Commit graph

14187 commits

Author SHA1 Message Date
Eidolon
955259d5c1 Remove win32 backend-specific files 2022-07-17 19:34:19 -05:00
Eidolon
69c5da2720 Merge branch 'next' into uncappedrevengeance 2022-07-15 00:14:27 -05:00
Eidolon
4fccd15f53 Merge branch 'cmake-mac-linkage' into 'next'
cmake: Various macOS build/package improvements

See merge request STJr/SRB2!1800
2022-07-15 05:02:36 +00:00
Eidolon
0e5b5bf5d9 cmake: Set plist properties for macOS bundle
yay icon
2022-07-14 23:57:53 -05:00
Eidolon
66ab96363c cmake: Fix rpath issues in macOS bundle fixup 2022-07-14 23:32:34 -05:00
Eidolon
a3ffd04223 cmake: Adjust linkage for macOS
This properly links dylibs set during build instead of expecting
the libraries to be in the system path.
2022-07-14 18:37:17 -05:00
Eidolon
af8bc3af7e Merge branch 'udmf-plane-displacement-fix' into 'next'
UDMF conversion: Fix noclimb flag not being applied to linedef types 66-68

Closes #868

See merge request STJr/SRB2!1790
2022-06-05 23:13:04 +00:00
Eidolon
66bda92ac1 Merge branch 'udmf-gravity-fix' into 'next'
Fix copypaste error in P_GetMobjGravity

Closes #867

See merge request STJr/SRB2!1791
2022-06-05 23:09:42 +00:00
MascaraSnake
c9536ff4dc Fix copypaste error in P_GetMobjGravity 2022-06-04 17:46:00 +02:00
MascaraSnake
9971592dc6 UDMF conversion: Fix noclimb flag not being applied to linedef types 66-68 2022-06-04 11:14:31 +02:00
MascaraSnake
fc4b79c0de Fix custom FOF flag conversion in binary maps 2022-06-04 10:59:42 +02:00
Eidolon
6829e4ae62 Merge branch 'sp-secfset-update-triggertag' into 'next'
Update triggertag on sector tag fset

Closes #865

See merge request STJr/SRB2!1789
2022-05-31 21:15:56 +00:00
Sally Coolatta
8b175398f8 Use old behavior when dipping below 35 with interp 2022-05-30 17:25:43 -05:00
MascaraSnake
af7c0f4d6c Allow linedef types 409/410 to change the trigger tag 2022-05-29 12:24:14 +02:00
MascaraSnake
37da148996 Update triggertag on Tag_SectorFSet if in binary map and the sector has a trigger special 2022-05-29 11:56:30 +02:00
Eidolon
44764cb1a4 Merge branch 'sp-scrside-accel' into 'next'
Change UDMF wall scroll scale to SCROLL_SHIFT

Closes #862

See merge request STJr/SRB2!1788
2022-05-29 07:07:17 +00:00
Eidolon
f94c25c05c Change UDMF wall scroll scale to SCROLL_SHIFT
UDMF special 502 now must scale arg 2 and 3 in the same scale
space as line length scrolling in binary format. This
is to ensure compatibility with the binary format.

Fixes STJr/SRB2#862

Co-Authored-By: MascaraSnake <jonassauer27@gmail.com>
2022-05-29 02:02:20 -05:00
Zwip-Zwap Zapony
d10ca13eb9 Apply 1 suggestion(s) to 1 file(s) 2022-05-28 12:18:09 +00:00
MascaraSnake
e1a5f48c51 Fix even more size_t printfs 2022-05-28 14:08:19 +02:00
MascaraSnake
fd2a097c34 Fix more size_t mishaps 2022-05-28 10:29:35 +02:00
Eidolon
35a5c82c42 Update triggertag on sector tag fset
Fixes STJr/SRB2#865
2022-05-27 13:36:55 -05:00
Eidolon
1ef40c9037 Update interpolation during objectplace 2022-05-21 14:38:32 -05:00
Eidolon
8040c8fe05 Tweaks for kart v1 MR comments 2022-05-21 12:36:21 -05:00
Sally Coolatta
79f736b75f Use double instead of precise_t for FPS counter
Makes the displayed FPS more accurate to what it's actually displaying.

Also removed HUDTRANS from it -- stop it fading out during level transitions, it's annoying when I actually want to see the FPS during those bits.
2022-05-19 16:08:42 -05:00
Eidolon
169f33a101 Defensively recreate title drawlist
Avoids a crash when connecting to a server in the Intro
2022-05-18 21:07:16 -05:00
Eidolon
516a5e8350 Remove hudlib getDeltaTime 2022-05-18 18:29:37 -05:00
Eidolon
32b166669e Don't interpolate during net lag 2022-05-17 19:57:31 -05:00
Eidolon
7c00cea1fc Add per-split player view resets 2022-05-05 20:11:37 -05:00
Eidolon
d511857675 Reset view interp in preticker 2022-05-05 19:43:55 -05:00
Eidolon
73930c655b Run UpdateMobjInterpolators in preticker 2022-05-05 19:27:51 -05:00
Eidolon
1920dba082 Run UpdateLevelInterpolators in preticker
Fixes KartKrew/Kart-Public#10
2022-05-05 18:51:49 -05:00
Sally Coolatta
4d18329946 Revert to before screenUpdate boolean was added
Was done this way for the sake of an older version of uncapped's timing; now that the new timing is much better, I decided it should remain as close to pre-uncapped as it can be.
2022-05-05 15:07:27 -05:00
Eidolon
738b0ed2e3 Merge branch 'uncapped-zofs' into 'uncappedrevengeance'
Add +zofs to normal gravity mobjs (fixes signpost sparkles etc)

See merge request ShaderWraith/SRB2!3
2022-05-05 19:50:46 +00:00
katsy
c2e1b1be54 Restore deleted zofs (fixes signpost sparkles etc) 2022-05-05 13:18:01 -05:00
Eidolon
e3fd3dfa65 Only play emerald hunt sounds on new tics 2022-05-04 20:40:45 -05:00
Sally Coolatta
40c2f66a5a Move screenshot code before timing 2022-05-04 20:02:36 -05:00
Eidolon
bd73256390 Fix Marathon Mode menu for uncapped 2022-05-03 18:18:08 -05:00
Eidolon
1c11ddd6ae Only check VERTICALFLIP for old_z calc 2022-05-03 15:23:00 -05:00
Eidolon
7ec0420ce6 Adjust spawned mobj z by gravity inversion 2022-05-03 15:07:35 -05:00
Eidolon
805941a98f Merge public next into uncappedrevengeance
This is to capture the UDMF merges and make the later code review
easier.
2022-05-03 14:45:14 -05:00
MascaraSnake
28bdd7ef00 Fix size_t compiler warnings in P_WriteTextmap 2022-05-01 19:27:10 +02:00
Nev3r
0953acca15 Merge branch 'udmf-linedef-executors' into 'next'
UDMF: Linedef executors

See merge request STJr/SRB2!1625
2022-05-01 07:45:43 +00:00
Nev3r
997f799383 Merge branch 'udmf-full' into 'next'
UDMF: The whole thing

See merge request STJr/SRB2!1714
2022-05-01 07:36:12 +00:00
Eidolon
f0d7d8467f Refactor timing code even more
System layer is greatly simplified and framecap
logic has been moved internally. I_Sleep now
takes a sleep duration and I_SleepDuration
generically implements a precise sleep with spin
loop.
2022-05-01 00:32:46 -05:00
Eidolon
7d7564b7f9 Disable sprite offset interpolation (for now) 2022-04-30 21:56:42 -05:00
Eidolon
48d8c83540 Ensure view is not interpolated on first frame 2022-04-30 19:10:07 -05:00
Eidolon
c0865e4faa Ensure mobj interpolators reset on level load 2022-04-30 17:59:32 -05:00
Eidolon
e79654a33a Completely refactor timing system
Time is now tracked internally in the game using I_GetPreciseTime
and I_UpdateTime. I_Time now pulls from this internal timer. The
system code no longer needs to keep track of time itself.

This significantly improves frame and tic timing in interp mode,
resulting in a much smoother image with essentially no judder at
any framerate.
2022-04-30 16:33:23 -05:00
Eidolon
dcbe929baa Make renderisnewtic is false between tics
I know what I'm doing! I swear
2022-04-30 13:53:56 -05:00
ashi
c3001ac42a Fix description of A_ParentTriesToSleep 2022-04-30 14:21:51 +00:00