{
2014-04-21 09:30:00 +00:00
DialogResult result ;
2009-04-19 18:07:22 +00:00
// Show thing edit dialog
2014-09-15 14:12:31 +00:00
if ( General . Map . UDMF )
{
2014-04-21 09:30:00 +00:00
ThingEditFormUDMF f = new ThingEditFormUDMF ( ) ;
f . Setup ( things ) ;
f . OnValuesChanged + = EditForm_OnValuesChanged ;
editformopen = true ; //mxd
result = f . ShowDialog ( this ) ;
editformopen = false ; //mxd
f . Dispose ( ) ;
2014-09-15 14:12:31 +00:00
}
else
{
2014-04-21 09:30:00 +00:00
ThingEditForm f = new ThingEditForm ( ) ;
f . Setup ( things ) ;
f . OnValuesChanged + = EditForm_OnValuesChanged ;
editformopen = true ; //mxd
result = f . ShowDialog ( this ) ;
editformopen = false ; //mxd
f . Dispose ( ) ;
}
2009-04-19 18:07:22 +00:00
return result ;
}
2013-07-08 13:13:28 +00:00
//mxd
2014-09-15 14:12:31 +00:00
private void EditForm_OnValuesChanged ( object sender , EventArgs e )
{
if ( OnEditFormValuesChanged ! = null )
{
2014-09-03 14:07:08 +00:00
OnEditFormValuesChanged ( sender , e ) ;
2014-09-15 14:12:31 +00:00
}
else
{
2014-09-03 14:07:08 +00:00
//If current mode doesn't handle this event, let's at least update the map and redraw display.
General . Map . Map . Update ( ) ;
RedrawDisplay ( ) ;
}
2013-07-08 13:13:28 +00:00
}
2009-04-19 18:07:22 +00:00
#endregion
#region = = = = = = = = = = = = = = = = = = Message Pump
// This handles messages
2014-02-21 14:42:12 +00:00
protected override void WndProc ( ref Message m )
2009-04-19 18:07:22 +00:00
{
// Notify message?
switch ( m . Msg )
{
case ( int ) ThreadMessages . UpdateStatus :
DisplayStatus ( status ) ;
break ;
case ( int ) ThreadMessages . ImageDataLoaded :
string imagename = Marshal . PtrToStringAuto ( m . WParam ) ;
Marshal . FreeCoTaskMem ( m . WParam ) ;
if ( ( General . Map ! = null ) & & ( General . Map . Data ! = null ) )
{
ImageData img = General . Map . Data . GetFlatImage ( imagename ) ;
Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
Thing Edit Form, UDMF: added controls for setting pitch, roll, scale, render style, fill color, alpha, health and score.
Visual mode, UDMF: UDMF scale is now applied when rendering sprites.
Added Thing Statistics form (Edit -> View Thing Types...), which shows all loaded thing types with some additional info.
Visual mode: sprites with negative ScaleX and positive ScaleY were not rendered properly.
Classic modes: display was not updated after loading a sprite.
Current testing engine change was not saved on closing the program when no other game configuration settings were changed.
2014-04-30 10:01:22 +00:00
ImageDataLoaded ( img ) ;
}
break ;
case ( int ) ThreadMessages . SpriteDataLoaded : //mxd
string spritename = Marshal . PtrToStringAuto ( m . WParam ) ;
Marshal . FreeCoTaskMem ( m . WParam ) ;
if ( ( General . Map ! = null ) & & ( General . Map . Data ! = null ) )
{
ImageData img = General . Map . Data . GetSpriteImage ( spritename ) ;
if ( img ! = null & & img . UsedInMap & & ! img . IsDisposed )
{
DelayedRedraw ( ) ;
}
2009-04-19 18:07:22 +00:00
}
break ;
case General . WM_SYSCOMMAND :
// We don't want to open a menu when ALT is pressed
if ( m . WParam . ToInt32 ( ) ! = General . SC_KEYMENU )
{
base . WndProc ( ref m ) ;
}
break ;
default :
// Let the base handle the message
base . WndProc ( ref m ) ;
break ;
}
}
2012-06-01 10:17:47 +00:00
2013-09-11 09:47:53 +00:00
//mxd. Warnings panel
internal void SetWarningsCount ( int count , bool blink ) {
2013-11-29 12:24:47 +00:00
if ( count > 0 ) {
if ( warnsLabel . Image ! = Resources . Warning ) warnsLabel . Image = Resources . Warning ;
2013-03-18 13:52:27 +00:00
} else {
2013-07-29 08:50:50 +00:00
warnsLabel . Image = Resources . WarningOff ;
2013-03-18 13:52:27 +00:00
warnsLabel . BackColor = SystemColors . Control ;
}
2012-08-05 19:18:05 +00:00
2013-11-29 12:24:47 +00:00
warnsLabel . Text = count . ToString ( ) ;
2013-09-11 09:47:53 +00:00
2013-03-18 13:52:27 +00:00
//start annoying blinking!
2013-11-29 12:24:47 +00:00
if ( blink ) {
if ( ! blinkTimer . Enabled ) blinkTimer . Start ( ) ;
} else {
blinkTimer . Stop ( ) ;
warnsLabel . BackColor = SystemColors . Control ;
2013-03-18 13:52:27 +00:00
}
2013-09-11 09:47:53 +00:00
}
2012-06-01 10:17:47 +00:00
2013-03-18 13:52:27 +00:00
//mxd. Bliks warnings indicator
private void blink ( ) {
2013-11-29 12:24:47 +00:00
warnsLabel . BackColor = ( warnsLabel . BackColor = = Color . Red ? SystemColors . Control : Color . Red ) ;
2013-03-18 13:52:27 +00:00
}
2013-09-11 09:47:53 +00:00
//mxd
private void warnsLabel_Click ( object sender , EventArgs e ) {
ShowErrors ( ) ;
}
2012-06-01 10:17:47 +00:00
2013-03-18 13:52:27 +00:00
//mxd
private void blinkTimer_Elapsed ( object sender , System . Timers . ElapsedEventArgs e ) {
2013-11-29 12:24:47 +00:00
try {
this . Invoke ( new CallBlink ( blink ) ) ;
} catch ( ObjectDisposedException ) { } //la-la-la. We don't care.
2013-03-18 13:52:27 +00:00
}
2009-04-19 18:07:22 +00:00
#endregion
#region = = = = = = = = = = = = = = = = = = Processing
// This is called from the background thread when images are loaded
// but only when first loaded or when dimensions were changed
internal void ImageDataLoaded ( ImageData img )
{
// Image is used in the map?
if ( ( img ! = null ) & & img . UsedInMap & & ! img . IsDisposed )
{
// Go for all setors
bool updated = false ;
foreach ( Sector s in General . Map . Map . Sectors )
{
// Update floor buffer if needed
if ( s . LongFloorTexture = = img . LongName )
{
s . UpdateFloorSurface ( ) ;
updated = true ;
}
// Update ceiling buffer if needed
if ( s . LongCeilTexture = = img . LongName )
{
s . UpdateCeilingSurface ( ) ;
updated = true ;
}
}
// If we made updates, redraw the screen
if ( updated ) DelayedRedraw ( ) ;
}
}
public void EnableProcessing ( )
{
// Increase count
processingcount + + ;
// If not already enabled, enable processing now
if ( ! processor . Enabled )
{
processor . Enabled = true ;
2014-05-20 09:09:28 +00:00
lastupdatetime = Clock . CurrentTime ;
2009-04-19 18:07:22 +00:00
}
}
public void DisableProcessing ( )
{
// Increase count
processingcount - - ;
if ( processingcount < 0 ) processingcount = 0 ;
// Turn off
if ( processor . Enabled & & ( processingcount = = 0 ) )
processor . Enabled = false ;
}
internal void StopProcessing ( )
{
// Turn off
processingcount = 0 ;
processor . Enabled = false ;
}
// Processor event
private void processor_Tick ( object sender , EventArgs e )
{
2014-05-20 09:09:28 +00:00
float curtime = Clock . CurrentTime ;
2012-07-12 22:34:12 +00:00
float deltatime = curtime - lastupdatetime ;
2009-04-19 18:07:22 +00:00
lastupdatetime = curtime ;
// In exclusive mouse mode?
if ( mouseinput ! = null )
{
// Process mouse input
2014-10-13 22:01:17 +00:00
Vector2D deltamouse = mouseinput . Process ( ) ;
2009-04-19 18:07:22 +00:00
if ( ( General . Map ! = null ) & & ( General . Editing . Mode ! = null ) )
2010-08-22 11:36:09 +00:00
{
General . Plugins . OnEditMouseInput ( deltamouse ) ;
2009-04-19 18:07:22 +00:00
General . Editing . Mode . OnMouseInput ( deltamouse ) ;
2010-08-22 11:36:09 +00:00
}
2009-04-19 18:07:22 +00:00
}
// Process signal
if ( ( General . Map ! = null ) & & ( General . Editing . Mode ! = null ) )
General . Editing . Mode . OnProcess ( deltatime ) ;
}
#endregion
2009-07-21 05:51:13 +00:00
#region = = = = = = = = = = = = = = = = = = Dockers
2009-07-22 15:16:28 +00:00
// This adds a docker
public void AddDocker ( Docker d )
{
2014-10-09 19:29:17 +00:00
if ( dockerspanel . Contains ( d ) ) return ; //mxd
2009-07-22 15:16:28 +00:00
// Make sure the full name is set with the plugin name as prefix
Plugin plugin = General . Plugins . FindPluginByAssembly ( Assembly . GetCallingAssembly ( ) ) ;
d . MakeFullName ( plugin . Name . ToLowerInvariant ( ) ) ;
dockerspanel . Add ( d ) ;
}
// This removes a docker
public bool RemoveDocker ( Docker d )
{
// Make sure the full name is set with the plugin name as prefix
Plugin plugin = General . Plugins . FindPluginByAssembly ( Assembly . GetCallingAssembly ( ) ) ;
d . MakeFullName ( plugin . Name . ToLowerInvariant ( ) ) ;
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// We must release all keys because the focus may be stolen when
// this was the selected docker (the previous docker is automatically selected)
ReleaseAllKeys ( ) ;
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return dockerspanel . Remove ( d ) ;
}
// This selects a docker
public bool SelectDocker ( Docker d )
{
// Make sure the full name is set with the plugin name as prefix
Plugin plugin = General . Plugins . FindPluginByAssembly ( Assembly . GetCallingAssembly ( ) ) ;
d . MakeFullName ( plugin . Name . ToLowerInvariant ( ) ) ;
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// We must release all keys because the focus will be stolen
ReleaseAllKeys ( ) ;
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return dockerspanel . SelectDocker ( d ) ;
}
// This selects the previous selected docker
public void SelectPreviousDocker ( )
{
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// We must release all keys because the focus will be stolen
ReleaseAllKeys ( ) ;
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dockerspanel . SelectPrevious ( ) ;
}
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// Mouse enters dockers window
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private void dockerspanel_MouseContainerEnter ( object sender , EventArgs e )
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{
if ( General . Settings . CollapseDockers )
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dockerscollapser . Start ( ) ;
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dockerspanel . Expand ( ) ;
}
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// Automatic collapsing
private void dockerscollapser_Tick ( object sender , EventArgs e )
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{
if ( General . Settings . CollapseDockers )
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{
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if ( ! dockerspanel . IsFocused )
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{
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Point p = this . PointToClient ( Cursor . Position ) ;
Rectangle r = new Rectangle ( dockerspanel . Location , dockerspanel . Size ) ;
if ( ! r . IntersectsWith ( new Rectangle ( p , Size . Empty ) ) )
{
dockerspanel . Collapse ( ) ;
dockerscollapser . Stop ( ) ;
}
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}
}
else
{
dockerscollapser . Stop ( ) ;
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}
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}
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// User resizes the docker
private void dockerspanel_UserResize ( object sender , EventArgs e )
{
General . Settings . DockersWidth = dockerspanel . Width ;
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if ( ! General . Settings . CollapseDockers )
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{
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dockersspace . Width = dockerspanel . Width ;
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dockerspanel . Left = dockersspace . Left ;
}
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}
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#endregion
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}
}