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Ensure mobj interpolators reset on level load
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@ -4487,6 +4487,8 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
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if (rendermode != render_none)
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{
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R_ResetViewInterpolation();
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R_UpdateMobjInterpolators();
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R_UpdateMobjInterpolators();
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}
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// Took me 3 hours to figure out why my progression kept on getting overwritten with the titlemap...
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