Update interpolation during objectplace

This commit is contained in:
Eidolon 2022-05-21 14:38:32 -05:00
parent 8040c8fe05
commit 1ef40c9037

View file

@ -618,8 +618,10 @@ void P_Ticker(boolean run)
if (OP_FreezeObjectplace())
{
P_MapStart();
R_UpdateMobjInterpolators();
OP_ObjectplaceMovement(&players[0]);
P_MoveChaseCamera(&players[0], &camera, false);
R_UpdateViewInterpolation();
P_MapEnd();
S_SetStackAdjustmentStart();
return;