SRB2/src/hardware
SteelT a033f482be Merge branch 'pictureformats' into 'next'
PNG conversion refactoring

See merge request STJr/SRB2!675
2020-09-10 15:58:18 -04:00
..
r_opengl Merge branch 'opengl-skydome-fixes' into 'next' 2020-08-09 20:45:01 -04:00
s_ds3d
s_fmod
s_openal
hw3dsdrv.h Update copyright text 2020-01-23 20:12:15 -03:00
hw3sound.c Merge remote-tracking branch 'origin/master' into HEAD 2020-04-24 22:10:59 -07:00
hw3sound.h Update copyright text 2020-01-23 20:12:15 -03:00
hw_batching.c gr_ -> gl_ 2020-07-06 01:15:08 -03:00
hw_batching.h OpenGL draw call batching system 2020-06-07 21:20:52 +03:00
hw_bsp.c gr_ -> gl_ 2020-07-06 01:15:08 -03:00
hw_cache.c Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into pictureformats 2020-07-21 22:25:00 -03:00
hw_clip.c Merge branch 'gl-dropshadows' into oglshaderport 2020-01-16 14:55:55 -05:00
hw_clip.h Port of Jimita's shader stuff + my lighting shader 2019-12-25 14:22:01 -05:00
hw_data.h Remove unused texture formats 2020-07-06 00:58:09 -03:00
hw_defs.h Move the sky dome code out of r_opengl.c, fix issues with shaders 2020-07-17 02:48:05 -03:00
hw_dll.h Redundant define? 2020-01-24 17:05:40 -03:00
hw_draw.c gr_ -> gl_ 2020-07-06 01:15:08 -03:00
hw_drv.h Move the sky dome code out of r_opengl.c, fix issues with shaders 2020-07-17 02:48:05 -03:00
hw_glob.h Merge remote-tracking branch 'origin/next' into remove-glide-2 2020-07-12 16:05:15 -07:00
hw_light.c gr_ -> gl_ 2020-07-06 01:15:08 -03:00
hw_light.h gr_ -> gl_ 2020-07-06 01:15:08 -03:00
hw_main.c Merge branch 'pictureformats' into 'next' 2020-09-10 15:58:18 -04:00
hw_main.h Move the sky dome code out of r_opengl.c, fix issues with shaders 2020-07-17 02:48:05 -03:00
hw_md2.c A few more instances of "gr" to purge 2020-07-12 16:09:43 -07:00
hw_md2.h gr_ -> gl_ 2020-07-06 01:15:08 -03:00
hw_md2load.c Fix MD2 loading 2019-09-15 16:24:17 -03:00
hw_md2load.h
hw_md3load.c
hw_md3load.h
hw_model.c Do a bunch of stuff to the MD2/3 sprite2 support to get it back to feature parity with before, without going back to being hacky as fuck. 2019-11-02 17:52:54 +00:00
hw_model.h Do a bunch of stuff to the MD2/3 sprite2 support to get it back to feature parity with before, without going back to being hacky as fuck. 2019-11-02 17:52:54 +00:00
hws_data.h Update copyright text 2020-01-23 20:12:15 -03:00
u_list.c
u_list.h