Merge branch 'nondevelop' into 'master'

Get 2.2(.0) release ready

Closes #461

See merge request STJr/SRB2Internal!615
This commit is contained in:
MascaraSnake 2019-12-06 17:47:32 -05:00
commit c33d163c00
4 changed files with 29 additions and 41 deletions

View file

@ -26,14 +26,14 @@
#else
/* Manually defined asset hashes for non-CMake builds
* Last updated 2015 / 05 / 03 - v2.1.15 - main assets
* Last updated 2018 / ?? / ?? - v2.2 - patch.pk3
* Last updated 2019 / 12 / 06 - v2.2.0 - main assets
* Last updated 20?? / ?? / ?? - v2.2.? - patch.pk3
*/
#define ASSET_HASH_SRB2_PK3 "c1b9577687f8a795104aef4600720ea7"
#define ASSET_HASH_ZONES_PK3 "303838c6c534d9540288360fa49cca60"
#define ASSET_HASH_PLAYER_DTA "cfca0f1c73023cbbd8f844f45480f799"
#define ASSET_HASH_SRB2_PK3 "f31368d13c9cb73563475f201bac29d1"
#define ASSET_HASH_ZONES_PK3 "cd44b67b9f7e8798ed64ec8698531d8c"
#define ASSET_HASH_PLAYER_DTA "56a247e074dd0dc794b6617efef1e918"
#ifdef USE_PATCH_DTA
#define ASSET_HASH_PATCH_PK3 "dbbf8bc6121618ee3be2d5b14650429b"
#define ASSET_HASH_PATCH_PK3 "there is no patch.pk3, only zuul"
#endif
#endif

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@ -1155,31 +1155,10 @@ void D_SRB2Main(void)
// Have to be done here before files are loaded
M_InitCharacterTables();
mainwads = 0;
#ifndef DEVELOP // md5s last updated 12/14/14
// Check MD5s of autoloaded files
W_VerifyFileMD5(mainwads++, ASSET_HASH_SRB2_PK3); // srb2.pk3
W_VerifyFileMD5(mainwads++, ASSET_HASH_ZONES_PK3); // zones.pk3
W_VerifyFileMD5(mainwads++, ASSET_HASH_PLAYER_DTA); // player.dta
mainwads = 3; // doesn't include music.dta
#ifdef USE_PATCH_DTA
W_VerifyFileMD5(mainwads++, ASSET_HASH_PATCH_DTA); // patch.pk3
mainwads++;
#endif
// don't check music.dta because people like to modify it, and it doesn't matter if they do
// ...except it does if they slip maps in there, and that's what W_VerifyNMUSlumps is for.
//mainwads++; // music.dta does not increment mainwads (see <= 2.1.21)
//mainwads++; // neither does music_new.dta
#else
mainwads++; // srb2.pk3
mainwads++; // zones.pk3
mainwads++; // player.dta
#ifdef USE_PATCH_DTA
mainwads++; // patch.dta
#endif
//mainwads++; // music.dta does not increment mainwads (see <= 2.1.21)
//mainwads++; // neither does music_new.dta
// load wad, including the main wad file
CONS_Printf("W_InitMultipleFiles(): Adding IWAD and main PWADs.\n");
@ -1191,11 +1170,20 @@ void D_SRB2Main(void)
#endif
D_CleanFile();
#ifndef DEVELOP // md5s last updated 06/12/19 (ddmmyy)
// Check MD5s of autoloaded files
W_VerifyFileMD5(0, ASSET_HASH_SRB2_PK3); // srb2.pk3
W_VerifyFileMD5(1, ASSET_HASH_ZONES_PK3); // zones.pk3
W_VerifyFileMD5(2, ASSET_HASH_PLAYER_DTA); // player.dta
#ifdef USE_PATCH_DTA
W_VerifyFileMD5(3, ASSET_HASH_PATCH_DTA); // patch.pk3
#endif
// don't check music.dta because people like to modify it, and it doesn't matter if they do
// ...except it does if they slip maps in there, and that's what W_VerifyNMUSlumps is for.
#endif //ifndef DEVELOP
mainwadstally = packetsizetally;
mainwadstally = packetsizetally;
mainwadstally = packetsizetally; // technically not accurate atm, remember to port the two-stage -file process from kart in 2.2.x
cht_Init();

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@ -129,7 +129,7 @@
extern FILE *logstream;
#endif
#define DEVELOP // Disable this for release builds to remove excessive cheat commands and enable MD5 checking and stuff, all in one go. :3
//#define DEVELOP // Disable this for release builds to remove excessive cheat commands and enable MD5 checking and stuff, all in one go. :3
#ifdef DEVELOP
#define VERSION 0 // Game version
#define SUBVERSION 0 // more precise version number
@ -140,8 +140,8 @@ extern FILE *logstream;
#else
#define VERSION 202 // Game version
#define SUBVERSION 0 // more precise version number
#define VERSIONSTRING "v2.2"
#define VERSIONSTRINGW L"v2.2"
#define VERSIONSTRING "v2.2.0"
#define VERSIONSTRINGW L"v2.2.0"
// Hey! If you change this, add 1 to the MODVERSION below!
// Otherwise we can't force updates!
#endif
@ -199,14 +199,14 @@ extern FILE *logstream;
// The Modification ID; must be obtained from Rob ( https://mb.srb2.org/private.php?do=newpm&u=546 ).
// DO NOT try to set this otherwise, or your modification will be unplayable through the Master Server.
// "12" is the default mod ID for version 2.1
#define MODID 12
// "18" is the default mod ID for version 2.2
#define MODID 18
// The Modification Version, starting from 1. Do not follow your version string for this,
// it's only for detection of the version the player is using so the MS can alert them of an update.
// Only set it higher, not lower, obviously.
// Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
#define MODVERSION 30
// Note that we use this to help keep internal testing in check; this is why v2.2.0 is not version "1".
#define MODVERSION 40
// To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically.
// Increment MINOREXECVERSION whenever a config change is needed that does not correspond

View file

@ -1670,12 +1670,12 @@ void W_VerifyFileMD5(UINT16 wadfilenum, const char *matchmd5)
{
char actualmd5text[2*MD5_LEN+1];
PrintMD5String(wadfiles[wadfilenum]->md5sum, actualmd5text);
/*#ifdef _DEBUG
#ifdef _DEBUG
CONS_Printf
#else
I_Error
#endif
(M_GetText("File is corrupt or has been modified: %s (found md5: %s, wanted: %s)\n"), wadfiles[wadfilenum]->filename, actualmd5text, matchmd5);*/
(M_GetText("File is corrupt or has been modified: %s (found md5: %s, wanted: %s)\n"), wadfiles[wadfilenum]->filename, actualmd5text, matchmd5);
}
#endif
}