fickleheart
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f1b5a2b2d3
|
Move Z-targeting behavior to Center View
|
2019-12-11 21:09:23 -06:00 |
|
fickleheart
|
f74d7163e6
|
Fix RVZ camera stuff
|
2019-12-11 01:26:43 -06:00 |
|
fickleheart
|
2ab83bac60
|
Run camera movement in the camera options menu
It's really nice to see adjustments reflected in real time.
|
2019-12-10 23:18:46 -06:00 |
|
fickleheart
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69b623e086
|
Add option to always turn with input while locked
Uhhh also camera options scrolls now.
|
2019-12-10 22:01:17 -06:00 |
|
fickleheart
|
cdf5287fcc
|
Turn camera with strafe keys in camlock while charging spindash
|
2019-12-10 21:34:57 -06:00 |
|
fickleheart
|
a89f8e91f7
|
Change defaults and factors of simplecam options
|
2019-12-10 21:24:43 -06:00 |
|
fickleheart
|
054d51dac6
|
Make input turn speed tween by lateral momentum, not total
|
2019-12-10 21:14:50 -06:00 |
|
fickleheart
|
2b70b4bf36
|
TODO
|
2019-12-10 09:08:30 -06:00 |
|
fickleheart
|
72cf5d9927
|
Don't flood directionchar commands!!!
|
2019-12-10 08:17:41 -06:00 |
|
fickleheart
|
194e77a6f0
|
Give spindash turn a separate slider
|
2019-12-10 08:07:41 -06:00 |
|
fickleheart
|
e1d4e2edcb
|
Suspend directionchar while holding cam reset
This should make it completely clear that thok will face
the camera while it's held.
|
2019-12-10 07:58:50 -06:00 |
|
fickleheart
|
08ab15b1b9
|
Disable thok camera snap
|
2019-12-10 07:54:27 -06:00 |
|
fickleheart
|
2fa1e75016
|
I'm hilarious
|
2019-12-09 22:45:34 -06:00 |
|
fickleheart
|
a3961efc43
|
Draw crosshair in Simple mode while holding cam reset
I think this gives extra indication that abilities face toward
the camera now.
|
2019-12-09 22:12:19 -06:00 |
|
fickleheart
|
2a9819947e
|
Disable all new camera behavior if playstyle is not Simple
|
2019-12-09 22:09:58 -06:00 |
|
fickleheart
|
b5f7f5f732
|
Replace direction toggles with a playstyle selection
It's kinda ugly right now...
|
2019-12-09 22:06:50 -06:00 |
|
fickleheart
|
834a3bf334
|
Port deadzone configuration from Kart
I don't feel like getting out my gamepad, so I'll trust
that this works.
|
2019-12-09 20:39:05 -06:00 |
|
fickleheart
|
3735134948
|
Fix smoothing into input-based camera rotation
|
2019-12-09 20:31:19 -06:00 |
|
fickleheart
|
27996ada04
|
Scale down turn values (and increase defaults to compensate)
This allows more granularity in menu sliders while limiting the
maximums to reasonable amounts.
|
2019-12-09 20:26:12 -06:00 |
|
fickleheart
|
e4626e9396
|
Lock camera behind player when holding cam reset
This also disables abilitydirection movement temporarily.
|
2019-12-09 20:21:32 -06:00 |
|
fickleheart
|
c99b137298
|
Fix abilitydirection camera breaking minecarts
|
2019-12-08 20:47:11 -06:00 |
|
fickleheart
|
0cad5021a9
|
Make input turn slow down when moving slowly
|
2019-12-08 18:26:20 -06:00 |
|
fickleheart
|
a30623e4ed
|
Default to no turn-facing since it looks like controller drift
|
2019-12-08 15:54:37 -06:00 |
|
fickleheart
|
e92d7eca8e
|
Shift camera sideways toward player angle
|
2019-12-08 15:54:16 -06:00 |
|
fickleheart
|
4784eb68fa
|
Don't do thok camera snap in replays
|
2019-12-08 15:49:10 -06:00 |
|
fickleheart
|
575b5027e8
|
Don't snap thok if the player is holding a camera control
|
2019-12-08 15:22:51 -06:00 |
|
fickleheart
|
c94d7895df
|
Make cam_rotspeed affect non-mouse turn speed
10 remains the default and is vanilla behavior.
|
2019-12-08 15:17:46 -06:00 |
|
fickleheart
|
eee0d42b1f
|
Make first-person and directionchar-off work as expected
|
2019-12-08 15:05:44 -06:00 |
|
fickleheart
|
ebd2861593
|
Add menu options for new camera controls
Crank everything down to zero and set ability direction
to "Camera", and you're back to base 2.2 behavior.
|
2019-12-08 14:43:25 -06:00 |
|
fickleheart
|
36fa94a22c
|
Automatically rotate camera to reflect player actions
|
2019-12-08 14:35:50 -06:00 |
|
fickleheart
|
075f751f67
|
Add cvar to use abilities in input direction
|
2019-12-08 14:17:48 -06:00 |
|
fickleheart
|
32c9c912ab
|
Consolidate G_BuildTiccmd
|
2019-12-08 13:27:11 -06:00 |
|
James R
|
5ba363fda6
|
Make the cmake version 2.2.0
|
2019-12-07 14:28:03 -08:00 |
|
James R
|
7167e59b83
|
Merge branch 'cmake-no-patch-pk3' into 'master'
Remove patch.pk3 from cmake
See merge request STJr/SRB2!516
|
2019-12-07 17:26:35 -05:00 |
|
Tasos Sahanidis
|
9c5e558117
|
Remove patch.pk3 from cmake
|
2019-12-07 20:31:40 +02:00 |
|
Jaime Passos
|
69c08f93bb
|
Update d_main.c
|
2019-12-07 11:55:53 -03:00 |
|
MascaraSnake
|
79b04c5872
|
One more asset hash change
|
2019-12-07 14:17:26 +01:00 |
|
toaster
|
0bd1399c52
|
Revert paperprojection, but keep it as a #define in case someone fixes it in a patch.
|
2019-12-07 10:22:10 +00:00 |
|
Alam Ed Arias
|
d02648450a
|
Let fix that GCC warning
|
2019-12-06 18:12:50 -05:00 |
|
MascaraSnake
|
0768032a43
|
Merge branch 'master' of git.magicalgirl.moe:STJr/SRB2Internal
|
2019-12-07 00:12:10 +01:00 |
|
MascaraSnake
|
4dde4c6d07
|
Minor changes to the readme
|
2019-12-07 00:11:57 +01:00 |
|
James R
|
53cfba1f42
|
Use strncpy
|
2019-12-06 15:09:07 -08:00 |
|
MascaraSnake
|
c33d163c00
|
Merge branch 'nondevelop' into 'master'
Get 2.2(.0) release ready
Closes #461
See merge request STJr/SRB2Internal!615
|
2019-12-06 17:47:32 -05:00 |
|
MascaraSnake
|
0d22970c78
|
Change versionstring to 2.2.0
|
2019-12-06 23:47:05 +01:00 |
|
MascaraSnake
|
f6563c85ed
|
Updated MD5 hashes
|
2019-12-06 23:43:54 +01:00 |
|
MascaraSnake
|
bf477c6ed4
|
Merge branch 'master' into nondevelop
|
2019-12-06 23:23:01 +01:00 |
|
MascaraSnake
|
239242f513
|
Merge branch 'stretch-credits' into 'master'
Lengthen credits for msuic parity
See merge request STJr/SRB2Internal!620
|
2019-12-06 17:19:17 -05:00 |
|
MascaraSnake
|
78de32b623
|
Merge branch 'creditweak' into 'master'
Update SRB2 Community Contributors list for Revan's Nimbus Ruins skybox.
See merge request STJr/SRB2Internal!621
|
2019-12-06 17:18:54 -05:00 |
|
Steel Titanium
|
5f9f255f77
|
Correct comment
|
2019-12-06 17:10:14 -05:00 |
|
toaster
|
66bd864592
|
Update SRB2 Community Contributors list for Revan's Nimbus Ruins skybox.
|
2019-12-06 22:06:35 +00:00 |
|