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Merge branch 'nondevelop' into 'master'
Get 2.2(.0) release ready Closes #461 See merge request STJr/SRB2Internal!615
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commit
c33d163c00
4 changed files with 29 additions and 41 deletions
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@ -26,14 +26,14 @@
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#else
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/* Manually defined asset hashes for non-CMake builds
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* Last updated 2015 / 05 / 03 - v2.1.15 - main assets
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* Last updated 2018 / ?? / ?? - v2.2 - patch.pk3
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* Last updated 2019 / 12 / 06 - v2.2.0 - main assets
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* Last updated 20?? / ?? / ?? - v2.2.? - patch.pk3
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*/
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#define ASSET_HASH_SRB2_PK3 "c1b9577687f8a795104aef4600720ea7"
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#define ASSET_HASH_ZONES_PK3 "303838c6c534d9540288360fa49cca60"
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#define ASSET_HASH_PLAYER_DTA "cfca0f1c73023cbbd8f844f45480f799"
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#define ASSET_HASH_SRB2_PK3 "f31368d13c9cb73563475f201bac29d1"
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#define ASSET_HASH_ZONES_PK3 "cd44b67b9f7e8798ed64ec8698531d8c"
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#define ASSET_HASH_PLAYER_DTA "56a247e074dd0dc794b6617efef1e918"
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#ifdef USE_PATCH_DTA
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#define ASSET_HASH_PATCH_PK3 "dbbf8bc6121618ee3be2d5b14650429b"
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#define ASSET_HASH_PATCH_PK3 "there is no patch.pk3, only zuul"
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#endif
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#endif
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40
src/d_main.c
40
src/d_main.c
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@ -1155,31 +1155,10 @@ void D_SRB2Main(void)
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// Have to be done here before files are loaded
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M_InitCharacterTables();
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mainwads = 0;
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#ifndef DEVELOP // md5s last updated 12/14/14
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// Check MD5s of autoloaded files
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W_VerifyFileMD5(mainwads++, ASSET_HASH_SRB2_PK3); // srb2.pk3
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W_VerifyFileMD5(mainwads++, ASSET_HASH_ZONES_PK3); // zones.pk3
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W_VerifyFileMD5(mainwads++, ASSET_HASH_PLAYER_DTA); // player.dta
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mainwads = 3; // doesn't include music.dta
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#ifdef USE_PATCH_DTA
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W_VerifyFileMD5(mainwads++, ASSET_HASH_PATCH_DTA); // patch.pk3
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mainwads++;
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#endif
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// don't check music.dta because people like to modify it, and it doesn't matter if they do
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// ...except it does if they slip maps in there, and that's what W_VerifyNMUSlumps is for.
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//mainwads++; // music.dta does not increment mainwads (see <= 2.1.21)
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//mainwads++; // neither does music_new.dta
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#else
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mainwads++; // srb2.pk3
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mainwads++; // zones.pk3
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mainwads++; // player.dta
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#ifdef USE_PATCH_DTA
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mainwads++; // patch.dta
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#endif
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//mainwads++; // music.dta does not increment mainwads (see <= 2.1.21)
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//mainwads++; // neither does music_new.dta
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// load wad, including the main wad file
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CONS_Printf("W_InitMultipleFiles(): Adding IWAD and main PWADs.\n");
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@ -1191,11 +1170,20 @@ void D_SRB2Main(void)
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#endif
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D_CleanFile();
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#ifndef DEVELOP // md5s last updated 06/12/19 (ddmmyy)
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// Check MD5s of autoloaded files
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W_VerifyFileMD5(0, ASSET_HASH_SRB2_PK3); // srb2.pk3
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W_VerifyFileMD5(1, ASSET_HASH_ZONES_PK3); // zones.pk3
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W_VerifyFileMD5(2, ASSET_HASH_PLAYER_DTA); // player.dta
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#ifdef USE_PATCH_DTA
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W_VerifyFileMD5(3, ASSET_HASH_PATCH_DTA); // patch.pk3
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#endif
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// don't check music.dta because people like to modify it, and it doesn't matter if they do
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// ...except it does if they slip maps in there, and that's what W_VerifyNMUSlumps is for.
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#endif //ifndef DEVELOP
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mainwadstally = packetsizetally;
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mainwadstally = packetsizetally;
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mainwadstally = packetsizetally; // technically not accurate atm, remember to port the two-stage -file process from kart in 2.2.x
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cht_Init();
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@ -129,7 +129,7 @@
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extern FILE *logstream;
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#endif
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#define DEVELOP // Disable this for release builds to remove excessive cheat commands and enable MD5 checking and stuff, all in one go. :3
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//#define DEVELOP // Disable this for release builds to remove excessive cheat commands and enable MD5 checking and stuff, all in one go. :3
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#ifdef DEVELOP
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#define VERSION 0 // Game version
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#define SUBVERSION 0 // more precise version number
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@ -140,8 +140,8 @@ extern FILE *logstream;
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#else
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#define VERSION 202 // Game version
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#define SUBVERSION 0 // more precise version number
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#define VERSIONSTRING "v2.2"
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#define VERSIONSTRINGW L"v2.2"
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#define VERSIONSTRING "v2.2.0"
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#define VERSIONSTRINGW L"v2.2.0"
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// Hey! If you change this, add 1 to the MODVERSION below!
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// Otherwise we can't force updates!
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#endif
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@ -199,14 +199,14 @@ extern FILE *logstream;
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// The Modification ID; must be obtained from Rob ( https://mb.srb2.org/private.php?do=newpm&u=546 ).
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// DO NOT try to set this otherwise, or your modification will be unplayable through the Master Server.
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// "12" is the default mod ID for version 2.1
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#define MODID 12
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// "18" is the default mod ID for version 2.2
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#define MODID 18
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// The Modification Version, starting from 1. Do not follow your version string for this,
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// it's only for detection of the version the player is using so the MS can alert them of an update.
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// Only set it higher, not lower, obviously.
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// Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
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#define MODVERSION 30
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// Note that we use this to help keep internal testing in check; this is why v2.2.0 is not version "1".
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#define MODVERSION 40
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// To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically.
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// Increment MINOREXECVERSION whenever a config change is needed that does not correspond
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@ -1670,12 +1670,12 @@ void W_VerifyFileMD5(UINT16 wadfilenum, const char *matchmd5)
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{
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char actualmd5text[2*MD5_LEN+1];
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PrintMD5String(wadfiles[wadfilenum]->md5sum, actualmd5text);
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/*#ifdef _DEBUG
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#ifdef _DEBUG
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CONS_Printf
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#else
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I_Error
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#endif
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(M_GetText("File is corrupt or has been modified: %s (found md5: %s, wanted: %s)\n"), wadfiles[wadfilenum]->filename, actualmd5text, matchmd5);*/
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(M_GetText("File is corrupt or has been modified: %s (found md5: %s, wanted: %s)\n"), wadfiles[wadfilenum]->filename, actualmd5text, matchmd5);
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}
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#endif
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}
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