.. |
r_opengl
|
Merge branch 'opengl-skydome-fixes' into 'next'
|
2020-08-09 20:45:01 -04:00 |
s_ds3d
|
|
|
s_fmod
|
|
|
s_openal
|
|
|
hw3dsdrv.h
|
Update copyright text
|
2020-01-23 20:12:15 -03:00 |
hw3sound.c
|
Merge remote-tracking branch 'origin/master' into HEAD
|
2020-04-24 22:10:59 -07:00 |
hw3sound.h
|
Update copyright text
|
2020-01-23 20:12:15 -03:00 |
hw_batching.c
|
gr_ -> gl_
|
2020-07-06 01:15:08 -03:00 |
hw_batching.h
|
OpenGL draw call batching system
|
2020-06-07 21:20:52 +03:00 |
hw_bsp.c
|
gr_ -> gl_
|
2020-07-06 01:15:08 -03:00 |
hw_cache.c
|
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into pictureformats
|
2020-07-21 22:25:00 -03:00 |
hw_clip.c
|
Merge branch 'gl-dropshadows' into oglshaderport
|
2020-01-16 14:55:55 -05:00 |
hw_clip.h
|
Port of Jimita's shader stuff + my lighting shader
|
2019-12-25 14:22:01 -05:00 |
hw_data.h
|
Remove unused texture formats
|
2020-07-06 00:58:09 -03:00 |
hw_defs.h
|
Move the sky dome code out of r_opengl.c, fix issues with shaders
|
2020-07-17 02:48:05 -03:00 |
hw_dll.h
|
Redundant define?
|
2020-01-24 17:05:40 -03:00 |
hw_draw.c
|
gr_ -> gl_
|
2020-07-06 01:15:08 -03:00 |
hw_drv.h
|
Move the sky dome code out of r_opengl.c, fix issues with shaders
|
2020-07-17 02:48:05 -03:00 |
hw_glob.h
|
Merge remote-tracking branch 'origin/next' into remove-glide-2
|
2020-07-12 16:05:15 -07:00 |
hw_light.c
|
gr_ -> gl_
|
2020-07-06 01:15:08 -03:00 |
hw_light.h
|
gr_ -> gl_
|
2020-07-06 01:15:08 -03:00 |
hw_main.c
|
Merge branch 'pictureformats' into 'next'
|
2020-09-10 15:58:18 -04:00 |
hw_main.h
|
Move the sky dome code out of r_opengl.c, fix issues with shaders
|
2020-07-17 02:48:05 -03:00 |
hw_md2.c
|
A few more instances of "gr" to purge
|
2020-07-12 16:09:43 -07:00 |
hw_md2.h
|
gr_ -> gl_
|
2020-07-06 01:15:08 -03:00 |
hw_md2load.c
|
Fix MD2 loading
|
2019-09-15 16:24:17 -03:00 |
hw_md2load.h
|
|
|
hw_md3load.c
|
|
|
hw_md3load.h
|
|
|
hw_model.c
|
Do a bunch of stuff to the MD2/3 sprite2 support to get it back to feature parity with before, without going back to being hacky as fuck.
|
2019-11-02 17:52:54 +00:00 |
hw_model.h
|
Do a bunch of stuff to the MD2/3 sprite2 support to get it back to feature parity with before, without going back to being hacky as fuck.
|
2019-11-02 17:52:54 +00:00 |
hws_data.h
|
Update copyright text
|
2020-01-23 20:12:15 -03:00 |
u_list.c
|
|
|
u_list.h
|
|
|