fickleheart
834a3bf334
Port deadzone configuration from Kart
...
I don't feel like getting out my gamepad, so I'll trust
that this works.
2019-12-09 20:39:05 -06:00
fickleheart
3735134948
Fix smoothing into input-based camera rotation
2019-12-09 20:31:19 -06:00
fickleheart
27996ada04
Scale down turn values (and increase defaults to compensate)
...
This allows more granularity in menu sliders while limiting the
maximums to reasonable amounts.
2019-12-09 20:26:12 -06:00
fickleheart
e4626e9396
Lock camera behind player when holding cam reset
...
This also disables abilitydirection movement temporarily.
2019-12-09 20:21:32 -06:00
James R
4f9e227830
Cvar and menu option to let user increase turn speed
...
cam_turnmultiplier and cam2_turnmultiplier.
"Camera Speed" has been renamed to "Camera Spacial Speed" in the menu. "Camera
Turning Speed" is now an option.
2019-12-09 16:30:03 -08:00
Nev3r
6fe6db8e18
Removed seemingly redundant (and incorrect) mapthing Z load code.
...
The proper code seems to sit inside P_SpawnMapThing() and the SpawnHoop functions. Time will tell if I've actually commited an atrocity.
2019-12-09 14:05:22 +01:00
Nev3r
8ea7dd418a
Move the axis spawning code out of the mapthing read function, and read the mapthing z in the mapthing read function.
2019-12-09 13:26:31 +01:00
fickleheart
c99b137298
Fix abilitydirection camera breaking minecarts
2019-12-08 20:47:11 -06:00
Jaime Passos
4d83db5bb2
Die, Apple!
2019-12-08 22:31:59 -03:00
Jaime Passos
5c02bc59db
Speed up level loading
...
Don't flush every texture just because the palette MAY have changed
2019-12-08 22:28:13 -03:00
Jaime Passos
c6769e7220
Die
2019-12-08 22:12:56 -03:00
fickleheart
0cad5021a9
Make input turn slow down when moving slowly
2019-12-08 18:26:20 -06:00
Jaime Passos
7f58002e12
Merge branch 'opengl-is-a-bad-renderer' of https://git.magicalgirl.moe/STJr/SRB2 into opengl-is-a-bad-renderer
2019-12-08 21:10:48 -03:00
Jaime Passos
25464c867a
Translate the French
2019-12-08 21:10:14 -03:00
fickleheart
a30623e4ed
Default to no turn-facing since it looks like controller drift
2019-12-08 15:54:37 -06:00
fickleheart
e92d7eca8e
Shift camera sideways toward player angle
2019-12-08 15:54:16 -06:00
fickleheart
4784eb68fa
Don't do thok camera snap in replays
2019-12-08 15:49:10 -06:00
fickleheart
575b5027e8
Don't snap thok if the player is holding a camera control
2019-12-08 15:22:51 -06:00
fickleheart
c94d7895df
Make cam_rotspeed affect non-mouse turn speed
...
10 remains the default and is vanilla behavior.
2019-12-08 15:17:46 -06:00
fickleheart
eee0d42b1f
Make first-person and directionchar-off work as expected
2019-12-08 15:05:44 -06:00
fickleheart
ebd2861593
Add menu options for new camera controls
...
Crank everything down to zero and set ability direction
to "Camera", and you're back to base 2.2 behavior.
2019-12-08 14:43:25 -06:00
fickleheart
36fa94a22c
Automatically rotate camera to reflect player actions
2019-12-08 14:35:50 -06:00
fickleheart
075f751f67
Add cvar to use abilities in input direction
2019-12-08 14:17:48 -06:00
fickleheart
32c9c912ab
Consolidate G_BuildTiccmd
2019-12-08 13:27:11 -06:00
Alam Ed Arias
14ecb240c4
Merge branch 'public_next' into private
2019-12-08 12:56:37 -05:00
Alam Ed Arias
e91a689478
Merge branch 'master' into opengl-is-a-bad-renderer
2019-12-08 12:50:45 -05:00
Alam Ed Arias
2d68eac528
Merge branch 'buildbot' into 'master'
...
Fix All the buidlbot issues
See merge request STJr/SRB2!520
2019-12-08 12:49:26 -05:00
Alam Ed Arias
d8eccc2921
Merge remote-tracking branch 'public/strcasestr-swap' into buildbot
2019-12-08 12:36:23 -05:00
Alam Ed Arias
1d0cd586ba
P_AddWadFile: the PK3 may not have folders
2019-12-08 12:35:21 -05:00
Alam Ed Arias
623629b04a
OpenGL: note that the Buffer API is OpenGL 1.5, so we can be used in STATIC_OPENGL
2019-12-08 12:33:11 -05:00
Alam Ed Arias
35168ddeae
OpenGL: yflip is used to hold more then true/false
2019-12-08 12:32:23 -05:00
Jaime Passos
d74f2a003b
HWR_FreeMipmapCache already calls HWR_FreeMipmapCache indirectly
...
(done by calling HWR_LoadTextures, which in turn calls HWR_FreeTextureCache)
2019-12-08 04:40:29 -03:00
Jaime Passos
4c808cb7e2
Actually don't even call HWR_FreeMipmapCache between levels because I feel like it's futile outside of PWAD loading
2019-12-08 04:32:25 -03:00
Jaime Passos
d8a804febc
LMFAOOOOOOOOOOOOOOOOOOOOOOOO
2019-12-08 04:15:25 -03:00
Jaime Passos
cc12496e9c
Optimize mipmaps
2019-12-08 03:23:37 -03:00
Jaime Passos
ce61b17117
Update hw_main.c
2019-12-08 02:27:51 -03:00
Jaime Passos
964978a337
Delete md2_transform
2019-12-08 02:25:53 -03:00
Jaime Passos
bc60a0a887
Make some things clearer here.
2019-12-08 01:54:03 -03:00
Jaime Passos
40b862967d
Just in case?
2019-12-07 23:55:28 -03:00
Jaime Passos
e9e0683d5e
Cleanup FreeMipmapColormap
2019-12-07 23:46:05 -03:00
James R
d5816d44f3
Use a third variable of XOR nonsense
2019-12-07 17:36:45 -08:00
mazmazz
65ca45c147
Debian libopenmpt0 name fix
2019-12-07 20:32:04 -05:00
James R
cadaecbfcf
memset this or the stupid masterserver (used to) show garbage bytes
...
Also for security I guess...
2019-12-07 15:47:18 -08:00
James R
5ba363fda6
Make the cmake version 2.2.0
2019-12-07 14:28:03 -08:00
James R
7167e59b83
Merge branch 'cmake-no-patch-pk3' into 'master'
...
Remove patch.pk3 from cmake
See merge request STJr/SRB2!516
2019-12-07 17:26:35 -05:00
mazmazz
bca33bdb0e
Remove patch.pk3 from Deployer ASSET_FILES_HASHED
2019-12-07 16:26:28 -05:00
mazmazz
58650397e2
Travis Deployer: Use xenial instead of bionic for building installers
...
Bionic breaks package signing because importing the private key is unsuccessful. Works in xenial. The buildbot distro doesn't matter because we're just sending source packages to Launchpad which builds on the target distro.
2019-12-07 15:58:59 -05:00
mazmazz
1f8c6574fb
Debian packaging fixes, libopenmpt
2019-12-07 15:50:48 -05:00
mazmazz
9fa09c9842
Travis Linux Deployer fixes
2019-12-07 15:14:33 -05:00
mazmazz
2a9a2c0f02
Travis yflip error
2019-12-07 14:30:51 -05:00