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Sonic Robo Blast 2 Public
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Sally Coolatta 8278e621fb Removed skin->availability
Locked skins now are a specific unlockable type, instead of being tied to the skin's properties.

This has plagued custom gamedata since 2.2 launch. It's extremely obnoxious having to set aside random numbers as dummy unlockables just to ensure that Amy Fang & Metal are unlocked from the start in a custom map pack.

Other changes made to accommodate this:
 - R_GetSkinAvailabilities is now created from the list of unlockables set to skin type. (1st skin unlockable defined is (1), 2nd skin unlockable defined is (1 << 1), etc...)
- The "Added skin x" print shows up when loading addons but not at all for the base game, because the previous behavior of hiding based on if the skin was locked would now require iterating unlockables, which felt wrong to do during that stage of the loading process
 - I noticed in my test wad that Sonic&Tails would give you Sonic&Sonic out if Tails was locked. I fixed that by making both skins required to show the character select option.

Mods that reserved empty dummy unlockables for Amy Fang and Metal won't have to do anything. Mods that wanted to re-lock them behind different requirements will have to update, but in the future they will not have to be in specific slots. Additionally, now Sonic Tails and Knuckles can also be locked for mods.
2021-04-25 07:18:32 -04:00
.circleci Fix some build errors 2020-08-29 18:08:41 -07:00
android SRB2 2.1 release 2014-03-15 13:11:35 -04:00
assets CMAKE improvements: optional asset install; exe.debug for RelWithDebInfo 2020-06-08 00:01:15 -04:00
bin WIP: Remove support for DOS 2020-07-25 18:55:51 -04:00
cmake CMAKE: Move launch-c into more sensible location 2020-06-10 15:08:09 -04:00
debian-template Support for http downloads 2020-05-13 17:25:52 -07:00
dep I forgot to add the dep directory 2021-02-28 16:14:54 -08:00
deployer Remove patch.pk3 from Deployer ASSET_FILES_HASHED 2019-12-07 16:26:28 -05:00
doc SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
extras Update Zone Builder configuration. 2021-04-10 17:44:42 +02:00
libs Support for http downloads 2020-05-13 17:25:52 -07:00
objs WIP: Remove support for DOS 2020-07-25 18:55:51 -04:00
src Removed skin->availability 2021-04-25 07:18:32 -04:00
tools Fix small inconsistency 2020-07-12 19:38:38 -05:00
.gitattributes avoid the source code from getting the wrong EOL 2019-09-20 12:32:18 -04:00
.gitignore Implement deployer scripts for Travis -- OSX and Linux package building 2018-12-30 15:22:50 -05:00
.travis.yml Support for http downloads 2020-05-13 17:25:52 -07:00
Android.mk SRB2 2.1 release 2014-03-15 13:11:35 -04:00
appveyor.yml Update appveyor.yml version 2020-10-02 18:05:12 -07:00
CMakeLists.txt Merge remote-tracking branch 'origin/master' into cmake-adjustments 2020-07-12 16:24:24 -07:00
comptime.bat comptime.bat: Put @echo off back in 2016-03-14 20:36:37 -05:00
comptime.mk SRB2 2.1 release 2014-03-15 13:11:35 -04:00
comptime.props MSVC: fixed up MSVC project 2016-05-21 23:53:04 -04:00
comptime.sh build: this script needs bash, not ash 2016-05-18 18:16:57 -04:00
cpdebug.mk Compile Win32 EXE with -gdwarf-2 2014-04-07 10:03:14 -04:00
debian_template.sh Implement deployer scripts for Travis -- OSX and Linux package building 2018-12-30 15:22:50 -05:00
Doxyfile Remove some more DOS related stuff 2020-07-25 19:15:54 -04:00
LICENSE SRB2 2.1 release 2014-03-15 13:11:35 -04:00
README.md Update readme.md 2019-06-11 19:11:42 -04:00
srb2-vc9.sln SRB2 2.1 release 2014-03-15 13:11:35 -04:00
srb2-vc10.sln Added ARM/ARM64 to whole vc10 sln 2018-12-21 16:47:10 -05:00
SRB2.cbp Backport the Blockmap library I made two years ago 2018-11-30 17:11:11 +00:00
Srb2.dev change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
srb2.png More icon stuff 2019-07-27 01:13:54 -04:00
SRB2_common.props More work to cleanup the ARM builds 2018-12-22 19:50:32 -05:00
SRB2_Debug.props More work to cleanup the ARM builds 2018-12-22 19:50:32 -05:00
SRB2_Release.props More work to cleanup the ARM builds 2018-12-22 19:50:32 -05:00
srb2banner.png Fix debian desktop icon 2018-11-27 02:11:57 -05:00

Sonic Robo Blast 2

Build status Build status CircleCI

Sonic Robo Blast 2 is a 3D Sonic the Hedgehog fangame based on a modified version of Doom Legacy.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)
  • libopenmpt (Linux/OS X only)

Compiling

See SRB2 Wiki/Source code compiling

Disclaimer

Sonic Team Junior is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.