Sonic Robo Blast 2 Public
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Sally Coolatta 8278e621fb Removed skin->availability
Locked skins now are a specific unlockable type, instead of being tied to the skin's properties.

This has plagued custom gamedata since 2.2 launch. It's extremely obnoxious having to set aside random numbers as dummy unlockables just to ensure that Amy Fang & Metal are unlocked from the start in a custom map pack.

Other changes made to accommodate this:
 - R_GetSkinAvailabilities is now created from the list of unlockables set to skin type. (1st skin unlockable defined is (1), 2nd skin unlockable defined is (1 << 1), etc...)
- The "Added skin x" print shows up when loading addons but not at all for the base game, because the previous behavior of hiding based on if the skin was locked would now require iterating unlockables, which felt wrong to do during that stage of the loading process
 - I noticed in my test wad that Sonic&Tails would give you Sonic&Sonic out if Tails was locked. I fixed that by making both skins required to show the character select option.

Mods that reserved empty dummy unlockables for Amy Fang and Metal won't have to do anything. Mods that wanted to re-lock them behind different requirements will have to update, but in the future they will not have to be in specific slots. Additionally, now Sonic Tails and Knuckles can also be locked for mods.
2021-04-25 07:18:32 -04:00
.circleci Fix some build errors 2020-08-29 18:08:41 -07:00
android
assets CMAKE improvements: optional asset install; exe.debug for RelWithDebInfo 2020-06-08 00:01:15 -04:00
bin WIP: Remove support for DOS 2020-07-25 18:55:51 -04:00
cmake CMAKE: Move launch-c into more sensible location 2020-06-10 15:08:09 -04:00
debian-template Support for http downloads 2020-05-13 17:25:52 -07:00
dep I forgot to add the dep directory 2021-02-28 16:14:54 -08:00
deployer
doc
extras Update Zone Builder configuration. 2021-04-10 17:44:42 +02:00
libs Support for http downloads 2020-05-13 17:25:52 -07:00
objs WIP: Remove support for DOS 2020-07-25 18:55:51 -04:00
src Removed skin->availability 2021-04-25 07:18:32 -04:00
tools Fix small inconsistency 2020-07-12 19:38:38 -05:00
.gitattributes
.gitignore
.travis.yml Support for http downloads 2020-05-13 17:25:52 -07:00
Android.mk
appveyor.yml Update appveyor.yml version 2020-10-02 18:05:12 -07:00
CMakeLists.txt Merge remote-tracking branch 'origin/master' into cmake-adjustments 2020-07-12 16:24:24 -07:00
comptime.bat
comptime.mk
comptime.props
comptime.sh
cpdebug.mk
debian_template.sh
Doxyfile Remove some more DOS related stuff 2020-07-25 19:15:54 -04:00
LICENSE
README.md
srb2-vc9.sln
srb2-vc10.sln
SRB2.cbp
Srb2.dev
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Sonic Robo Blast 2

Build status Build status CircleCI

Sonic Robo Blast 2 is a 3D Sonic the Hedgehog fangame based on a modified version of Doom Legacy.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)
  • libopenmpt (Linux/OS X only)

Compiling

See SRB2 Wiki/Source code compiling

Disclaimer

Sonic Team Junior is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.