Commit graph

11958 commits

Author SHA1 Message Date
Sally Coolatta
ec8e884a31 Removed this function 2021-05-08 12:56:33 -04:00
Sally Coolatta
5d93f86499 Merge branch 'next' into skin-unlocks-sanity 2021-05-08 12:55:46 -04:00
Monster Iestyn
a98b0834a6 Merge branch 'deh-buffer-unclog' into 'next'
Fix a series of buffer overflows in SOC (primarily Character section) loading

See merge request STJr/SRB2!1457
2021-05-07 18:47:51 -04:00
Monster Iestyn
70052a099c Merge branch 'acos' into 'next'
arccosine Lua exposure

See merge request STJr/SRB2!1455
2021-05-07 18:33:55 -04:00
Monster Iestyn
529d297895 Merge branch 'soc-caption' into 'next'
[SUGOI] Allow setting sound captions in SOC

See merge request STJr/SRB2!1469
2021-05-07 18:21:48 -04:00
Monster Iestyn
d00726cbe9 Merge branch 'monster-cleaning-up-again' into 'next'
Monster cleaning up again

See merge request STJr/SRB2!1433
2021-05-07 17:33:00 -04:00
Monster Iestyn
fa140c1eb3 Merge branch 'load-netgame-error-fixes' into 'next'
Load netgame error fixes

See merge request STJr/SRB2!1482
2021-05-07 17:27:19 -04:00
Monster Iestyn
b7ff0164e9 Merge branch 'polyobject-ffloor-fix' into 'next'
Polyobject over 3D floor fix for software renderer

See merge request STJr/SRB2!1488
2021-05-07 16:11:03 -04:00
lachablock
8b021ec16b but if you close your eyes EH OH, EH OH 2021-05-07 12:38:24 +10:00
Tatsuru
8b9b25829a Merge branch '229-prep' into 'next'
2.2.9 prep

See merge request STJr/SRB2!1499
2021-05-06 21:42:53 -04:00
Tatsuru
3159d5a6e4 2.2.9 prep 2021-05-06 21:58:21 -03:00
sphere
6053740ef7 Merge branch 'light-userdata-is-wrong' into 'next'
Stop using metatables with light userdata

See merge request STJr/SRB2!1495
2021-05-06 12:14:36 -04:00
sphere
413c8563c9 Merge branch 'things-to-tide-you-over' into 'next'
Update URL on the addon screen

See merge request STJr/SRB2!1489
2021-05-06 08:18:12 -04:00
James R
c8a4a7a0b1 Merge branch 'musicchange-hook-fix' into 'next'
Fix MusicChange hook not returning some values correctly

See merge request STJr/SRB2!1496
2021-05-05 20:02:15 -04:00
Steel Titanium
80fe39bbd1 Fix MusicChange hook not returning some values correctly 2021-05-03 01:40:02 -04:00
James R
aee963f4e9 Replace LUA_PushLightUserdata with LUA_PushUserdata
See 7df6a309 and 83a87042. I didn't realize that light
userdata's metatable is shared--like numbers or strings.
So it cannot be paired with a metatable.

I also made a few minor tweaks to Lua cvars, other than
accounting for the double pointer in the userdata.
2021-05-02 21:59:23 -07:00
James R
ed5a7f51e8 Revert "Merge branch 'lightmemedata' into 'next'"
This reverts commit d4c08a8410, reversing
changes made to e100f21dda.
2021-05-02 21:32:07 -07:00
Tatsuru
aac3ca320b Update LOCATIONSTRING2 as well 2021-05-01 10:24:28 -03:00
LJ Sonic
f97dc1093a Merge branch 'kitchensync' into 'next'
Attempt to resolve teleportation resync issue

See merge request STJr/SRB2!1490
2021-04-30 20:39:11 -04:00
katsy
815db01438 adjust cooldown to 5 seconds (bandage fix for 2.2.9) 2021-04-30 20:30:35 -04:00
katsy
858cb98e57 attempt to resolve teleportation resync issue 2021-04-30 17:26:09 -05:00
Tatsuru
ea7b332525 Visit srb2.org/addons to get & make addons! 2021-04-30 15:49:09 -03:00
Jaime Ita Passos
1cf13a22e4 Merge branch 'next' into polyobject-ffloor-fix 2021-04-28 20:29:41 -03:00
Monster Iestyn
b8ba2c5b70 Merge branch 'next' into load-netgame-error-fixes
# Conflicts:
#	src/d_clisrv.c
2021-04-28 18:08:48 +01:00
LJ Sonic
1355a82aa5 Merge branch 'final-hours' into 'next'
Last-minute fixes

See merge request STJr/SRB2!1483
2021-04-26 18:33:42 -04:00
LJ Sonic
3491112818 Update copyright date 2021-04-27 00:33:24 +02:00
LJ Sonic
0d4d3a5207 Revert "Lua: ensure order of MIN, MAX possible values"
This reverts commit c51c478740.
2021-04-26 21:11:24 +02:00
LJ Sonic
cd4cfba500 Delete faulty return 2021-04-26 21:10:32 +02:00
Monster Iestyn
34fa977192 move the old "can't load the level" error to its proper place, added specific error messages for all the times that unarchiving Lua banks can fail 2021-04-26 19:07:11 +01:00
LJ Sonic
664f5fe5b1 Merge branch 'erz3-tol' into 'next'
Give TOL_ERZ3 an appropriate identifier (closes #516)

Closes #516

See merge request STJr/SRB2!1471
2021-04-26 06:08:31 -04:00
LJ Sonic
7d167f531b Merge branch 'lua-minmax-plus' into 'next'
Let Lua cvars use preset values in addition to MIN and MAX

See merge request STJr/SRB2!1480
2021-04-26 06:06:58 -04:00
LJ Sonic
83a80106b1 Merge branch 'cvar-zstring-fix' into 'next'
Unset zstring if a preset value is used

Closes #487

See merge request STJr/SRB2!1479
2021-04-26 05:55:14 -04:00
James R
92aeadc36b It is impossible for a string to be allocated in this case 2021-04-25 22:01:40 -07:00
James R
85914cc7cd Free zstring when switching to preset value
This is only applicable for bounded cvars (MIN, MAX),
since otherwise there's no way to allocate a zstring.
2021-04-25 21:55:04 -07:00
James R
c51c478740 Lua: ensure order of MIN, MAX possible values
Cvars could now have a range (MIN, MAX) plus some preset
values, but Lua could not take advantage of this due to
table order not being guaranteed.
2021-04-25 21:51:24 -07:00
Sally Coolatta
4bafd62271 Only return skin string number if it existed 2021-04-25 18:44:07 -04:00
Sally Coolatta
92107f28d5 Add string variable for unlockables and emblems
Skin unlockables / skin emblems are now checked at runtime to see if there's any matches.
2021-04-25 17:54:47 -04:00
Sally Coolatta
f0b9e0e415 Default to first usable skin instead of 0, I_Error if none are usable 2021-04-25 16:38:33 -04:00
LJ Sonic
d18fc8882f Merge branch 'dont-load-dont-unload' into 'next'
Fix a dedicated crash in Special Stage intermissions (2.2.9 RC1)

See merge request STJr/SRB2!1475
2021-04-25 16:35:46 -04:00
LJ Sonic
1d07fc2de3 Merge branch 'spritedef-add-hotfix' into 'next'
Spritedef add hotfix

See merge request STJr/SRB2!1476
2021-04-25 16:34:39 -04:00
LJ Sonic
1e394a80bf Merge branch 'possible-netgame-quit-crash-hotfix' into 'next'
Possible netgame quit crash hotfix

Closes #487

See merge request STJr/SRB2!1477
2021-04-25 16:33:49 -04:00
Sally Coolatta
382c0aa7de Fix overshadowed declaration 2021-04-25 16:27:15 -04:00
Monster Iestyn
70939a7a3d Set "allocated" flag to off if setting a string from PossibleValue afterwards, or if not setting a new value at all. 2021-04-25 21:08:12 +01:00
LJ Sonic
02ee480abe Merge branch 'gl-colormapped-epolyflag' into 'next'
Fix uninitialized reads in PreparePolygon

See merge request STJr/SRB2!1392
2021-04-25 14:19:24 -04:00
sphere
a90642bfa9 Merge branch 'ogl-midtexture-zfighting-fix' into 'next'
Render midtextures on two-sided lines with a z-buffer offset

See merge request STJr/SRB2!1376
2021-04-25 14:02:02 -04:00
Monster Iestyn
65624bf6c0 Change numadded counter to UINT16 instead of UINT8, to allow for more sprites properly 2021-04-25 19:01:51 +01:00
Tatsuru
376d6cd6a2 Don't try to free patches in dedicated 2021-04-25 14:26:43 -03:00
Sally Coolatta
8278e621fb Removed skin->availability
Locked skins now are a specific unlockable type, instead of being tied to the skin's properties.

This has plagued custom gamedata since 2.2 launch. It's extremely obnoxious having to set aside random numbers as dummy unlockables just to ensure that Amy Fang & Metal are unlocked from the start in a custom map pack.

Other changes made to accommodate this:
 - R_GetSkinAvailabilities is now created from the list of unlockables set to skin type. (1st skin unlockable defined is (1), 2nd skin unlockable defined is (1 << 1), etc...)
- The "Added skin x" print shows up when loading addons but not at all for the base game, because the previous behavior of hiding based on if the skin was locked would now require iterating unlockables, which felt wrong to do during that stage of the loading process
 - I noticed in my test wad that Sonic&Tails would give you Sonic&Sonic out if Tails was locked. I fixed that by making both skins required to show the character select option.

Mods that reserved empty dummy unlockables for Amy Fang and Metal won't have to do anything. Mods that wanted to re-lock them behind different requirements will have to update, but in the future they will not have to be in specific slots. Additionally, now Sonic Tails and Knuckles can also be locked for mods.
2021-04-25 07:18:32 -04:00
Tatsuru
4f2f94d02d Compatibility with the current identifier 2021-04-21 22:22:37 -03:00
Tatsuru
da56e84d2c Change TOL_ERZ3 identifier 2021-04-21 22:17:16 -03:00